58c92888b7
commit 2f107db0475bf4b9a8b6f405b9ce8ec489cbc0ba Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 16:30:24 2019 +0200 Another nullref fix to the OpenHealthWindow property setter. Closes #1090 commit 1d15d18d2501bedaa1b42ac8e0e7e09e2600960e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 16:19:05 2019 +0200 Fixed crashing when an incompatible content package is selected in config.xml or if the content package cannot be found. Happened because the game attempted to use TextManager.Get before text files had been loaded. Partially fixes #1093 commit 9ec1980fe90bcae65333c188b265ba16a6db6c05 Author: ezjamsen <ezjames.fi@gmail.com> Date: Thu Feb 7 16:16:53 2019 +0200 added correct effects for alien blood commit b6d2c56910b5d58477703abc6785ef80719a89a6 Author: ezjamsen <ezjames.fi@gmail.com> Date: Thu Feb 7 15:41:25 2019 +0200 adjustments to fent, glue and antibiotics commit 8df16acdaac0a521fe09fb62c6815a46a87f6f25 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 15:30:51 2019 +0200 More descriptive ping exception error messages (only shown in debug builds now), some extra checks to prevent using the workshop without steam (although the checks that actually matter are implemented at Steam's side now) commit 959c503c140196287ab60ec2357feb8bd5c85b18 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 14:00:48 2019 +0200 Don't allow severing the joint between a moloch's shell and the "bladder" commit 0c0b033016c2e82b8cf1b5a4e3f6faa9cde39f40 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 13:51:58 2019 +0200 Fixed incorrect item panel positioning in the crew command interface when the sub is docked to something. Closes #1082 commit 68366a4bf3c73b70288f043199d3ab9b2f5f4d06 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 13:23:38 2019 +0200 Fixed outdated damage modifiers in security and clown gear (used damage types instead of afflictions), not defining any affliction types for a damage modifier makes it affect all types of damage. Closes #1088 commit 5d3ab5084b8bc5357bc4a53993ad8dfcc44d0412 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 13:04:55 2019 +0200 Fixed client-side nullref exception if the round ends while the health window is open. Closes #1090 commit 8249d789a60dfe4bcdd1705d26d6ca36ed407058 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 12:48:34 2019 +0200 The dedicated server doesn't initialize a Steam client (not required to use any of the Steam server functionality). Fixes players being unable to log in as a client when they're hosting a dedicated server on another machine. TODO: SteamCMD support commit 55fb0bb1ba4bb8385dabbf6e40d4651bf86294a9 Author: ezjamsen <ezjames.fi@gmail.com> Date: Thu Feb 7 12:31:46 2019 +0200 Added linked hulls commit 937d50dca50d8c889a7c11b55765c208d2d16b67 Merge: 8109ae1a3 57731761f Author: EdusFF <pitkanen.eetu@gmail.com> Date: Thu Feb 7 12:16:43 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 8109ae1a3377910ff9bf066ccac582d879dfb0a4 Author: EdusFF <pitkanen.eetu@gmail.com> Date: Thu Feb 7 12:16:37 2019 +0200 Fixed: AI not reloading coilgun if an empty box of ammunition is inserted. commit 57731761f64bb33a4f4e7baa38367cfb7cf1f873 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Feb 7 12:10:59 2019 +0200 Refactor character head customization logic and store the data in a dedicated class. In the net lobby, generate new head when the user presses the right arrow button. Pressing the left arrow will restore the previous head. When the user presses the right arrow after the left arrow, the first head is restored again. So it's effectively (and technically) undo/redo logic. commit 37577931e2706ce432cee2d48cd55990bc2bab4a Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Feb 7 12:04:49 2019 +0200 Add properties for getting the count of the undo and redo stacks. commit f226beb05a55749ac961e3a33ac594fdf903fc3b Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 21:15:56 2019 +0200 Fixes to hull linking & displaying them as one hull on the minimap: - Links between hulls are now saved. - Simplified grouping logic (just store a list of linked hulls in hulldata). - Fixed water/oxygen calculations (use the average of the values instead of their sum). TODO: DRY (there's now duplicate linking logic in Item and Hull), merge the hull sprites on the minimap, maybe automatize the linking? commit 5dfea1fbb24c5bd91605caf65baaac9aca9cfbbf Merge: 2ad9b5de4 d06a1557f Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 20:18:31 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit d06a1557ffb85cd32bbb884fadef60b6d9dd27cf Author: Alex <olimpickusa6@gmail.com> Date: Wed Feb 6 18:26:40 2019 +0200 Test for connecting hulls task
1360 lines
58 KiB
C#
1360 lines
58 KiB
C#
using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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partial class CrewManager
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{
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const float ChatMessageFadeTime = 10.0f;
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/// <summary>
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/// How long the previously selected character waits doing nothing when switching to another character
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/// </summary>
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const float CharacterWaitOnSwitch = 20.0f;
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private List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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private List<Character> characters = new List<Character>();
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private Point screenResolution;
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public int WinningTeam = 1;
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#region UI
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private GUIFrame guiFrame;
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private GUIFrame crewArea;
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private GUIListBox characterListBox;
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private GUIComponent reportButtonFrame;
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private GUIButton scrollButtonUp, scrollButtonDown;
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private GUIButton toggleCrewButton;
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private float crewAreaOpenState;
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private bool toggleCrewAreaOpen = true;
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private int characterInfoWidth;
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private ChatBox chatBox;
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private float prevUIScale;
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private GUIComponent orderTargetFrame, orderTargetFrameShadow;
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public bool ToggleCrewAreaOpen
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{
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get { return toggleCrewAreaOpen; }
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set { toggleCrewAreaOpen = value; }
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}
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#endregion
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#region Constructors
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "character") continue;
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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foreach (XElement invElement in subElement.Elements())
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{
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if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
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characterInfo.InventoryData = invElement;
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break;
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}
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}
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}
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partial void InitProjectSpecific()
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{
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guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
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{
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CanBeFocused = false
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};
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Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
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crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
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{
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CanBeFocused = false
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};
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toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
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{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
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"", style: "UIToggleButton");
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toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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toggleCrewAreaOpen = !toggleCrewAreaOpen;
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foreach (GUIComponent child in btn.Children)
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{
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child.SpriteEffects = toggleCrewAreaOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
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}
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return true;
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};
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characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
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{
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//Spacing = (int)(3 * GUI.Scale),
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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CanBeFocused = false
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};
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scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
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{
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Visible = false,
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UserData = -1,
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OnClicked = ScrollCharacterList
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};
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scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
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{
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Visible = false,
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UserData = 1,
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OnClicked = ScrollCharacterList
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};
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scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
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if (isSinglePlayer)
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{
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chatBox = new ChatBox(guiFrame, isSinglePlayer: true)
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{
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OnEnterMessage = (textbox, text) =>
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{
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if (Character.Controlled == null) { return true; }
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textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
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if (!string.IsNullOrWhiteSpace(text))
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{
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string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
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AddSinglePlayerChatMessage(
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Character.Controlled.Info.Name,
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msg,
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((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
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Character.Controlled);
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}
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textbox.Deselect();
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textbox.Text = "";
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return true;
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}
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};
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chatBox.InputBox.OnTextChanged += chatBox.TypingChatMessage;
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}
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var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
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reportButtonFrame = new GUILayoutGroup(new RectTransform(
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new Point((HUDLayoutSettings.CrewArea.Height - (int)((reports.Count - 1) * 5 * GUI.Scale)) / reports.Count, HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform))
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{
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AbsoluteSpacing = (int)(5 * GUI.Scale),
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UserData = "reportbuttons",
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CanBeFocused = false
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};
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//report buttons
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foreach (Order order in reports)
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{
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if (!order.TargetAllCharacters || order.SymbolSprite == null) continue;
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var btn = new GUIButton(new RectTransform(new Point(reportButtonFrame.Rect.Width), reportButtonFrame.RectTransform), style: null)
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{
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OnClicked = (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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SetCharacterOrder(null, order, null, Character.Controlled);
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return true;
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},
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UserData = order,
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ToolTip = order.Name
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Red * 0.8f,
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HoverColor = Color.Red * 1.0f,
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PressedColor = Color.Red * 0.6f,
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UserData = "highlighted",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
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{
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Color = order.Color,
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HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
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ToolTip = order.Name
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};
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}
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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prevUIScale = GUI.Scale;
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}
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#endregion
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#region Character list management
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public Rectangle GetCharacterListArea()
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{
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return characterListBox.Rect;
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}
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public IEnumerable<Character> GetCharacters()
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{
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return characters;
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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return characterInfos;
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}
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public void AddCharacter(Character character)
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{
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if (character.Removed)
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{
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DebugConsole.ThrowError("Tried to add a removed character to CrewManager!\n" + Environment.StackTrace);
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return;
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}
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if (character.IsDead)
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{
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DebugConsole.ThrowError("Tried to add a dead character to CrewManager!\n" + Environment.StackTrace);
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return;
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}
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if (!characters.Contains(character)) characters.Add(character);
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if (!characterInfos.Contains(character.Info))
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{
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characterInfos.Add(character.Info);
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}
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CreateCharacterFrame(character, characterListBox.Content);
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characterListBox.Content.RectTransform.SortChildren((c1, c2) => { return c2.NonScaledSize.X - c1.NonScaledSize.X; });
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if (character is AICharacter)
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{
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var ai = character.AIController as HumanAIController;
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if (ai == null)
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{
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DebugConsole.ThrowError("Error in crewmanager - attempted to give orders to a character with no HumanAIController");
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return;
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}
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character.SetOrder(ai.CurrentOrder, "", null, false);
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}
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}
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public void AddCharacterInfo(CharacterInfo characterInfo)
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{
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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characterInfos.Add(characterInfo);
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}
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/// <summary>
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/// Remove the character from the crew (and crew menus).
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/// </summary>
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/// <param name="character">The character to remove</param>
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/// <param name="removeInfo">If the character info is also removed, the character will not be visible in the round summary.</param>
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public void RemoveCharacter(Character character, bool removeInfo = false)
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{
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if (character == null)
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{
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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return;
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}
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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}
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/// <summary>
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/// Remove info of a selected character. The character will not be visible in any menus or the round summary.
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/// </summary>
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/// <param name="characterInfo"></param>
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public void RemoveCharacterInfo(CharacterInfo characterInfo)
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{
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characterInfos.Remove(characterInfo);
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}
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/// <summary>
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/// Create the UI component that holds the character's portrait and order/report buttons for the character
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/// </summary>
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private GUIComponent CreateCharacterFrame(Character character, GUIComponent parent)
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{
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int correctOrderCount = 0, neutralOrderCount = 0, wrongOrderCount = 0;
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//sort the orders
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// 1. generic orders (follow, wait, etc)
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// 2. orders appropriate for the character's job (captain -> steer, etc)
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// 3. orders inappropriate for the job (captain -> operate reactor, etc)
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List<Order> orders = new List<Order>();
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foreach (Order order in Order.PrefabList)
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{
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if (order.TargetAllCharacters || order.SymbolSprite == null) continue;
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if (order.AppropriateJobs == null || order.AppropriateJobs.Length == 0)
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{
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orders.Insert(0, order);
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correctOrderCount++;
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}
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else if (order.HasAppropriateJob(character))
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{
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orders.Add(order);
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neutralOrderCount++;
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}
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}
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foreach (Order order in Order.PrefabList)
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{
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if (order.SymbolSprite == null) continue;
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if (!order.TargetAllCharacters && !orders.Contains(order))
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{
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orders.Add(order);
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wrongOrderCount++;
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}
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}
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int spacing = (int)(10 * GUI.Scale);
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int height = (int)(45 * GUI.Scale);
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characterInfoWidth = (int)(170 * GUI.Scale);
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float charactersPerView = characterListBox.Rect.Height / (float)(height + characterListBox.Spacing);
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//if we can fit less than 25% of the last character or more than 75%,
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//change the size of the character frame slightly to fit them more nicely in the list box
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if (charactersPerView % 1.0f < 0.25f || charactersPerView % 1.0f > 0.75f)
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{
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height = (int)(characterListBox.Rect.Height / (float)Math.Round(charactersPerView)) - characterListBox.Spacing;
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}
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int iconSize = (int)(height * 0.8f);
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var frame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, height), parent.RectTransform), style: "InnerFrame")
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{
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UserData = character,
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CanBeFocused = false
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};
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frame.Color = character.Info.Job.Prefab.UIColor;
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frame.SelectedColor = Color.Lerp(frame.Color, Color.White, 0.5f);
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frame.HoverColor = Color.Lerp(frame.Color, Color.White, 0.9f);
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//---------------- character area ----------------
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string characterToolTip = character.Info.Name;
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if (character.Info.Job != null)
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{
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characterToolTip += " (" + character.Info.Job.Name + ")";
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}
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height, characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width, characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterRight),
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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wrongOrderList.Content.ClampMouseRectToParent = false;
|
|
|
|
for (int i = 0; i < orders.Count; i++)
|
|
{
|
|
var order = orders[i];
|
|
if (order.TargetAllCharacters) continue;
|
|
|
|
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
|
|
wrongOrderList.Content.RectTransform :
|
|
orderButtonFrame.RectTransform;
|
|
|
|
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
|
|
style: null);
|
|
|
|
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
|
{
|
|
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
|
|
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
|
|
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
|
|
UserData = "selected",
|
|
CanBeFocused = false,
|
|
Visible = false
|
|
};
|
|
|
|
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
|
|
img.Scale = iconSize / (float)img.SourceRect.Width;
|
|
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
|
|
img.ToolTip = order.Name;
|
|
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
|
|
|
|
btn.OnClicked += (GUIButton button, object userData) =>
|
|
{
|
|
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
|
|
|
if (btn.GetChildByUserData("selected").Visible)
|
|
{
|
|
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
|
|
}
|
|
else
|
|
{
|
|
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
|
{
|
|
CreateOrderTargetFrame(button, character, order);
|
|
}
|
|
else
|
|
{
|
|
SetCharacterOrder(character, order, null, Character.Controlled);
|
|
}
|
|
}
|
|
return true;
|
|
};
|
|
btn.UserData = order;
|
|
btn.ToolTip = order.Name;
|
|
|
|
//divider between different groups of orders
|
|
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
|
{
|
|
//TODO: divider sprite
|
|
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
|
}
|
|
}
|
|
|
|
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
|
"", style: "UIToggleButton")
|
|
{
|
|
UserData = "togglewrongorder",
|
|
CanBeFocused = false
|
|
};
|
|
|
|
wrongOrderList.RectTransform.NonScaledSize = new Point(
|
|
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
|
wrongOrderList.RectTransform.NonScaledSize.Y);
|
|
wrongOrderList.RectTransform.SetAsLastChild();
|
|
|
|
new GUIFrame(new RectTransform(new Point(
|
|
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
|
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
|
style: null)
|
|
{
|
|
CanBeFocused = false
|
|
};
|
|
|
|
//scale to fit the content
|
|
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
|
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
|
orderButtonFrame.RectTransform.NonScaledSize.Y);
|
|
|
|
frame.RectTransform.NonScaledSize = new Point(
|
|
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
|
frame.RectTransform.NonScaledSize.Y);
|
|
|
|
characterListBox.RectTransform.NonScaledSize = new Point(
|
|
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
|
characterListBox.RectTransform.NonScaledSize.Y);
|
|
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
|
characterListBox.UpdateScrollBarSize();
|
|
return frame;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets which character is selected in the crew UI (highlight effect etc)
|
|
/// </summary>
|
|
public bool CharacterClicked(GUIComponent component, object selection)
|
|
{
|
|
Character character = selection as Character;
|
|
if (character == null || character.IsDead || character.IsUnconscious) return false;
|
|
SelectCharacter(character);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets which character is selected in the crew UI (highlight effect etc)
|
|
/// </summary>
|
|
public void SetCharacterSelected(Character character)
|
|
{
|
|
if (character != null && !characters.Contains(character)) return;
|
|
|
|
//GUIComponent selectedCharacterFrame = null;
|
|
foreach (GUIComponent child in characterListBox.Content.Children)
|
|
{
|
|
GUIButton button = child.Children.FirstOrDefault(c => c.UserData is Character) as GUIButton;
|
|
if (button == null) continue;
|
|
|
|
child.Visible = (Character)button.UserData != character;
|
|
}
|
|
}
|
|
|
|
public void ReviveCharacter(Character revivedCharacter)
|
|
{
|
|
if (characterListBox.Content.GetChildByUserData(revivedCharacter) is GUIComponent characterBlock)
|
|
{
|
|
characterBlock.Parent.RemoveChild(characterBlock);
|
|
}
|
|
if (characterInfos.Contains(revivedCharacter.Info)) AddCharacter(revivedCharacter);
|
|
}
|
|
|
|
public void KillCharacter(Character killedCharacter)
|
|
{
|
|
if (characterListBox.Content.GetChildByUserData(killedCharacter) is GUIComponent characterBlock)
|
|
{
|
|
CoroutineManager.StartCoroutine(KillCharacterAnim(characterBlock));
|
|
}
|
|
RemoveCharacter(killedCharacter);
|
|
}
|
|
|
|
private bool ScrollCharacterList(GUIButton button, object obj)
|
|
{
|
|
if (characterListBox.Content.CountChildren == 0) return false;
|
|
int dir = (int)obj;
|
|
|
|
float step =
|
|
(characterListBox.Content.Children.First().Rect.Height + characterListBox.Spacing) /
|
|
(characterListBox.TotalSize - characterListBox.Rect.Height);
|
|
characterListBox.BarScroll -= characterListBox.BarScroll % step;
|
|
characterListBox.BarScroll += dir * step;
|
|
|
|
return false;
|
|
}
|
|
|
|
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
|
{
|
|
List<GUIComponent> components = component.GetAllChildren().ToList();
|
|
components.Add(component);
|
|
foreach (GUIComponent comp in components)
|
|
{
|
|
comp.Color = Color.DarkRed;
|
|
}
|
|
|
|
yield return new WaitForSeconds(1.0f);
|
|
|
|
float timer = 0.0f;
|
|
float hideDuration = 1.0f;
|
|
while (timer < hideDuration)
|
|
{
|
|
foreach (GUIComponent comp in components)
|
|
{
|
|
comp.Color = Color.Lerp(Color.DarkRed, Color.Transparent, timer / hideDuration);
|
|
comp.RectTransform.LocalScale = new Vector2(comp.RectTransform.LocalScale.X, 1.0f - (timer / hideDuration));
|
|
}
|
|
timer += CoroutineManager.DeltaTime;
|
|
yield return CoroutineStatus.Running;
|
|
}
|
|
component.Parent?.RemoveChild(component);
|
|
characterListBox.UpdateScrollBarSize();
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Dialog
|
|
|
|
/// <summary>
|
|
/// Adds the message to the single player chatbox.
|
|
/// </summary>
|
|
public void AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender)
|
|
{
|
|
if (!isSinglePlayer)
|
|
{
|
|
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
|
|
return;
|
|
}
|
|
|
|
chatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
|
|
}
|
|
|
|
private WifiComponent GetHeadset(Character character, bool requireEquipped)
|
|
{
|
|
if (character?.Inventory == null) return null;
|
|
|
|
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
|
|
if (radioItem == null) return null;
|
|
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
|
|
|
|
return radioItem.GetComponent<WifiComponent>();
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Sets the character's current order (if it's close enough to receive messages from orderGiver) and
|
|
/// displays the order in the crew UI
|
|
/// </summary>
|
|
public void SetCharacterOrder(Character character, Order order, string option, Character orderGiver)
|
|
{
|
|
if (order != null && order.TargetAllCharacters)
|
|
{
|
|
if (orderGiver == null || orderGiver.CurrentHull == null) return;
|
|
AddOrder(new Order(order.Prefab, orderGiver.CurrentHull, null), order.Prefab.FadeOutTime);
|
|
|
|
if (IsSinglePlayer)
|
|
{
|
|
orderGiver.Speak(
|
|
order.GetChatMessage("", orderGiver.CurrentHull?.RoomName), ChatMessageType.Order);
|
|
}
|
|
else
|
|
{
|
|
OrderChatMessage msg = new OrderChatMessage(order, "", orderGiver.CurrentHull, null, orderGiver);
|
|
if (GameMain.Client != null)
|
|
{
|
|
GameMain.Client.SendChatMessage(msg);
|
|
}
|
|
else if (GameMain.Server != null)
|
|
{
|
|
GameMain.Server.SendOrderChatMessage(msg);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
character.SetOrder(order, option, orderGiver);
|
|
if (IsSinglePlayer)
|
|
{
|
|
orderGiver?.Speak(
|
|
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.RoomName, option), null);
|
|
}
|
|
else if (orderGiver != null)
|
|
{
|
|
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
|
if (GameMain.Client != null)
|
|
{
|
|
GameMain.Client.SendChatMessage(msg);
|
|
}
|
|
else if (GameMain.Server != null)
|
|
{
|
|
GameMain.Server.SendOrderChatMessage(msg);
|
|
}
|
|
}
|
|
DisplayCharacterOrder(character, order);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Displays the specified order in the crew UI next to the character.
|
|
/// </summary>
|
|
public void DisplayCharacterOrder(Character character, Order order)
|
|
{
|
|
foreach (GUIComponent characterListElement in characterListBox.Content.Children)
|
|
{
|
|
var characterFrame = characterListElement.FindChild(character);
|
|
if (characterFrame == null) continue;
|
|
|
|
var orderButtonFrame = characterListElement.GetChildByUserData("orderbuttons");
|
|
|
|
//get all order buttons from the frame
|
|
List<GUIButton> orderButtons = new List<GUIButton>();
|
|
foreach (GUIComponent child in orderButtonFrame.Children)
|
|
{
|
|
if (child is GUIButton orderBtn)
|
|
{
|
|
orderButtons.Add(orderBtn);
|
|
}
|
|
//the non-character-appropriate orders are in a hideable listbox, we need to go deeper!
|
|
else if (child is GUIListBox listBox)
|
|
{
|
|
foreach (GUIComponent listBoxElement in listBox.Content.Children)
|
|
{
|
|
if (listBoxElement is GUIButton orderBtn2 && listBoxElement.UserData is Order) orderButtons.Add(orderBtn2);
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (GUIButton button in orderButtons)
|
|
{
|
|
var selectedIndicator = button.GetChildByUserData("selected");
|
|
if (selectedIndicator != null)
|
|
{
|
|
selectedIndicator.Visible = (order != null && ((Order)button.UserData).Prefab == order.Prefab);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create the UI panel that's used to select the target and options for a given order
|
|
/// (which railgun to use, whether to power up the reactor or shut it down...)
|
|
/// </summary>
|
|
private void CreateOrderTargetFrame(GUIComponent orderButton, Character character, Order order)
|
|
{
|
|
Submarine submarine = Character.Controlled != null && Character.Controlled.TeamID > 1 && Submarine.MainSubs.Length > 1 ?
|
|
Submarine.MainSubs[1] :
|
|
Submarine.MainSub;
|
|
|
|
List<Item> matchingItems = new List<Item>();
|
|
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0)
|
|
{
|
|
matchingItems = order.ItemIdentifiers.Length > 0 ?
|
|
Item.ItemList.FindAll(it => order.ItemIdentifiers.Contains(it.Prefab.Identifier) || it.HasTag(order.ItemIdentifiers)) :
|
|
Item.ItemList.FindAll(it => it.components.Any(ic => ic.GetType() == order.ItemComponentType));
|
|
|
|
matchingItems.RemoveAll(it => it.Submarine != submarine && !submarine.DockedTo.Contains(it.Submarine));
|
|
matchingItems.RemoveAll(it => it.Submarine != null && it.Submarine.IsOutpost);
|
|
}
|
|
|
|
//more than one target item -> create a minimap-like selection with a pic of the sub
|
|
if (matchingItems.Count > 1)
|
|
{
|
|
Rectangle subBorders = submarine.GetDockedBorders();
|
|
|
|
Point frameSize;
|
|
if (subBorders.Width > subBorders.Height)
|
|
{
|
|
//make sure the right side doesn't go over the right side of the screen
|
|
frameSize.X = Math.Min(GameMain.GraphicsWidth / 2, GameMain.GraphicsWidth - orderButton.Rect.Center.X - 50);
|
|
//height depends on the dimensions of the sub
|
|
frameSize.Y = (int)(frameSize.X * (subBorders.Height / (float)subBorders.Width));
|
|
}
|
|
else
|
|
{
|
|
//make sure the bottom side doesn't go over the bottom of the screen
|
|
frameSize.Y = Math.Min((int)(GameMain.GraphicsHeight * 0.6f), GameMain.GraphicsHeight - orderButton.Rect.Center.Y - 50);
|
|
//width depends on the dimensions of the sub
|
|
frameSize.X = (int)(frameSize.Y * (subBorders.Width / (float)subBorders.Height));
|
|
}
|
|
orderTargetFrame = new GUIFrame(new RectTransform(frameSize, GUI.Canvas)
|
|
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
|
style: "InnerFrame")
|
|
{
|
|
UserData = character
|
|
};
|
|
submarine.CreateMiniMap(orderTargetFrame, matchingItems);
|
|
|
|
new GUICustomComponent(new RectTransform(Vector2.One, orderTargetFrame.RectTransform), DrawMiniMapOverlay)
|
|
{
|
|
CanBeFocused = false,
|
|
UserData = submarine
|
|
};
|
|
|
|
List<GUIComponent> optionFrames = new List<GUIComponent>();
|
|
foreach (Item item in matchingItems)
|
|
{
|
|
var itemTargetFrame = orderTargetFrame.Children.First().FindChild(item);
|
|
if (itemTargetFrame == null) continue;
|
|
|
|
Anchor anchor = Anchor.TopLeft;
|
|
if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f)
|
|
anchor = Anchor.BottomRight;
|
|
else if (itemTargetFrame.RectTransform.RelativeOffset.X > 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f)
|
|
anchor = Anchor.BottomLeft;
|
|
else if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y > 0.5f)
|
|
anchor = Anchor.TopRight;
|
|
|
|
var optionFrame = new GUIFrame(new RectTransform(new Point((int)(250 * GUI.Scale), (int)((40 + order.Options.Length * 40) * GUI.Scale)), itemTargetFrame.RectTransform, anchor),
|
|
style: "InnerFrame");
|
|
optionFrames.Add(optionFrame);
|
|
|
|
new GUIFrame(new RectTransform(Vector2.One, optionFrame.RectTransform, Anchor.Center),
|
|
style: "OuterGlow")
|
|
{
|
|
Color = Color.Black * 0.7f
|
|
};
|
|
|
|
var optionContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.9f), optionFrame.RectTransform, Anchor.Center))
|
|
{
|
|
Stretch = true,
|
|
RelativeSpacing = 0.05f
|
|
};
|
|
|
|
new GUITextBlock(new RectTransform(new Vector2(1.0f,0.3f), optionContainer.RectTransform), item != null ? item.Name : order.Name);
|
|
for (int i = 0; i < order.Options.Length; i++)
|
|
{
|
|
string option = order.Options[i];
|
|
var optionButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.2f), optionContainer.RectTransform),
|
|
order.OptionNames[i], style: "GUITextBox")
|
|
{
|
|
UserData = item == null ? order : new Order(order, item, item.components.Find(ic => ic.GetType() == order.ItemComponentType)),
|
|
Font = GUI.SmallFont,
|
|
OnClicked = (btn, userData) =>
|
|
{
|
|
if (Character.Controlled == null) return false;
|
|
SetCharacterOrder(character, userData as Order, option, Character.Controlled);
|
|
orderTargetFrame = null;
|
|
return true;
|
|
}
|
|
};
|
|
}
|
|
}
|
|
|
|
GUI.PreventElementOverlap(optionFrames, null, new Rectangle(10, 10, GameMain.GraphicsWidth - 20, GameMain.GraphicsHeight - 20));
|
|
}
|
|
//only one target (or an order with no particular targets), just show options
|
|
else
|
|
{
|
|
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
|
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
|
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
|
{
|
|
UserData = character,
|
|
Stretch = true
|
|
};
|
|
//line connecting the order button to the option buttons
|
|
//TODO: sprite
|
|
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
|
|
|
for (int i = 0; i < order.Options.Length; i++)
|
|
{
|
|
Item item = matchingItems.Count > 0 ? matchingItems[0] : null;
|
|
string option = order.Options[i];
|
|
var optionButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.5f), orderTargetFrame.RectTransform),
|
|
order.OptionNames[i], style: "GUITextBox")
|
|
{
|
|
UserData = item == null ? order : new Order(order, item, item.components.Find(ic => ic.GetType() == order.ItemComponentType)),
|
|
OnClicked = (btn, userData) =>
|
|
{
|
|
if (Character.Controlled == null) return false;
|
|
SetCharacterOrder(character, userData as Order, option, Character.Controlled);
|
|
orderTargetFrame = null;
|
|
return true;
|
|
}
|
|
};
|
|
//lines between the order buttons
|
|
if (i < order.Options.Length - 1)
|
|
{
|
|
//TODO: sprite
|
|
new GUIFrame(new RectTransform(new Vector2(0.1f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
|
}
|
|
}
|
|
}
|
|
int shadowSize = (int)(200 * GUI.Scale);
|
|
orderTargetFrameShadow = new GUIFrame(new RectTransform(orderTargetFrame.Rect.Size + new Point(shadowSize * 2), GUI.Canvas)
|
|
{ AbsoluteOffset = orderTargetFrame.Rect.Location - new Point(shadowSize) },
|
|
style: "OuterGlow",
|
|
color: matchingItems.Count > 1 ? Color.Black * 0.9f : Color.Black * 0.7f);
|
|
}
|
|
|
|
private void DrawMiniMapOverlay(SpriteBatch spriteBatch, GUICustomComponent container)
|
|
{
|
|
Submarine sub = container.UserData as Submarine;
|
|
|
|
if (sub?.HullVertices == null) { return; }
|
|
|
|
var dockedBorders = sub.GetDockedBorders();
|
|
dockedBorders.Location += sub.WorldPosition.ToPoint();
|
|
|
|
float scale = Math.Min(
|
|
container.Rect.Width / (float)dockedBorders.Width,
|
|
container.Rect.Height / (float)dockedBorders.Height) * 0.9f;
|
|
|
|
float displayScale = ConvertUnits.ToDisplayUnits(scale);
|
|
Vector2 offset = (sub.WorldPosition - new Vector2(dockedBorders.Center.X, dockedBorders.Y - dockedBorders.Height / 2)) * scale;
|
|
Vector2 center = container.Rect.Center.ToVector2();
|
|
|
|
for (int i = 0; i < sub.HullVertices.Count; i++)
|
|
{
|
|
Vector2 start = (sub.HullVertices[i] * displayScale + offset);
|
|
start.Y = -start.Y;
|
|
Vector2 end = (sub.HullVertices[(i + 1) % sub.HullVertices.Count] * displayScale + offset);
|
|
end.Y = -end.Y;
|
|
GUI.DrawLine(spriteBatch, center + start, center + end, Color.DarkCyan * Rand.Range(0.3f, 0.35f), width: 10);
|
|
}
|
|
}
|
|
|
|
#region Updating and drawing the UI
|
|
|
|
public void AddToGUIUpdateList()
|
|
{
|
|
if (GUI.DisableHUD) return;
|
|
if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y ||
|
|
prevUIScale != GUI.Scale)
|
|
{
|
|
var prevCharacterListBox = characterListBox;
|
|
InitProjectSpecific();
|
|
|
|
foreach (GUIComponent c in prevCharacterListBox.Content.Children)
|
|
{
|
|
Character character = c.UserData as Character;
|
|
if (character == null) continue;
|
|
AddCharacter(character);
|
|
DisplayCharacterOrder(character, character.CurrentOrder);
|
|
}
|
|
}
|
|
|
|
guiFrame.AddToGUIUpdateList();
|
|
if (orderTargetFrame != null)
|
|
{
|
|
orderTargetFrameShadow?.AddToGUIUpdateList();
|
|
orderTargetFrame?.AddToGUIUpdateList();
|
|
}
|
|
}
|
|
|
|
public void SelectNextCharacter()
|
|
{
|
|
if (GameMain.IsMultiplayer) { return; }
|
|
if (characters.None()) { return; }
|
|
SelectCharacter(characters[TryAdjustIndex(1)]);
|
|
}
|
|
|
|
public void SelectPreviousCharacter()
|
|
{
|
|
if (GameMain.IsMultiplayer) { return; }
|
|
if (characters.None()) { return; }
|
|
SelectCharacter(characters[TryAdjustIndex(-1)]);
|
|
}
|
|
|
|
private void SelectCharacter(Character character)
|
|
{
|
|
//make the previously selected character wait in place for some time
|
|
//(so they don't immediately start idling and walking away from their station)
|
|
if (Character.Controlled?.AIController?.ObjectiveManager != null)
|
|
{
|
|
Character.Controlled.AIController.ObjectiveManager.WaitTimer = CharacterWaitOnSwitch;
|
|
}
|
|
Character.Controlled = character;
|
|
}
|
|
|
|
private int TryAdjustIndex(int amount)
|
|
{
|
|
int index = Character.Controlled == null ? 0 : characters.IndexOf(Character.Controlled) + amount;
|
|
int lastIndex = characters.Count - 1;
|
|
if (index > lastIndex)
|
|
{
|
|
index = 0;
|
|
}
|
|
if (index < 0)
|
|
{
|
|
index = lastIndex;
|
|
}
|
|
return index;
|
|
}
|
|
|
|
partial void UpdateProjectSpecific(float deltaTime)
|
|
{
|
|
// Quick selection
|
|
if (!GameMain.IsMultiplayer && GUI.KeyboardDispatcher.Subscriber == null)
|
|
{
|
|
if (PlayerInput.KeyHit(InputType.SelectNextCharacter))
|
|
{
|
|
SelectNextCharacter();
|
|
}
|
|
if (PlayerInput.KeyHit(InputType.SelectPreviousCharacter))
|
|
{
|
|
SelectPreviousCharacter();
|
|
}
|
|
}
|
|
|
|
if (GUI.DisableHUD) return;
|
|
if (chatBox != null)
|
|
{
|
|
chatBox.Update(deltaTime);
|
|
chatBox.InputBox.Visible = Character.Controlled != null;
|
|
|
|
if (!DebugConsole.IsOpen && chatBox.InputBox.Visible)
|
|
{
|
|
if (PlayerInput.KeyHit(InputType.Chat))
|
|
{
|
|
if (chatBox.InputBox.Selected)
|
|
{
|
|
chatBox.InputBox.Text = "";
|
|
chatBox.InputBox.Deselect();
|
|
}
|
|
else
|
|
{
|
|
chatBox.InputBox.Select();
|
|
}
|
|
}
|
|
|
|
if (PlayerInput.KeyHit(InputType.RadioChat) && !chatBox.InputBox.Selected)
|
|
{
|
|
chatBox.InputBox.Select();
|
|
chatBox.InputBox.Text = "r; ";
|
|
}
|
|
}
|
|
}
|
|
|
|
crewArea.Visible = characters.Count > 0 && CharacterHealth.OpenHealthWindow == null;
|
|
if (orderTargetFrame != null) orderTargetFrame.Visible = characterListBox.Visible;
|
|
|
|
scrollButtonUp.Visible = characterListBox.BarScroll > 0.01f && characterListBox.BarSize < 1.0f;
|
|
scrollButtonDown.Visible = characterListBox.BarScroll < 0.99 && characterListBox.BarSize < 1.0f;
|
|
|
|
foreach (GUIComponent child in characterListBox.Content.Children)
|
|
{
|
|
child.Visible =
|
|
Character.Controlled == null ||
|
|
(Character.Controlled != ((Character)child.UserData) && Character.Controlled.TeamID == ((Character)child.UserData).TeamID);
|
|
|
|
if (child.Visible)
|
|
{
|
|
GUIListBox wrongOrderList = child.GetChildByUserData("orderbuttons")?.GetChild<GUIListBox>();
|
|
if (wrongOrderList != null)
|
|
{
|
|
Rectangle hoverRect = wrongOrderList.Rect;
|
|
if (wrongOrderList.BarScroll < 0.5f)
|
|
{
|
|
//higher tolerance when the orderlist is open (mouse needs to be moved further before it closes)
|
|
hoverRect.Inflate((int)(50 * GUI.Scale), (int)(50 * GUI.Scale));
|
|
}
|
|
else
|
|
{
|
|
hoverRect.Inflate((int)(30 * GUI.Scale), (int)(0 * GUI.Scale));
|
|
}
|
|
|
|
bool toggleOpen =
|
|
characterListBox.Content.Rect.Contains(PlayerInput.MousePosition) &&
|
|
hoverRect.Contains(PlayerInput.MousePosition);
|
|
wrongOrderList.CanBeFocused = toggleOpen;
|
|
wrongOrderList.Content.CanBeFocused = toggleOpen;
|
|
var wrongOrderBtn = wrongOrderList.GetChildByUserData("togglewrongorderbtn");
|
|
if (wrongOrderBtn != null)
|
|
{
|
|
wrongOrderBtn.CanBeFocused = toggleOpen;
|
|
}
|
|
|
|
//order target frame open on this character, check if we're giving any of the orders in wrongOrderList
|
|
if (!toggleOpen && orderTargetFrame != null && orderTargetFrame.UserData == child.UserData)
|
|
{
|
|
toggleOpen = wrongOrderList.Content.Children.Any(c =>
|
|
c.UserData is Order order &&
|
|
orderTargetFrame.Children.Any(c2 => c2.UserData == c.UserData));
|
|
}
|
|
|
|
float scroll = MathHelper.Clamp(wrongOrderList.BarScroll + (toggleOpen ? -deltaTime * 5.0f : deltaTime * 5.0f), 0.0f, 1.0f);
|
|
if (Math.Abs(wrongOrderList.BarScroll - scroll) > 0.01f) { wrongOrderList.BarScroll = scroll; }
|
|
}
|
|
}
|
|
}
|
|
|
|
crewArea.RectTransform.AbsoluteOffset =
|
|
Vector2.SmoothStep(new Vector2(-crewArea.Rect.Width, 0), new Vector2(toggleCrewButton.Rect.Width, 0), crewAreaOpenState).ToPoint();
|
|
crewAreaOpenState = toggleCrewAreaOpen ?
|
|
Math.Min(crewAreaOpenState + deltaTime * 2.0f, 1.0f) :
|
|
Math.Max(crewAreaOpenState - deltaTime * 2.0f, 0.0f);
|
|
|
|
if (GUI.KeyboardDispatcher.Subscriber == null &&
|
|
PlayerInput.KeyHit(InputType.CrewOrders) &&
|
|
characters.Contains(Character.Controlled))
|
|
{
|
|
//deselect construction unless it's the ladders the character is climbing
|
|
if (Character.Controlled != null &&
|
|
Character.Controlled.SelectedConstruction != null &&
|
|
Character.Controlled.SelectedConstruction.GetComponent<Items.Components.Ladder>() == null)
|
|
{
|
|
Character.Controlled.SelectedConstruction = null;
|
|
}
|
|
toggleCrewAreaOpen = !toggleCrewAreaOpen;
|
|
}
|
|
|
|
UpdateReports(deltaTime);
|
|
UpdateConversations(deltaTime);
|
|
|
|
if (orderTargetFrame != null)
|
|
{
|
|
Rectangle hoverArea = orderTargetFrame.Rect;
|
|
foreach (GUIComponent child in orderTargetFrame.Children.First().Children)
|
|
{
|
|
if (!(child.UserData is Item)) continue;
|
|
foreach (GUIComponent grandChild in child.Children)
|
|
{
|
|
hoverArea = Rectangle.Union(hoverArea, grandChild.Rect);
|
|
}
|
|
}
|
|
hoverArea.Inflate(100, 100);
|
|
|
|
if (!hoverArea.Contains(PlayerInput.MousePosition)) orderTargetFrame = null;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Creates a listbox that includes all the characters in the crew, can be used externally (round info menus etc)
|
|
/// </summary>
|
|
public void CreateCrewListFrame(IEnumerable<Character> crew, GUIFrame crewFrame)
|
|
{
|
|
List<byte> teamIDs = crew.Select(c => c.TeamID).Distinct().ToList();
|
|
|
|
if (!teamIDs.Any()) teamIDs.Add(0);
|
|
|
|
int listBoxHeight = 300 / teamIDs.Count;
|
|
|
|
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), crewFrame.RectTransform))
|
|
{
|
|
Stretch = true
|
|
};
|
|
|
|
for (int i = 0; i < teamIDs.Count; i++)
|
|
{
|
|
if (teamIDs.Count > 1)
|
|
{
|
|
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), content.RectTransform), CombatMission.GetTeamName(teamIDs[i]));
|
|
}
|
|
|
|
GUIListBox crewList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.1f) })
|
|
{
|
|
UserData = crewFrame
|
|
};
|
|
crewList.OnSelected = (component, obj) =>
|
|
{
|
|
SelectCrewCharacter(component.UserData as Character, crewList);
|
|
return true;
|
|
};
|
|
|
|
foreach (Character character in crew.Where(c => c.TeamID == teamIDs[i]))
|
|
{
|
|
GUIFrame frame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), crewList.Content.RectTransform), style: "ListBoxElement")
|
|
{
|
|
UserData = character,
|
|
Color = (GameMain.NetworkMember != null && GameMain.NetworkMember.Character == character) ? Color.Gold * 0.2f : Color.Transparent
|
|
};
|
|
|
|
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
|
|
{
|
|
RelativeSpacing = 0.05f,
|
|
Stretch = true
|
|
};
|
|
|
|
new GUICustomComponent(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform, Anchor.CenterLeft),
|
|
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
|
|
{
|
|
CanBeFocused = false,
|
|
HoverColor = Color.White,
|
|
SelectedColor = Color.White
|
|
};
|
|
|
|
GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.One, paddedFrame.RectTransform),
|
|
ToolBox.LimitString(character.Info.Name + " (" + character.Info.Job.Name + ")", GUI.Font, paddedFrame.Rect.Width - paddedFrame.Rect.Height),
|
|
textColor: character.Info.Job.Prefab.UIColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Select a character from CrewListFrame
|
|
/// </summary>
|
|
protected bool SelectCrewCharacter(Character character, GUIComponent crewList)
|
|
{
|
|
if (character == null) return false;
|
|
|
|
GUIComponent crewFrame = (GUIComponent)crewList.UserData;
|
|
|
|
GUIComponent existingPreview = crewFrame.FindChild("SelectedCharacter");
|
|
if (existingPreview != null) crewFrame.RemoveChild(existingPreview);
|
|
|
|
var previewPlayer = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.8f), crewFrame.RectTransform, Anchor.CenterRight) { RelativeOffset = new Vector2(0.05f, 0.0f) }, style: "InnerFrame")
|
|
{
|
|
UserData = "SelectedCharacter"
|
|
};
|
|
|
|
character.Info.CreateInfoFrame(previewPlayer);
|
|
|
|
if (GameMain.NetworkMember != null) GameMain.NetworkMember.SelectCrewCharacter(character, previewPlayer);
|
|
|
|
return true;
|
|
}
|
|
|
|
#region Reports
|
|
|
|
/// <summary>
|
|
/// Enables/disables report buttons when needed
|
|
/// </summary>
|
|
public void UpdateReports(float deltaTime)
|
|
{
|
|
bool canIssueOrders = false;
|
|
if (Character.Controlled?.CurrentHull != null && Character.Controlled.SpeechImpediment < 100.0f)
|
|
{
|
|
WifiComponent radio = GetHeadset(Character.Controlled, true);
|
|
canIssueOrders = radio != null && radio.CanTransmit();
|
|
}
|
|
|
|
if (canIssueOrders)
|
|
{
|
|
reportButtonFrame.Visible = true;
|
|
|
|
var reportButtonParent = chatBox ?? GameMain.NetworkMember.ChatBox;
|
|
reportButtonFrame.RectTransform.AbsoluteOffset = new Point(
|
|
Math.Min(reportButtonParent.GUIFrame.Rect.X, reportButtonParent.ToggleButton.Rect.X) - reportButtonFrame.Rect.Width - (int)(10 * GUI.Scale),
|
|
reportButtonParent.GUIFrame.Rect.Y);
|
|
|
|
bool hasFires = Character.Controlled.CurrentHull.FireSources.Count > 0;
|
|
ToggleReportButton("reportfire", hasFires);
|
|
|
|
bool hasLeaks = Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
|
|
ToggleReportButton("reportbreach", hasLeaks);
|
|
|
|
bool hasIntruders = Character.CharacterList.Any(c =>
|
|
c.CurrentHull == Character.Controlled.CurrentHull && !c.IsDead &&
|
|
(c.AIController is EnemyAIController || c.TeamID != Character.Controlled.TeamID));
|
|
|
|
ToggleReportButton("reportintruders", hasIntruders);
|
|
|
|
foreach (GUIComponent reportButton in reportButtonFrame.Children)
|
|
{
|
|
var highlight = reportButton.GetChildByUserData("highlighted");
|
|
if (highlight.Visible)
|
|
{
|
|
highlight.RectTransform.LocalScale = new Vector2(1.25f + (float)Math.Sin(Timing.TotalTime * 5.0f) * 0.25f);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
reportButtonFrame.Visible = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Should report buttons be visible on the screen atm?
|
|
/// </summary>
|
|
private bool ReportButtonsVisible()
|
|
{
|
|
return CharacterHealth.OpenHealthWindow == null;
|
|
}
|
|
|
|
private bool ReportButtonClicked(GUIButton button, object userData)
|
|
{
|
|
//order targeted to all characters
|
|
Order order = userData as Order;
|
|
if (order.TargetAllCharacters)
|
|
{
|
|
if (Character.Controlled == null || Character.Controlled.CurrentHull == null) return false;
|
|
AddOrder(new Order(order.Prefab, Character.Controlled.CurrentHull, null), order.Prefab.FadeOutTime);
|
|
SetCharacterOrder(null, order, "", Character.Controlled);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private void ToggleReportButton(string orderAiTag, bool enabled)
|
|
{
|
|
Order order = Order.PrefabList.Find(o => o.AITag == orderAiTag);
|
|
|
|
//already reported, disable the button
|
|
/*if (GameMain.GameSession.CrewManager.ActiveOrders.Any(o =>
|
|
o.First.TargetEntity == Character.Controlled.CurrentHull &&
|
|
o.First.AITag == orderAiTag))
|
|
{
|
|
enabled = false;
|
|
}*/
|
|
|
|
var reportButton = reportButtonFrame.GetChildByUserData(order);
|
|
if (reportButton != null)
|
|
{
|
|
reportButton.GetChildByUserData("highlighted").Visible = enabled;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
public void InitSinglePlayerRound()
|
|
{
|
|
characterListBox.ClearChildren();
|
|
characters.Clear();
|
|
|
|
WayPoint[] waypoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub);
|
|
|
|
for (int i = 0; i < waypoints.Length; i++)
|
|
{
|
|
Character character;
|
|
character = Character.Create(characterInfos[i], waypoints[i].WorldPosition, characterInfos[i].Name);
|
|
if (character.Info != null && !character.Info.StartItemsGiven)
|
|
{
|
|
character.GiveJobItems(waypoints[i]);
|
|
character.Info.StartItemsGiven = true;
|
|
}
|
|
|
|
if (character.Info?.InventoryData != null)
|
|
{
|
|
character.Info.SpawnInventoryItems(character.Inventory, character.Info.InventoryData);
|
|
}
|
|
|
|
AddCharacter(character);
|
|
if (i == 0)
|
|
{
|
|
Character.Controlled = character;
|
|
}
|
|
}
|
|
|
|
if (characters.Any()) characterListBox.Select(0);
|
|
|
|
conversationTimer = Rand.Range(5.0f, 10.0f);
|
|
}
|
|
|
|
public void EndRound()
|
|
{
|
|
//remove characterinfos whose characters have been removed or killed
|
|
characterInfos.RemoveAll(c => c.Character == null || c.Character.Removed || c.CauseOfDeath != null);
|
|
|
|
characters.Clear();
|
|
characterListBox.ClearChildren();
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
characters.Clear();
|
|
characterInfos.Clear();
|
|
characterListBox.ClearChildren();
|
|
}
|
|
|
|
public void Save(XElement parentElement)
|
|
{
|
|
XElement element = new XElement("crew");
|
|
|
|
foreach (CharacterInfo ci in characterInfos)
|
|
{
|
|
var infoElement = ci.Save(element);
|
|
if (ci.InventoryData != null)
|
|
{
|
|
infoElement.Add(ci.InventoryData);
|
|
}
|
|
}
|
|
parentElement.Add(element);
|
|
}
|
|
}
|
|
}
|