Joonas Rikkonen
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6c4bf4ea44
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(d8eff8346) Fix a null reference exception.
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2019-04-29 21:10:35 +03:00 |
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Joonas Rikkonen
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250368078f
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(5c32d30a9) Adjust and fix the steering behavior: Only the characters in the idle state and outside the sub are considered active members of the group.
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2019-04-29 21:09:18 +03:00 |
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Joonas Rikkonen
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af50bb9e0e
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(39e7f6d22) Fix a bunch of issues relating to steering through gaps. Especially when latched on to the sub.
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2019-04-29 21:08:48 +03:00 |
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Joonas Rikkonen
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2554e17189
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(621326f05) Don't flee when taking damage if part of a swarm.
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2019-04-29 21:08:32 +03:00 |
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Joonas Rikkonen
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c5452048d7
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(d88b2f1f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-29 21:08:16 +03:00 |
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Joonas Rikkonen
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b3b1d1851d
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(eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds
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2019-04-29 21:08:00 +03:00 |
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Joonas Rikkonen
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1f3c6349ab
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(961d41b31) Ragdoll syncing improvements: - Don't ignore platforms when correcting a ragdoll's position using Ragdoll.SetPosition. Otherwise forcing the character above a platform may cause it to drop down again if the feet don't end up above the platform. - Correct ragdoll position to server position immediately if the error is very large. - Force collider to stay upright after fixed rotation is enabled.
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2019-04-29 21:07:44 +03:00 |
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Joonas Rikkonen
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fedde72056
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(35fabe831) Fixed different EntitySpawner error messages having the same identifier (preventing successive errors from being reported to GameAnalytics after one has been reported)
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2019-04-29 21:07:28 +03:00 |
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Joonas Rikkonen
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8f94ee1eed
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(a0156ed0f) Fixed characters running more slowly when their torso is in a different hull than the feet (for example in Humpback's bilge). Happened because the surfaceY value (water level) in empty hulls is at the bottom of the hull, and in this case the character was partially below the bottom, which got interpreted as being waist-deep in water.
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2019-04-29 21:07:13 +03:00 |
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Joonas Rikkonen
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2be015f6f6
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(34e0d61d6) New versions of autodoors, using oscillators
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2019-04-29 21:06:58 +03:00 |
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Joonas Rikkonen
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b97f64fdb1
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(085c471a3) Added libMonoPosixHelper.so
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2019-04-29 21:06:42 +03:00 |
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Joonas Rikkonen
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788c51143b
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(55f425031) Tutorial outpost visual pass
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2019-04-29 21:06:26 +03:00 |
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Joonas Rikkonen
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4023fab047
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(48ce3248e) Improve wall targeting and fix releasing the target when latched on to a wall.
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2019-04-29 21:06:11 +03:00 |
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Joonas Rikkonen
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46f5bd5b15
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(99a5e8cf8) Fix bots not using the ladders when swimming on the water surface. + merge fix
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2019-04-26 11:29:14 +03:00 |
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Joonas Rikkonen
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2aec2414be
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(12d32b875) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-26 11:25:25 +03:00 |
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Joonas Rikkonen
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3eb883fbb3
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(9253f5b70) Added libvlc.so to LinuxClient
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2019-04-26 11:25:10 +03:00 |
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Joonas Rikkonen
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8919bf5c10
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(2cf47ee24) Cherry pick some steering fixes from the human-ai branch: fix ladder usage while swimming.
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2019-04-26 11:18:47 +03:00 |
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Joonas Rikkonen
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7d65c53bb6
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(090be439c) Fix the bots not reacting to enemy attacks.
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2019-04-25 17:46:08 +03:00 |
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Joonas Rikkonen
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9b8d0ffc51
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(17bb71ed5) Fix repair tool not being used if the repair target is not within interaction area. Fixes repairing items with the welding tool. Partial fix to #63 (dev).
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2019-04-25 17:45:33 +03:00 |
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Joonas Rikkonen
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da3e325ffc
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(58b5b8b6a) Fixed nullref exception when trying to spawn items with the "spawnitem" command when a round is not running
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2019-04-18 12:33:25 +03:00 |
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Joonas Rikkonen
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fdacc4534b
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(c14dcd3d6) Support for multi-target monster missions
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2019-04-18 12:03:07 +03:00 |
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Joonas Rikkonen
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aed2c71806
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(24c49c72a) Added swarm behavior to crawlers. Any group of monsters spawned by a single MonsterEvent will now act as a swarm if they have SwarmBehavior defined in their xml
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2019-04-18 12:02:35 +03:00 |
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Joonas Rikkonen
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e0fe737c3b
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(60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
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2019-04-16 17:16:14 +03:00 |
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Joonas Rikkonen
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0c42ad1572
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(22ec3a281) Add a boolean that controls whether or not the enemy attacks outposts and the characters inside it.
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2019-04-16 17:12:43 +03:00 |
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Joonas Rikkonen
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6262b3ea54
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(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:12:09 +03:00 |
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Joonas Rikkonen
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bd07acf26d
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(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
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2019-04-16 17:11:49 +03:00 |
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Joonas Rikkonen
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b8b61ebb02
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(a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix
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2019-04-15 14:12:14 +03:00 |
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Joonas Rikkonen
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373554ddfb
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(461eade89) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
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2019-04-15 12:09:36 +03:00 |
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Joonas Rikkonen
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8a42bb3bbd
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(add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla
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2019-04-15 12:09:22 +03:00 |
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Joonas Rikkonen
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c4c49dfb10
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(5f6bab490) Fixed AI characters being unable to open doors w/ the built-in buttons
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2019-04-15 12:08:11 +03:00 |
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Joonas Rikkonen
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66de47f041
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(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
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2019-04-15 12:06:58 +03:00 |
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Joonas Rikkonen
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0f2e09b65e
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(62261c6e6) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 12:06:03 +03:00 |
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Joonas Rikkonen
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a9ad6d0504
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(02db081a3) Fixed treatment suggestions not working correctly for some items because they were using incorrect affliction identifiers (there's no affliction with the identifier "damage"). Now the treatments can be defined using either the identifier or type of the affliction.
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2019-04-15 12:05:34 +03:00 |
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Joonas Rikkonen
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921e4ef818
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(aff19d6cd) Don't reset the hull timer if cannot complete the divinggearobjective, because it might cause performance issues. Reduce the timer instead so that new hull is searched once per sec at max.
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2019-04-15 12:05:20 +03:00 |
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Joonas Rikkonen
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29f902f0bb
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(18bb55660) Add unreachable targets on the unreachables list. Reset the list when a new combat objective begins. Don't immediately find a new hull target if the current hull is unsafe. Instead wait a sec at max. Fixes #1417.
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2019-04-15 12:01:48 +03:00 |
|
Joonas Rikkonen
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cc0e217e82
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(e1476e522) Cleanup.
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2019-04-15 12:01:32 +03:00 |
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Joonas Rikkonen
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e8c67f94c3
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(a8e725a96) Optimized AIObjectiveFindSafety.FindBestHull. TODO: optimize further, causes huge lag spikes if the character can't find a path (see #1417)
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2019-04-15 12:01:04 +03:00 |
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Joonas Rikkonen
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a57b7184fb
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(f6c34b377) Fix crawlers not reacting to any targets if properly latched on walls.
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2019-04-11 18:26:42 +03:00 |
|
Joonas Rikkonen
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9b0e0ab278
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(ec990ac7c) Save chatbox & crew menu toggle state between rounds
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2019-04-11 18:26:26 +03:00 |
|
Joonas Rikkonen
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e7e858c05b
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(db7e4d6d5) Fix "crawler balling" caused by crawlers taking damage when targeting the sub and not yet latched on it.
|
2019-04-11 18:25:58 +03:00 |
|
Joonas Rikkonen
|
21cc6001d4
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(fc63971e1) Implement disabling the enemy ai. Fix enablecrewai command.
|
2019-04-11 18:25:29 +03:00 |
|
Joonas Rikkonen
|
3eaec8bbc6
|
(c490f5118) Fixed bots not appearing to use repair tools or weapons client-side when repairing something or attacking (i.e. they aimed the item but never fired/used it)
|
2019-04-11 18:24:01 +03:00 |
|
Joonas Rikkonen
|
3877c18d0c
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(c15419d90) Changelog additions + merge fix
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2019-04-08 19:20:05 +03:00 |
|
Joonas Rikkonen
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5a9b681c13
|
(8c99939f6) Fix bots dropping from ladders if there is a non-ladder node in the path (Especially on Typhon). The distance check was incorrect, but after correcting it, I decided that it probably causes more issues than it solves. If there is one node in the path that is not in the current ladder, but the node after that is, we can just follow the path to the node that is on the ladders. Remove an unnecessary IgnorePlatforms assignment. It's handled in the HumanAIController.
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2019-04-08 19:17:35 +03:00 |
|
Joonas Rikkonen
|
eb6e919c66
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(f832e24f5) Prevent bots jumping from too high.
|
2019-04-08 19:17:20 +03:00 |
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Joonas Rikkonen
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28f2c00255
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(02bbfb6a3) Let the ai objectives handle waiting (after switching characters). Currently only idle objective uses wait timer, others ignore it. Reduce the wait time from 20 to 10 secs.
|
2019-04-08 15:59:36 +03:00 |
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Joonas Rikkonen
|
1ffe3e4ec0
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(6b95aa87e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-08 13:36:44 +03:00 |
|
Joonas Rikkonen
|
2efcd200f5
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(17490598f) Don't allow putting items into locked inventories by double-clicking (causes them to be dropped in multiplayer)
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2019-04-08 13:36:30 +03:00 |
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Joonas Rikkonen
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10776572d2
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(0eef99a8b) Don't change targets, wander or stay still in ladders. Don't stay still in water. Improve bot behavior in close spaces.
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2019-04-08 13:36:16 +03:00 |
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Joonas Rikkonen
|
9c07ebda53
|
(8311f9380) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-08 13:36:00 +03:00 |
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