Evil Factory
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9e957a75b0
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Update MoonSharp
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2026-02-02 21:30:06 -03:00 |
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Evil Factory
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a546615f69
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Oops accidentally broke this check
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2026-02-01 09:18:11 -03:00 |
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Evil Factory
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9f1c3fa823
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Move UserData checks out of Lua
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2026-01-31 17:44:36 -03:00 |
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EvilFactory
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14d3402b8d
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Fixes for the new update
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2024-10-22 13:02:59 -03:00 |
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EvilFactory
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3e4b649162
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Update moonsharp and move extension methods to register Lua file
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2024-10-07 19:22:24 -03:00 |
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EvilFactory
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8d3d01c9e3
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Added LuaUserData.HasMember and made CreateStatic automatically add call metatable if it the type has a constructor
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2024-08-08 19:30:41 -03:00 |
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EvilFactory
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7c890b158c
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Fixed compile errors
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2023-12-14 12:13:42 -03:00 |
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EvilFactory
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a65d99021c
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Fixed merge and some errors
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2023-10-19 12:53:49 -03:00 |
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EvilFactory
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fd74c08a8f
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Removed GapUpdateInterval (no longer required)
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2023-06-15 13:53:28 -03:00 |
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EvilFactory
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6b461e1026
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Added cl_toggleluadebug to the multiplayer permitted commands
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2023-06-11 13:33:38 -03:00 |
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EvilFactory
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886fa9ed80
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Prevent some types from being re-registered
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2023-05-08 13:13:47 -03:00 |
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EvilFactory
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5de8d0293f
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Registered MathUtils and XMLExtensions as extension types, moved GetType to a better place
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2023-04-25 21:27:11 -03:00 |
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EvilFactory
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675b4f349c
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Added LuaUserData.IsRegistered
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2023-04-09 14:07:26 -03:00 |
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EvilFactory
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5fc25c2453
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Added LuaUserData.MakePropertyAccessible
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2023-03-22 14:09:10 -03:00 |
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EvilFactory
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6974c5338a
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Simplify how None is handled and fixed libs getting loaded too late
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2023-03-17 20:24:54 -03:00 |
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EvilFactory
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27cde50c08
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Register particles, added Game.Paused which is always false to server-side, and exposed ParticleManager
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2023-02-28 16:57:17 -03:00 |
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EvilFactory
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a8171bd4e4
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Fixed compile errors
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2023-01-31 13:26:59 -03:00 |
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EvilFactory
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8fcf0f7c8c
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Removed CsScriptRunner since its useless
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2023-01-18 22:53:55 -03:00 |
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EvilFactory
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17d125e6d5
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Fixed RoundStarted returning incorrect values in sub editor
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2023-01-17 13:16:30 -03:00 |
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EvilFactory
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9fcab5ff60
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Added a ToString method for Lua primitive types and made the value public
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2023-01-06 12:31:23 -03:00 |
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EvilFactory
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c739ea3952
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Unstable fixes
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2022-12-09 20:19:36 -03:00 |
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EvilFactory
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505b6af2ee
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Fix LuaUserData.IsTargetType not behaving as originally due to it comparing types
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2022-12-06 18:58:28 -03:00 |
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EvilFactory
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08f18e2e69
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Rename members to use correct case
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2022-11-26 22:16:40 -03:00 |
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EvilFactory
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ee1a87be19
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Fix Game.RoundStarted reporting incorrect values on Singleplayer
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2022-11-21 17:38:44 -03:00 |
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EvilFactory
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2931ef00ea
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Added TypeOf
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2022-11-14 14:31:38 -03:00 |
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EvilFactory
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3ba75e5c44
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You can now specify the types in LuaUserData.MakeMethodAccessible and cleaned the code up a bit
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2022-11-14 14:20:52 -03:00 |
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EvilFactory
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b77dde156b
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Get docs in line and added networking manual
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2022-10-29 19:44:23 -03:00 |
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EvilFactory
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09979cb4c9
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Fix client-side commands working when they shouldn't
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2022-10-28 15:14:43 -03:00 |
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EvilFactory
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5e29d1d8ba
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Fix mixed spaces and tabs
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2022-10-28 12:29:35 -03:00 |
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EvilFactory
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1eed13fcd0
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added support for None<T> and Some<T> and added some missing types from last update
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2022-10-05 20:55:15 -03:00 |
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EvilFactory
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6c38a555bb
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Re-add ForceVoice and ForceLocalVoice as compatibility
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2022-09-29 16:20:47 -03:00 |
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EvilFactory
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faad59f20d
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fix projects and compile errors
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2022-09-29 14:08:59 -03:00 |
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peelz
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cd8316ea4c
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Fix NRE in LuaUserData.GetType
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2022-09-17 00:11:09 -04:00 |
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peelz
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d547c97c80
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Fix Hook.Add compatibility with C# mods
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2022-08-20 11:32:18 -04:00 |
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EvilFactory
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53b92e3a44
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added RespawnManager to Game
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2022-08-14 10:54:50 -03:00 |
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EvilFactory
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582d6a5c26
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fix inverted check for SaveGame
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2022-08-11 19:14:14 -03:00 |
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EvilFactory
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53c586b22f
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add save folder to whitelist
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2022-08-11 12:59:20 -03:00 |
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EvilFactory
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4bccc33c4f
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added Game.ServerSettings for clients and Game.Client/Game.Server
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2022-08-10 16:52:54 -03:00 |
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peelz
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d98daf008e
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Add lua types for C# primitives
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2022-08-09 17:50:00 -04:00 |
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peelz
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768abd5ce1
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Remove LuaResult
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2022-08-09 17:50:00 -04:00 |
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peelz
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7ce7e6e763
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Support resolving methods with ref/out parameters
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2022-08-09 17:50:00 -04:00 |
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EvilFactory
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069567c681
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LuaCs is now initialized after sub editor screen is first selected, added Game.IsSubEditor, Game.SubEditorScreen and registered editor screens
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2022-07-27 20:01:20 -03:00 |
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Evil Factory
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47e0351403
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fix some of the formatting and remove usage of CsScriptFilter as it's pretty much useless
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2022-06-29 12:12:47 -03:00 |
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Evil Factory
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916fd7522e
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add Game.ForceVoice and Game.ForceLocalVoice
guess what i am going to use this for
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2022-06-16 20:34:31 -03:00 |
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Evil Factory
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1136342b60
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added Game.ActiveChatMode
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2022-06-16 13:15:48 -03:00 |
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Evil Factory
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efd1243754
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Minor refactor for LuaUserData.lua
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2022-06-14 13:09:52 -03:00 |
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Evil Factory
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59d4ec8ad7
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Game.LoadGame, Game.SaveGame and Game.LoadCampaign
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2022-06-05 14:25:40 -03:00 |
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Cintique
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c39bf9f800
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Allow wrapping unregistered types.
`LuaUserData.CreateUserDataFromType` will instantiate a default `StandardUserDataDescriptor` to allow wrapping unregistered types. Whoops!
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2022-06-02 21:34:34 +10:00 |
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Cintique
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62c0dc0580
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Better doc
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2022-06-01 19:46:40 +10:00 |
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Cintique
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ebcbcae46d
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Typo
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2022-05-31 14:59:17 +10:00 |
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