(ed863473d) Added: New tutorial content & UI
This commit is contained in:
@@ -935,6 +935,55 @@ namespace Barotrauma
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}
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}
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}
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}
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}, isCheat: false));
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#endif
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commands.Add(new Command("dumptexts", "dumptexts [filepath]: Extracts all the texts from the given text xml and writes them into a file (using the same filename, but with the .txt extension). If the filepath is omitted, the EnglishVanilla.xml file is used.", (string[] args) =>
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{
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string filePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.xml";
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var doc = XMLExtensions.TryLoadXml(filePath);
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if (doc?.Root == null) return;
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List<string> lines = new List<string>();
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foreach (XElement element in doc.Root.Elements())
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{
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lines.Add(element.ElementInnerText());
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}
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File.WriteAllLines(Path.GetFileNameWithoutExtension(filePath) + ".txt", lines);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
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return new string[][]
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{
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TextManager.GetTextFiles().Where(f => Path.GetExtension(f)==".xml").ToArray()
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};
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}));
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commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
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{
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string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt";
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string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml";
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string[] lines;
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try
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{
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lines = File.ReadAllLines(sourcePath);
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}
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catch (Exception e)
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{
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ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
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return;
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}
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var doc = XMLExtensions.TryLoadXml(destinationPath);
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int i = 0;
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foreach (XElement element in doc.Root.Elements())
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{
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if (i >= lines.Length)
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{
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ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
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return;
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}
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element.Value = lines[i];
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i++;
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}
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@@ -983,6 +1032,161 @@ namespace Barotrauma
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};
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}));
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commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
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{
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string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
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List<string> lines = new List<string>();
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foreach (MapEntityPrefab me in MapEntityPrefab.List)
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{
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lines.Add("<EntityName." + me.Identifier + ">" + me.Name + "</" + me.Identifier + ".Name>");
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lines.Add("<EntityDescription." + me.Identifier + ">" + me.Description + "</" + me.Identifier + ".Description>");
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}
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File.WriteAllLines(filePath, lines);
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}));
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#if DEBUG
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commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
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{
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if (args.Length != 1) return;
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TextManager.CheckForDuplicates(args[0]);
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}));
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commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
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{
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TextManager.WriteToCSV();
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NPCConversation.WriteToCSV();
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}));
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commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) =>
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{
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if (args.Length == 0) return;
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LocalizationCSVtoXML.Convert(args[0]);
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}));
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#endif
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commands.Add(new Command("cleanbuild", "", (string[] args) =>
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{
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GameMain.Config.MusicVolume = 0.5f;
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GameMain.Config.SoundVolume = 0.5f;
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NewMessage("Music and sound volume set to 0.5", Color.Green);
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commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) =>
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{
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float defaultZoom = Screen.Selected.Cam.DefaultZoom;
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if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom);
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float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness;
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if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness);
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float moveSmoothness = Screen.Selected.Cam.MoveSmoothness;
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if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness);
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float minZoom = Screen.Selected.Cam.MinZoom;
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if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom);
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float maxZoom = Screen.Selected.Cam.MaxZoom;
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if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom);
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Screen.Selected.Cam.DefaultZoom = defaultZoom;
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Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness;
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Screen.Selected.Cam.MoveSmoothness = moveSmoothness;
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Screen.Selected.Cam.MinZoom = minZoom;
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Screen.Selected.Cam.MaxZoom = maxZoom;
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}));
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commands.Add(new Command("waterparams", "waterparams [distortionscalex] [distortionscaley] [distortionstrengthx] [distortionstrengthy] [bluramount]: default 0.5 0.5 0.5 0.5 1", (string[] args) =>
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{
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float distortScaleX = 0.5f, distortScaleY = 0.5f;
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float distortStrengthX = 0.5f, distortStrengthY = 0.5f;
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float blurAmount = 0.0f;
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if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleX);
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if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleY);
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if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthX);
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if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthY);
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if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out blurAmount);
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WaterRenderer.DistortionScale = new Vector2(distortScaleX, distortScaleY);
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WaterRenderer.DistortionStrength = new Vector2(distortStrengthX, distortStrengthY);
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WaterRenderer.BlurAmount = blurAmount;
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}));
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commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
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{
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//TODO: maybe do this automatically during loading when possible?
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if (Screen.Selected == GameMain.SubEditorScreen)
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{
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if (!MapEntity.SelectedAny)
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{
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ThrowError("You have to select item(s) first!");
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}
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else
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{
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foreach (var mapEntity in MapEntity.SelectedList)
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{
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if (mapEntity is Item item)
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{
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item.Rect = new Rectangle(item.Rect.X, item.Rect.Y,
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(int)(item.Prefab.sprite.size.X * item.Prefab.Scale),
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(int)(item.Prefab.sprite.size.Y * item.Prefab.Scale));
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}
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else if (mapEntity is Structure structure)
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{
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if (!structure.ResizeHorizontal)
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{
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structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
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(int)structure.Prefab.ScaledSize.X,
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structure.Rect.Height);
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}
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if (!structure.ResizeVertical)
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{
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structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
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structure.Rect.Width,
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(int)structure.Prefab.ScaledSize.Y);
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}
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}
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}
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}
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element.Value = lines[i];
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i++;
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}
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doc.Save(destinationPath);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
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return new string[][]
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{
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files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
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files.Where(f => Path.GetExtension(f)==".xml").ToArray()
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};
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}));
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GameMain.Config.SaveNewPlayerConfig();
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var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
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var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
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XElement destinationElement = destinationDoc.Root.Elements().First();
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foreach (XElement element in sourceDoc.Root.Elements())
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{
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if (destinationDoc.Root.Element(element.Name) == null)
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{
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element.Value = "!!!!!!!!!!!!!" + element.Value;
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destinationElement.AddAfterSelf(element);
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}
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XNode nextNode = destinationElement.NextNode;
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while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
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destinationElement = nextNode as XElement;
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}
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destinationDoc.Save(destinationPath);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray();
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return new string[][]
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{
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files,
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files
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};
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}));
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commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
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{
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string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
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@@ -13,8 +13,9 @@ namespace Barotrauma
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private Video currentVideo;
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private List<PreloadedContent> preloadedVideos;
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private GUIFrame background, videoFrame;
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private GUIFrame background, videoFrame, textFrame;
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private GUITextBlock title;
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private GUITextBlock infoText;
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private GUICustomComponent videoView;
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private Color backgroundColor = new Color(0f, 0f, 0f, 1f);
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@@ -47,6 +48,30 @@ namespace Barotrauma
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Resolution = resolution;
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}
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}
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public struct TextSettings
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{
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public string Text;
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public int Width;
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public TextSettings(XElement element, params object[] args)
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{
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Text = TextManager.GetFormatted(element.GetAttributeString("tag", string.Empty), true, args);
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Width = element.GetAttributeInt("width", 300);
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}
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}
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public struct VideoSettings
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{
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public int Width;
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public int Height;
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public VideoSettings(XElement element)
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{
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Width = element.GetAttributeInt("width", 0);
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Height = element.GetAttributeInt("height", 0);
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}
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}
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public VideoPlayer()
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{
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@@ -54,18 +79,24 @@ namespace Barotrauma
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int height = defaultResolution.Y;
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background = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center), "InnerFrame", backgroundColor);
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videoFrame = new GUIFrame(new RectTransform(new Point(width + borderSize, height + borderSize), background.RectTransform, Anchor.Center), "SonarFrame");
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videoFrame = new GUIFrame(new RectTransform(new Point(width + borderSize, height + borderSize), background.RectTransform, Anchor.Center, Pivot.CenterRight), "SonarFrame");
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videoFrame.RectTransform.AbsoluteOffset = new Point(-borderSize, 0);
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textFrame = new GUIFrame(new RectTransform(new Point(width + borderSize, height + borderSize), background.RectTransform, Anchor.Center, Pivot.CenterLeft), "SonarFrame");
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textFrame.RectTransform.AbsoluteOffset = new Point(borderSize, 0);
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videoView = new GUICustomComponent(new RectTransform(new Point(width, height), videoFrame.RectTransform, Anchor.Center),
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(spriteBatch, guiCustomComponent) => { DrawVideo(spriteBatch, guiCustomComponent.Rect); });
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title = new GUITextBlock(new RectTransform(new Vector2(1f, 0f), videoFrame.RectTransform, Anchor.TopCenter, Pivot.BottomCenter), string.Empty, font: GUI.LargeFont, textAlignment: Alignment.Center);
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title = new GUITextBlock(new RectTransform(new Vector2(1f, 0f), textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.LargeFont, textAlignment: Alignment.Center);
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infoText = new GUITextBlock(new RectTransform(new Vector2(1f, .8f), textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.LargeFont, textAlignment: Alignment.Center);
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preloadedVideos = new List<PreloadedContent>();
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}
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public void PreloadContent(string contentPath, string contentTag, string contentId, XElement contentElement)
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public void PreloadContent(string contentPath, string contentTag, string contentId, VideoSettings videoSettings)
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{
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if (preloadedVideos.Find(s => s.ContentName == contentId) != null) return; // Already loaded
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Point resolution = new Point(contentElement.GetAttributeInt("width", 0), contentElement.GetAttributeInt("height", 0));
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Point resolution = new Point(videoSettings.Width, videoSettings.Height);
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if (resolution.X == 0 || resolution.Y == 0)
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{
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@@ -126,7 +157,12 @@ namespace Barotrauma
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background.AddToGUIUpdateList();
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}
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public void LoadContent(string contentPath, XElement videoElement, string contentId, bool startPlayback, bool hasButton, Action callback = null)
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public void LoadTutorialContent(string contentPath, VideoSettings videoSettings, TextSettings textSettings, string contentId, bool startPlayback, bool hasButton, Action callback = null)
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{
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LoadContent(contentPath, videoSettings, textSettings, contentId, startPlayback, hasButton, callback);
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}
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public void LoadContent(string contentPath, VideoSettings videoSettings, TextSettings textSettings, string contentId, bool startPlayback, bool hasButton, Action callback = null)
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{
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callbackOnStop = callback;
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@@ -157,9 +193,9 @@ namespace Barotrauma
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}
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}
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if (currentVideo == null) // No preloaded sheets found, create sheets
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if (currentVideo == null) // No preloaded video found
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{
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resolution = new Point(videoElement.GetAttributeInt("width", 0), videoElement.GetAttributeInt("height", 0));
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resolution = new Point(videoSettings.Width, videoSettings.Height);
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if (resolution.X == 0 || resolution.Y == 0)
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{
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@@ -175,9 +211,19 @@ namespace Barotrauma
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title.Text = TextManager.Get(contentId);
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title.RectTransform.NonScaledSize = new Point(resolution.X, 30);
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if (textSettings.Text != string.Empty)
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{
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textSettings.Text = ToolBox.WrapText(textSettings.Text, textSettings.Width, GUI.LargeFont);
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int height = textSettings.Text.Split('\n').Length * 25;
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textFrame.RectTransform.NonScaledSize = new Point(textSettings.Width + borderSize, height + borderSize);
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infoText.RectTransform.NonScaledSize = new Point(textSettings.Width, height);
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}
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infoText.Text = textSettings.Text;
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if (hasButton)
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{
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var okButton = new GUIButton(new RectTransform(new Point(160, 50), videoFrame.RectTransform, Anchor.BottomCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, -10) },
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var okButton = new GUIButton(new RectTransform(new Point(160, 50), textFrame.RectTransform, Anchor.BottomRight, Pivot.BottomRight) { AbsoluteOffset = new Point(20, 20) },
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TextManager.Get("OK"))
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{
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OnClicked = DisposeVideo
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@@ -13,7 +13,7 @@ namespace Barotrauma.Tutorials
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public static bool ContentRunning = false;
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public static bool Initialized = false;
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private enum ContentTypes { None = 0, Video = 1, Text = 2 };
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private enum ContentTypes { None = 0, Video = 1, TextOnly = 2 };
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private TutorialSegment activeSegment;
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private List<TutorialSegment> segments;
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@@ -39,14 +39,17 @@ namespace Barotrauma.Tutorials
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private class TutorialSegment
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{
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public string Name;
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public string Id;
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public string Objective;
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public ContentTypes ContentType;
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public XElement Content;
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public XElement TextContent;
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public XElement VideoContent;
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public bool IsTriggered;
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public TutorialSegment(XElement config)
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{
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Name = config.GetAttributeString("name", "Missing Name");
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Id = config.GetAttributeString("id", "Missing ID");
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Objective = config.GetAttributeString("objective", string.Empty);
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Enum.TryParse(config.GetAttributeString("contenttype", "None"), true, out ContentType);
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IsTriggered = config.GetAttributeBool("istriggered", false);
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@@ -55,10 +58,11 @@ namespace Barotrauma.Tutorials
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case ContentTypes.None:
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break;
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case ContentTypes.Video:
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Content = config.Element("Video");
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VideoContent = config.Element("Video");
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TextContent = config.Element("Text");
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break;
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case ContentTypes.Text:
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Content = config.Element("Text");
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case ContentTypes.TextOnly:
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TextContent = config.Element("Text");
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break;
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}
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}
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@@ -116,10 +120,11 @@ namespace Barotrauma.Tutorials
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private void PreloadVideoContent()
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{
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return;
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for (int i = 0; i < segments.Count; i++)
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{
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if (segments[i].ContentType != ContentTypes.Video || segments[i].IsTriggered) continue;
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spriteSheetPlayer.PreloadContent(playableContentPath, "tutorial", segments[i].Name, segments[i].Content);
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spriteSheetPlayer.PreloadContent(playableContentPath, "tutorial", segments[i].Id, segments[i].VideoContent);
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}
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}
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@@ -465,26 +470,29 @@ namespace Barotrauma.Tutorials
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activeSegment = segments[index];
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activeSegment.IsTriggered = true;
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string tutorialText = TextManager.GetFormatted(activeSegment.TextContent.GetAttributeString("tag", ""), true, args);
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switch (activeSegment.ContentType)
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{
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case ContentTypes.None:
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break;
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case ContentTypes.Video:
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string fileName = activeSegment.Content.GetAttributeString("file", "");
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string fileName = activeSegment.VideoContent.GetAttributeString("file", "");
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if (fileName != "")
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{
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videoPlayer.LoadContent(playableContentPath + fileName, activeSegment.Content, activeSegment.Name, true, true, CurrentSegmentStopCallback);
|
||||
videoPlayer.LoadTutorialContent(playableContentPath + fileName, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.TextContent, args), activeSegment.Id, true, true, CurrentSegmentStopCallback);
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteSheetPlayer.LoadContent(playableContentPath, activeSegment.Content, activeSegment.Name, true, true, CurrentSegmentStopCallback);
|
||||
spriteSheetPlayer.LoadContent(playableContentPath, activeSegment.VideoContent, activeSegment.Id, true, true, CurrentSegmentStopCallback);
|
||||
}
|
||||
|
||||
break;
|
||||
case ContentTypes.Text:
|
||||
infoBox = CreateInfoFrame(TextManager.Get(activeSegment.Name), TextManager.GetFormatted(activeSegment.Content.GetAttributeString("tag", ""), false, args),
|
||||
activeSegment.Content.GetAttributeInt("width", 300),
|
||||
activeSegment.Content.GetAttributeInt("height", 80),
|
||||
activeSegment.Content.GetAttributeString("anchor", "Center"), true, CurrentSegmentStopCallback);
|
||||
case ContentTypes.TextOnly:
|
||||
infoBox = CreateInfoFrame(TextManager.Get(activeSegment.Id), tutorialText,
|
||||
activeSegment.TextContent.GetAttributeInt("width", 300),
|
||||
activeSegment.TextContent.GetAttributeInt("height", 80),
|
||||
activeSegment.TextContent.GetAttributeString("anchor", "Center"), true, CurrentSegmentStopCallback);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -1377,6 +1377,9 @@ namespace Barotrauma.Networking
|
||||
case ServerNetObject.CLIENT_LIST:
|
||||
ReadClientList(inc);
|
||||
break;
|
||||
case ServerNetObject.CLIENT_LIST:
|
||||
ReadClientList(inc);
|
||||
break;
|
||||
case ServerNetObject.CHAT_MESSAGE:
|
||||
ChatMessage.ClientRead(inc);
|
||||
break;
|
||||
|
||||
@@ -1155,8 +1155,6 @@ namespace Barotrauma
|
||||
removals.ForEach(r => targetMemories.Remove(r));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
if (toBeRemoved != null)
|
||||
{
|
||||
foreach (AITarget target in toBeRemoved)
|
||||
@@ -1199,6 +1197,19 @@ namespace Barotrauma
|
||||
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void OnStateChanged(AIState from, AIState to)
|
||||
{
|
||||
latchOntoAI?.DeattachFromBody();
|
||||
Character.AnimController.ReleaseStuckLimbs();
|
||||
}
|
||||
|
||||
private int GetMinimumPassableHoleCount()
|
||||
{
|
||||
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
|
||||
}
|
||||
|
||||
private bool CanPassThroughHole(Structure wall, int sectionIndex)
|
||||
{
|
||||
int requiredHoleCount = GetMinimumPassableHoleCount();
|
||||
|
||||
@@ -1043,6 +1043,8 @@ namespace Barotrauma
|
||||
|
||||
CheckValidity();
|
||||
|
||||
CheckValidity();
|
||||
|
||||
UpdateNetPlayerPosition(deltaTime);
|
||||
CheckDistFromCollider();
|
||||
UpdateCollisionCategories();
|
||||
@@ -1354,6 +1356,17 @@ namespace Barotrauma
|
||||
SetInitialLimbPositions();
|
||||
return;
|
||||
}
|
||||
UpdateProjSpecific(deltaTime);
|
||||
}
|
||||
|
||||
private void CheckValidity()
|
||||
{
|
||||
CheckValidity(Collider);
|
||||
foreach (Limb limb in limbs)
|
||||
{
|
||||
if (limb.body == null || !limb.body.Enabled) { continue; }
|
||||
CheckValidity(limb.body);
|
||||
}
|
||||
}
|
||||
|
||||
partial void UpdateProjSpecific(float deltaTime);
|
||||
|
||||
@@ -191,6 +191,9 @@ namespace Barotrauma.Items.Components
|
||||
if (nodes.Count > 0 && nodes[0] == nodePos) break;
|
||||
if (nodes.Count > 1 && nodes[nodes.Count - 1] == nodePos) break;
|
||||
|
||||
if (nodes.Count > 0 && nodes[0] == nodePos) break;
|
||||
if (nodes.Count > 1 && nodes[nodes.Count - 1] == nodePos) break;
|
||||
|
||||
//make sure we place the node at the correct end of the wire (the end that's closest to the new node pos)
|
||||
int newNodeIndex = 0;
|
||||
if (nodes.Count > 1)
|
||||
|
||||
@@ -195,6 +195,9 @@ namespace Barotrauma
|
||||
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
||||
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
||||
|
||||
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
||||
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
||||
|
||||
explosionPos = ConvertUnits.ToSimUnits(explosionPos);
|
||||
|
||||
Dictionary<Limb, float> distFactors = new Dictionary<Limb, float>();
|
||||
|
||||
@@ -84,6 +84,18 @@ namespace Barotrauma
|
||||
private set;
|
||||
}
|
||||
|
||||
public Vector2 LinearVelocity
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public float AngularVelocity
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public readonly float Timestamp;
|
||||
public readonly UInt16 ID;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user