Disabled debug logging of the loading coroutine when verbose logging isn't enabled

This commit is contained in:
Joonas Rikkonen
2017-07-23 20:11:34 +03:00
parent bce3d492ba
commit bf7677154b
3 changed files with 20 additions and 5 deletions
@@ -41,7 +41,10 @@ namespace Barotrauma
set
{
loadState = value;
DebugConsole.NewMessage("Loading: " + value.ToString() + "%",Color.Yellow);
if (GameSettings.VerboseLogging)
{
DebugConsole.NewMessage("Loading: " + value.ToString() + "%", Color.Yellow);
}
DrawLoadingText = true;
}
}
@@ -199,7 +199,10 @@ namespace Barotrauma
private IEnumerable<object> Load()
{
DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime);
if (GameSettings.VerboseLogging)
{
DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime);
}
GUI.GraphicsDevice = base.GraphicsDevice;
GUI.Init(Content);
@@ -283,7 +286,10 @@ namespace Barotrauma
TitleScreen.LoadState = 100.0f;
hasLoaded = true;
DebugConsole.NewMessage("LOADING COROUTINE FINISHED", Color.Lime);
if (GameSettings.VerboseLogging)
{
DebugConsole.NewMessage("LOADING COROUTINE FINISHED", Color.Lime);
}
yield return CoroutineStatus.Success;
}
@@ -208,11 +208,17 @@ namespace Barotrauma
public static void LoadAll(List<string> filePaths)
{
DebugConsole.Log("Loading item prefabs: ");
if (GameSettings.VerboseLogging)
{
DebugConsole.Log("Loading item prefabs: ");
}
foreach (string filePath in filePaths)
{
DebugConsole.Log("*** "+filePath+" ***");
if (GameSettings.VerboseLogging)
{
DebugConsole.Log("*** " + filePath + " ***");
}
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;