commit e08c5e722fdff38d408428d138919bb8ea90321b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Feb 5 11:13:25 2019 +0200
Changed default radio chat keybind to T. OemTilde works as an apostrophe on some keyboard layouts, making it difficult to type in chat messages without deselecting the chatbox. Closes#1044
commit e0ca9ffebe06b3f711b28a3ccfd486d84c47f9b0
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Feb 5 11:03:14 2019 +0200
Fixed content package compatibility check. Closes#1059
commit f54bc180e8aef383cf9c893cd44c103840c066ac
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Tue Feb 5 10:48:03 2019 +0200
Remove the spacing from the crew selection listbox and disable focusing from the background. An alternative fix for #1039.
commit d037815054ecc8269b0af3297700d2b98e1e5bc5
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Tue Feb 5 10:40:52 2019 +0200
Enforce vsync during the splash screen. Should fix the crashes due to insufficient memory mentioned in #1060. Does not fix the issue on releasing the used video resources.
commit 90f1d8fe168356ba3c797c0c58fadea2aff57458
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 23:05:54 2019 +0200
small updates to subs
commit 56dbdf6ea6e8e14035f943eb232eed7aa250f8f6
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 23:05:26 2019 +0200
adjusted default deterioration values on prefabs
commit eaa4818cb63d52e1af519c8ca5c4f01f20143cb2
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 21:59:03 2019 +0200
Fixed servers occasionally starting the round multiple times when automatically starting the game via autorestart or clients being ready. Happened because "initiatedStartGame" (which prevents starting the round again) was not set until the InitiateStartGame coroutine is run for the first time, causing the automatic restart logic to run one extra time. Closes#1056
commit afd83b6ef40333a95e5eeec400d5f981cbdb1889
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 21:36:35 2019 +0200
Fixed some typos in affliction & mission descriptions. Closes#1057
commit feb97628582a9a22f0660a8ab2798f8e03fe8fc9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 18:29:40 2019 +0200
Fixes to Level.TryGetInterestingPosition. Should fix monsters spawning very close to the sub in some levels (see #1054).
- Ignore outposts when determining which positions are far enough from the sub.
- If no position far enough from the sub is found, use the furthest one instead of choosing randomly.
commit 62e5d7b229f334a5cf15cedf22e6795f18d637b9
Merge: 6ffc90da6 73f3dd060
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 18:03:44 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 6ffc90da69d9a5db146435054fdbb2cb18d855be
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 18:03:26 2019 +0200
Allow to focus on the crew selection listbox to enable scrolling when the mouse cursor is not over a content element, but is inside the listbox. Another option would be to remove the spacing from the listbox. Fixes#1039.
commit 73f3dd060ef208199941cb74a72dcda6a7c15f41
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 18:00:57 2019 +0200
Fixed compiler error in GameServer.ClientWriteIngame
commit 131263490c7093dd526a84757f4edd096a213a74
Merge: 637668488 9753e46a5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 17:55:39 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 637668488b27954afa0a8485eeaa3b23cf9461c5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 17:55:01 2019 +0200
Changed character culling logic a bit. The characters need to be 22,000 units away from the players to be disabled, and won't be re-enabled until they're within 20,000 units. Using 20,000 as the threshold for both caused characters to be constantly toggled on/off when they're around the maximum distance, which caused ContactManager to constantly have to update contacts.
commit 9753e46a5694b7b3c2bd0c4c006e2c1856c6eddb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 17:54:35 2019 +0200
Add a debug command for adding more money in the compaign mode.
commit f8a7179d6f8cb7c834b91b942722b1ae05417316
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 17:53:03 2019 +0200
Always disallow zooming when the cursor is over a gui element.
commit eefd956c50650be906acbd10662e24507e48cb83
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 17:47:18 2019 +0200
Don't display outpost markers on the sonar (the ending and starting positions of the level are displayed, no need to show an additional marker on the "outpost submarine").
commit c7883bafc634e0ac2603bc96a87433da0c3481df
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 17:21:50 2019 +0200
removed references to medical syringes
commit 1ec6577ad95e1d7ebc8cbfa261c9893c55ea987c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 17:10:31 2019 +0200
Don't attempt to move character's hands in UpdateUseItem if the character is disabled. May be causing "attempted to move pulljoint extremely far" errors (see #895)
commit 1aabc5110ce8e0ec208adce6380cbafd255b576f
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 16:47:50 2019 +0200
removed syringes from the fabricator
commit 0a80a2d8029275f6cffdae580d1ba86cd44dd1a2
Merge: 039c04818 686d4c482
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 16:43:55 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 039c04818e3598f2e4cdef4065434000a48bb229
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 16:43:51 2019 +0200
Updated: Alien artifacts to spawn inside containers tagged artifactholders in salvage missions & artifact events
commit 686d4c482f692bcc31eb37aeaea0d5074a537fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 16:42:11 2019 +0200
Fixed a bunch more buttons/sliders being invisible while pressed
commit 823728511547f14a3dcb4fcf5025db592ea3dac9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 16:13:36 2019 +0200
Reset the unsaved changes when exitting the character editor (Not applied when the switching between the game view and the character editor).
commit 9ecc56db4e73dd2ccd577130014020a1a502ae15
Merge: efbeda895 b824fc3f2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 16:04:57 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit efbeda895fceecb8b4701f23ae5a51057aa44efb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 16:03:54 2019 +0200
Fix crash on trying to undo limb/joint deletion. Undo does not currently work on these cases, but the ragdoll can be reset to the original state from the reset button.
commit b824fc3f281aed76e8e0ed78ffb16d2213d2fda1
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 16:03:03 2019 +0200
removed syringe from medical doctor default kit
commit c40c716962c7ae1a16d791b0fbd744627a2283c5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 16:01:33 2019 +0200
Nerfed door welding (takes 4x longer to weld a door shut now)
commit 7a27fcab1cec322fe75bcfad553aa42a37ec7d53
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 16:01:09 2019 +0200
Fixed StatusEffects not being able to target item components. Caused doors to be impossible to weld and most likely other issues with item StatusEffects as well. Closes#1053
commit 50c09ad85ee44018418f537827c009892f4feb23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:52:38 2019 +0200
Fixed depth charges disappearing from loaders when interacting them with both hand slots full. Closes#1046
commit 648a5ba889623f776f184fb30b99133a8551234a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 15:47:16 2019 +0200
Allow to delete the main limb in the character editor. Should not crash anymore.
commit 751bda4d29b81c58c1b1df1653158543a3b7710d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 15:46:53 2019 +0200
Add a bunch of null checks to prevent crashes when the main limb is null.
commit 05c068f7aa35f7070e2cf19c526eff0c8d196b53
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 15:35:20 2019 +0200
Syringes removed from medical.xml due to being legacy items we should no longer support.
commit 74389aa95e29fc7415de48230c8f12fd4a0a6847
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:30:13 2019 +0200
Attempt to fix LightSource removal causing nullref exceptions.
commit 0907516bcac599b5ae20dc8e35f3a66adb8704b5
Merge: 659e1c58d f042994f4
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 15:25:07 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 659e1c58d3fb03d21acf2bb6065d07d1ac2ab914
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 15:24:59 2019 +0200
Added: Yes to All / No to All to the prompts when deleting multiple containers with contents. Fixed: Aforementioned prompts staying active when quitting the submarine editor. Moved: Logic for the prompts from ItemContainer.cs to SubEditorScreen.cs
commit f042994f4b7eeff8cf5a6a68715c7c6aa6b8ddfb
Merge: 70a968a16 5a2ca22bd
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:08:15 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 70a968a165c383c2ee765164b4507aa6072e0504
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:08:01 2019 +0200
Use inventory icons in the extra cargo menu, layout fixes
commit 5a2ca22bde4be43f4577d20ae4e0a1ec20a23497
Merge: b2f89ea59 9ca7440be
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 15:06:11 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit b2f89ea59d481c109046d1edbd2807a516502b0c
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 15:05:39 2019 +0200
redesigned walls in junction compartment of Typhon, closing #1042
commit 9ca7440be41a4fc2082b73618e90312af57c0817
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 15:05:35 2019 +0200
Add some null checks to prevent crashing if the xml document or the source element is not found.
commit 6d1331e9b86a5583761bc374c5dfb42868b03f45
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:03:53 2019 +0200
Fixed the layout of the extra cargo menu in server settings. Closes#1038
commit 02ac14076ace0418a5d35df7a574f99811d56017
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 14:10:34 2019 +0200
Fixed fire sounds persisting in menus. Closes#1047
commit d7d4516ddc9e21a2dba8f7bfd14a61ba7a805d4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 14:06:03 2019 +0200
Added a null check to CampaignUI to help diagnose #1029
commit 0fee58808c261cecd4a602db22e39dfb855ee018
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 13:55:50 2019 +0200
Fixed "attempting to remove an already removed item" console errors when ending a round.
commit 5e4448024ce00231e9e479aa238ed4b134b07321
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 13:53:59 2019 +0200
Fixed crashing when ending a round while a character is outside the sub. Closes#1040
commit e3ff050561a8f823fc8abfddfec9d22ad4dc14a5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 13:35:28 2019 +0200
Fixed battery positioning in charging docks. Closes#1041
commit d383aec6cb7f4525906fa858375729d4ad4fc0d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 13:26:00 2019 +0200
Fixed debugconsole adding the file number after the extension ("file123.txt (2)" instead of "file123 (2).txt"). Closes#1043
commit fee18b7ebcaea949c3f7d0c8027ab6253769b49c
Merge: d03807237 c06e8990f
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 12:10:12 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit d038072372ab1993a44542298fe4031db6448ae4
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 12:10:04 2019 +0200
Fixed: Setting an item's condition to zero in the SubmarineEditor causing its OnBroken status effects to be fired
commit c06e8990f97af7ae9b4788b281bf2801cdd8e2ff
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 11:43:35 2019 +0200
Fixed chatbox being deselected in the net lobby when receiving a lobby update from the server. Closes#1019
commit 2962647c37cec01fdb01092b94c25063c74c9ee0
Merge: b77bc3654 c89df8750
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:41:24 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit b77bc365470c8cfb86dc83e4b21e5b36e0e28918
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:41:08 2019 +0200
Warning about automatic hull generation not working correctly with sloped walls when using the autohull command
commit 85ef20a48532e06ef0c2774aa81e1fb517814b14
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:40:20 2019 +0200
Log the name of the item in the "attempting to remove an already removed item" error
commit b6e32d4009a898db9c97316bcb6236170a7a92fe
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:39:46 2019 +0200
Fixed sliders not moving in the PowerContainer interface when an AI character is operating it
commit 4b4848b5caa7bf3893e4ae2f5afef3c980f60e46
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:39:09 2019 +0200
Nullref fix in AIObjectiveGoto
commit c89df87500c9026b3a6e75139391e64a4b1073e7
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date: Sun Feb 3 21:02:59 2019 -0300
whoops
commit a85cc7705ea7611fff02fff7c18bc9826f03029a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date: Sun Feb 3 21:01:51 2019 -0300
ReduceAffliction loops back around if there's a surplus on index 0
commit e0047df3e089fd8be1646aecbd53b86b69949b13
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date: Sun Feb 3 19:45:52 2019 -0300
Fixed ReduceAffliction freezing
Thanks to nilanthanimosus for catching this
- Fixed MonsterEvent checking if the name of the character directory contains the name of the disallowed character directory, which could for example cause them to disallow "someMonsterAlt" if "someMonster" is disallowed.
- Groups of crawlers, mantises and husks can spawn inside the caves.
- Salvage mission variants where the artifact spawns inside a cave.
- Fixed ruins being placed inside the sea floor.
- MonsterEvents don't spawn the monsters if no suitable spawn position is found.
- Instead of configuring a commonness value and difficulty for an event and creating new random events until the maximum difficulty of the selected level is reached, the number of events per level can be configured directly (and overridden for specific level types).
- Removed task logic. The initial idea was to display the unfinished tasks to the player somehow and to use them as objectives for the AI crew, but those were scrapped and the tasks only ended up controlling which type of music to play. TODO: implement some kind of logic to determine when to play repair/monster music clips.
- The sub can be moved from location to another in the map view by double clicking in debug builds.
- Level wall color can be changed in level generation parameters.
- Fixed level geometry not being rendered if the ocean floor is visible (which isn't a problem in most level types, but there can be levels where the ocean floor is so close to the actual level that they can both be visible at the same time).
- Background sprite scale is taken into account when calculating particle emitter positions.
- Fixed limb lights being rendered even if the character is disabled.
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher