MP campaign fixes
This commit is contained in:
@@ -684,6 +684,8 @@ namespace Barotrauma.Networking
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inc.ReadPadBits();
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GameModePreset gameMode = GameModePreset.list.Find(gm => gm.Name == modeName);
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MultiplayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
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GameMain.GameSession?.GameMode as MultiplayerCampaign : null;
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if (gameMode == null)
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{
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@@ -691,24 +693,31 @@ namespace Barotrauma.Networking
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yield return CoroutineStatus.Success;
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}
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if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList))
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if (campaign == null)
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{
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yield return CoroutineStatus.Success;
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}
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if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList))
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{
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yield return CoroutineStatus.Success;
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}
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if (!GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox))
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{
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yield return CoroutineStatus.Success;
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if (!GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox))
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{
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yield return CoroutineStatus.Success;
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}
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}
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Rand.SetSyncedSeed(seed);
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if (gameMode.Name != "Campaign")
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if (campaign == null)
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{
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GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, Mission.MissionTypes[missionTypeIndex]);
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GameMain.GameSession.StartRound(levelSeed, loadSecondSub);
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}
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GameMain.GameSession.StartRound(levelSeed, loadSecondSub);
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else
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{
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GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level, true, false);
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}
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if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle);
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if (isTraitor)
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@@ -1113,6 +1122,10 @@ namespace Barotrauma.Networking
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GameMain.GameSession.Submarine = new Submarine(subPath, "");
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}
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else
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{
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SaveUtil.DecompressToDirectory(GameMain.GameSession.SavePath, SaveUtil.TempPath, null);
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}
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break;
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}
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@@ -85,10 +85,13 @@ namespace Barotrauma
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tabs[(int)Tab.Map] = new GUIFrame(Rectangle.Empty, null, container);
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tabs[(int)Tab.Map].Padding = Vector4.One * 10.0f;
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startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",
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Alignment.BottomRight, "", tabs[(int)Tab.Map]);
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startButton.OnClicked = (GUIButton btn, object obj) => { StartRound?.Invoke(); return true; };
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startButton.Enabled = false;
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if (GameMain.Client == null)
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{
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startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",
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Alignment.BottomRight, "", tabs[(int)Tab.Map]);
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startButton.OnClicked = (GUIButton btn, object obj) => { StartRound?.Invoke(); return true; };
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startButton.Enabled = false;
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}
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//---------------------------------------
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@@ -55,6 +55,11 @@ namespace Barotrauma
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itemContainer.Combine(item);
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break;
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}
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.NewMessage("Initialized ArtifactEvent (" + item.Name + ")", Color.White);
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}
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}
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public override void Update(float deltaTime)
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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@@ -34,7 +35,15 @@ namespace Barotrauma
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private void CreateScriptedEvents(Level level)
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{
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System.Diagnostics.Debug.Assert(events.Count == 0);
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MTRandom rand = new MTRandom(ToolBox.StringToInt(level.Seed));
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.NewMessage("Generating events (seed: " + level.Seed + ")", Color.White);
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}
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events.AddRange(ScriptedEvent.GenerateLevelEvents(rand, level));
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}
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@@ -74,6 +74,10 @@ namespace Barotrauma
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base.Init();
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monsters = SpawnMonsters(Rand.Range(minAmount, maxAmount, Rand.RandSync.Server));
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.NewMessage("Initialized MonsterEvent (" + monsters[0]?.SpeciesName + " x" + monsters.Length + ")", Color.White);
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}
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}
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private Character[] SpawnMonsters(int amount)
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@@ -66,7 +66,7 @@ namespace Barotrauma
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campaignSetupUI.StartNewGame = (Submarine sub, string saveName, string mapSeed) =>
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{
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GameMain.GameSession = new GameSession(sub, saveName, GameModePreset.list.Find(g => g.Name == "Campaign"));
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GameMain.GameSession = new GameSession(new Submarine(sub.FilePath, ""), saveName, GameModePreset.list.Find(g => g.Name == "Campaign"));
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var campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
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campaign.GenerateMap(mapSeed);
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campaign.map.OnLocationSelected += (loc, connection) => { campaign.LastUpdateID++; };
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@@ -142,6 +142,18 @@ namespace Barotrauma
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GameMain.GameSession.EndRound("");
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//TODO: save player inventories between mp campaign rounds
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//remove all items that are in someone's inventory
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foreach (Character c in Character.CharacterList)
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{
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if (c.Inventory == null) continue;
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foreach (Item item in c.Inventory.Items)
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{
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if (item != null) item.Remove();
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}
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}
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if (success)
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{
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bool atEndPosition = Submarine.MainSub.AtEndPosition;
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@@ -167,11 +179,9 @@ namespace Barotrauma
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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}
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if (!success)
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{
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/* var summaryScreen = GUIMessageBox.VisibleBox;
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var summaryScreen = GUIMessageBox.VisibleBox;
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if (summaryScreen != null)
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{
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summaryScreen = summaryScreen.children[0];
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@@ -184,16 +194,13 @@ namespace Barotrauma
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var quitButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Quit", Alignment.BottomRight, "", summaryScreen);
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quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
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quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
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}*/
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}
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}
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}
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for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
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else
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{
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Character.CharacterList[i].Remove();
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GameMain.GameSession.EndRound("");
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}
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Submarine.Unload();
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}
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public static MultiplayerCampaign Load(XElement element)
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@@ -260,19 +267,17 @@ namespace Barotrauma
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UInt16 selectedLocIndex = msg.ReadUInt16();
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MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
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if (campaign == null)
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if (campaign == null || mapSeed != campaign.Map.Seed)
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{
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string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer);
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GameMain.GameSession = new GameSession(
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null, //TODO: set the sub (after receiving the save file?)
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savePath, GameModePreset.list.Find(g => g.Name == "Campaign"));
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GameMain.GameSession = new GameSession(null, savePath, GameModePreset.list.Find(g => g.Name == "Campaign"));
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campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
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campaign.GenerateMap(mapSeed);
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GameMain.NetLobbyScreen.ToggleCampaignMode(true);
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}
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GameMain.NetLobbyScreen.ToggleCampaignMode(true);
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if (NetIdUtils.IdMoreRecent(campaign.lastUpdateID, updateID)) return;
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//server has a newer save file
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@@ -499,6 +499,11 @@ namespace Barotrauma
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Debug.WriteLine("Generated a map with " + sites.Count + " sites in " + sw.ElapsedMilliseconds + " ms");
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Debug.WriteLine("Seed: " + seed);
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Debug.WriteLine("**********************************************************************************");
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.NewMessage("Generated level with the seed " + seed + " (type: " + generationParams.Name + ")", Color.White);
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}
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}
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@@ -451,6 +451,10 @@ namespace Barotrauma
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if (rand.NextDouble() < 0.3f) return null;
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mission = Mission.LoadRandom(locations, rand, "", true);
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if (GameSettings.VerboseLogging && mission != null)
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{
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DebugConsole.NewMessage("Generated a new mission for a location connection (seed: " + seed + ", type: " + mission.Name + ")", Color.White);
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}
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}
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return mission;
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@@ -1152,7 +1152,8 @@ namespace Barotrauma.Networking
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int teamCount = 1;
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byte hostTeam = 1;
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MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
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MultiplayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
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GameMain.GameSession?.GameMode as MultiplayerCampaign : null;
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//don't instantiate a new gamesession if we're playing a campaign
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if (campaign == null || GameMain.GameSession == null)
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@@ -1184,9 +1185,9 @@ namespace Barotrauma.Networking
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GameServer.Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
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GameServer.Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
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bool missionAllowRespawn =
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!(GameMain.GameSession.GameMode is MissionMode) ||
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((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn;
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bool missionAllowRespawn = campaign == null &&
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(!(GameMain.GameSession.GameMode is MissionMode) ||
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((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn);
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if (AllowRespawn && missionAllowRespawn) respawnManager = new RespawnManager(this, selectedShuttle);
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@@ -1255,7 +1256,6 @@ namespace Barotrauma.Networking
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#endif
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}
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foreach (Submarine sub in Submarine.MainSubs)
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{
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if (sub == null) continue;
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@@ -1343,9 +1343,11 @@ namespace Barotrauma.Networking
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msg.Write(selectedMode.Name);
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bool missionAllowRespawn =
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!(GameMain.GameSession.GameMode is MissionMode) ||
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((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn;
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MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
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bool missionAllowRespawn = campaign == null &&
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(!(GameMain.GameSession.GameMode is MissionMode) ||
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((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn);
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msg.Write(AllowRespawn && missionAllowRespawn);
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msg.Write(Submarine.MainSubs[1] != null); //loadSecondSub
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@@ -1,337 +0,0 @@
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using System;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using FarseerPhysics.Factories;
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using FarseerPhysics.Dynamics;
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using System.IO;
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using System.Collections.Generic;
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using RestSharp;
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namespace Barotrauma
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{
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class ServerListScreen : Screen
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{
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//how often the client is allowed to refresh servers
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private TimeSpan AllowedRefreshInterval = new TimeSpan(0,0,3);
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private GUIFrame menu;
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private GUIListBox serverList;
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private GUIButton joinButton;
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private GUITextBox clientNameBox, ipBox;
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//private RestRequestAsyncHandle restRequestHandle;
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private bool masterServerResponded;
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private int[] columnX;
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//a timer for
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private DateTime refreshDisableTimer;
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private bool waitingForRefresh;
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public ServerListScreen()
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{
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int width = Math.Min(GameMain.GraphicsWidth - 160, 1000);
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int height = Math.Min(GameMain.GraphicsHeight - 160, 700);
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Rectangle panelRect = new Rectangle(0, 0, width, height);
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menu = new GUIFrame(panelRect, null, Alignment.Center, GUI.Style);
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menu.Padding = new Vector4(40.0f, 40.0f, 40.0f, 20.0f);
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new GUITextBlock(new Rectangle(0, -25, 0, 30), "Join Server", GUI.Style, Alignment.CenterX, Alignment.CenterX, menu, false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, 30, 0, 30), "Your Name:", GUI.Style, menu);
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clientNameBox = new GUITextBox(new Rectangle(0, 60, 200, 30), GUI.Style, menu);
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new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server IP:", GUI.Style, menu);
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ipBox = new GUITextBox(new Rectangle(0, 130, 200, 30), GUI.Style, menu);
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int middleX = (int)(width * 0.4f);
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serverList = new GUIListBox(new Rectangle(middleX,60,0,height-160), GUI.Style, menu);
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serverList.OnSelected = SelectServer;
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float[] columnRelativeX = new float[] { 0.15f, 0.55f, 0.15f, 0.15f };
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columnX = new int[columnRelativeX.Length];
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for (int n = 0; n < columnX.Length; n++)
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{
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columnX[n] = (int)(columnRelativeX[n] * serverList.Rect.Width);
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if (n > 0) columnX[n] += columnX[n - 1];
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}
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SpriteFont font = serverList.Rect.Width < 400 ? GUI.SmallFont : GUI.Font;
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new GUITextBlock(new Rectangle(middleX, 30, 0, 30), "Password", GUI.Style, menu).Font = font;
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new GUITextBlock(new Rectangle(middleX + columnX[0], 30, 0, 30), "Name", GUI.Style, menu).Font = font;
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new GUITextBlock(new Rectangle(middleX + columnX[1], 30, 0, 30), "Players", GUI.Style, menu).Font = font;
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new GUITextBlock(new Rectangle(middleX + columnX[2], 30, 0, 30), "Round started", GUI.Style, menu).Font = font;
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joinButton = new GUIButton(new Rectangle(-170, 0, 150, 30), "Refresh", Alignment.BottomRight, GUI.Style, menu);
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joinButton.OnClicked = RefreshServers;
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joinButton = new GUIButton(new Rectangle(0,0,150,30), "Join", Alignment.BottomRight, GUI.Style, menu);
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joinButton.OnClicked = JoinServer;
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GUIButton button = new GUIButton(new Rectangle(-20, -20, 100, 30), "Back", Alignment.TopLeft, GUI.Style, menu);
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button.OnClicked = GameMain.MainMenuScreen.SelectTab;
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button.CanBeSelected = false;
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button.SelectedColor = button.Color;
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refreshDisableTimer = DateTime.Now;
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}
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public override void Select()
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{
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base.Select();
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RefreshServers(null, null);
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}
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private bool SelectServer(GUIComponent component, object obj)
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{
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string ip = obj as string;
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if (string.IsNullOrWhiteSpace(ip)) return false;
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ipBox.Text = ip;
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return true;
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}
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private bool RefreshServers(GUIButton button, object obj)
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{
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if (waitingForRefresh) return false;
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serverList.ClearChildren();
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new GUITextBlock(new Rectangle(0, 0, 0, 20), "Refreshing server list...", GUI.Style, serverList);
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CoroutineManager.StartCoroutine(WaitForRefresh());
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return true;
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}
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private IEnumerable<object> WaitForRefresh()
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{
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waitingForRefresh = true;
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if (refreshDisableTimer > DateTime.Now)
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{
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yield return new WaitForSeconds((float)(refreshDisableTimer - DateTime.Now).TotalSeconds);
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}
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//CoroutineManager.StartCoroutine(UpdateServerList());
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CoroutineManager.StartCoroutine(SendMasterServerRequest());
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waitingForRefresh = false;
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refreshDisableTimer = DateTime.Now + AllowedRefreshInterval;
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yield return CoroutineStatus.Success;
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}
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private void UpdateServerList(string masterServerData)
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{
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serverList.ClearChildren();
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//string masterServerData = GetMasterServerData();
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if (string.IsNullOrWhiteSpace(masterServerData))
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{
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var nameText = new GUITextBlock(new Rectangle(0, 0, 0, 20), "Couldn't find any servers", GUI.Style, serverList);
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return;
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}
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if (masterServerData.Substring(0,5).ToLower()=="error")
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{
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DebugConsole.ThrowError("Error while connecting to master server ("+masterServerData+")!");
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return;
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}
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string[] lines = masterServerData.Split('\n');
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for (int i = 0; i<lines.Length; i++)
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{
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string[] arguments = lines[i].Split('|');
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if (arguments.Length < 3) continue;
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string IP = arguments[0];
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string port = arguments[1];
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string serverName = arguments[2];
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string gameStarted = (arguments.Length > 3) ? arguments[3] : "";
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string playerCountStr = (arguments.Length > 4) ? arguments[4] : "";
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string hasPassWordStr = (arguments.Length > 5) ? arguments[5] : "";
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var serverFrame = new GUIFrame(new Rectangle(0,0,0,20), (i%2 == 0) ? Color.Transparent : Color.White*0.2f, null, serverList);
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serverFrame.UserData = IP+":"+port;
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serverFrame.HoverColor = Color.Gold * 0.2f;
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serverFrame.SelectedColor = Color.Gold * 0.5f;
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|
||||
var passwordBox = new GUITickBox(new Rectangle(columnX[0]/2, 0, 20, 20), "", Alignment.TopLeft, serverFrame);
|
||||
passwordBox.Selected = hasPassWordStr == "1";
|
||||
passwordBox.Enabled = false;
|
||||
passwordBox.UserData = "password";
|
||||
|
||||
var nameText = new GUITextBlock(new Rectangle(columnX[0], 0, 0, 0), serverName, GUI.Style, serverFrame);
|
||||
|
||||
int playerCount, maxPlayers;
|
||||
playerCount = GameClient.ByteToPlayerCount((byte)int.Parse(playerCountStr), out maxPlayers);
|
||||
|
||||
var playerCountText = new GUITextBlock(new Rectangle(columnX[1], 0, 0, 0), playerCount + "/" + maxPlayers, GUI.Style, serverFrame);
|
||||
|
||||
var gameStartedBox = new GUITickBox(new Rectangle(columnX[2] + (columnX[3] - columnX[2])/ 2, 0, 20, 20), "", Alignment.TopLeft, serverFrame);
|
||||
gameStartedBox.Selected = gameStarted == "1";
|
||||
gameStartedBox.Enabled = false;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<object> SendMasterServerRequest()
|
||||
{
|
||||
RestClient client = null;
|
||||
try
|
||||
{
|
||||
client = new RestClient(NetConfig.MasterServerUrl);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Error while connecting to master server", e);
|
||||
}
|
||||
|
||||
if (client == null) yield return CoroutineStatus.Success;
|
||||
|
||||
|
||||
var request = new RestRequest("masterserver.php", Method.GET);
|
||||
request.AddParameter("gamename", "barotrauma"); // adds to POST or URL querystring based on Method
|
||||
request.AddParameter("action", "listservers"); // adds to POST or URL querystring based on Method
|
||||
|
||||
|
||||
// easily add HTTP Headers
|
||||
//request.AddHeader("header", "value");
|
||||
|
||||
//// add files to upload (works with compatible verbs)
|
||||
//request.AddFile(path);
|
||||
|
||||
// execute the request
|
||||
masterServerResponded = false;
|
||||
var restRequestHandle = client.ExecuteAsync(request, response => MasterServerCallBack(response));
|
||||
|
||||
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 8);
|
||||
while (!masterServerResponded)
|
||||
{
|
||||
if (DateTime.Now > timeOut)
|
||||
{
|
||||
serverList.ClearChildren();
|
||||
restRequestHandle.Abort();
|
||||
DebugConsole.ThrowError("Couldn't connect to master server (request timed out)");
|
||||
}
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
|
||||
}
|
||||
|
||||
private void MasterServerCallBack(IRestResponse response)
|
||||
{
|
||||
masterServerResponded = true;
|
||||
|
||||
if (response.ErrorException!=null)
|
||||
{
|
||||
serverList.ClearChildren();
|
||||
DebugConsole.ThrowError("Error while connecting to master server", response.ErrorException);
|
||||
return;
|
||||
}
|
||||
|
||||
if (response.StatusCode!= System.Net.HttpStatusCode.OK)
|
||||
{
|
||||
serverList.ClearChildren();
|
||||
DebugConsole.ThrowError("Error while connecting to master server (" +response.StatusCode+": "+response.StatusDescription+")");
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateServerList(response.Content);
|
||||
}
|
||||
|
||||
private bool JoinServer(GUIButton button, object obj)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(clientNameBox.Text))
|
||||
{
|
||||
clientNameBox.Flash();
|
||||
return false;
|
||||
}
|
||||
|
||||
string ip = ipBox.Text;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(ip))
|
||||
{
|
||||
ipBox.Flash();
|
||||
return false;
|
||||
}
|
||||
|
||||
CoroutineManager.StartCoroutine(JoinServer(ip));
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private IEnumerable<object> JoinServer(string ip)
|
||||
{
|
||||
string selectedPassword = "";
|
||||
|
||||
if (serverList.Selected!=null && (serverList.Selected.GetChild("password") as GUITickBox).Selected)
|
||||
{
|
||||
var msgBox = new GUIMessageBox("Password required:", "");
|
||||
var passwordBox = new GUITextBox(new Rectangle(0,40,150,25), Alignment.TopLeft, GUI.Style, msgBox);
|
||||
passwordBox.UserData = "password";
|
||||
|
||||
var okButton = msgBox.GetChild<GUIButton>();
|
||||
|
||||
while (GUIMessageBox.MessageBoxes.Contains(msgBox))
|
||||
{
|
||||
okButton.Enabled = !string.IsNullOrWhiteSpace(passwordBox.Text);
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
selectedPassword = passwordBox.Text;
|
||||
}
|
||||
|
||||
GameMain.NetworkMember = new GameClient(clientNameBox.Text);
|
||||
GameMain.Client.ConnectToServer(ip, selectedPassword);
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
||||
{
|
||||
graphics.Clear(Color.CornflowerBlue);
|
||||
|
||||
GameMain.GameScreen.DrawMap(graphics, spriteBatch);
|
||||
|
||||
spriteBatch.Begin();
|
||||
|
||||
menu.Draw(spriteBatch);
|
||||
|
||||
//if (previewPlayer!=null) previewPlayer.Draw(spriteBatch);
|
||||
|
||||
GUI.Draw((float)deltaTime, spriteBatch, null);
|
||||
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
menu.Update((float)deltaTime);
|
||||
|
||||
GUI.Update((float)deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user