peelz
860449aaed
Fix NRE in GUI lua converters
2022-08-17 19:49:08 -04:00
EvilFactory
53b92e3a44
added RespawnManager to Game
2022-08-14 10:54:50 -03:00
EvilFactory
582d6a5c26
fix inverted check for SaveGame
2022-08-11 19:14:14 -03:00
EvilFactory
53c586b22f
add save folder to whitelist
2022-08-11 12:59:20 -03:00
EvilFactory
4bccc33c4f
added Game.ServerSettings for clients and Game.Client/Game.Server
2022-08-10 16:52:54 -03:00
EvilFactory
40814a1723
expose AccumulatorMax
2022-08-10 16:35:12 -03:00
peelz
dd1b404c9b
Refactor error/exception/message handling
...
This adds:
- LuaCsSetup.ExceptionHandler so we can decide how we want to handle
exceptions for unit tests
- LuaCsSetup.MessageHandler so we can redirect logs to the XUnit output
helper
2022-08-10 05:59:41 -04:00
peelz
4f17a88781
Fix incorrect LuaXXX type converter used in overload disambiguation
2022-08-10 05:36:17 -04:00
peelz
4a6e13a0dc
Refactor LuaDocs generator
2022-08-10 05:36:16 -04:00
peelz
2f5add1999
Don't conflate fields with tables
2022-08-10 05:36:16 -04:00
peelz
1bb7843811
Move docs to luacs-docs/{lua,cs,landing-page}
...
luacs-docs/cs also has a proper http server for testing locally
2022-08-10 05:36:16 -04:00
peelz
69c627b651
Deprecate Hook.HookMethod
2022-08-10 05:36:16 -04:00
peelz
d9dc84425d
Make LuaCsSetup easier to integrate into unit tests
2022-08-09 17:50:00 -04:00
peelz
d98daf008e
Add lua types for C# primitives
2022-08-09 17:50:00 -04:00
peelz
08836088fb
Refactor hooking API
...
This completely changes how method patching works under the hood. Unlike
the previous API (`Hook.HookMethod`), the new API (`Hook.Patch`)
generates a Harmony patch method at runtime, using IL generation.
This fixes methods with ByRef (out/ref) parameters getting silently corrupted
due to the ByRef semantics being lost when passed through the `object[] __args`
parameter.
This new API also makes it possible to:
- modify parameters (including ByRef params)
- change the return value to `null` (old API would use `return nil`
for Harmony control flow)
- prevent execution of the original method (and other harmony
patches), independently of modifying the return value
2022-08-09 17:50:00 -04:00
peelz
768abd5ce1
Remove LuaResult
2022-08-09 17:50:00 -04:00
peelz
a5bffce33b
Move prohibitedHooks check to a method
2022-08-09 17:50:00 -04:00
peelz
7ce7e6e763
Support resolving methods with ref/out parameters
2022-08-09 17:50:00 -04:00
EvilFactory
069567c681
LuaCs is now initialized after sub editor screen is first selected, added Game.IsSubEditor, Game.SubEditorScreen and registered editor screens
2022-07-27 20:01:20 -03:00
EvilFactory
1b020ff99e
don't prevent further cs mods from being executed if one of them has a runtime error
2022-07-25 09:25:06 -03:00
EvilFactory
3fc6892571
fix exceptions not being handled correctly inside Network.Receive and Timer.Wait
2022-07-23 12:23:27 -03:00
Evil Factory
b9ebf04a6a
fix undefined identifiers in patches overriding each other
2022-07-14 20:55:39 -03:00
Evil Factory
09971905e1
whoops
2022-07-10 19:22:57 -03:00
Evil Factory
32fb3c3317
attempt in fixing mysterious timer crash again
2022-07-10 14:06:48 -03:00
Evil Factory
8153e4af0c
print out to the console if the content package Lua folder is being used or not
2022-07-08 19:44:23 -03:00
Evil Factory
1af1fe45ca
potential fix for the RunConfig.xml being used by another process
2022-07-07 10:36:38 -03:00
Evil Factory
e73cd0f398
fix crash if a cs mod errors in the dispose method
2022-07-07 09:52:29 -03:00
Evil Factory
bf0ea54cdd
fixed cs mods not being loaded when downloading directly from server
2022-07-05 19:16:01 -03:00
Evil Factory
e5d4a38fd7
minor refactor to CsScriptLoader plus fixed source category regex not working as expected with some paths
2022-07-05 17:47:52 -03:00
Evil Factory
aaa27229cf
fix error not being handled if name is null
2022-07-03 12:41:15 -03:00
Evil Factory
57032eeb11
whoops
2022-07-03 10:39:42 -03:00
Evil Factory
316f1a5007
improve error handling in Hook
2022-07-03 10:19:41 -03:00
Evil Factory
a6f7a4aff8
fix error handling in patches
2022-07-01 14:14:44 -03:00
Evil Factory
4a706c504a
debug check for weird timer crash
2022-06-29 20:22:33 -03:00
Evil Factory
3418132b90
fix compile error
2022-06-29 17:08:33 -03:00
Evil Factory
20dabf502a
cleanup
2022-06-29 16:48:34 -03:00
Evil Factory
4ad3b2cba0
Decursefication of patches
2022-06-29 16:13:51 -03:00
Evil Factory
47e0351403
fix some of the formatting and remove usage of CsScriptFilter as it's pretty much useless
2022-06-29 12:12:47 -03:00
Evil Factory
a154558f0b
fix HttpGet method
2022-06-22 20:38:49 -03:00
Evil Factory
64c81146fb
added PerformanceCounter
2022-06-19 11:50:51 -03:00
Evil Factory
78716f4695
allow use of any http method
2022-06-19 10:58:01 -03:00
Evil Factory
a2f8d0019f
fix threading issues with initialization
2022-06-17 14:29:10 -03:00
Evil Factory
916fd7522e
add Game.ForceVoice and Game.ForceLocalVoice
...
guess what i am going to use this for
2022-06-16 20:34:31 -03:00
Evil Factory
1136342b60
added Game.ActiveChatMode
2022-06-16 13:15:48 -03:00
Evil Factory
efd1243754
Minor refactor for LuaUserData.lua
2022-06-14 13:09:52 -03:00
Evil Factory
9041f5ef0d
forgot to include a file in the last commit ( ed1fbdbe5)
2022-06-09 16:03:36 -03:00
Evil Factory
ed1fbdbe5e
Potential fix for threading issues and added CSActive var
2022-06-09 16:02:18 -03:00
Evil Factory
59d4ec8ad7
Game.LoadGame, Game.SaveGame and Game.LoadCampaign
2022-06-05 14:25:40 -03:00
Evil Factory
4ddbe69ee5
Merge pull request #92 from Cintique/LuaUserData-CreateUserDataOfType
...
Add `LuaUserData.CreateUserDataOfType`.
2022-06-02 12:47:49 -03:00
Cintique
c39bf9f800
Allow wrapping unregistered types.
...
`LuaUserData.CreateUserDataFromType` will instantiate a default `StandardUserDataDescriptor` to allow wrapping unregistered types. Whoops!
2022-06-02 21:34:34 +10:00