5cf66d7343848d074fe1bfa3dd0fc46a59ea2c7e
31 Commits
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2eaf22683d | (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) | ||
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ec7e23061b | (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. | ||
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54ad37081d | (4ec4fe293) Fixed nullref exception when attempting to speak as a monster in single player. Closes #1374 | ||
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ca08b803dc | (891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions | ||
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63eb4d64e5 | f8b0295...0671290 | ||
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23687fbf2f | aeafa16...4d3cf73 | ||
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3301bed442 | 409d4d9...aeafa16 (merge human-ai) | ||
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80ab27df22 |
c2e39cc...409d4d9
commit 409d4d96ead69028a164274637d23e350acb73fb Merge: 95169f539 26e89c63d Author: EdusFF <pitkanen.eetu@gmail.com> Date: Mon Mar 11 15:13:27 2019 +0200 Merge branch 'dev' of github.com:Regalis11/Barotrauma into dev commit 95169f53937f9a7e168a884171eaa21ae7f08023 Author: EdusFF <pitkanen.eetu@gmail.com> Date: Mon Mar 11 15:13:11 2019 +0200 Modified: ServerMessage structure to allow _ ; in player & submarine names commit 26e89c63dc8da771aea9f09978a630a6cff60a6f Merge: b7646d06d fb0b821bc Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Mar 11 14:42:44 2019 +0200 Merge branch 'kuraiookami-logicExpantion' into dev # Conflicts: # Barotrauma/BarotraumaShared/SharedContent.projitems commit fb0b821bc97891cdeec8f2c740a12119696393ea Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Mar 11 14:41:21 2019 +0200 Use invariant culture when parsing floats or converting them to strings in signal components commit f0c8afba934b41358cf5d59a22b87caf33f98a61 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Mar 11 14:00:44 2019 +0200 Update new signal components to use identifiers & added names and descriptions to the text file, use invariant culture in equalscomponent, memorycomponent doesn't require the signals to be floats commit 674d9ec804fc4770b602d4b09240b08cafc8ccec Merge: 3ea33fb54 242e2429f Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Mar 11 12:01:27 2019 +0200 Merge branch 'logicExpantion' of https://github.com/kuraiookami/Barotrauma into kuraiookami-logicExpantion # Conflicts: # Barotrauma/BarotraumaShared/BarotraumaShared.projitems # Barotrauma/BarotraumaShared/Content/Items/Electricity/poweritems.xml # Barotrauma/BarotraumaShared/Content/Items/Electricity/signalitems.xml # Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs # Barotrauma/BarotraumaShared/Source/Items/Components/Signal/AdderComponent.cs commit b7646d06d53fb05227276e6286d0e15da5dc9080 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Mar 11 11:37:33 2019 +0200 Re-enabled multiplayer campaign commit cf7258f6410a5995c881ec6e95eb9def5cd90ad4 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Mar 11 11:28:48 2019 +0200 Fixed item interfaces getting repositioned every frame when the editing HUD is open. Closes #1212 commit e8906239c779cf71de694bc65c81058e5cae16ef Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Mar 11 11:12:05 2019 +0200 Fixed VoipCapture creating new "could not start voice capture" popups constantly if there's no suitable capture device. Closes #1262 commit a30f47fbe47fde4fccb0453c1773a76d730d226b Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sun Mar 10 19:04:59 2019 +0200 Disable audio instead of crashing if no audio device is found. Closes #1214 commit 242e2429fd2c3ed199ac26b55e2cbdc8636e73f9 Author: Darkwolf <Darkwolf0101@gmail.com> Date: Mon Jan 21 21:26:57 2019 -0600 Expansion of Barotrauma's logic system. Changed: - AdderComponent and children can clamp their output - Powercontainer signals for charge,charge% and charge rate Added: - ColorComponent: Dynamic signals for light set_color inputs - MemoryComponent: Stores and sends a signal that is edge latched - DivideComponent: Standard division - MultiplyComponent: Standard multiplication - SubtractComponent: Standard subtraction - XorComponent: Exclusive or - EqualsComponent: Equals comparison - GreaterComponent: Greater than comparison |
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5dc31c213f |
ad0bbaf...7245c72
commit 7245c721339885d062567befc052a592391b3b4a Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sun Mar 10 15:22:31 2019 +0200 Fixed StatusEffects only applying afflictions to one limb even if the target is "Character" instead of "Limb", added a subtle screen distortion effect to heavy radiation sickness. Closes #1256 commit e0db27e62ec9546fd4b182a0cc97f7e5830645ae Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Mar 9 21:53:51 2019 +0200 Fixed WrapText adding unnecessary spaces after every line break. Closes #1215 commit 988bc58d51c195ad9265b84a1e97e0101cd3f808 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Mar 9 21:12:50 2019 +0200 Fixed crashing when attempting to create a body for a wall section that's less than 1 unit long (e.g. if a wall that's just slightly longer than the wall section size receives damage). commit 8c31157425a9e2ec02312618d1bfa359ab3ee87d Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Mar 9 20:30:44 2019 +0200 Fixed clients being unable to toggle the respawn shuttle on/off commit a4ccb039219830efe9cd305c26942dda1bd04e9c Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Mar 9 19:33:22 2019 +0200 Fixed inability to select the respawn shuttle as a client host commit b89b2d2c282d8c74d7ccd37b3f29dcab51eff680 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Mar 9 19:32:41 2019 +0200 Made it possible to edit the style of the ListBox under GUIDropDowns, increased the opacity of the listbox to make the contents more readable when there's text behind it commit 8f6d9aef3d637fe37a18c78f4b15ef8fd266374e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Mar 9 18:11:23 2019 +0200 Fixed NetLobbyScreen not showing the names of the submarines the client doesn't have |
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eac98b22fa |
bdbcef4...18b4bac
commit 18b4bacd5bb645f36f62e77587af971cb789d37c Author: Daniel Asteljoki <daniel.asteljoki@gmail.com> Date: Fri Mar 8 13:04:51 2019 +0200 Added a beginner level sub commit eef09f7d07cde64d1f2f6971eda733505339a0c0 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 19:05:14 2019 +0200 Remove the old sprite when recreating the sprite. commit a6c3ce00782882bc14f200f95abab0fa4d5d9a2d Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 19:04:51 2019 +0200 Fix gender specific wearables not refreshing when we change the gender. commit f606b801dac9e4cbb4238506ff4d73981709a2f8 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 18:42:14 2019 +0200 Move some console commands from the shared project to the client. These should not be debug only, because they might be useful for modders too. commit 154251c183eacf37e92fa7b27bb6d57bb15797d8 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 14:42:22 2019 +0200 Disable latchonto ai for now. |
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110d803b78 |
5d2c9f2...bdbcef4
commit bdbcef41bfbc42beeb2d942e7db431b8ab627f1c Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 13:31:02 2019 +0200 Simplify the sprite related commands. commit 49c8e1cd01953ae31cff99bf35432ab887b45d62 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 13:05:20 2019 +0200 Rename "Reload Texture" button as "Reload Sprite", because it actually reloads both the xml and the texture. Add the button text into the localization file. commit 84f58d9e0bb46f29412f936d569348e46227c9d5 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 12:50:51 2019 +0200 Add the option to reload xml/texture/both for items when they are hovered over with the mouse. dry. commit 732084c044e6a2c220cee8d5c1d9b5e4ce05587d Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 12:48:49 2019 +0200 Fix the sprite name of the right hand in the assistant job gear. commit 30344369d7e87a17312cc839f195c36c77c4a3b2 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 12:26:20 2019 +0200 Fix ReloadXML failing when multiple source elements are found. commit ddb6fb48b6e0789b18a1ea889dcdf408fcbb5b12 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 11:47:13 2019 +0200 Fix damagemodifier multiplier not applied on particles if no sound is played. commit 41206013be41d240b12dad48f4ddaba9b072742b Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 11:46:22 2019 +0200 Fix engigear lower arm sprite name. commit 8ce938305206ca65aeb00515639e799d9f2fd526 Merge: e6166d2ef 61703e8af Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 6 18:53:36 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit e6166d2ef24489bac6f217211849884013dbf4e6 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 6 18:53:30 2019 +0200 Implement husk sprite overlays as wearables. Add new husk injector (wip). commit 367c4f5b3784c65c3c26807dd6c10e837960c6bb Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 6 18:52:15 2019 +0200 Add console commands for changing the gender and race of the character. commit 61703e8af274c8f5d9e05575ebaf13c9bde8855f Author: Iiro Enges <iiro@fakefish.fi> Date: Wed Mar 6 17:47:09 2019 +0200 Refined environment item scales and colors |
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e28ec38c40 |
e6715d6...5d2c9f2
commit 5d2c9f2e19d9d876d606415667f56c1f92fd1b8f Author: ezjamsen <ezjames.fi@gmail.com> Date: Tue Mar 5 19:35:34 2019 +0200 corrected cases commit cd9cf4ed3117b9a5cc4cb57428d8dc11d756d274 Author: ezjamsen <ezjames.fi@gmail.com> Date: Tue Mar 5 19:01:54 2019 +0200 updated settings commit 84ad07149a8e56d59fd2d71b34fbb92479eba042 Author: Iiro Enges <iiro@fakefish.fi> Date: Tue Mar 5 18:48:26 2019 +0200 Added an updated title text commit 0ae68b0857ee259cac1480cb20a9c02f3bb88d8d Author: Iiro Enges <iiro@fakefish.fi> Date: Tue Mar 5 18:46:59 2019 +0200 Replaced old alien ruin textures with new ones (more variants to be added) commit b57a6765f56ea1504ff5b39b14172f73b4122597 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 17:44:46 2019 +0200 Fixed particle jitter caused by a bug in the interpolation logic (was especially noticeable when the sub is moving fast) |
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b48aa89004 |
bbc4a31...e6715d6
commit e6715d605db9bb1d608e4a4990ac41f6214f61d1 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 17:22:31 2019 +0200 Fixed the "control" console command not being usable by clients, changed the way arguments are given to the "setclientcharacter" command (no semicolon to separate the names, quotation marks have to be used for multi-word names just like with any other command). Closes #1224 commit acb7c1e0dc05bf619e7ec4875196cc45647d3fb4 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 16:30:38 2019 +0200 Steam Workshop fixes: - Install content packages for items that only contain a sub. Otherwise the system can't determine if the item has been updated (and might also be useful for toggling off incompatible subs when switching from mod to another). - Log an error instead of crashing the game if CheckWorkshopItemEnabled or CheckWorkshopItemUpToDate fails due to a missing filelist.xml. - Show a messagebox when a workshop item is updated succesfully. commit b2e8ed565bc03f466930799268c13b2fca4bb9c9 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 14:43:42 2019 +0200 Fixed nullref exception when disabling a workshop item that doesn't have an update button (or when enabling the item fails) commit 26f1f285cd80ca6f023b12e6dd80dc71e87ee9c3 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 14:15:14 2019 +0200 Fixed console command aliases not being taken into account in GameClient.HasConsoleCommandPermission (meaning that the client needed a permission for each name variant of a command, making it impossible to for example use "fixwalls" instead of "fixhulls"). Closes #1225 commit dee02de681a212efd0e0a82c14619f3fe4839cc4 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 13:35:48 2019 +0200 Fixed traitor rounds failing to start if there's no owner client, fixed occasional "traitorCount somehow ended up less than 1" errors due to Rand.Int using 0 as the minimum value. Closes #1217 |
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a9d8c14b05 |
3ea33fb...bbc4a31
commit bbc4a31aa83572258226f303ab767f8546de64fb Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 13:08:38 2019 +0200 Fixed missing item names in the extra cargo menu. Closes #1218 commit dd18bd163e05e8ba4718c0e98083e50ef0a0157e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 13:04:54 2019 +0200 Fixed a compiler error in RespawnManager commit 904700eda3e4da5468208bd7553a803e9f41234e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 12:56:29 2019 +0200 Autorestart/spectating fixes (closes #1219): - The server owner and spectators don't trigger autorestart. - The owner is allowed to spectate even if spectating is disallowed in server settings. - Fixed "play yourself" always toggling to true when a round ends. commit 9710612256875d5a788fb34371ca8ea6dd61b749 Author: ezjamsen <ezjames.fi@gmail.com> Date: Tue Mar 5 10:10:25 2019 +0200 dropped the point at which damage sprites appear slightly. |
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97f31d0c94 | 5202af9...3ea33fb | ||
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044fd3344b | 2f107db...5202af9 | ||
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2ad9b5d...2f107db
commit 2f107db0475bf4b9a8b6f405b9ce8ec489cbc0ba Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 16:30:24 2019 +0200 Another nullref fix to the OpenHealthWindow property setter. Closes #1090 commit 1d15d18d2501bedaa1b42ac8e0e7e09e2600960e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 16:19:05 2019 +0200 Fixed crashing when an incompatible content package is selected in config.xml or if the content package cannot be found. Happened because the game attempted to use TextManager.Get before text files had been loaded. Partially fixes #1093 commit 9ec1980fe90bcae65333c188b265ba16a6db6c05 Author: ezjamsen <ezjames.fi@gmail.com> Date: Thu Feb 7 16:16:53 2019 +0200 added correct effects for alien blood commit b6d2c56910b5d58477703abc6785ef80719a89a6 Author: ezjamsen <ezjames.fi@gmail.com> Date: Thu Feb 7 15:41:25 2019 +0200 adjustments to fent, glue and antibiotics commit 8df16acdaac0a521fe09fb62c6815a46a87f6f25 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 15:30:51 2019 +0200 More descriptive ping exception error messages (only shown in debug builds now), some extra checks to prevent using the workshop without steam (although the checks that actually matter are implemented at Steam's side now) commit 959c503c140196287ab60ec2357feb8bd5c85b18 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 14:00:48 2019 +0200 Don't allow severing the joint between a moloch's shell and the "bladder" commit 0c0b033016c2e82b8cf1b5a4e3f6faa9cde39f40 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 13:51:58 2019 +0200 Fixed incorrect item panel positioning in the crew command interface when the sub is docked to something. Closes #1082 commit 68366a4bf3c73b70288f043199d3ab9b2f5f4d06 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 13:23:38 2019 +0200 Fixed outdated damage modifiers in security and clown gear (used damage types instead of afflictions), not defining any affliction types for a damage modifier makes it affect all types of damage. Closes #1088 commit 5d3ab5084b8bc5357bc4a53993ad8dfcc44d0412 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 13:04:55 2019 +0200 Fixed client-side nullref exception if the round ends while the health window is open. Closes #1090 commit 8249d789a60dfe4bcdd1705d26d6ca36ed407058 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 12:48:34 2019 +0200 The dedicated server doesn't initialize a Steam client (not required to use any of the Steam server functionality). Fixes players being unable to log in as a client when they're hosting a dedicated server on another machine. TODO: SteamCMD support commit 55fb0bb1ba4bb8385dabbf6e40d4651bf86294a9 Author: ezjamsen <ezjames.fi@gmail.com> Date: Thu Feb 7 12:31:46 2019 +0200 Added linked hulls commit 937d50dca50d8c889a7c11b55765c208d2d16b67 Merge: 8109ae1a3 57731761f Author: EdusFF <pitkanen.eetu@gmail.com> Date: Thu Feb 7 12:16:43 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 8109ae1a3377910ff9bf066ccac582d879dfb0a4 Author: EdusFF <pitkanen.eetu@gmail.com> Date: Thu Feb 7 12:16:37 2019 +0200 Fixed: AI not reloading coilgun if an empty box of ammunition is inserted. commit 57731761f64bb33a4f4e7baa38367cfb7cf1f873 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Feb 7 12:10:59 2019 +0200 Refactor character head customization logic and store the data in a dedicated class. In the net lobby, generate new head when the user presses the right arrow button. Pressing the left arrow will restore the previous head. When the user presses the right arrow after the left arrow, the first head is restored again. So it's effectively (and technically) undo/redo logic. commit 37577931e2706ce432cee2d48cd55990bc2bab4a Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Feb 7 12:04:49 2019 +0200 Add properties for getting the count of the undo and redo stacks. commit f226beb05a55749ac961e3a33ac594fdf903fc3b Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 21:15:56 2019 +0200 Fixes to hull linking & displaying them as one hull on the minimap: - Links between hulls are now saved. - Simplified grouping logic (just store a list of linked hulls in hulldata). - Fixed water/oxygen calculations (use the average of the values instead of their sum). TODO: DRY (there's now duplicate linking logic in Item and Hull), merge the hull sprites on the minimap, maybe automatize the linking? commit 5dfea1fbb24c5bd91605caf65baaac9aca9cfbbf Merge: 2ad9b5de4 d06a1557f Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 20:18:31 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit d06a1557ffb85cd32bbb884fadef60b6d9dd27cf Author: Alex <olimpickusa6@gmail.com> Date: Wed Feb 6 18:26:40 2019 +0200 Test for connecting hulls task |
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e08c5e7...2ad9b5d
commit 2ad9b5de40f128e8413f1ad5f568a4bc006d0971 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 20:11:41 2019 +0200 v0.8.9.3 commit 2d64da9d1e0d10f9ccb08d6e3fbc45d69fcda368 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 18:08:10 2019 +0200 Randomize the races and the heads in the net lobby. TODO: remember the previous heads and check that the next in line is unique (not exactly the same as the current). commit 09f74ab37692291ca070bac5dbc53eef395fb1cf Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 16:30:16 2019 +0200 AI characters can give treatment to characters who aren't unconscious, fixed AI characters attempting to treat dead characters. Closes #1083 commit a8fea2450cf4ef0b80a8fc809aee339bc39b28c6 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 16:28:23 2019 +0200 Fixed horizontal docking ports failing to find the hull prefab commit dd5a7a4f09195ecfeb82605e1e73ea22607694e7 Author: ezjamsen <ezjames.fi@gmail.com> Date: Wed Feb 6 16:02:52 2019 +0200 halved the hitpoints for baby moloch commit 92ae260558ece991560d83819168ef51d5267a66 Merge: 75fe087d7 8f451825e Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:44:08 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 75fe087d7263b46611fb0aad5c91c616e22ad41b Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:43:12 2019 +0200 Update the ai block in the moloch boss config file. commit caf11944294dfe66b5d302888baecbfddad7293a Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:42:42 2019 +0200 Remove the lowercase version of the moloch boss config file. commit b422feece1e620c427fa62d41c2b847b6b8837e9 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:41:40 2019 +0200 Fix molochbaby character name in the config file. commit 913762516dd17921c185de2cb912333f2e5230dd Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:41:22 2019 +0200 Include the baby moloch files in the project. commit 8f451825e95b415b1262f984d83828c379d36ea2 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 15:36:50 2019 +0200 Added molochbaby to the project file commit 2078307f255f432c19fcbbc0b690acf5655f3c99 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:33:08 2019 +0200 Disable creating humanoids in the wizard for now, because it can go wrong in so many ways. commit 55a931795ac5f60699033c4ff484a9a2d0ae9b7e Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:32:18 2019 +0200 Unfreeze when adjusting the joint scale, because the limbs are not otherwise updated to the joint positions. commit 2c92373ccbf331c545c830c9780f450b116f0359 Author: Iiro Enges <iiro@fakefish.fi> Date: Wed Feb 6 15:28:22 2019 +0200 Tinted baby moloch to differentiate from the adult version (for testing purposes) commit f05be351cdf8a6073702e988ed1861f665399048 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 15:26:52 2019 +0200 Fixed automatic temperature control setting turbine output above 100 if the power consumption is higher than what the reactor can generate. Caused "failed to write an event for the entity" errors in MP when the server tried to write the targetTurbineOutput using WriteRangedSingle with a maximum value of 100. Closes #1085 commit 7b737ebbea41fd5b7825a6c6373e578c1b1c91fd Author: ezjamsen <ezjames.fi@gmail.com> Date: Wed Feb 6 15:15:59 2019 +0200 Baby moloch, doo doo doo doo doo doo commit f5d13649915ba761bbc6fe78370c607905e2d5f8 Author: ezjamsen <ezjames.fi@gmail.com> Date: Wed Feb 6 15:15:04 2019 +0200 Small fixes and tweaks to gun performance dependent on skill of user. commit 4bf61738c6da08d771dedf1c96160cc76e0b4dd7 Author: ezjamsen <ezjames.fi@gmail.com> Date: Wed Feb 6 15:14:11 2019 +0200 New staggered swarm medium difficulty event commit 3e593f46850987ba074d9b26d59d08eeeddd1d70 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 15:05:43 2019 +0200 Removed incorrect item name/description instructions fron EnglishVanilla.xml. Correct instructions are at the beginning of the file. commit ce33a523e440a5b5037b84ca96bebf1f977e0aa8 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 15:00:48 2019 +0200 Attempt to fix "attempted to move pull joint extremely far" errors (#895). I think they were (at least for the most part) caused by characters switching to simple physics mode and then moving a significant distance, and when the character switched back to normal animation, the pull joints were still somewhere far away and lerping them to the position of the collider failed (because the lerped position triggers the error). commit c8212e3eff6d9272c9d38b833743b0f33b3611a2 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 13:54:15 2019 +0200 Fixed nullref exception when teleporting from a sub to ruins or vice versa. Closes #1037 commit 0d812394944eb05be4291be7b56593cc4def6d0f Author: Daniel Asteljoki <daniel.asteljoki@gmail.com> Date: Wed Feb 6 13:34:58 2019 +0200 Made regular ruin walls much more durable (500 -> 5000) commit c9a4d9d6f6c9c767ecd8cf34f917db9da852f4bf Author: Daniel Asteljoki <daniel.asteljoki@gmail.com> Date: Wed Feb 6 13:34:26 2019 +0200 Rebalanced Humpback battery grid, added toggles for using backup power commit 47617a6d54f933714dffeca5fa311776e9d0523c Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 13:17:57 2019 +0200 Remove the lowercase variant of moloch's config file from the source control. commit 640662835684464e4a66b106b1958e5a9fde8a0c Merge: 80e91f96b 7861d00a6 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 13:10:00 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 80e91f96bf5f1e9f89c5a6e4695292298a802b06 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 13:09:37 2019 +0200 Fix a null reference exception. commit 91b16aaa7aacc658cb36325ea85944802166ef53 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 13:09:26 2019 +0200 Instead of having a bad sight, make the Hammerhead deaf. Add "provocative" priority tag, remove "sonar". Make slightly less aggressive towards weaker. commit a383c136f6f6915163e98c472ec7ba7f575ea479 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 13:02:00 2019 +0200 Add "provocative" tag on Moloch and Mudraptor targeting priorities. Tweak moloch priorities a bit. commit 7861d00a609f2555a19f510d72591bd0330f607e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 12:53:37 2019 +0200 Attempt to fix/diagnose "collection was modified; enumeration operation may not execute" exceptions when using the fixhulls command (see #1011). Haven't been able to reproduce this issue. commit 1d1321c60e8815b3beaffb81bfb9c5f5c2528297 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 12:52:29 2019 +0200 Add "provocative" tag that can be used as a red flag for the monsters. Add the tag on the diving scooter. Also add an ai target with sound ranges. commit 8530f4c9e4b1c444687cadbf615a9ade0440262b Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 12:50:43 2019 +0200 Propulsion can now make sound that attracts the enemies. The sound is on when the propulsion is active. commit 291f12676e5148da1a83d4dd72071381c1ae73e3 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 12:49:39 2019 +0200 If a target item is held by a character, attack the character instead. commit 2aeaa9eaa51f3ed3db71f7853efef37bf5998838 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 12:46:27 2019 +0200 Allow to define min and max sound ranges. commit 3bf5d2383cbcc33fa862a79c06756e6d9f20a753 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 12:42:57 2019 +0200 Adjust the ai debug info. commit 369355ffef340875335c0d81d9a2c9a4bfac898b Author: EdusFF <pitkanen.eetu@gmail.com> Date: Wed Feb 6 12:40:30 2019 +0200 ContextualTutorial Update cleanup commit 101387adc1308ad87e3134ab2960d3032f725735 Author: EdusFF <pitkanen.eetu@gmail.com> Date: Wed Feb 6 12:34:07 2019 +0200 Formatting commit cc44eff21d57d93e4b0a67249af2135e5782e3c3 Merge: 9a338a2d4 33d1cd1be Author: EdusFF <pitkanen.eetu@gmail.com> Date: Wed Feb 6 12:31:54 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 9a338a2d440ff12426171fe9c3121efb934b6803 Author: EdusFF <pitkanen.eetu@gmail.com> Date: Wed Feb 6 12:31:50 2019 +0200 Modified: ContextualTutorial dismissal logic to use buttons instead of the press any key logic commit 33d1cd1beb61862a91bce16ebeb5090a8969cf1b Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 12:07:21 2019 +0200 Fixed spectate button staying disabled if starting a round fails (due to a missing sub file for example). Closes #1066 commit 8935825146203725759463278e7776a42d84a6a0 Merge: 2cdc96214 9fd3de63b Author: EdusFF <pitkanen.eetu@gmail.com> Date: Wed Feb 6 11:45:06 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 2cdc96214e2285bfa83a566ed8bc2aed4156c31d Author: EdusFF <pitkanen.eetu@gmail.com> Date: Wed Feb 6 11:44:56 2019 +0200 Added: Saving of the download size to the Workshop.Item, allows displaying the file size for non-downloaded content in SteamWorshopScreen. Closes #1052 commit 9fd3de63bc08e06a924bf5ec8a8b2938a647282f Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 11:34:38 2019 +0200 Watchmen cannot be dragged or grabbed, fixed watchmen imploding continuously if they end up outside. Closes #1072 commit eb3fca43d77e79f04e0ae80daac53b7e2c1e37f7 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 11:14:06 2019 +0200 Fixed server not sending PowerContainer events until the charge of the PowerContainer has changed by more then 100% (i.e. never). Closes #1068 commit 5b3b71bab75489714f72ce55621f6da7d5ec8d94 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 10:59:09 2019 +0200 Prevent locations from being generated too close to each other. Closes #1048 commit b032b36a50b60432f565cab0178de749585562ad Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 10:48:43 2019 +0200 Fixed a couple of errors in the translation instructions in EnglishVanilla.xml commit a31b2f257ef863f2cdd1504a3a15356f95262225 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 09:34:11 2019 +0200 Show inventory icons in the sprite editor. commit fb7a69d6179824dde0a44d27ce5143a1a25d0147 Author: Roni Kovaniemi <roni.kovaniemi@gmail.com> Date: Wed Feb 6 02:18:44 2019 +0200 Improved background smoke texture commit 888e86a0e7d6e6a70feb2b87ea16cee17adcfd76 Author: Juan Pablo Arce <juanjp600@users.noreply.github.com> Date: Tue Feb 5 11:36:06 2019 -0300 whoops strikes again commit 67e94c6bb9e59b20bc1b9f3cb796780d1c2141f7 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Tue Feb 5 16:32:45 2019 +0200 Adjust the min and max values for the sight range and add a todo note. commit ad0becdf175a66c963b2cbea5259b435c250ffa6 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Tue Feb 5 16:31:47 2019 +0200 Refactor the sound range calculation. It was way off. commit adc0aa96be5426dbb845e4138acab87c44c935ba Author: itchyOwl <lauri.harkanen@gmail.com> Date: Tue Feb 5 16:31:18 2019 +0200 Improve the ai target debug info. commit 9230ba0865896d5740898993ab3389659a4cbb4a Author: Juan Pablo Arce <juanjp600@users.noreply.github.com> Date: Tue Feb 5 10:53:51 2019 -0300 Attempted audio buffer queue fix commit dfbc61628de37a60acbaa208934957a9d892eb99 Author: Eetu <pitkanen.eetu@gmail.com> Date: Tue Feb 5 15:18:34 2019 +0200 Fixed: Rubber ducks not floating like a good duck should commit 8b8523dad99b5c1db271ac13e48975487a7c7c99 Merge: 509c67594 c0156c3d3 Author: Eetu <pitkanen.eetu@gmail.com> Date: Tue Feb 5 14:34:59 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 509c6759484750d44a154a7f1703f92d0d6e1692 Author: Eetu <pitkanen.eetu@gmail.com> Date: Tue Feb 5 14:34:53 2019 +0200 Fixed: Holdable items retaining their pushing ability even when the user is stunned or unconscious. Closes #1061 commit c0156c3d350b64309c8068f437ddd57765f0b911 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Tue Feb 5 13:46:32 2019 +0200 If no limb is selected, select the limb with the most critical affliction. Re-evaluate when new affliction is received. Sort afflictions so that dmg/sec is prioritized. Implements the feature request #1033. commit 4a056c6e9b78f3d6f43574b1b9ff5493d36565b0 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Feb 5 13:25:57 2019 +0200 Fixed order messages not being visible in single player if the character issuing the order has no headset. Closes #1030 commit 357b14fb4f4b1a56a04d192c17a2ce8e0ab7405e Author: ezjamsen <ezjames.fi@gmail.com> Date: Tue Feb 5 12:52:40 2019 +0200 new load tips commit 1f158760e1ed79968f10647c0a2931d2c603281e Author: ezjamsen <ezjames.fi@gmail.com> Date: Tue Feb 5 12:52:20 2019 +0200 minor formatting tweak to xml commit c53438151043174e18fbfe979ac3b3b862d24255 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Feb 5 12:48:47 2019 +0200 Stop Steam auth session of a client when they disconnect. Probably fixes servers reporting incorrect player counts (#1049)? commit 2073b170e4fdd5cedd998ff9d01f37842995194b Merge: 9914631c7 9b912a7bf Author: Eetu <pitkanen.eetu@gmail.com> Date: Tue Feb 5 12:43:05 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 9914631c7eb30c02913cd4ed44f7b7827169ad83 Author: Eetu <pitkanen.eetu@gmail.com> Date: Tue Feb 5 12:42:53 2019 +0200 Fixed: Fabricator allowing new items to be created when the output is not empty, resulting in wasted materials. commit 9b912a7bf16bd121bbe8b7eae20f4a253a9e1eba Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Feb 5 12:33:00 2019 +0200 Fixed LOS effect not working on ruins when looking at them from inside a sub commit aeaf190c6d3b45d4d12654926acbe223dc4f5888 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Feb 5 11:57:17 2019 +0200 Pressing the radio chat hotkey doesn't deselect the chatbox. Closes #1044 |
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commit e08c5e722fdff38d408428d138919bb8ea90321b Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Feb 5 11:13:25 2019 +0200 Changed default radio chat keybind to T. OemTilde works as an apostrophe on some keyboard layouts, making it difficult to type in chat messages without deselecting the chatbox. Closes #1044 commit e0ca9ffebe06b3f711b28a3ccfd486d84c47f9b0 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Feb 5 11:03:14 2019 +0200 Fixed content package compatibility check. Closes #1059 commit f54bc180e8aef383cf9c893cd44c103840c066ac Author: itchyOwl <lauri.harkanen@gmail.com> Date: Tue Feb 5 10:48:03 2019 +0200 Remove the spacing from the crew selection listbox and disable focusing from the background. An alternative fix for #1039. commit d037815054ecc8269b0af3297700d2b98e1e5bc5 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Tue Feb 5 10:40:52 2019 +0200 Enforce vsync during the splash screen. Should fix the crashes due to insufficient memory mentioned in #1060. Does not fix the issue on releasing the used video resources. commit 90f1d8fe168356ba3c797c0c58fadea2aff57458 Author: ezjamsen <ezjames.fi@gmail.com> Date: Mon Feb 4 23:05:54 2019 +0200 small updates to subs commit 56dbdf6ea6e8e14035f943eb232eed7aa250f8f6 Author: ezjamsen <ezjames.fi@gmail.com> Date: Mon Feb 4 23:05:26 2019 +0200 adjusted default deterioration values on prefabs commit eaa4818cb63d52e1af519c8ca5c4f01f20143cb2 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 21:59:03 2019 +0200 Fixed servers occasionally starting the round multiple times when automatically starting the game via autorestart or clients being ready. Happened because "initiatedStartGame" (which prevents starting the round again) was not set until the InitiateStartGame coroutine is run for the first time, causing the automatic restart logic to run one extra time. Closes #1056 commit afd83b6ef40333a95e5eeec400d5f981cbdb1889 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 21:36:35 2019 +0200 Fixed some typos in affliction & mission descriptions. Closes #1057 commit feb97628582a9a22f0660a8ab2798f8e03fe8fc9 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 18:29:40 2019 +0200 Fixes to Level.TryGetInterestingPosition. Should fix monsters spawning very close to the sub in some levels (see #1054). - Ignore outposts when determining which positions are far enough from the sub. - If no position far enough from the sub is found, use the furthest one instead of choosing randomly. commit 62e5d7b229f334a5cf15cedf22e6795f18d637b9 Merge: 6ffc90da6 73f3dd060 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Mon Feb 4 18:03:44 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 6ffc90da69d9a5db146435054fdbb2cb18d855be Author: itchyOwl <lauri.harkanen@gmail.com> Date: Mon Feb 4 18:03:26 2019 +0200 Allow to focus on the crew selection listbox to enable scrolling when the mouse cursor is not over a content element, but is inside the listbox. Another option would be to remove the spacing from the listbox. Fixes #1039. commit 73f3dd060ef208199941cb74a72dcda6a7c15f41 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 18:00:57 2019 +0200 Fixed compiler error in GameServer.ClientWriteIngame commit 131263490c7093dd526a84757f4edd096a213a74 Merge: 637668488 9753e46a5 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 17:55:39 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 637668488b27954afa0a8485eeaa3b23cf9461c5 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 17:55:01 2019 +0200 Changed character culling logic a bit. The characters need to be 22,000 units away from the players to be disabled, and won't be re-enabled until they're within 20,000 units. Using 20,000 as the threshold for both caused characters to be constantly toggled on/off when they're around the maximum distance, which caused ContactManager to constantly have to update contacts. commit 9753e46a5694b7b3c2bd0c4c006e2c1856c6eddb Author: itchyOwl <lauri.harkanen@gmail.com> Date: Mon Feb 4 17:54:35 2019 +0200 Add a debug command for adding more money in the compaign mode. commit f8a7179d6f8cb7c834b91b942722b1ae05417316 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Mon Feb 4 17:53:03 2019 +0200 Always disallow zooming when the cursor is over a gui element. commit eefd956c50650be906acbd10662e24507e48cb83 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 17:47:18 2019 +0200 Don't display outpost markers on the sonar (the ending and starting positions of the level are displayed, no need to show an additional marker on the "outpost submarine"). commit c7883bafc634e0ac2603bc96a87433da0c3481df Author: ezjamsen <ezjames.fi@gmail.com> Date: Mon Feb 4 17:21:50 2019 +0200 removed references to medical syringes |
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commit bd9a92df11a8d83d0d0087ce64422f2fba3f6f99 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 20:07:36 2019 +0200 v0.8.9.2 commit 4e1d5fa3744fb8cab80cb006a433d2efe7685562 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 19:20:03 2019 +0200 Moved humpback's cargo spawn position a bit to prevent the cargo from falling down the hatch under it. commit f0ec5530b0c7ecbdaaf8bd266d9a57fac2c92fe9 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 19:18:41 2019 +0200 Fixed structure BodyOffset not being taken into account when generating the collider for the sub. Caused the button outside Orca's button to be impossible to interact with. commit 1360f5511522280d03d608c8eb6f56fb6608aab5 Author: ezjamsen <ezjames.fi@gmail.com> Date: Sat Feb 2 19:10:37 2019 +0200 Halved the status effect for damage to submerged items. This might be a bit too generous, let's see. commit 06afb668bc816a345dbd12899b819843549e908a Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 18:22:00 2019 +0200 Changed mantis loading tip to mud raptor, fixed a glaring error in one of the npc conversations commit d2dfa960dd5fa43426eb4dfd02de6c497ae9d838 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 18:17:17 2019 +0200 Fixed water flow forces occasionally being way too high due to bugged force calculation logic when water is flowing from a hull to the one below it. + Added a hard cap to flow forces to prevent this from happening again. Closes #572 commit 21754b39ded247e8c9837d58c6de9658f56a9772 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 17:24:48 2019 +0200 Entities cannot be placed in the sub editor when the cursor is on a UI element. Fixes an entity being placed when selecting an item from them menu while something else is already selected. Closes #1023 commit 97d0cf92f738a058fa0140ec841549a5d6c746a3 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 16:59:56 2019 +0200 Fixed a typo in one of the affliction descriptions commit ddccbdc9a438199d3cb796789dd9915cc305ec5b Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 16:59:18 2019 +0200 Fixed sliders buttons becoming invisible when pressed commit bc28473a1c61698c9447825b1c5a13edd6e7bf6c Merge: 2d212802e f3dfe5990 Author: ezjamsen <ezjames.fi@gmail.com> Date: Sat Feb 2 16:45:33 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 2d212802ea945c6cbd1c889d304595b68692e05c Author: ezjamsen <ezjames.fi@gmail.com> Date: Sat Feb 2 16:44:30 2019 +0200 corrected the condition at which railgun and coilgun loaders can be repaired commit f3dfe5990a03cb3c577635dffb25883085d919f1 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 16:41:34 2019 +0200 Fixed second submarine overlapping with the outpost at the end of the level in combat missions. commit 1f224e9b7cae3f94e9b6937d66c171edbd8ef523 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 15:35:22 2019 +0200 Fixed sub/mode selection setting tickboxes commit 0eb99486454c1bb47b51b20e4d23f42f4147dd8d Merge: ff90fdb35 80785d627 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 15:08:18 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit ff90fdb352af6800d0dcf224816cf9e831184f1e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 15:08:12 2019 +0200 Don't do chat message similarity tests on order messages (caused spam kicks way too easily when giving orders or reporting things) commit af8a350c7998ae2c729b4354c3c02cbcf75cabde Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 15:06:42 2019 +0200 Fixed Huskappendage.xml not being copied to the output directory commit df3af76d909099e9c9e59f74b1f5b3b381303a99 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 14:06:19 2019 +0200 Revert "Ignore anything but the content path when checking the filepath cases." Doesn't work correctly if there's a folder named "Content" in some subfolder (e.g. "Mods/SomeMod/Content") or if checking file paths somewhere else than the content folder (Submarines, Data, NewWorkshopItem, Mods...) This reverts commit 123e84ea1ac6f4392c293d0d5c64b857bfc4eb30. commit 80785d627c82948ce1784654070a0da8f732ca33 Author: ezjamsen <ezjames.fi@gmail.com> Date: Sat Feb 2 14:43:36 2019 +0200 added better visual feedback when reactor is in poor condition commit e450872721d8e0b47b3ae5792292ea2071a8eefe Author: ezjamsen <ezjames.fi@gmail.com> Date: Sat Feb 2 14:40:42 2019 +0200 added a small stun effect to railgun shells commit 05792285eab781990bdc3b658a9217ff38704d1e Author: ezjamsen <ezjames.fi@gmail.com> Date: Sat Feb 2 14:40:03 2019 +0200 added a little extra fuel, moved the position of guns to hull to prevent players getting caught under them commit 8c85c33023b6cec1c18b8743d1f05fd4fc8c2ea7 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Feb 2 13:58:55 2019 +0200 Fixed crashing when attempting to use active sonar in the sub editor. Closes #1024 commit d71225d8c58fb285cbf207549b77cabdc7e1df11 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Fri Feb 1 18:27:06 2019 +0200 Fixed crashing when selecting an item in a fabricator that's linked to containers, but not set to display the contents of the containers commit a6fa5d82c7b1505932b8283ccfef75798b839d92 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Fri Feb 1 18:07:40 2019 +0200 Fixed "can't create and entity event for Hull" error messages when attempting to remove a hull with fire sources in it in MP commit 72737c6d3eb7ca7daf5e5d84fdcbc1f060b79b10 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Fri Feb 1 18:05:04 2019 +0200 Filename case fix part 913, fixed rewards mentioned in mission descriptions not matching the actual reward of the mission. commit a148c7843f2805b1757d231bcf028bafdbc22187 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Fri Feb 1 17:56:18 2019 +0200 Attempt to forward steam query port when UPnP is enabled commit 3e73d705c221a417f60baf76c8c7d100391f7802 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Fri Feb 1 17:44:34 2019 +0200 Removed the "training" button from the main menu (not needed, tutorial is now implemented directly in the SP campaign) commit 1f07c3f1b4de0bb09fe11e9834faeea30e4afade Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Fri Feb 1 17:33:01 2019 +0200 Fixed crewmanager UI elements hidden outside the extents of the crew list overlapping with other UI elements commit aa0c5f4e90b57a8ee3f152b9aeba1e73c7c539c0 Merge: 123e84ea1 73f51a405 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Fri Feb 1 16:21:27 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 123e84ea1ac6f4392c293d0d5c64b857bfc4eb30 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Fri Feb 1 16:21:19 2019 +0200 Ignore anything but the content path when checking the filepath cases. commit 73f51a4055ca7fd1cd65570a51d88db1f1272d23 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Fri Feb 1 15:20:15 2019 +0200 Don't show the "incorrect case" errors in non-linux release builds. It seems that Path.GetFullPath may return paths with an incorrect case on Windows (try changing the case of any of the game's parent folders to repro). commit 5a598129a9d63c5185529107d469404c35be59c5 Author: ezjamsen <ezjames.fi@gmail.com> Date: Fri Feb 1 11:29:41 2019 +0200 Renamed hull areas... again. |
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244acd3ec5 | Fixed character getting spawned at a random spawnpoint in any sub if no spawpoint that fits the character's job is found, making it possible for them to spawn inside the respawn shuttle. Closes #408 | ||
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4f0b190371 | Some more hard-coded text removal | ||
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4a8e411a70 |
Fixed carrying stunned people being a severe case of a major ass pain by carrying over the "stairs" from the carrier.
Added "CarriedBy" property, publicized CarriedCharacter and CarriedBy, synced CarriedCharacter and CarriedBy for cool points Publicized Stairs property |
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fce7d43ef3 | Fixed characters not appearing in the round summary in mp, minor CrewManager refactoring | ||
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57667b3169 | Fixed removed (e.g. eaten) characters not appearing in the round summary, but still spawning during the next round | ||
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a75fd12020 | Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign | ||
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729108c7b9 | Replaced usages of "shift" with "round" for consistency | ||
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a627f25c95 | Fixed missing kick/ban buttons in the crew menu | ||
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64ad5e5003 | Removed unnecessary using directives | ||
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4d225c65f2 |
Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher |