attempt in fixing mysterious timer crash again

This commit is contained in:
Evil Factory
2022-07-10 14:06:48 -03:00
parent 8153e4af0c
commit 32fb3c3317

View File

@@ -59,24 +59,21 @@ namespace Barotrauma
public void Update()
{
while (timedActions.Count > 0)
List<TimedAction> timedActionsToRemove = new List<TimedAction>();
for (int i = 0; i < timedActions.Count; i++)
{
if (timedActions == null)
{
throw new Exception($"timedActions was null, how is this possible? On MainThread: {GameMain.MainThread == System.Threading.Thread.CurrentThread}");
}
TimedAction timedAction = timedActions[0];
if (Time >= timedAction.executionTime)
{
timedAction.action();
timedActions.RemoveAt(0);
}
else
{
break;
timedActionsToRemove.Add(timedAction);
}
}
foreach (TimedAction timedAction in timedActionsToRemove)
{
timedActions.Remove(timedAction);
}
}
public void Clear()