Joonas Rikkonen
a86a10b177
Fixed the spamchatmessages debug command
2017-08-03 19:29:53 +03:00
Joonas Rikkonen
6e95bbb524
Server log remembers the state of the filters and applies the filter when opened
2017-08-02 17:50:34 +03:00
Joonas Rikkonen
1bc2523269
Added some GPU info to the crash reports, all available debug console messages are included in the reports (not just the 15 latest ones), restart attempts caused by SharpDXExceptions are logged
2017-07-31 20:49:01 +03:00
Joonas Rikkonen
9e3f4bfa5a
Syncing crouching from server to clients, not just from clients to server
2017-07-28 19:01:47 +03:00
Joonas Rikkonen
602b99c9fb
Fixed hulls not being rendered in the sub editor
2017-07-28 17:26:56 +03:00
Joonas Rikkonen
3c04d2c479
Using SetClientCharacter forces the client's line of sight effect back on
2017-07-27 18:03:29 +03:00
Joonas Rikkonen
61b90464dd
Playing whack-a-mole with the interaction logic again:
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- Fixed server keeping clients focused on entities until they report focusing on something else. This allowed clients to interact with the entity they previously focused on, even if they weren't anywhere near anymore.
- Checking if clients are allowed to focus on an entity before letting them do so (!!!).
- Server doesn't highlight entities when a client focuses on them.
- Characters can interact with a wire if they've selected either of the items it's connected to.
2017-07-26 21:03:21 +03:00
Joonas Rikkonen
a627f25c95
Fixed missing kick/ban buttons in the crew menu
2017-07-26 17:49:55 +03:00
Joonas Rikkonen
286c1ad950
Fixed crashing when a client clears connections of a wire (because the logging attempted to access Character.Controlled instead of the client's character), fixed the (completely broken) ConnectionPanel.ServerRead
2017-07-25 21:27:22 +03:00
Joonas Rikkonen
f460b4c2bc
Fixed queued debug messages not being included in crash reports
2017-07-25 18:02:04 +03:00
Joonas Rikkonen
aaea8bc709
Dedicated servers can use autorestart
2017-07-24 21:21:00 +03:00
Joonas Rikkonen
bf7677154b
Disabled debug logging of the loading coroutine when verbose logging isn't enabled
2017-07-23 20:11:55 +03:00
Joonas Rikkonen
49003c465c
Aiming syncing fix: aiming angle is calculated from the position of the shoulder towards the cursor (or a position within the collider that's roughly at the shoulder).
2017-07-18 18:33:30 +03:00
Joonas Rikkonen
575b643c62
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
Joonas Rikkonen
d5aa1d8b97
Selecting an item with no ItemContainer component doesn't prevent equipping/unequipping items by double clicking, added missing "gamescreen" console command
2017-07-13 23:33:53 +03:00
Joonas Rikkonen
1ebc923064
Fixed seeing through walls when under a sub
2017-07-11 23:41:47 +03:00
Joonas Rikkonen
935b1ff837
Console fixes, logging launched turret projectile and the items contained inside it
2017-07-11 19:29:41 +03:00
Joonas Rikkonen
6ad5dd6c1e
DebugConsole refactoring : available console commands are stored in a list of "Command" objects which contain the name, help text and the action that's invoked when the command is entered. Commands can also now be autocompleted in the client project by pressing tab (TODO: implement in the server project). + Now it should be easier to implement giving clients the permission to use specific console commands.
2017-07-10 21:10:54 +03:00
Joonas Rikkonen
630a079679
"MessageBox" chatmessage type. Not used in the vanilla game (yet), but custom servers can use it to display custom message boxes at the clients' end. Closes #17
2017-07-09 23:25:41 +03:00
Joonas Rikkonen
f2d603d2f0
Fixed issue #15 (sub/shuttle lists being empty at the client's side after joining a server). The clients would ignore the initial update message if they happened to receive one of the normal update messages before the initial one.
2017-07-09 20:19:53 +03:00
Joonas Rikkonen
bd4c7d68d0
Fixed endless messagebox spam when the controlled character turns into a husk, fixed an index our of range exception when merging firesources
2017-07-09 16:17:44 +03:00
Joonas Rikkonen
d4b58e16b9
Fire & explosion decals
2017-07-08 18:30:07 +03:00
Joonas Rikkonen
4d2e7c33b1
Decal system (TODO: add decals for explosions and fire), moved some of the client-specific Hull update logic to the client project
2017-07-06 21:38:32 +03:00
Joonas Rikkonen
bf5a0746ad
Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
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Conflicts:
Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
Barotrauma/BarotraumaShared/Source/Characters/Character.cs
Barotrauma/BarotraumaShared/Source/Items/Item.cs
2017-07-05 19:32:34 +03:00
Joonas Rikkonen
64ad5e5003
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Joonas Rikkonen
8f3c58de4b
Fixed null exceptions when selecting a sonar in a sub with no hulls
2017-07-05 17:39:30 +03:00
Joonas Rikkonen
e431cc775f
Some null checks, clients log initial lobby update, minor lighting optimization
2017-07-04 22:36:00 +03:00
Joonas Rikkonen
9b054ebd50
Added an artifact that attracts creatures, item max health can be changed & items can be made indestructible
2017-07-04 22:10:30 +03:00
Joonas Rikkonen
d397253fa1
Added missing debugconsole lock
2017-07-04 17:18:33 +03:00
Joonas Rikkonen
60a826f0cd
Separate help commands for server and client
2017-07-03 20:55:22 +03:00
Joonas Rikkonen
8aa6ba71b6
Another attempt to fix the "Destination array was not long enough" errors in AddToGUIUpdateList:
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The errors seem to be caused by adding messages to the debug console from another thread, which may happen if an OpenAL error occurs during sound streaming. Now the debug console queues the messages and creates the necessary UI elements in the main thread, which should(?) make it thread-safe. (TODO: figure out what's causing the OpenAL errors)
2017-07-03 19:08:52 +03:00
Joonas Rikkonen
0d7851367b
Dedicated server loads the name, password and other initial settings from the serversettings file. + Fixed not being able to change the server name if the current name is null or empty
2017-07-03 18:44:06 +03:00
Joonas Rikkonen
8e880b2ded
Added GUINumberInputs to the extra cargo menu, minor additions to GUINumberInput
2017-07-02 22:17:12 +03:00
Joonas Rikkonen
8ae2fb225c
- Ban duration can be set in the UI prompt.
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- Ban reasons & durations are listed in the banlist menu.
- Clients tell the server the reason when kicking/banning another client.
- Added GUINumberInput GUIComponent.
- Ban duration saving/loading fixes.
2017-07-02 21:36:17 +03:00
Joonas Rikkonen
df0bdb64d6
- Ban durations (TODO: add a way to set and view the durations through the menus).
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- Separated ban & kick methods.
- Fixed compilation errors in DebugConsole when building the server.
2017-07-02 18:58:07 +03:00
Joonas Rikkonen
da71b6bf9c
Option to supply a reason for banning/kicking, logic for handling question prompts in the debug console
2017-07-02 15:25:55 +03:00
Joonas Rikkonen
e15f5a881b
Merge branch 'dedicated-server' (TODO: make sure I didn't break anything)
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Conflicts:
Barotrauma/Barotrauma.csproj
Barotrauma/BarotraumaShared/Source/Characters/AI/AIController.cs
Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs
Barotrauma/BarotraumaShared/Source/Characters/AICharacter.cs
Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs
Barotrauma/BarotraumaShared/Source/Characters/Attack.cs
Barotrauma/BarotraumaShared/Source/Characters/Character.cs
Barotrauma/BarotraumaShared/Source/Characters/CharacterNetworking.cs
Barotrauma/BarotraumaShared/Source/Characters/Limb.cs
Barotrauma/BarotraumaShared/Source/Events/MonsterEvent.cs
Barotrauma/BarotraumaShared/Source/Map/Explosion.cs
2017-06-30 21:02:52 +03:00
Joonas Rikkonen
1b5c4ae63a
UpdateControlled only runs on the controlled character (-> fixes camera always focusing on the last spawned character)
2017-06-29 18:49:54 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
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- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00