Disabled debug logging of the loading coroutine when verbose logging isn't enabled
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@@ -41,7 +41,10 @@ namespace Barotrauma
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set
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{
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loadState = value;
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DebugConsole.NewMessage("Loading: " + value.ToString() + "%",Color.Yellow);
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.NewMessage("Loading: " + value.ToString() + "%", Color.Yellow);
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}
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DrawLoadingText = true;
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}
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}
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@@ -199,7 +199,10 @@ namespace Barotrauma
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private IEnumerable<object> Load()
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{
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DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime);
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime);
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}
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GUI.GraphicsDevice = base.GraphicsDevice;
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GUI.Init(Content);
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@@ -283,7 +286,10 @@ namespace Barotrauma
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TitleScreen.LoadState = 100.0f;
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hasLoaded = true;
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DebugConsole.NewMessage("LOADING COROUTINE FINISHED", Color.Lime);
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.NewMessage("LOADING COROUTINE FINISHED", Color.Lime);
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}
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yield return CoroutineStatus.Success;
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}
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@@ -208,11 +208,17 @@ namespace Barotrauma
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public static void LoadAll(List<string> filePaths)
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{
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DebugConsole.Log("Loading item prefabs: ");
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.Log("Loading item prefabs: ");
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}
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foreach (string filePath in filePaths)
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{
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DebugConsole.Log("*** "+filePath+" ***");
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.Log("*** " + filePath + " ***");
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}
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XDocument doc = ToolBox.TryLoadXml(filePath);
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if (doc == null) return;
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