Joonas Rikkonen
a403ca44c5
Fixed inventory sync delay being decremented in two places, causing the delay to be 0.5 seconds instead of the intended 1 s. Closes #788
2018-09-12 14:16:06 +03:00
juanjp600
ae70b973dd
Changed TextureLoader.PreMultiplyAlpha return type to void
2018-09-10 18:09:26 -03:00
Joonas Rikkonen
89c8de8b27
Dropped flashlights don't consume battery (and turn off automatically). Closes #775
2018-09-10 18:33:33 +03:00
Joonas Rikkonen
571ed150fe
Ragdolls can't be dragged through walls or other colliders. Closes #772
2018-09-10 16:14:44 +03:00
Joonas Rikkonen
34c721bf89
Hitscan weapons can hit targets outside the sub when firing from the inside and vice versa. Closes #639
2018-09-10 13:56:53 +03:00
Joonas Rikkonen
57c9e5a731
Fixed IndexOutOfRange exceptions when cloning items with requiredItems that aren't present in the xml, + some more exception handling & error logging
2018-09-10 12:06:39 +03:00
Joonas Rikkonen
2b3c0d103b
Fixed NotImplementedException when attempting to clone linked submarines
2018-09-10 11:40:06 +03:00
Juan Pablo Arce
8e7cd8e5f3
Added space and exclamation point to default AllowedClientNameChars
2018-09-09 01:02:54 -03:00
Joonas Rikkonen
6e606fdc51
Fixed incorrect rotation of welding tools and other 2-handed items that are held in one hand when not aiming. The items were rotated according to the left hand, but positioned on the right hand.
2018-09-03 15:15:27 +03:00
itchyOwl
5d2a193471
Line endings.
2018-09-03 10:23:36 +03:00
Joonas Rikkonen
4e1f6c56ca
v0.8.2.0
2018-09-02 20:41:22 +03:00
Joonas Rikkonen
87002f8e00
Added a gitattributes file that defines CRLF as the line ending for code files (cherry-picked from 1ebfc9e)
2018-09-02 19:26:36 +03:00
Joonas Rikkonen
565f14801b
Normalized line endings to CRLF
2018-09-02 19:25:48 +03:00
Joonas Rikkonen
bc7eb21365
Fixed railguns being impossible to rewire because of the collider
2018-08-30 11:32:02 +03:00
Joonas Rikkonen
2b18a1265a
Fixed railguns and depth charge tubes being directly usable by characters (= they could be launched simply by selecting them and left clicking, without the need to use a railgun controller). Closes #754
2018-08-30 10:42:25 +03:00
Joonas Rikkonen
105461beb3
Fixed LightComponents staying active on broken items. Closes #759
2018-08-29 16:45:35 +03:00
Joonas Rikkonen
7eed555522
Another docking port fix: EntityGrids are made slightly larger than the borders of the submarine, because docking ports may create gaps and hulls outside the borders, causing FindHull to fail and characters to get teleported outside the sub when from sub to another. Closes #551 , hopefully for good now!
2018-08-29 14:50:44 +03:00
Joonas Rikkonen
8d83580b75
Docking port fixes again. Closes #551
...
- Non-saveable entities aren't removed from the linkedTo-list during saving, because that causes gaps to become unlinked with the hulls between docking ports when starting a campaign round.
- Hull rechecks are disabled on docking port gaps, because moving linked subs into place may cause the gaps to become unlinked if they're positioned in a certain way (for example in some subs the hulls between the docking ports end up inside the gap).
- Dockingports only connect the waypoints linked to their gap to each other, instead of every waypoint that happens to be inside the gap.
2018-08-29 13:38:56 +03:00
Joonas Rikkonen
48e14347a3
Fixed projectiles colliding with railguns due to 1e02d74
2018-08-24 14:18:51 +03:00
Joonas Rikkonen
afc2e63b55
Client-side door state prediction fix: the clients wouldn't set the door to the correct state if the predicted state was the same as the door's previous known correct state, even if the latest state sent by the server was different (= a convoluted way of saying that door syncing works correctly now with complex door setups like the ones in SS Odyssey, see #579 ).
2018-08-23 14:57:13 +03:00
Joonas Rikkonen
6cb2a7260c
Clients dispose fileTransfers when shutting down (otherwise the files will stay open and cause "used by another process" exceptions when attempting to receive them again)
2018-08-21 16:43:05 +03:00
Joonas Rikkonen
f09fcfc3be
Fabricators show the list of required items even if the character doesn't have the skills to craft the item. Closes #717
2018-08-20 21:19:18 +03:00
Joonas Rikkonen
012245fbaa
Items outside the sub cannot be deattached. Closes #562
2018-08-20 20:42:57 +03:00
Joonas Rikkonen
898e8dfdb1
Added a property for locking connection panels (better than the old hacky way of changing the required item to something else). Locked panels can still be rewired in the sub editor. Closes #679
2018-08-20 20:12:33 +03:00
Joonas Rikkonen
3747852c13
Removed the Entity.MoveWithLevel property, fixed artifacts and other items from ruins not being saved. Closes #694
2018-08-20 16:23:40 +03:00
juanjp600
2f6cb84b5e
Added workaround to tabbing out breaking fullscreen
2018-08-17 19:26:24 -03:00
Joonas Rikkonen
9783ed3750
Backported LOS effect changes from the dev branch (the brightness of the obstructer area is the same as ambient light)
2018-08-17 12:58:23 +03:00
Joonas Rikkonen
d0e0143308
Respawn durations can be changed mid-round.
2018-08-15 13:39:01 +03:00
Joonas Rikkonen
0dca8bc940
Clients can be given access to server logs. Closes #366
2018-08-15 12:57:46 +03:00
Joonas Rikkonen
c2f9e1481f
Recommended crew experience is saved using text tags instead of the actual text (-> experience texts can be translated without the translation showing up in sub files).
2018-08-15 12:06:22 +03:00
Joonas Rikkonen
b1f8de887c
Clients use the Revive method instead of just setting health above zero when the host revives a character. Fixes dismembered characters staying dismembered client-side.
2018-08-15 11:52:48 +03:00
Joonas Rikkonen
e513b379f4
Added parameter autocompletion to the kill command
2018-08-15 11:46:54 +03:00
Joonas Rikkonen
fe8a22a4f8
Characters can't hold things in severed hands, limb bodies are re-enabled when reviving a character. Closes #529
2018-08-15 11:46:43 +03:00
Joonas Rikkonen
4866a89253
Servers can disable the disguise feature. Closes #568
2018-08-14 16:06:23 +03:00
Joonas Rikkonen
1e02d7406d
Added a collider to railgun (-> cannot go through walls or enemy subs anymore). Closes #444
2018-08-14 15:39:10 +03:00
Joonas Rikkonen
8233f3b8df
Increased minimum midround sync timeout to 10 s, an extra check to make sure the server doesn't write position updates during midround syncing (because the entities may not exist client-side yet)
2018-08-14 13:28:56 +03:00
Joonas Rikkonen
8160abe109
Fixed nullref exceptions when loading a steering component when a gamesession is running but no locations have been selected (not sure how that can even happen)
2018-08-14 13:28:11 +03:00
Joonas Rikkonen
6cb6e26b94
Servers can modify all Editable item properties using ChangeProperty events (not just InGameEditable ones). Closes #675
2018-08-14 12:01:56 +03:00
Joonas Rikkonen
8d5e5a8a15
Fixed characters being able to aim with items that have no aimPos configured (causing them to hold two-handed items like shells an crates in one hand when holding the aim button). Closes #613
2018-08-13 17:14:49 +03:00
Joonas Rikkonen
1c6a29dbc6
Characters point the harpoon gun downwards when not aiming. Closes #661
2018-08-13 17:05:51 +03:00
Joonas Rikkonen
de05c7f047
More wire color variants. Closes #660
2018-08-13 17:05:25 +03:00
Joonas Rikkonen
1f5239b141
Horizontally resizeable walls are considered horizontal regardless of their size (and the same for vertical ones). Fixes orientation of short but thick walls (e.g. a tiny piece of a heavy wall) being wrong. Closes #648
2018-08-13 14:55:26 +03:00
Joonas Rikkonen
091dcf35e6
Server ignores kick votes if the client has already voted to kick the same player. Closes #615
2018-08-11 17:29:03 +03:00
Joonas Rikkonen
d98de2c305
Fire probability and the voltage required for a PowerTransfer item to take damage can be configured in the xml. Docking ports & hatches don't get broken by excess voltage. Closes #589
2018-08-11 17:09:36 +03:00
Joonas Rikkonen
f99bec4ed2
If the distance is excessively large when forcing the collider of a dead character to follow the body, the collider is teleported instead of moving it by setting the velocity. + More physics error logging
2018-08-09 14:13:08 +03:00
Joonas Rikkonen
f697ec7582
Melee weapons don't stop the swing when they hit the first target (but only damage each target once per swing). Fixes weapons not hitting the target in tight spaces due to touching the ceiling/walls first, and allows hitting multiple characters with one swing. Closes #622
2018-08-09 12:55:52 +03:00
Joonas Rikkonen
7a7c92a2ce
Server writes item condition at full accuracy instead of just using 8 bits. The more inaccurate condition caused issues when the value was just above some specific threshold (e.g. minimum condition for a fabricator ingredient) server-side and below it client-side. Closes #616
2018-08-09 12:39:14 +03:00
Joonas Rikkonen
45939a9144
Fixed oxygen tank & welding fuel tank crafting causing everyone to desync. The item condition NetEntityEvent was created before the spawn event of the item, preventing clients from reading the condition event because the item doesn't exist yet. Closes #617
2018-08-09 12:08:47 +03:00
Juan Pablo Arce
f1a8db5b47
Fixed stereo sound loading
...
I had already fixed this on the dev branch, backporting because it's gonna take a while until it's released
2018-08-08 20:57:00 -03:00
Joonas Rikkonen
92f3ac5469
Server setting for selecting which symbols are allowed in client names. The default setting includes symbols from the character ranges Basic Latin, Latin-1 Supplement, Latin Extended A & B and Cyrillic. Closes #534
2018-08-08 17:07:31 +03:00