Replaced usages of "shift" with "round" for consistency

This commit is contained in:
Joonas Rikkonen
2017-08-28 17:59:08 +03:00
parent 736de25e6c
commit 729108c7b9
12 changed files with 52 additions and 54 deletions

View File

@@ -275,7 +275,7 @@ namespace Barotrauma
// return true;
//}
public void StartShift()
public void StartRound()
{
listBox.ClearChildren();
characters.Clear();
@@ -310,7 +310,7 @@ namespace Barotrauma
if (characters.Any()) listBox.Select(0);// SelectCharacter(null, characters[0]);
}
public void EndShift()
public void EndRound()
{
foreach (Character c in characters)
{

View File

@@ -13,7 +13,7 @@ namespace Barotrauma
//public readonly CrewManager CrewManager;
//public readonly HireManager hireManager;
private GUIButton endShiftButton;
private GUIButton endRoundButton;
public readonly CargoManager CargoManager;
@@ -54,9 +54,9 @@ namespace Barotrauma
CargoManager = new CargoManager();
endShiftButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End shift", null, Alignment.TopLeft, Alignment.Center, "");
endShiftButton.Font = GUI.SmallFont;
endShiftButton.OnClicked = TryEndShift;
endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End round", null, Alignment.TopLeft, Alignment.Center, "");
endRoundButton.Font = GUI.SmallFont;
endRoundButton.OnClicked = TryEndRound;
for (int i = 0; i < 3; i++)
{
@@ -129,7 +129,7 @@ namespace Barotrauma
isRunning = true;
CrewManager.StartShift();
CrewManager.StartRound();
}
public bool TryHireCharacter(HireManager hireManager, CharacterInfo characterInfo)
@@ -191,26 +191,26 @@ namespace Barotrauma
if (leavingSub == null)
{
endShiftButton.Visible = false;
endRoundButton.Visible = false;
}
else if (leavingSub.AtEndPosition)
{
endShiftButton.Text = ToolBox.LimitString("Enter " + Map.SelectedLocation.Name, endShiftButton.Font, endShiftButton.Rect.Width - 5);
endShiftButton.UserData = leavingSub;
endShiftButton.Visible = true;
endRoundButton.Text = ToolBox.LimitString("Enter " + Map.SelectedLocation.Name, endRoundButton.Font, endRoundButton.Rect.Width - 5);
endRoundButton.UserData = leavingSub;
endRoundButton.Visible = true;
}
else if (leavingSub.AtStartPosition)
{
endShiftButton.Text = ToolBox.LimitString("Enter " + Map.CurrentLocation.Name, endShiftButton.Font, endShiftButton.Rect.Width - 5);
endShiftButton.UserData = leavingSub;
endShiftButton.Visible = true;
endRoundButton.Text = ToolBox.LimitString("Enter " + Map.CurrentLocation.Name, endRoundButton.Font, endRoundButton.Rect.Width - 5);
endRoundButton.UserData = leavingSub;
endRoundButton.Visible = true;
}
else
{
endShiftButton.Visible = false;
endRoundButton.Visible = false;
}
endShiftButton.Draw(spriteBatch);
endRoundButton.Draw(spriteBatch);
}
public override void AddToGUIUpdateList()
@@ -221,7 +221,7 @@ namespace Barotrauma
CrewManager.AddToGUIUpdateList();
endShiftButton.AddToGUIUpdateList();
endRoundButton.AddToGUIUpdateList();
}
public override void Update(float deltaTime)
@@ -232,7 +232,7 @@ namespace Barotrauma
CrewManager.Update(deltaTime);
endShiftButton.Update(deltaTime);
endRoundButton.Update(deltaTime);
if (!crewDead)
{
@@ -242,7 +242,7 @@ namespace Barotrauma
{
endTimer -= deltaTime;
if (endTimer <= 0.0f) EndShift(null, null);
if (endTimer <= 0.0f) EndRound(null, null);
}
}
@@ -264,7 +264,7 @@ namespace Barotrauma
}
}
GameMain.GameSession.EndShift("");
GameMain.GameSession.EndRound("");
if (success)
{
@@ -309,7 +309,7 @@ namespace Barotrauma
}
}
CrewManager.EndShift();
CrewManager.EndRound();
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
{
Character.CharacterList[i].Remove();
@@ -318,7 +318,7 @@ namespace Barotrauma
Submarine.Unload();
}
private bool TryEndShift(GUIButton button, object obj)
private bool TryEndRound(GUIButton button, object obj)
{
leavingSub = obj as Submarine;
if (leavingSub != null)
@@ -341,7 +341,7 @@ namespace Barotrauma
}
var msgBox = new GUIMessageBox("Warning", msg, new string[] {"Yes", "No"});
msgBox.Buttons[0].OnClicked += EndShift;
msgBox.Buttons[0].OnClicked += EndRound;
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[0].UserData = Submarine.Loaded.FindAll(s => !subsToLeaveBehind.Contains(s));
@@ -349,13 +349,13 @@ namespace Barotrauma
}
else
{
EndShift(button, obj);
EndRound(button, obj);
}
return true;
}
private bool EndShift(GUIButton button, object obj)
private bool EndRound(GUIButton button, object obj)
{
isRunning = false;
@@ -364,7 +364,7 @@ namespace Barotrauma
var cinematic = new TransitionCinematic(leavingSubs, GameMain.GameScreen.Cam, 5.0f);
SoundPlayer.OverrideMusicType = CrewManager.characters.Any(c => !c.IsDead) ? "endshift" : "crewdead";
SoundPlayer.OverrideMusicType = CrewManager.characters.Any(c => !c.IsDead) ? "endround" : "crewdead";
CoroutineManager.StartCoroutine(EndCinematic(cinematic),"EndCinematic");

View File

@@ -39,7 +39,7 @@ namespace Barotrauma.Tutorials
GameMain.GameSession = new GameSession(Submarine.MainSub, "", GameModePreset.list.Find(gm => gm.Name.ToLowerInvariant() == "tutorial"));
(GameMain.GameSession.gameMode as TutorialMode).tutorialType = this;
GameMain.GameSession.StartShift("tuto");
GameMain.GameSession.StartRound("tuto");
GameMain.GameSession.TaskManager.Events.Clear();

View File

@@ -20,11 +20,10 @@ namespace Barotrauma
}
}
private ShiftSummary shiftSummary;
public ShiftSummary ShiftSummary
private RoundSummary roundSummary;
public RoundSummary RoundSummary
{
get { return shiftSummary; }
get { return roundSummary; }
}
public bool LoadPrevious(GUIButton button, object obj)

View File

@@ -3,7 +3,7 @@ using System.Linq;
namespace Barotrauma
{
class ShiftSummary
class RoundSummary
{
private Location startLocation, endLocation;
@@ -11,7 +11,7 @@ namespace Barotrauma
private Mission selectedMission;
public ShiftSummary(GameSession gameSession)
public RoundSummary(GameSession gameSession)
{
this.gameSession = gameSession;

View File

@@ -704,7 +704,7 @@ namespace Barotrauma.Networking
Rand.SetSyncedSeed(seed);
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, Mission.MissionTypes[missionTypeIndex]);
GameMain.GameSession.StartShift(levelSeed,loadSecondSub);
GameMain.GameSession.StartRound(levelSeed,loadSecondSub);
if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle);

View File

@@ -114,7 +114,7 @@ namespace Barotrauma
startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",
Alignment.BottomRight, "", bottomPanel[(int)PanelTab.Map]);
startButton.OnClicked = StartShift;
startButton.OnClicked = StartRound;
startButton.Enabled = false;
//---------------------------------------
@@ -520,18 +520,18 @@ namespace Barotrauma
return false;
}
private bool StartShift(GUIButton button, object selection)
private bool StartRound(GUIButton button, object selection)
{
if (GameMain.GameSession.Map.SelectedConnection == null) return false;
GameMain.Instance.ShowLoading(ShiftLoading());
GameMain.Instance.ShowLoading(LoadRound());
return true;
}
private IEnumerable<object> ShiftLoading()
private IEnumerable<object> LoadRound()
{
GameMain.GameSession.StartShift(selectedLevel, true);
GameMain.GameSession.StartRound(selectedLevel, true);
GameMain.GameScreen.Select();
yield return CoroutineStatus.Success;

View File

@@ -73,7 +73,7 @@
<music file="Content/Sounds/Music/Simplex.ogg" type="default"/>
<music file="Content/Sounds/Music/Tenebrous Brothers Carnival - Prelude.ogg" type="default"/>
<music file="Content/Sounds/Music/The Descent.ogg" type="endshift"/>
<music file="Content/Sounds/Music/The Descent.ogg" type="endround"/>
<music file="Content/Sounds/Music/Road to Hell.ogg" type="crewdead"/>
<music file="Content/Sounds/Music/Enter the Maze.ogg" type="repair" priorityrange="30,60"/>

View File

@@ -1,5 +1,4 @@
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
@@ -19,7 +18,7 @@ namespace Barotrauma
events = new List<ScriptedEvent>();
}
public void StartShift(Level level)
public void StartRound(Level level)
{
CreateScriptedEvents(level);
foreach (ScriptedEvent ev in events)
@@ -28,7 +27,7 @@ namespace Barotrauma
}
}
public void EndShift()
public void EndRound()
{
events.Clear();
}

View File

@@ -95,7 +95,7 @@ namespace Barotrauma
if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
GameMain.GameSession.EndShift(endMessage);
GameMain.GameSession.EndRound(endMessage);
}

View File

@@ -143,14 +143,14 @@ namespace Barotrauma
}
}
public void StartShift(string levelSeed, bool loadSecondSub = false)
public void StartRound(string levelSeed, bool loadSecondSub = false)
{
Level randomLevel = Level.CreateRandom(levelSeed);
StartShift(randomLevel, true, loadSecondSub);
StartRound(randomLevel, true, loadSecondSub);
}
public void StartShift(Level level, bool reloadSub = true, bool loadSecondSub = false)
public void StartRound(Level level, bool reloadSub = true, bool loadSecondSub = false)
{
#if CLIENT
GameMain.LightManager.LosEnabled = GameMain.NetworkMember == null || GameMain.NetworkMember.CharacterInfo != null;
@@ -195,21 +195,21 @@ namespace Barotrauma
if (gameMode.Mission != null) Mission.Start(Level.Loaded);
TaskManager.StartShift(level);
TaskManager.StartRound(level);
if (gameMode != null) gameMode.MsgBox();
Entity.Spawner = new EntitySpawner();
#if CLIENT
shiftSummary = new ShiftSummary(this);
roundSummary = new RoundSummary(this);
GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f);
SoundPlayer.SwitchMusic();
#endif
}
public void EndShift(string endMessage)
public void EndRound(string endMessage)
{
if (Mission != null) Mission.End();
@@ -225,16 +225,16 @@ namespace Barotrauma
}
#if CLIENT
if (shiftSummary != null)
if (roundSummary != null)
{
GUIFrame summaryFrame = shiftSummary.CreateSummaryFrame(endMessage);
GUIFrame summaryFrame = roundSummary.CreateSummaryFrame(endMessage);
GUIMessageBox.MessageBoxes.Add(summaryFrame);
var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, "", summaryFrame.children[0]);
okButton.OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(summaryFrame); return true; };
}
#endif
TaskManager.EndShift();
TaskManager.EndRound();
currentMission = null;

View File

@@ -1141,7 +1141,7 @@ namespace Barotrauma.Networking
connectedClients.ForEach(c => c.TeamID = hostTeam);
}
GameMain.GameSession.StartShift(GameMain.NetLobbyScreen.LevelSeed, teamCount > 1);
GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, teamCount > 1);
GameServer.Log("Starting a new round...", ServerLog.MessageType.ServerMessage);
GameServer.Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);