74086415fc
commit e08c5e722fdff38d408428d138919bb8ea90321b Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Feb 5 11:13:25 2019 +0200 Changed default radio chat keybind to T. OemTilde works as an apostrophe on some keyboard layouts, making it difficult to type in chat messages without deselecting the chatbox. Closes #1044 commit e0ca9ffebe06b3f711b28a3ccfd486d84c47f9b0 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Feb 5 11:03:14 2019 +0200 Fixed content package compatibility check. Closes #1059 commit f54bc180e8aef383cf9c893cd44c103840c066ac Author: itchyOwl <lauri.harkanen@gmail.com> Date: Tue Feb 5 10:48:03 2019 +0200 Remove the spacing from the crew selection listbox and disable focusing from the background. An alternative fix for #1039. commit d037815054ecc8269b0af3297700d2b98e1e5bc5 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Tue Feb 5 10:40:52 2019 +0200 Enforce vsync during the splash screen. Should fix the crashes due to insufficient memory mentioned in #1060. Does not fix the issue on releasing the used video resources. commit 90f1d8fe168356ba3c797c0c58fadea2aff57458 Author: ezjamsen <ezjames.fi@gmail.com> Date: Mon Feb 4 23:05:54 2019 +0200 small updates to subs commit 56dbdf6ea6e8e14035f943eb232eed7aa250f8f6 Author: ezjamsen <ezjames.fi@gmail.com> Date: Mon Feb 4 23:05:26 2019 +0200 adjusted default deterioration values on prefabs commit eaa4818cb63d52e1af519c8ca5c4f01f20143cb2 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 21:59:03 2019 +0200 Fixed servers occasionally starting the round multiple times when automatically starting the game via autorestart or clients being ready. Happened because "initiatedStartGame" (which prevents starting the round again) was not set until the InitiateStartGame coroutine is run for the first time, causing the automatic restart logic to run one extra time. Closes #1056 commit afd83b6ef40333a95e5eeec400d5f981cbdb1889 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 21:36:35 2019 +0200 Fixed some typos in affliction & mission descriptions. Closes #1057 commit feb97628582a9a22f0660a8ab2798f8e03fe8fc9 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 18:29:40 2019 +0200 Fixes to Level.TryGetInterestingPosition. Should fix monsters spawning very close to the sub in some levels (see #1054). - Ignore outposts when determining which positions are far enough from the sub. - If no position far enough from the sub is found, use the furthest one instead of choosing randomly. commit 62e5d7b229f334a5cf15cedf22e6795f18d637b9 Merge: 6ffc90da6 73f3dd060 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Mon Feb 4 18:03:44 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 6ffc90da69d9a5db146435054fdbb2cb18d855be Author: itchyOwl <lauri.harkanen@gmail.com> Date: Mon Feb 4 18:03:26 2019 +0200 Allow to focus on the crew selection listbox to enable scrolling when the mouse cursor is not over a content element, but is inside the listbox. Another option would be to remove the spacing from the listbox. Fixes #1039. commit 73f3dd060ef208199941cb74a72dcda6a7c15f41 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 18:00:57 2019 +0200 Fixed compiler error in GameServer.ClientWriteIngame commit 131263490c7093dd526a84757f4edd096a213a74 Merge: 637668488 9753e46a5 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 17:55:39 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 637668488b27954afa0a8485eeaa3b23cf9461c5 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 17:55:01 2019 +0200 Changed character culling logic a bit. The characters need to be 22,000 units away from the players to be disabled, and won't be re-enabled until they're within 20,000 units. Using 20,000 as the threshold for both caused characters to be constantly toggled on/off when they're around the maximum distance, which caused ContactManager to constantly have to update contacts. commit 9753e46a5694b7b3c2bd0c4c006e2c1856c6eddb Author: itchyOwl <lauri.harkanen@gmail.com> Date: Mon Feb 4 17:54:35 2019 +0200 Add a debug command for adding more money in the compaign mode. commit f8a7179d6f8cb7c834b91b942722b1ae05417316 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Mon Feb 4 17:53:03 2019 +0200 Always disallow zooming when the cursor is over a gui element. commit eefd956c50650be906acbd10662e24507e48cb83 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Mon Feb 4 17:47:18 2019 +0200 Don't display outpost markers on the sonar (the ending and starting positions of the level are displayed, no need to show an additional marker on the "outpost submarine"). commit c7883bafc634e0ac2603bc96a87433da0c3481df Author: ezjamsen <ezjames.fi@gmail.com> Date: Mon Feb 4 17:21:50 2019 +0200 removed references to medical syringes
1348 lines
58 KiB
C#
1348 lines
58 KiB
C#
using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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partial class CrewManager
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{
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const float ChatMessageFadeTime = 10.0f;
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/// <summary>
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/// How long the previously selected character waits doing nothing when switching to another character
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/// </summary>
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const float CharacterWaitOnSwitch = 20.0f;
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private List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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private List<Character> characters = new List<Character>();
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private Point screenResolution;
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public int WinningTeam = 1;
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#region UI
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private GUIFrame guiFrame;
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private GUIFrame crewArea;
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private GUIListBox characterListBox;
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private GUIComponent reportButtonFrame;
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private GUIButton scrollButtonUp, scrollButtonDown;
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private GUIButton toggleCrewButton;
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private float crewAreaOpenState;
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private bool toggleCrewAreaOpen = true;
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private int characterInfoWidth;
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private ChatBox chatBox;
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private float prevUIScale;
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private GUIComponent orderTargetFrame, orderTargetFrameShadow;
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public bool ToggleCrewAreaOpen
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{
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get { return toggleCrewAreaOpen; }
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set { toggleCrewAreaOpen = value; }
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}
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#endregion
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#region Constructors
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "character") continue;
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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foreach (XElement invElement in subElement.Elements())
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{
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if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
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characterInfo.InventoryData = invElement;
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break;
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}
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}
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}
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partial void InitProjectSpecific()
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{
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guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
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{
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CanBeFocused = false
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};
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Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
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crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
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{
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CanBeFocused = false
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};
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toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
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{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
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"", style: "UIToggleButton");
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toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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toggleCrewAreaOpen = !toggleCrewAreaOpen;
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foreach (GUIComponent child in btn.Children)
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{
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child.SpriteEffects = toggleCrewAreaOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
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}
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return true;
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};
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characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
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{
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//Spacing = (int)(3 * GUI.Scale),
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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CanBeFocused = false
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};
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scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
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{
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Visible = false,
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UserData = -1,
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OnClicked = ScrollCharacterList
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};
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scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
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{
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Visible = false,
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UserData = 1,
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OnClicked = ScrollCharacterList
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};
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scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
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if (isSinglePlayer)
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{
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chatBox = new ChatBox(guiFrame, isSinglePlayer: true)
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{
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OnEnterMessage = (textbox, text) =>
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{
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if (Character.Controlled == null) { return true; }
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textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
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if (!string.IsNullOrWhiteSpace(text))
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{
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string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
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AddSinglePlayerChatMessage(
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Character.Controlled.Info.Name,
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msg,
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((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
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Character.Controlled);
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}
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textbox.Deselect();
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textbox.Text = "";
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return true;
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}
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};
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chatBox.InputBox.OnTextChanged += chatBox.TypingChatMessage;
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}
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var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
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reportButtonFrame = new GUILayoutGroup(new RectTransform(
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new Point((HUDLayoutSettings.CrewArea.Height - (int)((reports.Count - 1) * 5 * GUI.Scale)) / reports.Count, HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform))
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{
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AbsoluteSpacing = (int)(5 * GUI.Scale),
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UserData = "reportbuttons",
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CanBeFocused = false
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};
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//report buttons
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foreach (Order order in reports)
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{
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if (!order.TargetAllCharacters || order.SymbolSprite == null) continue;
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var btn = new GUIButton(new RectTransform(new Point(reportButtonFrame.Rect.Width), reportButtonFrame.RectTransform), style: null)
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{
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OnClicked = (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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SetCharacterOrder(null, order, null, Character.Controlled);
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return true;
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},
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UserData = order,
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ToolTip = order.Name
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Red * 0.8f,
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HoverColor = Color.Red * 1.0f,
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PressedColor = Color.Red * 0.6f,
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UserData = "highlighted",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
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{
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Color = order.Color,
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HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
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ToolTip = order.Name
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};
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}
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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prevUIScale = GUI.Scale;
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}
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#endregion
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#region Character list management
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public Rectangle GetCharacterListArea()
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{
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return characterListBox.Rect;
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}
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public IEnumerable<Character> GetCharacters()
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{
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return characters;
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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return characterInfos;
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}
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public void AddCharacter(Character character)
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{
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if (character.Removed)
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{
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DebugConsole.ThrowError("Tried to add a removed character to CrewManager!\n" + Environment.StackTrace);
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return;
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}
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if (character.IsDead)
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{
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DebugConsole.ThrowError("Tried to add a dead character to CrewManager!\n" + Environment.StackTrace);
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return;
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}
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if (!characters.Contains(character)) characters.Add(character);
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if (!characterInfos.Contains(character.Info))
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{
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characterInfos.Add(character.Info);
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}
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CreateCharacterFrame(character, characterListBox.Content);
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characterListBox.Content.RectTransform.SortChildren((c1, c2) => { return c2.NonScaledSize.X - c1.NonScaledSize.X; });
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if (character is AICharacter)
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{
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var ai = character.AIController as HumanAIController;
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if (ai == null)
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{
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DebugConsole.ThrowError("Error in crewmanager - attempted to give orders to a character with no HumanAIController");
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return;
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}
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character.SetOrder(ai.CurrentOrder, "", null, false);
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}
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}
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public void AddCharacterInfo(CharacterInfo characterInfo)
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{
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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characterInfos.Add(characterInfo);
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}
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/// <summary>
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/// Remove the character from the crew (and crew menus).
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/// </summary>
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/// <param name="character">The character to remove</param>
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/// <param name="removeInfo">If the character info is also removed, the character will not be visible in the round summary.</param>
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public void RemoveCharacter(Character character, bool removeInfo = false)
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{
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if (character == null)
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{
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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return;
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}
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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}
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/// <summary>
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/// Remove info of a selected character. The character will not be visible in any menus or the round summary.
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/// </summary>
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/// <param name="characterInfo"></param>
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public void RemoveCharacterInfo(CharacterInfo characterInfo)
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{
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characterInfos.Remove(characterInfo);
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}
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/// <summary>
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/// Create the UI component that holds the character's portrait and order/report buttons for the character
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/// </summary>
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private GUIComponent CreateCharacterFrame(Character character, GUIComponent parent)
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{
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int correctOrderCount = 0, neutralOrderCount = 0, wrongOrderCount = 0;
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//sort the orders
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// 1. generic orders (follow, wait, etc)
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// 2. orders appropriate for the character's job (captain -> steer, etc)
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// 3. orders inappropriate for the job (captain -> operate reactor, etc)
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List<Order> orders = new List<Order>();
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foreach (Order order in Order.PrefabList)
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{
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if (order.TargetAllCharacters || order.SymbolSprite == null) continue;
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if (order.AppropriateJobs == null || order.AppropriateJobs.Length == 0)
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{
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orders.Insert(0, order);
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correctOrderCount++;
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}
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else if (order.HasAppropriateJob(character))
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{
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orders.Add(order);
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neutralOrderCount++;
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}
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}
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foreach (Order order in Order.PrefabList)
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{
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if (order.SymbolSprite == null) continue;
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if (!order.TargetAllCharacters && !orders.Contains(order))
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{
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orders.Add(order);
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wrongOrderCount++;
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}
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}
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int spacing = (int)(10 * GUI.Scale);
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int height = (int)(45 * GUI.Scale);
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characterInfoWidth = (int)(170 * GUI.Scale);
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float charactersPerView = characterListBox.Rect.Height / (float)(height + characterListBox.Spacing);
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//if we can fit less than 25% of the last character or more than 75%,
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//change the size of the character frame slightly to fit them more nicely in the list box
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if (charactersPerView % 1.0f < 0.25f || charactersPerView % 1.0f > 0.75f)
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{
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height = (int)(characterListBox.Rect.Height / (float)Math.Round(charactersPerView)) - characterListBox.Spacing;
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}
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int iconSize = (int)(height * 0.8f);
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var frame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, height), parent.RectTransform), style: "InnerFrame")
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{
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UserData = character,
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CanBeFocused = false
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};
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frame.Color = character.Info.Job.Prefab.UIColor;
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frame.SelectedColor = Color.Lerp(frame.Color, Color.White, 0.5f);
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frame.HoverColor = Color.Lerp(frame.Color, Color.White, 0.9f);
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//---------------- character area ----------------
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string characterToolTip = character.Info.Name;
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if (character.Info.Job != null)
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{
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characterToolTip += " (" + character.Info.Job.Name + ")";
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}
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height, characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width, characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterRight),
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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|
wrongOrderList.Content.ClampMouseRectToParent = false;
|
|
|
|
for (int i = 0; i < orders.Count; i++)
|
|
{
|
|
var order = orders[i];
|
|
if (order.TargetAllCharacters) continue;
|
|
|
|
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
|
|
wrongOrderList.Content.RectTransform :
|
|
orderButtonFrame.RectTransform;
|
|
|
|
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
|
|
style: null);
|
|
|
|
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
|
{
|
|
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
|
|
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
|
|
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
|
|
UserData = "selected",
|
|
CanBeFocused = false,
|
|
Visible = false
|
|
};
|
|
|
|
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
|
|
img.Scale = iconSize / (float)img.SourceRect.Width;
|
|
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
|
|
img.ToolTip = order.Name;
|
|
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
|
|
|
|
btn.OnClicked += (GUIButton button, object userData) =>
|
|
{
|
|
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
|
|
|
if (btn.GetChildByUserData("selected").Visible)
|
|
{
|
|
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
|
|
}
|
|
else
|
|
{
|
|
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
|
{
|
|
CreateOrderTargetFrame(button, character, order);
|
|
}
|
|
else
|
|
{
|
|
SetCharacterOrder(character, order, null, Character.Controlled);
|
|
}
|
|
}
|
|
return true;
|
|
};
|
|
btn.UserData = order;
|
|
btn.ToolTip = order.Name;
|
|
|
|
//divider between different groups of orders
|
|
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
|
{
|
|
//TODO: divider sprite
|
|
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
|
}
|
|
}
|
|
|
|
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
|
"", style: "UIToggleButton")
|
|
{
|
|
UserData = "togglewrongorder",
|
|
CanBeFocused = false
|
|
};
|
|
|
|
wrongOrderList.RectTransform.NonScaledSize = new Point(
|
|
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
|
wrongOrderList.RectTransform.NonScaledSize.Y);
|
|
wrongOrderList.RectTransform.SetAsLastChild();
|
|
|
|
new GUIFrame(new RectTransform(new Point(
|
|
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
|
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
|
style: null)
|
|
{
|
|
CanBeFocused = false
|
|
};
|
|
|
|
//scale to fit the content
|
|
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
|
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
|
orderButtonFrame.RectTransform.NonScaledSize.Y);
|
|
|
|
frame.RectTransform.NonScaledSize = new Point(
|
|
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
|
frame.RectTransform.NonScaledSize.Y);
|
|
|
|
characterListBox.RectTransform.NonScaledSize = new Point(
|
|
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
|
characterListBox.RectTransform.NonScaledSize.Y);
|
|
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
|
characterListBox.UpdateScrollBarSize();
|
|
return frame;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets which character is selected in the crew UI (highlight effect etc)
|
|
/// </summary>
|
|
public bool CharacterClicked(GUIComponent component, object selection)
|
|
{
|
|
Character character = selection as Character;
|
|
if (character == null || character.IsDead || character.IsUnconscious) return false;
|
|
SelectCharacter(character);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets which character is selected in the crew UI (highlight effect etc)
|
|
/// </summary>
|
|
public void SetCharacterSelected(Character character)
|
|
{
|
|
if (character != null && !characters.Contains(character)) return;
|
|
|
|
//GUIComponent selectedCharacterFrame = null;
|
|
foreach (GUIComponent child in characterListBox.Content.Children)
|
|
{
|
|
GUIButton button = child.Children.FirstOrDefault(c => c.UserData is Character) as GUIButton;
|
|
if (button == null) continue;
|
|
|
|
child.Visible = (Character)button.UserData != character;
|
|
}
|
|
}
|
|
|
|
public void ReviveCharacter(Character revivedCharacter)
|
|
{
|
|
if (characterListBox.Content.GetChildByUserData(revivedCharacter) is GUIComponent characterBlock)
|
|
{
|
|
characterBlock.Parent.RemoveChild(characterBlock);
|
|
}
|
|
if (characterInfos.Contains(revivedCharacter.Info)) AddCharacter(revivedCharacter);
|
|
}
|
|
|
|
public void KillCharacter(Character killedCharacter)
|
|
{
|
|
if (characterListBox.Content.GetChildByUserData(killedCharacter) is GUIComponent characterBlock)
|
|
{
|
|
CoroutineManager.StartCoroutine(KillCharacterAnim(characterBlock));
|
|
}
|
|
RemoveCharacter(killedCharacter);
|
|
}
|
|
|
|
private bool ScrollCharacterList(GUIButton button, object obj)
|
|
{
|
|
if (characterListBox.Content.CountChildren == 0) return false;
|
|
int dir = (int)obj;
|
|
|
|
float step =
|
|
(characterListBox.Content.Children.First().Rect.Height + characterListBox.Spacing) /
|
|
(characterListBox.TotalSize - characterListBox.Rect.Height);
|
|
characterListBox.BarScroll -= characterListBox.BarScroll % step;
|
|
characterListBox.BarScroll += dir * step;
|
|
|
|
return false;
|
|
}
|
|
|
|
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
|
{
|
|
List<GUIComponent> components = component.GetAllChildren().ToList();
|
|
components.Add(component);
|
|
foreach (GUIComponent comp in components)
|
|
{
|
|
comp.Color = Color.DarkRed;
|
|
}
|
|
|
|
yield return new WaitForSeconds(1.0f);
|
|
|
|
float timer = 0.0f;
|
|
float hideDuration = 1.0f;
|
|
while (timer < hideDuration)
|
|
{
|
|
foreach (GUIComponent comp in components)
|
|
{
|
|
comp.Color = Color.Lerp(Color.DarkRed, Color.Transparent, timer / hideDuration);
|
|
comp.RectTransform.LocalScale = new Vector2(comp.RectTransform.LocalScale.X, 1.0f - (timer / hideDuration));
|
|
}
|
|
timer += CoroutineManager.DeltaTime;
|
|
yield return CoroutineStatus.Running;
|
|
}
|
|
component.Parent?.RemoveChild(component);
|
|
characterListBox.UpdateScrollBarSize();
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Dialog
|
|
|
|
/// <summary>
|
|
/// Adds the message to the single player chatbox.
|
|
/// </summary>
|
|
public void AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender)
|
|
{
|
|
if (!isSinglePlayer)
|
|
{
|
|
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
|
|
return;
|
|
}
|
|
|
|
chatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
|
|
}
|
|
|
|
private WifiComponent GetHeadset(Character character, bool requireEquipped)
|
|
{
|
|
if (character?.Inventory == null) return null;
|
|
|
|
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
|
|
if (radioItem == null) return null;
|
|
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
|
|
|
|
return radioItem.GetComponent<WifiComponent>();
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Sets the character's current order (if it's close enough to receive messages from orderGiver) and
|
|
/// displays the order in the crew UI
|
|
/// </summary>
|
|
public void SetCharacterOrder(Character character, Order order, string option, Character orderGiver)
|
|
{
|
|
if (order != null && order.TargetAllCharacters)
|
|
{
|
|
if (orderGiver == null || orderGiver.CurrentHull == null) return;
|
|
AddOrder(new Order(order.Prefab, orderGiver.CurrentHull, null), order.Prefab.FadeOutTime);
|
|
|
|
if (IsSinglePlayer)
|
|
{
|
|
orderGiver.Speak(
|
|
order.GetChatMessage("", orderGiver.CurrentHull?.RoomName), ChatMessageType.Order);
|
|
}
|
|
else
|
|
{
|
|
OrderChatMessage msg = new OrderChatMessage(order, "", orderGiver.CurrentHull, null, orderGiver);
|
|
if (GameMain.Client != null)
|
|
{
|
|
GameMain.Client.SendChatMessage(msg);
|
|
}
|
|
else if (GameMain.Server != null)
|
|
{
|
|
GameMain.Server.SendOrderChatMessage(msg);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
character.SetOrder(order, option, orderGiver);
|
|
if (IsSinglePlayer)
|
|
{
|
|
orderGiver?.Speak(
|
|
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.RoomName, option), ChatMessageType.Order);
|
|
}
|
|
else if (orderGiver != null)
|
|
{
|
|
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
|
if (GameMain.Client != null)
|
|
{
|
|
GameMain.Client.SendChatMessage(msg);
|
|
}
|
|
else if (GameMain.Server != null)
|
|
{
|
|
GameMain.Server.SendOrderChatMessage(msg);
|
|
}
|
|
}
|
|
DisplayCharacterOrder(character, order);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Displays the specified order in the crew UI next to the character.
|
|
/// </summary>
|
|
public void DisplayCharacterOrder(Character character, Order order)
|
|
{
|
|
foreach (GUIComponent characterListElement in characterListBox.Content.Children)
|
|
{
|
|
var characterFrame = characterListElement.FindChild(character);
|
|
if (characterFrame == null) continue;
|
|
|
|
var orderButtonFrame = characterListElement.GetChildByUserData("orderbuttons");
|
|
|
|
//get all order buttons from the frame
|
|
List<GUIButton> orderButtons = new List<GUIButton>();
|
|
foreach (GUIComponent child in orderButtonFrame.Children)
|
|
{
|
|
if (child is GUIButton orderBtn)
|
|
{
|
|
orderButtons.Add(orderBtn);
|
|
}
|
|
//the non-character-appropriate orders are in a hideable listbox, we need to go deeper!
|
|
else if (child is GUIListBox listBox)
|
|
{
|
|
foreach (GUIComponent listBoxElement in listBox.Content.Children)
|
|
{
|
|
if (listBoxElement is GUIButton orderBtn2 && listBoxElement.UserData is Order) orderButtons.Add(orderBtn2);
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (GUIButton button in orderButtons)
|
|
{
|
|
var selectedIndicator = button.GetChildByUserData("selected");
|
|
if (selectedIndicator != null)
|
|
{
|
|
selectedIndicator.Visible = (order != null && ((Order)button.UserData).Prefab == order.Prefab);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create the UI panel that's used to select the target and options for a given order
|
|
/// (which railgun to use, whether to power up the reactor or shut it down...)
|
|
/// </summary>
|
|
private void CreateOrderTargetFrame(GUIComponent orderButton, Character character, Order order)
|
|
{
|
|
Submarine submarine = Character.Controlled != null && Character.Controlled.TeamID > 1 && Submarine.MainSubs.Length > 1 ?
|
|
Submarine.MainSubs[1] :
|
|
Submarine.MainSub;
|
|
|
|
List<Item> matchingItems = new List<Item>();
|
|
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0)
|
|
{
|
|
matchingItems = order.ItemIdentifiers.Length > 0 ?
|
|
Item.ItemList.FindAll(it => order.ItemIdentifiers.Contains(it.Prefab.Identifier) || it.HasTag(order.ItemIdentifiers)) :
|
|
Item.ItemList.FindAll(it => it.components.Any(ic => ic.GetType() == order.ItemComponentType));
|
|
|
|
matchingItems.RemoveAll(it => it.Submarine != submarine && !submarine.DockedTo.Contains(it.Submarine));
|
|
matchingItems.RemoveAll(it => it.Submarine != null && it.Submarine.IsOutpost);
|
|
}
|
|
|
|
//more than one target item -> create a minimap-like selection with a pic of the sub
|
|
if (matchingItems.Count > 1)
|
|
{
|
|
Rectangle subBorders = submarine.GetDockedBorders();
|
|
|
|
Point frameSize;
|
|
if (subBorders.Width > subBorders.Height)
|
|
{
|
|
//make sure the right side doesn't go over the right side of the screen
|
|
frameSize.X = Math.Min(GameMain.GraphicsWidth / 2, GameMain.GraphicsWidth - orderButton.Rect.Center.X - 50);
|
|
//height depends on the dimensions of the sub
|
|
frameSize.Y = (int)(frameSize.X * (subBorders.Height / (float)subBorders.Width));
|
|
}
|
|
else
|
|
{
|
|
//make sure the bottom side doesn't go over the bottom of the screen
|
|
frameSize.Y = Math.Min((int)(GameMain.GraphicsHeight * 0.6f), GameMain.GraphicsHeight - orderButton.Rect.Center.Y - 50);
|
|
//width depends on the dimensions of the sub
|
|
frameSize.X = (int)(frameSize.Y * (subBorders.Width / (float)subBorders.Height));
|
|
}
|
|
orderTargetFrame = new GUIFrame(new RectTransform(frameSize, GUI.Canvas)
|
|
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
|
style: "InnerFrame")
|
|
{
|
|
UserData = character
|
|
};
|
|
submarine.CreateMiniMap(orderTargetFrame, matchingItems);
|
|
|
|
new GUICustomComponent(new RectTransform(Vector2.One, orderTargetFrame.RectTransform), DrawMiniMapOverlay)
|
|
{
|
|
CanBeFocused = false,
|
|
UserData = submarine
|
|
};
|
|
|
|
List<GUIComponent> optionFrames = new List<GUIComponent>();
|
|
foreach (Item item in matchingItems)
|
|
{
|
|
var itemTargetFrame = orderTargetFrame.Children.First().FindChild(item);
|
|
if (itemTargetFrame == null) continue;
|
|
|
|
Anchor anchor = Anchor.TopLeft;
|
|
if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f)
|
|
anchor = Anchor.BottomRight;
|
|
else if (itemTargetFrame.RectTransform.RelativeOffset.X > 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f)
|
|
anchor = Anchor.BottomLeft;
|
|
else if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y > 0.5f)
|
|
anchor = Anchor.TopRight;
|
|
|
|
var optionFrame = new GUIFrame(new RectTransform(new Point((int)(250 * GUI.Scale), (int)((40 + order.Options.Length * 40) * GUI.Scale)), itemTargetFrame.RectTransform, anchor),
|
|
style: "InnerFrame");
|
|
optionFrames.Add(optionFrame);
|
|
|
|
var optionContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.9f), optionFrame.RectTransform, Anchor.Center))
|
|
{
|
|
Stretch = true,
|
|
RelativeSpacing = 0.05f
|
|
};
|
|
|
|
new GUITextBlock(new RectTransform(new Vector2(1.0f,0.3f), optionContainer.RectTransform), item != null ? item.Name : order.Name);
|
|
for (int i = 0; i < order.Options.Length; i++)
|
|
{
|
|
string option = order.Options[i];
|
|
var optionButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.2f), optionContainer.RectTransform),
|
|
order.OptionNames[i], style: "GUITextBox")
|
|
{
|
|
UserData = item == null ? order : new Order(order, item, item.components.Find(ic => ic.GetType() == order.ItemComponentType)),
|
|
Font = GUI.SmallFont,
|
|
OnClicked = (btn, userData) =>
|
|
{
|
|
if (Character.Controlled == null) return false;
|
|
SetCharacterOrder(character, userData as Order, option, Character.Controlled);
|
|
orderTargetFrame = null;
|
|
return true;
|
|
}
|
|
};
|
|
}
|
|
}
|
|
|
|
GUI.PreventElementOverlap(optionFrames, null, new Rectangle(10, 10, GameMain.GraphicsWidth - 20, GameMain.GraphicsHeight - 20));
|
|
}
|
|
//only one target (or an order with no particular targets), just show options
|
|
else
|
|
{
|
|
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
|
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
|
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
|
{
|
|
UserData = character,
|
|
Stretch = true
|
|
};
|
|
//line connecting the order button to the option buttons
|
|
//TODO: sprite
|
|
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
|
|
|
for (int i = 0; i < order.Options.Length; i++)
|
|
{
|
|
Item item = matchingItems.Count > 0 ? matchingItems[0] : null;
|
|
string option = order.Options[i];
|
|
var optionButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.5f), orderTargetFrame.RectTransform),
|
|
order.OptionNames[i], style: "GUITextBox")
|
|
{
|
|
UserData = item == null ? order : new Order(order, item, item.components.Find(ic => ic.GetType() == order.ItemComponentType)),
|
|
OnClicked = (btn, userData) =>
|
|
{
|
|
if (Character.Controlled == null) return false;
|
|
SetCharacterOrder(character, userData as Order, option, Character.Controlled);
|
|
orderTargetFrame = null;
|
|
return true;
|
|
}
|
|
};
|
|
//lines between the order buttons
|
|
if (i < order.Options.Length - 1)
|
|
{
|
|
//TODO: sprite
|
|
new GUIFrame(new RectTransform(new Vector2(0.1f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
|
}
|
|
}
|
|
}
|
|
int shadowSize = (int)(200 * GUI.Scale);
|
|
orderTargetFrameShadow = new GUIFrame(new RectTransform(orderTargetFrame.Rect.Size + new Point(shadowSize * 2), GUI.Canvas)
|
|
{ AbsoluteOffset = orderTargetFrame.Rect.Location - new Point(shadowSize) }, style: "OuterGlow", color: Color.Black * 0.65f);
|
|
}
|
|
|
|
private void DrawMiniMapOverlay(SpriteBatch spriteBatch, GUICustomComponent container)
|
|
{
|
|
Submarine sub = container.UserData as Submarine;
|
|
|
|
if (sub?.HullVertices == null) { return; }
|
|
|
|
var dockedBorders = sub.GetDockedBorders();
|
|
dockedBorders.Location += sub.WorldPosition.ToPoint();
|
|
|
|
float scale = Math.Min(
|
|
container.Rect.Width / (float)dockedBorders.Width,
|
|
container.Rect.Height / (float)dockedBorders.Height) * 0.9f;
|
|
|
|
float displayScale = ConvertUnits.ToDisplayUnits(scale);
|
|
Vector2 offset = (sub.WorldPosition - new Vector2(dockedBorders.Center.X, dockedBorders.Y - dockedBorders.Height / 2)) * scale;
|
|
Vector2 center = container.Rect.Center.ToVector2();
|
|
|
|
for (int i = 0; i < sub.HullVertices.Count; i++)
|
|
{
|
|
Vector2 start = (sub.HullVertices[i] * displayScale + offset);
|
|
start.Y = -start.Y;
|
|
Vector2 end = (sub.HullVertices[(i + 1) % sub.HullVertices.Count] * displayScale + offset);
|
|
end.Y = -end.Y;
|
|
GUI.DrawLine(spriteBatch, center + start, center + end, Color.DarkCyan * Rand.Range(0.3f, 0.35f), width: 10);
|
|
}
|
|
}
|
|
|
|
#region Updating and drawing the UI
|
|
|
|
public void AddToGUIUpdateList()
|
|
{
|
|
if (GUI.DisableHUD) return;
|
|
if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y ||
|
|
prevUIScale != GUI.Scale)
|
|
{
|
|
var prevCharacterListBox = characterListBox;
|
|
InitProjectSpecific();
|
|
|
|
foreach (GUIComponent c in prevCharacterListBox.Content.Children)
|
|
{
|
|
Character character = c.UserData as Character;
|
|
if (character == null) continue;
|
|
AddCharacter(character);
|
|
DisplayCharacterOrder(character, character.CurrentOrder);
|
|
}
|
|
}
|
|
|
|
guiFrame.AddToGUIUpdateList();
|
|
if (orderTargetFrame != null)
|
|
{
|
|
orderTargetFrameShadow?.AddToGUIUpdateList();
|
|
orderTargetFrame?.AddToGUIUpdateList();
|
|
}
|
|
}
|
|
|
|
public void SelectNextCharacter()
|
|
{
|
|
if (GameMain.IsMultiplayer) { return; }
|
|
if (characters.None()) { return; }
|
|
SelectCharacter(characters[TryAdjustIndex(1)]);
|
|
}
|
|
|
|
public void SelectPreviousCharacter()
|
|
{
|
|
if (GameMain.IsMultiplayer) { return; }
|
|
if (characters.None()) { return; }
|
|
SelectCharacter(characters[TryAdjustIndex(-1)]);
|
|
}
|
|
|
|
private void SelectCharacter(Character character)
|
|
{
|
|
//make the previously selected character wait in place for some time
|
|
//(so they don't immediately start idling and walking away from their station)
|
|
if (Character.Controlled?.AIController?.ObjectiveManager != null)
|
|
{
|
|
Character.Controlled.AIController.ObjectiveManager.WaitTimer = CharacterWaitOnSwitch;
|
|
}
|
|
Character.Controlled = character;
|
|
}
|
|
|
|
private int TryAdjustIndex(int amount)
|
|
{
|
|
int index = Character.Controlled == null ? 0 : characters.IndexOf(Character.Controlled) + amount;
|
|
int lastIndex = characters.Count - 1;
|
|
if (index > lastIndex)
|
|
{
|
|
index = 0;
|
|
}
|
|
if (index < 0)
|
|
{
|
|
index = lastIndex;
|
|
}
|
|
return index;
|
|
}
|
|
|
|
partial void UpdateProjectSpecific(float deltaTime)
|
|
{
|
|
// Quick selection
|
|
if (!GameMain.IsMultiplayer && GUI.KeyboardDispatcher.Subscriber == null)
|
|
{
|
|
if (PlayerInput.KeyHit(InputType.SelectNextCharacter))
|
|
{
|
|
SelectNextCharacter();
|
|
}
|
|
if (PlayerInput.KeyHit(InputType.SelectPreviousCharacter))
|
|
{
|
|
SelectPreviousCharacter();
|
|
}
|
|
}
|
|
|
|
if (GUI.DisableHUD) return;
|
|
if (chatBox != null)
|
|
{
|
|
chatBox.Update(deltaTime);
|
|
chatBox.InputBox.Visible = Character.Controlled != null;
|
|
|
|
if ((PlayerInput.KeyHit(InputType.Chat) || PlayerInput.KeyHit(InputType.RadioChat)) &&
|
|
!DebugConsole.IsOpen && chatBox.InputBox.Visible)
|
|
{
|
|
if (chatBox.InputBox.Selected)
|
|
{
|
|
chatBox.InputBox.Text = "";
|
|
chatBox.InputBox.Deselect();
|
|
}
|
|
else
|
|
{
|
|
chatBox.InputBox.Select();
|
|
if (PlayerInput.KeyHit(InputType.RadioChat))
|
|
{
|
|
chatBox.InputBox.Text = "r; ";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
crewArea.Visible = characters.Count > 0 && CharacterHealth.OpenHealthWindow == null;
|
|
if (orderTargetFrame != null) orderTargetFrame.Visible = characterListBox.Visible;
|
|
|
|
scrollButtonUp.Visible = characterListBox.BarScroll > 0.01f && characterListBox.BarSize < 1.0f;
|
|
scrollButtonDown.Visible = characterListBox.BarScroll < 0.99 && characterListBox.BarSize < 1.0f;
|
|
|
|
foreach (GUIComponent child in characterListBox.Content.Children)
|
|
{
|
|
child.Visible =
|
|
Character.Controlled == null ||
|
|
(Character.Controlled != ((Character)child.UserData) && Character.Controlled.TeamID == ((Character)child.UserData).TeamID);
|
|
|
|
if (child.Visible)
|
|
{
|
|
GUIListBox wrongOrderList = child.GetChildByUserData("orderbuttons")?.GetChild<GUIListBox>();
|
|
if (wrongOrderList != null)
|
|
{
|
|
Rectangle hoverRect = wrongOrderList.Rect;
|
|
if (wrongOrderList.BarScroll < 0.5f)
|
|
{
|
|
//higher tolerance when the orderlist is open (mouse needs to be moved further before it closes)
|
|
hoverRect.Inflate((int)(50 * GUI.Scale), (int)(50 * GUI.Scale));
|
|
}
|
|
else
|
|
{
|
|
hoverRect.Inflate((int)(30 * GUI.Scale), (int)(0 * GUI.Scale));
|
|
}
|
|
|
|
bool toggleOpen =
|
|
characterListBox.Content.Rect.Contains(PlayerInput.MousePosition) &&
|
|
hoverRect.Contains(PlayerInput.MousePosition);
|
|
wrongOrderList.CanBeFocused = toggleOpen;
|
|
wrongOrderList.Content.CanBeFocused = toggleOpen;
|
|
var wrongOrderBtn = wrongOrderList.GetChildByUserData("togglewrongorderbtn");
|
|
if (wrongOrderBtn != null)
|
|
{
|
|
wrongOrderBtn.CanBeFocused = toggleOpen;
|
|
}
|
|
|
|
//order target frame open on this character, check if we're giving any of the orders in wrongOrderList
|
|
if (!toggleOpen && orderTargetFrame != null && orderTargetFrame.UserData == child.UserData)
|
|
{
|
|
toggleOpen = wrongOrderList.Content.Children.Any(c =>
|
|
c.UserData is Order order &&
|
|
orderTargetFrame.Children.Any(c2 => c2.UserData == c.UserData));
|
|
}
|
|
|
|
float scroll = MathHelper.Clamp(wrongOrderList.BarScroll + (toggleOpen ? -deltaTime * 5.0f : deltaTime * 5.0f), 0.0f, 1.0f);
|
|
if (Math.Abs(wrongOrderList.BarScroll - scroll) > 0.01f) { wrongOrderList.BarScroll = scroll; }
|
|
}
|
|
}
|
|
}
|
|
|
|
crewArea.RectTransform.AbsoluteOffset =
|
|
Vector2.SmoothStep(new Vector2(-crewArea.Rect.Width, 0), new Vector2(toggleCrewButton.Rect.Width, 0), crewAreaOpenState).ToPoint();
|
|
crewAreaOpenState = toggleCrewAreaOpen ?
|
|
Math.Min(crewAreaOpenState + deltaTime * 2.0f, 1.0f) :
|
|
Math.Max(crewAreaOpenState - deltaTime * 2.0f, 0.0f);
|
|
|
|
if (GUI.KeyboardDispatcher.Subscriber == null &&
|
|
PlayerInput.KeyHit(InputType.CrewOrders) &&
|
|
characters.Contains(Character.Controlled))
|
|
{
|
|
//deselect construction unless it's the ladders the character is climbing
|
|
if (Character.Controlled != null &&
|
|
Character.Controlled.SelectedConstruction != null &&
|
|
Character.Controlled.SelectedConstruction.GetComponent<Items.Components.Ladder>() == null)
|
|
{
|
|
Character.Controlled.SelectedConstruction = null;
|
|
}
|
|
toggleCrewAreaOpen = !toggleCrewAreaOpen;
|
|
}
|
|
|
|
UpdateReports(deltaTime);
|
|
UpdateConversations(deltaTime);
|
|
|
|
if (orderTargetFrame != null)
|
|
{
|
|
Rectangle hoverArea = orderTargetFrame.Rect;
|
|
foreach (GUIComponent child in orderTargetFrame.Children.First().Children)
|
|
{
|
|
if (!(child.UserData is Item)) continue;
|
|
foreach (GUIComponent grandChild in child.Children)
|
|
{
|
|
hoverArea = Rectangle.Union(hoverArea, grandChild.Rect);
|
|
}
|
|
}
|
|
hoverArea.Inflate(100, 100);
|
|
|
|
if (!hoverArea.Contains(PlayerInput.MousePosition)) orderTargetFrame = null;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Creates a listbox that includes all the characters in the crew, can be used externally (round info menus etc)
|
|
/// </summary>
|
|
public void CreateCrewListFrame(IEnumerable<Character> crew, GUIFrame crewFrame)
|
|
{
|
|
List<byte> teamIDs = crew.Select(c => c.TeamID).Distinct().ToList();
|
|
|
|
if (!teamIDs.Any()) teamIDs.Add(0);
|
|
|
|
int listBoxHeight = 300 / teamIDs.Count;
|
|
|
|
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), crewFrame.RectTransform))
|
|
{
|
|
Stretch = true
|
|
};
|
|
|
|
for (int i = 0; i < teamIDs.Count; i++)
|
|
{
|
|
if (teamIDs.Count > 1)
|
|
{
|
|
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), content.RectTransform), CombatMission.GetTeamName(teamIDs[i]));
|
|
}
|
|
|
|
GUIListBox crewList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.1f) })
|
|
{
|
|
UserData = crewFrame
|
|
};
|
|
crewList.OnSelected = (component, obj) =>
|
|
{
|
|
SelectCrewCharacter(component.UserData as Character, crewList);
|
|
return true;
|
|
};
|
|
|
|
foreach (Character character in crew.Where(c => c.TeamID == teamIDs[i]))
|
|
{
|
|
GUIFrame frame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), crewList.Content.RectTransform), style: "ListBoxElement")
|
|
{
|
|
UserData = character,
|
|
Color = (GameMain.NetworkMember != null && GameMain.NetworkMember.Character == character) ? Color.Gold * 0.2f : Color.Transparent
|
|
};
|
|
|
|
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
|
|
{
|
|
RelativeSpacing = 0.05f,
|
|
Stretch = true
|
|
};
|
|
|
|
new GUICustomComponent(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform, Anchor.CenterLeft),
|
|
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
|
|
{
|
|
CanBeFocused = false,
|
|
HoverColor = Color.White,
|
|
SelectedColor = Color.White
|
|
};
|
|
|
|
GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.One, paddedFrame.RectTransform),
|
|
ToolBox.LimitString(character.Info.Name + " (" + character.Info.Job.Name + ")", GUI.Font, paddedFrame.Rect.Width - paddedFrame.Rect.Height),
|
|
textColor: character.Info.Job.Prefab.UIColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Select a character from CrewListFrame
|
|
/// </summary>
|
|
protected bool SelectCrewCharacter(Character character, GUIComponent crewList)
|
|
{
|
|
if (character == null) return false;
|
|
|
|
GUIComponent crewFrame = (GUIComponent)crewList.UserData;
|
|
|
|
GUIComponent existingPreview = crewFrame.FindChild("SelectedCharacter");
|
|
if (existingPreview != null) crewFrame.RemoveChild(existingPreview);
|
|
|
|
var previewPlayer = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.8f), crewFrame.RectTransform, Anchor.CenterRight) { RelativeOffset = new Vector2(0.05f, 0.0f) }, style: "InnerFrame")
|
|
{
|
|
UserData = "SelectedCharacter"
|
|
};
|
|
|
|
character.Info.CreateInfoFrame(previewPlayer);
|
|
|
|
if (GameMain.NetworkMember != null) GameMain.NetworkMember.SelectCrewCharacter(character, previewPlayer);
|
|
|
|
return true;
|
|
}
|
|
|
|
#region Reports
|
|
|
|
/// <summary>
|
|
/// Enables/disables report buttons when needed
|
|
/// </summary>
|
|
public void UpdateReports(float deltaTime)
|
|
{
|
|
bool canIssueOrders = false;
|
|
if (Character.Controlled?.CurrentHull != null && Character.Controlled.SpeechImpediment < 100.0f)
|
|
{
|
|
WifiComponent radio = GetHeadset(Character.Controlled, true);
|
|
canIssueOrders = radio != null && radio.CanTransmit();
|
|
}
|
|
|
|
if (canIssueOrders)
|
|
{
|
|
reportButtonFrame.Visible = true;
|
|
|
|
var reportButtonParent = chatBox ?? GameMain.NetworkMember.ChatBox;
|
|
reportButtonFrame.RectTransform.AbsoluteOffset = new Point(
|
|
Math.Min(reportButtonParent.GUIFrame.Rect.X, reportButtonParent.ToggleButton.Rect.X) - reportButtonFrame.Rect.Width - (int)(10 * GUI.Scale),
|
|
reportButtonParent.GUIFrame.Rect.Y);
|
|
|
|
bool hasFires = Character.Controlled.CurrentHull.FireSources.Count > 0;
|
|
ToggleReportButton("reportfire", hasFires);
|
|
|
|
bool hasLeaks = Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
|
|
ToggleReportButton("reportbreach", hasLeaks);
|
|
|
|
bool hasIntruders = Character.CharacterList.Any(c =>
|
|
c.CurrentHull == Character.Controlled.CurrentHull && !c.IsDead &&
|
|
(c.AIController is EnemyAIController || c.TeamID != Character.Controlled.TeamID));
|
|
|
|
ToggleReportButton("reportintruders", hasIntruders);
|
|
|
|
foreach (GUIComponent reportButton in reportButtonFrame.Children)
|
|
{
|
|
var highlight = reportButton.GetChildByUserData("highlighted");
|
|
if (highlight.Visible)
|
|
{
|
|
highlight.RectTransform.LocalScale = new Vector2(1.25f + (float)Math.Sin(Timing.TotalTime * 5.0f) * 0.25f);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
reportButtonFrame.Visible = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Should report buttons be visible on the screen atm?
|
|
/// </summary>
|
|
private bool ReportButtonsVisible()
|
|
{
|
|
return CharacterHealth.OpenHealthWindow == null;
|
|
}
|
|
|
|
private bool ReportButtonClicked(GUIButton button, object userData)
|
|
{
|
|
//order targeted to all characters
|
|
Order order = userData as Order;
|
|
if (order.TargetAllCharacters)
|
|
{
|
|
if (Character.Controlled == null || Character.Controlled.CurrentHull == null) return false;
|
|
AddOrder(new Order(order.Prefab, Character.Controlled.CurrentHull, null), order.Prefab.FadeOutTime);
|
|
SetCharacterOrder(null, order, "", Character.Controlled);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private void ToggleReportButton(string orderAiTag, bool enabled)
|
|
{
|
|
Order order = Order.PrefabList.Find(o => o.AITag == orderAiTag);
|
|
|
|
//already reported, disable the button
|
|
/*if (GameMain.GameSession.CrewManager.ActiveOrders.Any(o =>
|
|
o.First.TargetEntity == Character.Controlled.CurrentHull &&
|
|
o.First.AITag == orderAiTag))
|
|
{
|
|
enabled = false;
|
|
}*/
|
|
|
|
var reportButton = reportButtonFrame.GetChildByUserData(order);
|
|
if (reportButton != null)
|
|
{
|
|
reportButton.GetChildByUserData("highlighted").Visible = enabled;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
public void InitSinglePlayerRound()
|
|
{
|
|
characterListBox.ClearChildren();
|
|
characters.Clear();
|
|
|
|
WayPoint[] waypoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub);
|
|
|
|
for (int i = 0; i < waypoints.Length; i++)
|
|
{
|
|
Character character;
|
|
character = Character.Create(characterInfos[i], waypoints[i].WorldPosition, characterInfos[i].Name);
|
|
if (character.Info != null && !character.Info.StartItemsGiven)
|
|
{
|
|
character.GiveJobItems(waypoints[i]);
|
|
character.Info.StartItemsGiven = true;
|
|
}
|
|
|
|
if (character.Info?.InventoryData != null)
|
|
{
|
|
character.Info.SpawnInventoryItems(character.Inventory, character.Info.InventoryData);
|
|
}
|
|
|
|
AddCharacter(character);
|
|
if (i == 0)
|
|
{
|
|
Character.Controlled = character;
|
|
}
|
|
}
|
|
|
|
if (characters.Any()) characterListBox.Select(0);
|
|
|
|
conversationTimer = Rand.Range(5.0f, 10.0f);
|
|
}
|
|
|
|
public void EndRound()
|
|
{
|
|
//remove characterinfos whose characters have been removed or killed
|
|
characterInfos.RemoveAll(c => c.Character == null || c.Character.Removed || c.CauseOfDeath != null);
|
|
|
|
characters.Clear();
|
|
characterListBox.ClearChildren();
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
characters.Clear();
|
|
characterInfos.Clear();
|
|
characterListBox.ClearChildren();
|
|
}
|
|
|
|
public void Save(XElement parentElement)
|
|
{
|
|
XElement element = new XElement("crew");
|
|
|
|
foreach (CharacterInfo ci in characterInfos)
|
|
{
|
|
var infoElement = ci.Save(element);
|
|
if (ci.InventoryData != null)
|
|
{
|
|
infoElement.Add(ci.InventoryData);
|
|
}
|
|
}
|
|
parentElement.Add(element);
|
|
}
|
|
}
|
|
}
|