Commit Graph

241 Commits

Author SHA1 Message Date
Joonas Rikkonen 1c1fe3a161 Verify that the launched exe belongs to the selected content package, and if not, ask if the player wants to relaunch with the correct exe. Closes #955 2018-12-02 17:41:21 +02:00
Joonas Rikkonen bc691f0b4a Tweaked item densities (the default value of 10 makes them neutrally buoyant which looks weird). Closes #914 2018-11-15 21:21:46 +02:00
juanjp600 e578cbc077 Explosions now use Character.Controlled.WorldPosition to determine camera shake 2018-09-19 14:57:22 -03:00
Blue ad6e48784e Delete Thumbs.db 2018-09-14 17:18:29 +02:00
Blue 50bed0f1ca Changed oxygenite tank's sprite to make it more noticeable 2018-09-14 17:10:47 +02:00
Blue 6e6a6c8d56 Oxygenite Tank tag changed
"meditem" --> "smallitem"
2018-09-14 16:30:15 +02:00
Joonas Rikkonen 89c8de8b27 Dropped flashlights don't consume battery (and turn off automatically). Closes #775 2018-09-10 18:33:33 +03:00
Joonas Rikkonen bc7eb21365 Fixed railguns being impossible to rewire because of the collider 2018-08-30 11:32:02 +03:00
Joonas Rikkonen 2b18a1265a Fixed railguns and depth charge tubes being directly usable by characters (= they could be launched simply by selecting them and left clicking, without the need to use a railgun controller). Closes #754 2018-08-30 10:42:25 +03:00
Joonas Rikkonen 1e02d7406d Added a collider to railgun (-> cannot go through walls or enemy subs anymore). Closes #444 2018-08-14 15:39:10 +03:00
Joonas Rikkonen 1c6a29dbc6 Characters point the harpoon gun downwards when not aiming. Closes #661 2018-08-13 17:05:51 +03:00
Joonas Rikkonen de05c7f047 More wire color variants. Closes #660 2018-08-13 17:05:25 +03:00
Joonas Rikkonen d98de2c305 Fire probability and the voltage required for a PowerTransfer item to take damage can be configured in the xml. Docking ports & hatches don't get broken by excess voltage. Closes #589 2018-08-11 17:09:36 +03:00
Joonas Rikkonen 2a09e68f21 Clown costumes hide the torso limb, diving suits hide the waist which also prevents damage bypassing the damage modifiers of the suit. Closes #606, closes #611 2018-08-08 14:55:12 +03:00
Joonas Rikkonen 2d18da40eb Made calyxanide usable without a medical syringe and made it more effective when injected. 2018-08-07 11:12:09 +03:00
Joonas Rikkonen c463baed44 Made medical & toxic cabinets waterproof. Closes #578 2018-08-06 14:08:00 +03:00
Joonas Rikkonen 0fa046b325 Removed monitor (unused item that doesn't function atm). Closes #580 2018-08-06 11:02:48 +03:00
Joonas Rikkonen 90f6d351e5 Fixed indentation in jobs.xml, oxygengenerator.xml & weapons.xml and removed the oxygenite tank statuseffect that does nothing from oxygen generator 2018-07-26 13:09:54 +03:00
Joonas Rikkonen 9edbbaa170 Revert changes to the revolver sprite because jaggies are ugly 2018-07-24 16:41:14 +03:00
Joonas Rikkonen 8c2c517f74 Merge pull request #501 from BlueTheKing/master
Revolver, Plasma Cutter, Oxygen Generator, Oxygenite Tank changed
2018-07-24 16:28:22 +03:00
Blue 7a7958ba49 When holding oxygen or oxygenite tank the player will actually hold one ingame 2018-07-22 14:41:09 +02:00
Blue 7f1e5820ff Upon spawning captain's revolver has 3 bullets
(instead of 6)
2018-07-20 15:57:11 +02:00
Blue 62f94d8f66 Update divinggear.xml 2018-07-19 20:04:15 +02:00
Joonas Rikkonen 30a453191f Added "VulnerableToEMP" property to Powered. Can be edited in sub editor. Reactors and relays are not affected by EMP by default. Closes #495 2018-07-18 15:07:21 +03:00
Blue be156faded Oxygenite tanks when on fire explosion changed
- Need condition greater than 50% to explode, a bit more dangerous than oxygen tanks
2018-07-18 13:55:01 +02:00
Blue 2b7eb7d361 Oxygen generator explosion when breaking weakened 2018-07-18 13:51:06 +02:00
Blue 01b3416fd3 Captain when spawning will have a fully loaded revolver 2018-07-18 13:42:36 +02:00
Blue 9ad5a5abeb Update weapons.xml 2018-07-18 13:40:37 +02:00
Blue 3ce8667ebd Changed revolver sprite, can hold 6 bullets 2018-07-18 13:39:55 +02:00
Blue 90e1edbddf Add files via upload 2018-07-18 13:35:25 +02:00
Blue 748510eccf Delete weapons.png 2018-07-18 13:34:49 +02:00
Blue 1faf8c3aa3 Changed revolver sprite 2018-07-18 13:34:02 +02:00
Blue 656287a00c Plasma cutter, skill failure with oxygenite tank
If skill isn't high enough oxygenite tank depletes 3 times as fast (1.5)
2018-07-18 11:59:48 +02:00
Blue b34a98d760 Merge branch 'master' into patch-2 2018-07-18 00:25:54 +02:00
Blue 47e64b9c18 Update oxygengenerator.xml 2018-07-18 00:21:51 +02:00
Joonas Rikkonen 01c3d20a0c Fire can only explode oxygen tanks that are >25% full (otherwise the condition of the tank just drops to 0). Prevents infinite explosions when an oxygen generator is on fire with oxygen tanks inside. Closes #470
+ Made oxygen generators fill oxygen tanks faster.
2018-07-16 14:59:01 +03:00
Blue aa50ffecd0 Oxygen generator changed a bit
+ Can break if on fire for too long, explodes, stuns, etc
+ Can take oxygenite tanks in, but won't refill
+ Fixes the bug where oxygen tanks would explode indefinitely
(Most stuff taken from BTE)
2018-07-13 16:18:54 +02:00
Joonas Rikkonen 846291ff54 Sprites for some of the new logic components in #392, added a description to the adder component. 2018-07-09 15:46:39 +03:00
Roni Kovaniemi c1cbde4288 Adder Signal Component
Added a Adder signal component, which adds values inputted together and outputs a sum.
2018-07-09 14:42:07 +03:00
Joonas Rikkonen 9b07171ba8 Fixed case-sensitivity issues, part six quadrillion and two 2018-07-06 20:21:31 +03:00
chesse20 91331ed3ab Better Trained assisstants
increases chances of assistants having skill levels past certain thresholds needed for tasks
2018-06-30 15:15:24 -07:00
Joonas Rikkonen af83665f26 Merge pull request #431 from BlueTheKing/patch-1
Added full paths for all items + an extra comment for tools.xml
2018-05-30 11:16:32 +03:00
Joonas Rikkonen 05add5b82d Merge pull request #401 from BlueTheKing/master
Added oxygenite tank, ancient weapon changes
2018-05-30 11:16:00 +03:00
Blue 87b21785b0 Full paths to sound files 2018-05-27 20:01:47 +02:00
Blue 5018d327c4 Full paths to sound files 2018-05-27 19:58:15 +02:00
Blue 6bc52aec4b Full path to sound file 2018-05-27 19:56:55 +02:00
Blue 9479062613 Full paths to sound files 2018-05-27 19:55:37 +02:00
Blue f32d2a3d38 Full paths to sound files 2018-05-27 19:43:14 +02:00
Blue 26b357b45d Full paths to sound files 2018-05-27 19:42:04 +02:00
Blue 4fc5c998de Full paths to sound files 2018-05-27 19:40:12 +02:00