Wifi components can't communicate with the enemy sub in combat missions. Fixes #554

This commit is contained in:
Joonas Rikkonen
2018-08-01 13:52:47 +03:00
parent 82103cf394
commit 5a6a8e2501
5 changed files with 53 additions and 11 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Barotrauma.Items.Components;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
@@ -135,6 +136,11 @@ namespace Barotrauma
if (!string.IsNullOrWhiteSpace(spawnPoint.IdCardDesc))
item.Description = spawnPoint.IdCardDesc;
}
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
{
wifiComponent.TeamID = character.TeamID;
}
if (parentItem != null) parentItem.Combine(item);

View File

@@ -1,4 +1,5 @@
using Barotrauma.Networking;
using Barotrauma.Items.Components;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
@@ -72,7 +73,7 @@ namespace Barotrauma
descriptions[i] = descriptions[i].Replace("[location" + (n + 1) + "]", locations[n].Name);
}
}
teamNames = new string[]
{
prefab.ConfigElement.GetAttributeString("teamname1", "Team A"),
@@ -145,6 +146,23 @@ namespace Barotrauma
subs[1].SetPosition(Level.Loaded.EndPosition - new Vector2(0.0f, 2000.0f));
subs[1].FlipX();
//prevent wifi components from communicating between subs
List<WifiComponent> wifiComponents = new List<WifiComponent>();
foreach (Item item in Item.ItemList)
{
wifiComponents.AddRange(item.GetComponents<WifiComponent>());
}
foreach (WifiComponent wifiComponent in wifiComponents)
{
for (int i = 0; i < 2; i++)
{
if (wifiComponent.Item.Submarine == subs[i] || subs[i].DockedTo.Contains(wifiComponent.Item.Submarine))
{
wifiComponent.TeamID = subs[i].TeamID;
}
}
}
crews = new List<Character>[] { new List<Character>(), new List<Character>() };
foreach (Submarine submarine in Submarine.Loaded)
@@ -208,7 +226,7 @@ namespace Barotrauma
}
else
{
if (winner>=0 && subs[winner] != null &&
if (winner >= 0 && subs[winner] != null &&
(winner == 0 && subs[winner].AtStartPosition) || (winner == 1 && subs[winner].AtEndPosition) &&
crews[winner].Any(c => !c.IsDead && c.Submarine == subs[winner]))
{

View File

@@ -14,6 +14,8 @@ namespace Barotrauma.Items.Components
private int channel;
public byte TeamID;
[Serialize(20000.0f, false)]
public float Range
{
@@ -59,7 +61,7 @@ namespace Barotrauma.Items.Components
{
if (!HasRequiredContainedItems(false)) return false;
if (sender == null || sender.channel != channel) return false;
if (sender == null || sender.channel != channel || sender.TeamID != TeamID) return false;
return Vector2.Distance(item.WorldPosition, sender.item.WorldPosition) <= sender.Range;
}

View File

@@ -1647,7 +1647,15 @@ namespace Barotrauma
int index = ParentInventory.FindIndex(this);
msg.Write(index < 0 ? (byte)255 : (byte)index);
}
byte teamID = 0;
foreach (WifiComponent wifiComponent in GetComponents<WifiComponent>())
{
teamID = wifiComponent.TeamID;
break;
}
msg.Write(teamID);
bool tagsChanged = tags.Count != prefab.Tags.Count || !tags.All(t => prefab.Tags.Contains(t));
msg.Write(tagsChanged);
if (tagsChanged)
@@ -1692,6 +1700,7 @@ namespace Barotrauma
}
}
byte teamID = msg.ReadByte();
bool tagsChanged = msg.ReadBoolean();
string tags = "";
if (tagsChanged)
@@ -1725,15 +1734,22 @@ namespace Barotrauma
}
}
var item = new Item(itemPrefab, pos, sub);
item.ID = itemId;
var item = new Item(itemPrefab, pos, sub)
{
ID = itemId
};
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
{
wifiComponent.TeamID = teamID;
}
if (descriptionChanged) item.Description = itemDesc;
if (tagsChanged) item.Tags = tags;
if (sub != null)
{
item.CurrentHull = Hull.FindHull(pos + sub.Position, null, true);
item.Submarine = item.CurrentHull == null ? null : item.CurrentHull.Submarine;
item.Submarine = item.CurrentHull?.Submarine;
}
if (inventory != null)

View File

@@ -1309,8 +1309,8 @@ namespace Barotrauma.Networking
{
Character spawnedCharacter = Character.Create(teamClients[i].CharacterInfo, assignedWayPoints[i].WorldPosition, true, false);
spawnedCharacter.AnimController.Frozen = true;
spawnedCharacter.GiveJobItems(assignedWayPoints[i]);
spawnedCharacter.TeamID = (byte)teamID;
spawnedCharacter.GiveJobItems(assignedWayPoints[i]);
teamClients[i].Character = spawnedCharacter;
@@ -1323,8 +1323,8 @@ namespace Barotrauma.Networking
if (characterInfo != null && hostTeam == teamID)
{
myCharacter = Character.Create(characterInfo, assignedWayPoints[assignedWayPoints.Length - 1].WorldPosition, false, false);
myCharacter.GiveJobItems(assignedWayPoints.Last());
myCharacter.TeamID = (byte)teamID;
myCharacter.GiveJobItems(assignedWayPoints.Last());
Character.Controlled = myCharacter;