Using SetClientCharacter forces the client's line of sight effect back on

This commit is contained in:
Joonas Rikkonen
2017-07-27 18:03:18 +03:00
parent 061ed7392e
commit 3c04d2c479

View File

@@ -168,6 +168,7 @@ namespace Barotrauma
controlled = this;
IsRemotePlayer = false;
GameMain.Client.Character = this;
GameMain.LightManager.LosEnabled = true;
}
else if (controlled == this)
{