(090be439c) Fix the bots not reacting to enemy attacks.
This commit is contained in:
@@ -292,12 +292,12 @@ namespace Barotrauma
|
||||
|
||||
public override void OnAttacked(Character attacker, AttackResult attackResult)
|
||||
{
|
||||
// Damage from falling etc.
|
||||
if (Character.LastDamageSource == null) { return; }
|
||||
float damage = attackResult.Damage;
|
||||
if (damage <= 0) { return; }
|
||||
if (attacker == null || attacker.IsDead || attacker.Removed)
|
||||
{
|
||||
// Ignore damage from falling etc that we shouldn't react to.
|
||||
if (Character.LastDamageSource == null) { return; }
|
||||
AddCombatObjective(AIObjectiveCombat.CombatMode.Retreat, Rand.Range(0.5f, 1f, Rand.RandSync.Unsynced));
|
||||
}
|
||||
else if (IsFriendly(attacker))
|
||||
|
||||
Reference in New Issue
Block a user