(43425b834) Added: Video looping, replaying, pre-video text
This commit is contained in:
@@ -1863,6 +1863,195 @@ namespace Barotrauma
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}));
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commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
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{
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//TODO: maybe do this automatically during loading when possible?
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if (Screen.Selected == GameMain.SubEditorScreen)
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{
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if (!MapEntity.SelectedAny)
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{
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ThrowError("You have to select item(s) first!");
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}
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else
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{
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foreach (var mapEntity in MapEntity.SelectedList)
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{
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if (mapEntity is Item item)
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{
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item.Rect = new Rectangle(item.Rect.X, item.Rect.Y,
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(int)(item.Prefab.sprite.size.X * item.Prefab.Scale),
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(int)(item.Prefab.sprite.size.Y * item.Prefab.Scale));
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}
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else if (mapEntity is Structure structure)
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{
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if (!structure.ResizeHorizontal)
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{
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structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
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(int)structure.Prefab.ScaledSize.X,
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structure.Rect.Height);
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}
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if (!structure.ResizeVertical)
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{
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structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
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structure.Rect.Width,
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(int)structure.Prefab.ScaledSize.Y);
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}
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}
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}
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}
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}
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}, isCheat: false));
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#endif
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GameMain.Config.SaveNewPlayerConfig();
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commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
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{
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string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt";
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string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml";
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string[] lines;
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try
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{
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lines = File.ReadAllLines(sourcePath);
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}
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catch (Exception e)
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{
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ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
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return;
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}
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var doc = XMLExtensions.TryLoadXml(destinationPath);
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int i = 0;
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foreach (XElement element in doc.Root.Elements())
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{
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if (i >= lines.Length)
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{
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ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
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return;
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}
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element.Value = lines[i];
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i++;
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}
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doc.Save(destinationPath);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
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return new string[][]
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{
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files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
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files.Where(f => Path.GetExtension(f)==".xml").ToArray()
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};
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}));
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commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) =>
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{
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if (args.Length < 2) return;
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string sourcePath = args[0];
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string destinationPath = args[1];
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var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
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var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
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XElement destinationElement = destinationDoc.Root.Elements().First();
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foreach (XElement element in sourceDoc.Root.Elements())
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{
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if (destinationDoc.Root.Element(element.Name) == null)
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{
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element.Value = "!!!!!!!!!!!!!" + element.Value;
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destinationElement.AddAfterSelf(element);
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}
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XNode nextNode = destinationElement.NextNode;
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while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
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destinationElement = nextNode as XElement;
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}
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destinationDoc.Save(destinationPath);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray();
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return new string[][]
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{
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files,
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files
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};
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}));
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commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
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{
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string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
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List<string> lines = new List<string>();
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foreach (MapEntityPrefab me in MapEntityPrefab.List)
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{
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lines.Add("<EntityName." + me.Identifier + ">" + me.Name + "</" + me.Identifier + ".Name>");
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lines.Add("<EntityDescription." + me.Identifier + ">" + me.Description + "</" + me.Identifier + ".Description>");
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}
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File.WriteAllLines(filePath, lines);
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}));
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#if DEBUG
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commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
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{
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if (args.Length != 1) return;
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TextManager.CheckForDuplicates(args[0]);
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}));
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commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
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{
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TextManager.WriteToCSV();
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NPCConversation.WriteToCSV();
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}));
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commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) =>
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{
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if (args.Length == 0) return;
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LocalizationCSVtoXML.Convert(args[0]);
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}));
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#endif
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commands.Add(new Command("cleanbuild", "", (string[] args) =>
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{
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GameMain.Config.MusicVolume = 0.5f;
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GameMain.Config.SoundVolume = 0.5f;
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NewMessage("Music and sound volume set to 0.5", Color.Green);
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commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) =>
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{
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float defaultZoom = Screen.Selected.Cam.DefaultZoom;
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if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom);
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float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness;
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if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness);
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float moveSmoothness = Screen.Selected.Cam.MoveSmoothness;
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if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness);
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float minZoom = Screen.Selected.Cam.MinZoom;
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if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom);
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float maxZoom = Screen.Selected.Cam.MaxZoom;
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if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom);
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Screen.Selected.Cam.DefaultZoom = defaultZoom;
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Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness;
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Screen.Selected.Cam.MoveSmoothness = moveSmoothness;
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Screen.Selected.Cam.MinZoom = minZoom;
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Screen.Selected.Cam.MaxZoom = maxZoom;
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}));
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commands.Add(new Command("waterparams", "waterparams [distortionscalex] [distortionscaley] [distortionstrengthx] [distortionstrengthy] [bluramount]: default 0.5 0.5 0.5 0.5 1", (string[] args) =>
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{
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float distortScaleX = 0.5f, distortScaleY = 0.5f;
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float distortStrengthX = 0.5f, distortStrengthY = 0.5f;
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float blurAmount = 0.0f;
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if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleX);
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if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleY);
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if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthX);
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if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthY);
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if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out blurAmount);
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WaterRenderer.DistortionScale = new Vector2(distortScaleX, distortScaleY);
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WaterRenderer.DistortionStrength = new Vector2(distortStrengthX, distortStrengthY);
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WaterRenderer.BlurAmount = blurAmount;
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}));
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commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
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{
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//TODO: maybe do this automatically during loading when possible?
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@@ -12,7 +12,8 @@ namespace Barotrauma
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class VideoPlayer
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{
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private Video currentVideo;
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private List<PreloadedContent> preloadedVideos;
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private Point resolution;
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private string contentPath;
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private GUIFrame background, videoFrame, textFrame;
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private GUITextBlock title, textContent, objectiveTitle, objectiveText;
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@@ -35,30 +36,14 @@ namespace Barotrauma
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private readonly int objectiveFrameHeight = 60;
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private readonly int textHeight = 25;
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private class PreloadedContent
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{
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public string ContentName;
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public string ContentTag;
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public Video Video;
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public Point Resolution;
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public PreloadedContent(string name, string tag, Video video, Point resolution)
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{
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ContentName = name;
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ContentTag = tag;
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Video = video;
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Resolution = resolution;
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}
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}
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public struct TextSettings
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{
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public string Text;
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public int Width;
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public TextSettings(XElement element, params object[] args)
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public TextSettings(XElement element)
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{
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Text = TextManager.GetFormatted(element.GetAttributeString("tag", string.Empty), true, args);
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Text = TextManager.GetFormatted(element.GetAttributeString("text", string.Empty), true);
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Width = element.GetAttributeInt("width", 300);
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}
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}
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@@ -97,45 +82,7 @@ namespace Barotrauma
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objectiveTitle.Text = TextManager.Get("NewObjective");
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objectiveText = new GUITextBlock(new RectTransform(new Point(textFrame.Rect.Width, textHeight), textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.ObjectiveNameFont, textColor: new Color(4, 180, 108), textAlignment: Alignment.CenterRight);
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preloadedVideos = new List<PreloadedContent>();
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}
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public void PreloadContent(string contentPath, string contentTag, string contentId, VideoSettings videoSettings)
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{
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if (preloadedVideos.Find(s => s.ContentName == contentId) != null) return; // Already loaded
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Point resolution = new Point(videoSettings.Width, videoSettings.Height);
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if (resolution.X == 0 || resolution.Y == 0)
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{
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resolution = defaultResolution;
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}
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preloadedVideos.Add(new PreloadedContent(contentId, contentTag, CreateVideo(contentPath, resolution), resolution));
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}
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public void RemoveAllPreloaded()
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{
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if (preloadedVideos == null || preloadedVideos.Count == 0) return;
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for (int i = 0; i < preloadedVideos.Count; i++)
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{
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preloadedVideos[i] = null;
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}
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preloadedVideos.Clear();
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}
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public void RemovePreloadedByTag(string tag)
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{
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if (preloadedVideos == null || preloadedVideos.Count == 0) return;
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for (int i = 0; i < preloadedVideos.Count; i++)
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{
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if (preloadedVideos[i].ContentTag != tag) continue;
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preloadedVideos[i] = null;
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preloadedVideos.RemoveAt(i);
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i--;
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}
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objectiveTitle.Visible = objectiveText.Visible = false;
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}
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public void Play()
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@@ -160,10 +107,19 @@ namespace Barotrauma
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public void Update()
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{
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if (currentVideo == null) return;
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if (PlayerInput.KeyHit(Keys.Enter))
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{
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DisposeVideo(null, null);
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return;
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}
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if (currentVideo.IsPlaying) return;
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currentVideo.Dispose();
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currentVideo = null;
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currentVideo = CreateVideo();
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}
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public void AddToGUIUpdateList()
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@@ -191,19 +147,8 @@ namespace Barotrauma
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currentVideo = null;
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}
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PreloadedContent preloaded = null;
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Point resolution = new Point(0, 0);
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if (preloadedVideos != null && preloadedVideos.Count > 0)
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{
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preloaded = preloadedVideos.Find(s => s.ContentName == contentId);
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if (preloaded != null)
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{
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currentVideo = preloaded.Video;
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resolution = preloaded.Resolution;
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}
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}
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this.contentPath = contentPath;
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resolution = new Point(0, 0);
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if (currentVideo == null) // No preloaded video found
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{
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@@ -214,9 +159,11 @@ namespace Barotrauma
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resolution = defaultResolution;
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}
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currentVideo = CreateVideo(contentPath, resolution);
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currentVideo = CreateVideo();
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}
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objectiveTitle.Visible = objectiveText.Visible = true;
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videoFrame.RectTransform.NonScaledSize += resolution + new Point(borderSize, borderSize);
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videoView.RectTransform.NonScaledSize += resolution;
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@@ -268,19 +215,8 @@ namespace Barotrauma
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currentVideo = null;
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}
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PreloadedContent preloaded = null;
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Point resolution = new Point(0, 0);
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if (preloadedVideos != null && preloadedVideos.Count > 0)
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{
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preloaded = preloadedVideos.Find(s => s.ContentName == contentId);
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if (preloaded != null)
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{
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currentVideo = preloaded.Video;
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resolution = preloaded.Resolution;
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}
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}
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this.contentPath = contentPath;
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resolution = new Point(0, 0);
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if (currentVideo == null) // No preloaded video found
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{
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@@ -291,9 +227,11 @@ namespace Barotrauma
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resolution = defaultResolution;
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}
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currentVideo = CreateVideo(contentPath, resolution);
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currentVideo = CreateVideo();
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}
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objectiveTitle.Visible = objectiveText.Visible = false;
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videoFrame.RectTransform.NonScaledSize += resolution + new Point(borderSize, borderSize);
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videoView.RectTransform.NonScaledSize += resolution;
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@@ -331,7 +269,7 @@ namespace Barotrauma
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objectiveText.RectTransform.NonScaledSize = Point.Zero;
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}
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private Video CreateVideo(string contentPath, Point resolution)
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private Video CreateVideo()
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{
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Video video = null;
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@@ -361,8 +299,6 @@ namespace Barotrauma
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currentVideo.Dispose();
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currentVideo = null;
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}
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RemoveAllPreloaded();
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}
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}
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}
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@@ -29,6 +29,7 @@ namespace Barotrauma.Tutorials
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private Character mechanic;
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private Character engineer;
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private Character injuredMember = null;
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private float injuredVitalitySnapshot;
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private List<Pair<Character, float>> characterTimeOnSonar;
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private float requiredTimeOnSonar = 5f;
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@@ -53,6 +54,7 @@ namespace Barotrauma.Tutorials
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public XElement TextContent;
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public XElement VideoContent;
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public bool IsTriggered;
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public GUIButton replayButton;
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public GUITextBlock LinkedTitle, LinkedText;
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public TutorialSegment(XElement config)
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@@ -265,6 +267,11 @@ namespace Barotrauma.Tutorials
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public override void Update(float deltaTime)
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{
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if (videoPlayer != null)
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{
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videoPlayer.Update();
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}
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if (!started || ContentRunning) return;
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deltaTime *= 0.5f;
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@@ -284,6 +291,12 @@ namespace Barotrauma.Tutorials
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}
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}
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private void ClosePreTextAndTriggerVideoCallback()
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{
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string fileName = "1_CommandReactor/command_reactor_video.mp4";
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videoPlayer.LoadContentWithObjective(playableContentPath + fileName, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.VideoContent), activeSegment.Id, true, activeSegment.Objective, CurrentSegmentStopCallback);
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}
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private void CurrentSegmentStopCallback()
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{
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if (!string.IsNullOrEmpty(activeSegment.Objective))
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@@ -299,15 +312,20 @@ namespace Barotrauma.Tutorials
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{
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activeObjectives.Add(segment);
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segment.LinkedTitle = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f + (2.5f * activeObjectives.Count - 1)), objectiveFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), TextManager.Get("Objective"), textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight);
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segment.LinkedText = new GUITextBlock(new RectTransform(new Vector2(0.8f, 1f + (2.5f * activeObjectives.Count - 1)), objectiveFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), segment.Objective, textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.CenterRight);
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segment.replayButton = new GUIButton(new RectTransform(new Vector2(0.8f, 1.0f + (2.5f * activeObjectives.Count - 1)), objectiveFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter));
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segment.replayButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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ReplaySegmentVideo(segment);
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return true;
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};
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|
||||
segment.LinkedTitle = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), segment.replayButton.RectTransform, Anchor.TopCenter, Pivot.TopCenter), TextManager.Get("Objective"), textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight);
|
||||
segment.LinkedText = new GUITextBlock(new RectTransform(new Vector2(0.8f, 1f), segment.replayButton.RectTransform, Anchor.TopCenter, Pivot.TopCenter), segment.Objective, textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.CenterRight);
|
||||
}
|
||||
|
||||
private void RemoveCompletedObjective(TutorialSegment objective)
|
||||
{
|
||||
objective.LinkedTitle.FadeOut(1f, true);
|
||||
objective.LinkedText.FadeOut(1f, true);
|
||||
|
||||
objective.replayButton.FadeOut(1f, true);
|
||||
CoroutineManager.StartCoroutine(WaitForObjectiveFade(objective));
|
||||
}
|
||||
|
||||
@@ -442,6 +460,7 @@ namespace Barotrauma.Tutorials
|
||||
Character member = crew[i];
|
||||
if (member.Vitality < member.MaxVitality && !member.IsDead)
|
||||
{
|
||||
injuredVitalitySnapshot = member.Vitality;
|
||||
injuredMember = member;
|
||||
TriggerTutorialSegment(index, new string[] { member.Info.DisplayName,
|
||||
(member.Info.Gender == Gender.Male) ? TextManager.Get("PronounPossessiveMale").ToLower() : TextManager.Get("PronounPossessiveFemale").ToLower() });
|
||||
@@ -500,8 +519,9 @@ namespace Barotrauma.Tutorials
|
||||
if (IsFlooding()) return;
|
||||
break;
|
||||
case "Medical":
|
||||
if (injuredMember.Vitality < injuredMember.MaxVitality && !injuredMember.IsDead)
|
||||
if (injuredVitalitySnapshot >= injuredMember.Vitality && !injuredMember.IsDead)
|
||||
{
|
||||
injuredVitalitySnapshot = injuredMember.Vitality;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -673,8 +693,10 @@ namespace Barotrauma.Tutorials
|
||||
case ContentTypes.None:
|
||||
break;
|
||||
case ContentTypes.Video:
|
||||
string fileName = "1_CommandReactor/command_reactor_video.mp4";
|
||||
videoPlayer.LoadContentWithObjective(playableContentPath + fileName, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.TextContent, args), activeSegment.Id, true, objectiveText, CurrentSegmentStopCallback);
|
||||
infoBox = CreateInfoFrame(TextManager.Get(activeSegment.Id), tutorialText,
|
||||
activeSegment.TextContent.GetAttributeInt("width", 300),
|
||||
activeSegment.TextContent.GetAttributeInt("height", 80),
|
||||
activeSegment.TextContent.GetAttributeString("anchor", "Center"), true, ClosePreTextAndTriggerVideoCallback);
|
||||
break;
|
||||
case ContentTypes.TextOnly:
|
||||
infoBox = CreateInfoFrame(TextManager.Get(activeSegment.Id), tutorialText,
|
||||
@@ -692,6 +714,14 @@ namespace Barotrauma.Tutorials
|
||||
CoroutineManager.StartCoroutine(WaitToStop()); // Completed
|
||||
}
|
||||
|
||||
private void ReplaySegmentVideo(TutorialSegment segment)
|
||||
{
|
||||
if (ContentRunning) return;
|
||||
ContentRunning = true;
|
||||
string fileName = "1_CommandReactor/command_reactor_video.mp4";
|
||||
videoPlayer.LoadContent(playableContentPath + fileName, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, () => ContentRunning = false);
|
||||
}
|
||||
|
||||
private IEnumerable<object> WaitToStop()
|
||||
{
|
||||
while (ContentRunning) yield return null;
|
||||
|
||||
@@ -1392,6 +1392,9 @@ namespace Barotrauma.Networking
|
||||
case ServerNetObject.CLIENT_LIST:
|
||||
ReadClientList(inc);
|
||||
break;
|
||||
case ServerNetObject.CLIENT_LIST:
|
||||
ReadClientList(inc);
|
||||
break;
|
||||
case ServerNetObject.CHAT_MESSAGE:
|
||||
ChatMessage.ClientRead(inc);
|
||||
break;
|
||||
|
||||
@@ -1022,10 +1022,6 @@ namespace Barotrauma
|
||||
targetingTag = targetCharacter.SpeciesName.ToLowerInvariant();
|
||||
}
|
||||
else if (targetingPriorities.ContainsKey(targetCharacter.SpeciesName.ToLowerInvariant()))
|
||||
{
|
||||
targetingTag = targetCharacter.SpeciesName.ToLowerInvariant();
|
||||
}
|
||||
else if (targetingPriorities.ContainsKey(targetCharacter.SpeciesName.ToLowerInvariant()))
|
||||
{
|
||||
if (targetCharacter.AIController is EnemyAIController enemy)
|
||||
{
|
||||
@@ -1192,6 +1188,19 @@ namespace Barotrauma
|
||||
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void OnStateChanged(AIState from, AIState to)
|
||||
{
|
||||
latchOntoAI?.DeattachFromBody();
|
||||
Character.AnimController.ReleaseStuckLimbs();
|
||||
}
|
||||
|
||||
private int GetMinimumPassableHoleCount()
|
||||
{
|
||||
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
|
||||
}
|
||||
|
||||
private bool CanPassThroughHole(Structure wall, int sectionIndex)
|
||||
{
|
||||
int requiredHoleCount = GetMinimumPassableHoleCount();
|
||||
|
||||
@@ -1053,6 +1053,8 @@ namespace Barotrauma
|
||||
|
||||
CheckValidity();
|
||||
|
||||
CheckValidity();
|
||||
|
||||
UpdateNetPlayerPosition(deltaTime);
|
||||
CheckDistFromCollider();
|
||||
UpdateCollisionCategories();
|
||||
|
||||
@@ -210,6 +210,9 @@ namespace Barotrauma
|
||||
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
||||
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
||||
|
||||
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
||||
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
||||
|
||||
explosionPos = ConvertUnits.ToSimUnits(explosionPos);
|
||||
|
||||
Dictionary<Limb, float> distFactors = new Dictionary<Limb, float>();
|
||||
|
||||
@@ -144,6 +144,18 @@ namespace Barotrauma
|
||||
private set;
|
||||
}
|
||||
|
||||
public Vector2 LinearVelocity
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public float AngularVelocity
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public readonly float Timestamp;
|
||||
public readonly UInt16 ID;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user