UpdateControlled only runs on the controlled character (-> fixes camera always focusing on the last spawned character)

This commit is contained in:
Joonas Rikkonen
2017-06-29 18:49:54 +03:00
parent d2f062ca61
commit 1b5c4ae63a
@@ -194,10 +194,9 @@ namespace Barotrauma
partial void UpdateControlled(float deltaTime,Camera cam)
{
if (controlled == this)
{
ControlLocalPlayer(deltaTime, cam);
}
if (controlled != this) return;
ControlLocalPlayer(deltaTime, cam);
Lights.LightManager.ViewTarget = this;
CharacterHUD.Update(deltaTime, this);