commit 814f6c9dd4d48b3931e1d3bcb1918ff79324c1d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 19:33:18 2019 +0200
Fixed multiplayer campaign setup UI showing the client's subs instead of the server's (see #1311)
commit 4a3e485dea85aa21037b13fd1b86af4a4ec1a5fd
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:16:17 2019 +0200
Move new texts in the end of the localization file.
commit 5a8af99afe5aad0b2f5343ca6f923d8c7eb19e68
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:05:43 2019 +0200
Recreate the editing gui window when resetting the entities with the "resetall" command.
commit 0048e6dcb9699e5b1e434ace867bc8f426cdae28
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:04:42 2019 +0200
Fix resetting to prefab.
commit 88be0923761f5ac2c895364c8ad0e11fe9a66576
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 18:40:13 2019 +0200
Fix item components not being loaded properly.
commit 6f970d54ed800eff25ae3643b03c0020336c8621
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 18:21:25 2019 +0200
Add a console command for resetting all items and structures to the prefabs.
commit bd561ef43391a2e4251bef18a8738b233f540961
Merge: e8843c30c a75a56088
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 17:47:14 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
commit e8843c30cdb966832236ec361494e4c886130590
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 17:46:38 2019 +0200
Implement item and structure instance resetting to prefab. Add buttons in the subeditor. Allow to save the msg text in the editor.
commit f20250657eda223fddacf812a477727b1a2b507b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 16:50:39 2019 +0200
Ending a campaign round by talking to watchman doesn't require any special permissions. Closes#1313
commit 409d4d96ead69028a164274637d23e350acb73fb
Merge: 95169f539 26e89c63d
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Mon Mar 11 15:13:27 2019 +0200
Merge branch 'dev' of github.com:Regalis11/Barotrauma into dev
commit 95169f53937f9a7e168a884171eaa21ae7f08023
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Mon Mar 11 15:13:11 2019 +0200
Modified: ServerMessage structure to allow _ ; in player & submarine names
commit 26e89c63dc8da771aea9f09978a630a6cff60a6f
Merge: b7646d06d fb0b821bc
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 14:42:44 2019 +0200
Merge branch 'kuraiookami-logicExpantion' into dev
# Conflicts:
# Barotrauma/BarotraumaShared/SharedContent.projitems
commit fb0b821bc97891cdeec8f2c740a12119696393ea
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 14:41:21 2019 +0200
Use invariant culture when parsing floats or converting them to strings in signal components
commit f0c8afba934b41358cf5d59a22b87caf33f98a61
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 14:00:44 2019 +0200
Update new signal components to use identifiers & added names and descriptions to the text file, use invariant culture in equalscomponent, memorycomponent doesn't require the signals to be floats
commit 674d9ec804fc4770b602d4b09240b08cafc8ccec
Merge: 3ea33fb54 242e2429f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 12:01:27 2019 +0200
Merge branch 'logicExpantion' of https://github.com/kuraiookami/Barotrauma into kuraiookami-logicExpantion
# Conflicts:
# Barotrauma/BarotraumaShared/BarotraumaShared.projitems
# Barotrauma/BarotraumaShared/Content/Items/Electricity/poweritems.xml
# Barotrauma/BarotraumaShared/Content/Items/Electricity/signalitems.xml
# Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs
# Barotrauma/BarotraumaShared/Source/Items/Components/Signal/AdderComponent.cs
commit b7646d06d53fb05227276e6286d0e15da5dc9080
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 11:37:33 2019 +0200
Re-enabled multiplayer campaign
commit cf7258f6410a5995c881ec6e95eb9def5cd90ad4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 11:28:48 2019 +0200
Fixed item interfaces getting repositioned every frame when the editing HUD is open. Closes#1212
commit e8906239c779cf71de694bc65c81058e5cae16ef
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 11:12:05 2019 +0200
Fixed VoipCapture creating new "could not start voice capture" popups constantly if there's no suitable capture device. Closes#1262
commit a30f47fbe47fde4fccb0453c1773a76d730d226b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 10 19:04:59 2019 +0200
Disable audio instead of crashing if no audio device is found. Closes#1214
commit 242e2429fd2c3ed199ac26b55e2cbdc8636e73f9
Author: Darkwolf <Darkwolf0101@gmail.com>
Date: Mon Jan 21 21:26:57 2019 -0600
Expansion of Barotrauma's logic system.
Changed:
- AdderComponent and children can clamp their output
- Powercontainer signals for charge,charge% and charge rate
Added:
- ColorComponent: Dynamic signals for light set_color inputs
- MemoryComponent: Stores and sends a signal that is edge latched
- DivideComponent: Standard division
- MultiplyComponent: Standard multiplication
- SubtractComponent: Standard subtraction
- XorComponent: Exclusive or
- EqualsComponent: Equals comparison
- GreaterComponent: Greater than comparison