MP campaign fixes

This commit is contained in:
Joonas Rikkonen
2017-09-13 18:37:17 +03:00
parent 8949871f00
commit 348d81a66f
10 changed files with 88 additions and 375 deletions

View File

@@ -684,6 +684,8 @@ namespace Barotrauma.Networking
inc.ReadPadBits();
GameModePreset gameMode = GameModePreset.list.Find(gm => gm.Name == modeName);
MultiplayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
GameMain.GameSession?.GameMode as MultiplayerCampaign : null;
if (gameMode == null)
{
@@ -691,24 +693,31 @@ namespace Barotrauma.Networking
yield return CoroutineStatus.Success;
}
if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList))
if (campaign == null)
{
yield return CoroutineStatus.Success;
}
if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList))
{
yield return CoroutineStatus.Success;
}
if (!GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox))
{
yield return CoroutineStatus.Success;
if (!GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox))
{
yield return CoroutineStatus.Success;
}
}
Rand.SetSyncedSeed(seed);
if (gameMode.Name != "Campaign")
if (campaign == null)
{
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, Mission.MissionTypes[missionTypeIndex]);
GameMain.GameSession.StartRound(levelSeed, loadSecondSub);
}
GameMain.GameSession.StartRound(levelSeed, loadSecondSub);
else
{
GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level, true, false);
}
if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle);
if (isTraitor)
@@ -1113,6 +1122,10 @@ namespace Barotrauma.Networking
GameMain.GameSession.Submarine = new Submarine(subPath, "");
}
else
{
SaveUtil.DecompressToDirectory(GameMain.GameSession.SavePath, SaveUtil.TempPath, null);
}
break;
}

View File

@@ -85,10 +85,13 @@ namespace Barotrauma
tabs[(int)Tab.Map] = new GUIFrame(Rectangle.Empty, null, container);
tabs[(int)Tab.Map].Padding = Vector4.One * 10.0f;
startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",
Alignment.BottomRight, "", tabs[(int)Tab.Map]);
startButton.OnClicked = (GUIButton btn, object obj) => { StartRound?.Invoke(); return true; };
startButton.Enabled = false;
if (GameMain.Client == null)
{
startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",
Alignment.BottomRight, "", tabs[(int)Tab.Map]);
startButton.OnClicked = (GUIButton btn, object obj) => { StartRound?.Invoke(); return true; };
startButton.Enabled = false;
}
//---------------------------------------

View File

@@ -55,6 +55,11 @@ namespace Barotrauma
itemContainer.Combine(item);
break;
}
if (GameSettings.VerboseLogging)
{
DebugConsole.NewMessage("Initialized ArtifactEvent (" + item.Name + ")", Color.White);
}
}
public override void Update(float deltaTime)

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Barotrauma
{
@@ -34,7 +35,15 @@ namespace Barotrauma
private void CreateScriptedEvents(Level level)
{
System.Diagnostics.Debug.Assert(events.Count == 0);
MTRandom rand = new MTRandom(ToolBox.StringToInt(level.Seed));
if (GameSettings.VerboseLogging)
{
DebugConsole.NewMessage("Generating events (seed: " + level.Seed + ")", Color.White);
}
events.AddRange(ScriptedEvent.GenerateLevelEvents(rand, level));
}

View File

@@ -74,6 +74,10 @@ namespace Barotrauma
base.Init();
monsters = SpawnMonsters(Rand.Range(minAmount, maxAmount, Rand.RandSync.Server));
if (GameSettings.VerboseLogging)
{
DebugConsole.NewMessage("Initialized MonsterEvent (" + monsters[0]?.SpeciesName + " x" + monsters.Length + ")", Color.White);
}
}
private Character[] SpawnMonsters(int amount)

View File

@@ -66,7 +66,7 @@ namespace Barotrauma
campaignSetupUI.StartNewGame = (Submarine sub, string saveName, string mapSeed) =>
{
GameMain.GameSession = new GameSession(sub, saveName, GameModePreset.list.Find(g => g.Name == "Campaign"));
GameMain.GameSession = new GameSession(new Submarine(sub.FilePath, ""), saveName, GameModePreset.list.Find(g => g.Name == "Campaign"));
var campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
campaign.GenerateMap(mapSeed);
campaign.map.OnLocationSelected += (loc, connection) => { campaign.LastUpdateID++; };
@@ -142,6 +142,18 @@ namespace Barotrauma
GameMain.GameSession.EndRound("");
//TODO: save player inventories between mp campaign rounds
//remove all items that are in someone's inventory
foreach (Character c in Character.CharacterList)
{
if (c.Inventory == null) continue;
foreach (Item item in c.Inventory.Items)
{
if (item != null) item.Remove();
}
}
if (success)
{
bool atEndPosition = Submarine.MainSub.AtEndPosition;
@@ -167,11 +179,9 @@ namespace Barotrauma
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
}
if (!success)
{
/* var summaryScreen = GUIMessageBox.VisibleBox;
var summaryScreen = GUIMessageBox.VisibleBox;
if (summaryScreen != null)
{
summaryScreen = summaryScreen.children[0];
@@ -184,16 +194,13 @@ namespace Barotrauma
var quitButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Quit", Alignment.BottomRight, "", summaryScreen);
quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
}*/
}
}
}
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
else
{
Character.CharacterList[i].Remove();
GameMain.GameSession.EndRound("");
}
Submarine.Unload();
}
public static MultiplayerCampaign Load(XElement element)
@@ -260,19 +267,17 @@ namespace Barotrauma
UInt16 selectedLocIndex = msg.ReadUInt16();
MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
if (campaign == null)
if (campaign == null || mapSeed != campaign.Map.Seed)
{
string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer);
GameMain.GameSession = new GameSession(
null, //TODO: set the sub (after receiving the save file?)
savePath, GameModePreset.list.Find(g => g.Name == "Campaign"));
GameMain.GameSession = new GameSession(null, savePath, GameModePreset.list.Find(g => g.Name == "Campaign"));
campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
campaign.GenerateMap(mapSeed);
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
}
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
if (NetIdUtils.IdMoreRecent(campaign.lastUpdateID, updateID)) return;
//server has a newer save file

View File

@@ -499,6 +499,11 @@ namespace Barotrauma
Debug.WriteLine("Generated a map with " + sites.Count + " sites in " + sw.ElapsedMilliseconds + " ms");
Debug.WriteLine("Seed: " + seed);
Debug.WriteLine("**********************************************************************************");
if (GameSettings.VerboseLogging)
{
DebugConsole.NewMessage("Generated level with the seed " + seed + " (type: " + generationParams.Name + ")", Color.White);
}
}

View File

@@ -451,6 +451,10 @@ namespace Barotrauma
if (rand.NextDouble() < 0.3f) return null;
mission = Mission.LoadRandom(locations, rand, "", true);
if (GameSettings.VerboseLogging && mission != null)
{
DebugConsole.NewMessage("Generated a new mission for a location connection (seed: " + seed + ", type: " + mission.Name + ")", Color.White);
}
}
return mission;

View File

@@ -1152,7 +1152,8 @@ namespace Barotrauma.Networking
int teamCount = 1;
byte hostTeam = 1;
MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
MultiplayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
GameMain.GameSession?.GameMode as MultiplayerCampaign : null;
//don't instantiate a new gamesession if we're playing a campaign
if (campaign == null || GameMain.GameSession == null)
@@ -1184,9 +1185,9 @@ namespace Barotrauma.Networking
GameServer.Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
GameServer.Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
bool missionAllowRespawn =
!(GameMain.GameSession.GameMode is MissionMode) ||
((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn;
bool missionAllowRespawn = campaign == null &&
(!(GameMain.GameSession.GameMode is MissionMode) ||
((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn);
if (AllowRespawn && missionAllowRespawn) respawnManager = new RespawnManager(this, selectedShuttle);
@@ -1255,7 +1256,6 @@ namespace Barotrauma.Networking
#endif
}
foreach (Submarine sub in Submarine.MainSubs)
{
if (sub == null) continue;
@@ -1343,9 +1343,11 @@ namespace Barotrauma.Networking
msg.Write(selectedMode.Name);
bool missionAllowRespawn =
!(GameMain.GameSession.GameMode is MissionMode) ||
((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn;
MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
bool missionAllowRespawn = campaign == null &&
(!(GameMain.GameSession.GameMode is MissionMode) ||
((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn);
msg.Write(AllowRespawn && missionAllowRespawn);
msg.Write(Submarine.MainSubs[1] != null); //loadSecondSub

View File

@@ -1,337 +0,0 @@
using System;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using FarseerPhysics;
using FarseerPhysics.Factories;
using FarseerPhysics.Dynamics;
using System.IO;
using System.Collections.Generic;
using RestSharp;
namespace Barotrauma
{
class ServerListScreen : Screen
{
//how often the client is allowed to refresh servers
private TimeSpan AllowedRefreshInterval = new TimeSpan(0,0,3);
private GUIFrame menu;
private GUIListBox serverList;
private GUIButton joinButton;
private GUITextBox clientNameBox, ipBox;
//private RestRequestAsyncHandle restRequestHandle;
private bool masterServerResponded;
private int[] columnX;
//a timer for
private DateTime refreshDisableTimer;
private bool waitingForRefresh;
public ServerListScreen()
{
int width = Math.Min(GameMain.GraphicsWidth - 160, 1000);
int height = Math.Min(GameMain.GraphicsHeight - 160, 700);
Rectangle panelRect = new Rectangle(0, 0, width, height);
menu = new GUIFrame(panelRect, null, Alignment.Center, GUI.Style);
menu.Padding = new Vector4(40.0f, 40.0f, 40.0f, 20.0f);
new GUITextBlock(new Rectangle(0, -25, 0, 30), "Join Server", GUI.Style, Alignment.CenterX, Alignment.CenterX, menu, false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Your Name:", GUI.Style, menu);
clientNameBox = new GUITextBox(new Rectangle(0, 60, 200, 30), GUI.Style, menu);
new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server IP:", GUI.Style, menu);
ipBox = new GUITextBox(new Rectangle(0, 130, 200, 30), GUI.Style, menu);
int middleX = (int)(width * 0.4f);
serverList = new GUIListBox(new Rectangle(middleX,60,0,height-160), GUI.Style, menu);
serverList.OnSelected = SelectServer;
float[] columnRelativeX = new float[] { 0.15f, 0.55f, 0.15f, 0.15f };
columnX = new int[columnRelativeX.Length];
for (int n = 0; n < columnX.Length; n++)
{
columnX[n] = (int)(columnRelativeX[n] * serverList.Rect.Width);
if (n > 0) columnX[n] += columnX[n - 1];
}
SpriteFont font = serverList.Rect.Width < 400 ? GUI.SmallFont : GUI.Font;
new GUITextBlock(new Rectangle(middleX, 30, 0, 30), "Password", GUI.Style, menu).Font = font;
new GUITextBlock(new Rectangle(middleX + columnX[0], 30, 0, 30), "Name", GUI.Style, menu).Font = font;
new GUITextBlock(new Rectangle(middleX + columnX[1], 30, 0, 30), "Players", GUI.Style, menu).Font = font;
new GUITextBlock(new Rectangle(middleX + columnX[2], 30, 0, 30), "Round started", GUI.Style, menu).Font = font;
joinButton = new GUIButton(new Rectangle(-170, 0, 150, 30), "Refresh", Alignment.BottomRight, GUI.Style, menu);
joinButton.OnClicked = RefreshServers;
joinButton = new GUIButton(new Rectangle(0,0,150,30), "Join", Alignment.BottomRight, GUI.Style, menu);
joinButton.OnClicked = JoinServer;
GUIButton button = new GUIButton(new Rectangle(-20, -20, 100, 30), "Back", Alignment.TopLeft, GUI.Style, menu);
button.OnClicked = GameMain.MainMenuScreen.SelectTab;
button.CanBeSelected = false;
button.SelectedColor = button.Color;
refreshDisableTimer = DateTime.Now;
}
public override void Select()
{
base.Select();
RefreshServers(null, null);
}
private bool SelectServer(GUIComponent component, object obj)
{
string ip = obj as string;
if (string.IsNullOrWhiteSpace(ip)) return false;
ipBox.Text = ip;
return true;
}
private bool RefreshServers(GUIButton button, object obj)
{
if (waitingForRefresh) return false;
serverList.ClearChildren();
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Refreshing server list...", GUI.Style, serverList);
CoroutineManager.StartCoroutine(WaitForRefresh());
return true;
}
private IEnumerable<object> WaitForRefresh()
{
waitingForRefresh = true;
if (refreshDisableTimer > DateTime.Now)
{
yield return new WaitForSeconds((float)(refreshDisableTimer - DateTime.Now).TotalSeconds);
}
//CoroutineManager.StartCoroutine(UpdateServerList());
CoroutineManager.StartCoroutine(SendMasterServerRequest());
waitingForRefresh = false;
refreshDisableTimer = DateTime.Now + AllowedRefreshInterval;
yield return CoroutineStatus.Success;
}
private void UpdateServerList(string masterServerData)
{
serverList.ClearChildren();
//string masterServerData = GetMasterServerData();
if (string.IsNullOrWhiteSpace(masterServerData))
{
var nameText = new GUITextBlock(new Rectangle(0, 0, 0, 20), "Couldn't find any servers", GUI.Style, serverList);
return;
}
if (masterServerData.Substring(0,5).ToLower()=="error")
{
DebugConsole.ThrowError("Error while connecting to master server ("+masterServerData+")!");
return;
}
string[] lines = masterServerData.Split('\n');
for (int i = 0; i<lines.Length; i++)
{
string[] arguments = lines[i].Split('|');
if (arguments.Length < 3) continue;
string IP = arguments[0];
string port = arguments[1];
string serverName = arguments[2];
string gameStarted = (arguments.Length > 3) ? arguments[3] : "";
string playerCountStr = (arguments.Length > 4) ? arguments[4] : "";
string hasPassWordStr = (arguments.Length > 5) ? arguments[5] : "";
var serverFrame = new GUIFrame(new Rectangle(0,0,0,20), (i%2 == 0) ? Color.Transparent : Color.White*0.2f, null, serverList);
serverFrame.UserData = IP+":"+port;
serverFrame.HoverColor = Color.Gold * 0.2f;
serverFrame.SelectedColor = Color.Gold * 0.5f;
var passwordBox = new GUITickBox(new Rectangle(columnX[0]/2, 0, 20, 20), "", Alignment.TopLeft, serverFrame);
passwordBox.Selected = hasPassWordStr == "1";
passwordBox.Enabled = false;
passwordBox.UserData = "password";
var nameText = new GUITextBlock(new Rectangle(columnX[0], 0, 0, 0), serverName, GUI.Style, serverFrame);
int playerCount, maxPlayers;
playerCount = GameClient.ByteToPlayerCount((byte)int.Parse(playerCountStr), out maxPlayers);
var playerCountText = new GUITextBlock(new Rectangle(columnX[1], 0, 0, 0), playerCount + "/" + maxPlayers, GUI.Style, serverFrame);
var gameStartedBox = new GUITickBox(new Rectangle(columnX[2] + (columnX[3] - columnX[2])/ 2, 0, 20, 20), "", Alignment.TopLeft, serverFrame);
gameStartedBox.Selected = gameStarted == "1";
gameStartedBox.Enabled = false;
}
}
private IEnumerable<object> SendMasterServerRequest()
{
RestClient client = null;
try
{
client = new RestClient(NetConfig.MasterServerUrl);
}
catch (Exception e)
{
DebugConsole.ThrowError("Error while connecting to master server", e);
}
if (client == null) yield return CoroutineStatus.Success;
var request = new RestRequest("masterserver.php", Method.GET);
request.AddParameter("gamename", "barotrauma"); // adds to POST or URL querystring based on Method
request.AddParameter("action", "listservers"); // adds to POST or URL querystring based on Method
// easily add HTTP Headers
//request.AddHeader("header", "value");
//// add files to upload (works with compatible verbs)
//request.AddFile(path);
// execute the request
masterServerResponded = false;
var restRequestHandle = client.ExecuteAsync(request, response => MasterServerCallBack(response));
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 8);
while (!masterServerResponded)
{
if (DateTime.Now > timeOut)
{
serverList.ClearChildren();
restRequestHandle.Abort();
DebugConsole.ThrowError("Couldn't connect to master server (request timed out)");
}
yield return CoroutineStatus.Running;
}
yield return CoroutineStatus.Success;
}
private void MasterServerCallBack(IRestResponse response)
{
masterServerResponded = true;
if (response.ErrorException!=null)
{
serverList.ClearChildren();
DebugConsole.ThrowError("Error while connecting to master server", response.ErrorException);
return;
}
if (response.StatusCode!= System.Net.HttpStatusCode.OK)
{
serverList.ClearChildren();
DebugConsole.ThrowError("Error while connecting to master server (" +response.StatusCode+": "+response.StatusDescription+")");
return;
}
UpdateServerList(response.Content);
}
private bool JoinServer(GUIButton button, object obj)
{
if (string.IsNullOrWhiteSpace(clientNameBox.Text))
{
clientNameBox.Flash();
return false;
}
string ip = ipBox.Text;
if (string.IsNullOrWhiteSpace(ip))
{
ipBox.Flash();
return false;
}
CoroutineManager.StartCoroutine(JoinServer(ip));
return true;
}
private IEnumerable<object> JoinServer(string ip)
{
string selectedPassword = "";
if (serverList.Selected!=null && (serverList.Selected.GetChild("password") as GUITickBox).Selected)
{
var msgBox = new GUIMessageBox("Password required:", "");
var passwordBox = new GUITextBox(new Rectangle(0,40,150,25), Alignment.TopLeft, GUI.Style, msgBox);
passwordBox.UserData = "password";
var okButton = msgBox.GetChild<GUIButton>();
while (GUIMessageBox.MessageBoxes.Contains(msgBox))
{
okButton.Enabled = !string.IsNullOrWhiteSpace(passwordBox.Text);
yield return CoroutineStatus.Running;
}
selectedPassword = passwordBox.Text;
}
GameMain.NetworkMember = new GameClient(clientNameBox.Text);
GameMain.Client.ConnectToServer(ip, selectedPassword);
yield return CoroutineStatus.Success;
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
graphics.Clear(Color.CornflowerBlue);
GameMain.GameScreen.DrawMap(graphics, spriteBatch);
spriteBatch.Begin();
menu.Draw(spriteBatch);
//if (previewPlayer!=null) previewPlayer.Draw(spriteBatch);
GUI.Draw((float)deltaTime, spriteBatch, null);
spriteBatch.End();
}
public override void Update(double deltaTime)
{
menu.Update((float)deltaTime);
GUI.Update((float)deltaTime);
}
}
}