Regalis
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5513637fe5
|
Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
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2016-01-12 01:02:05 +02:00 |
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Regalis
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17f3ec7301
|
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
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2016-01-10 17:10:22 +02:00 |
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Regalis
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81547c2c9c
|
Camera twitching fixes (again), using character name for ingame chatmessages instead of NetworkMember name, disabled CrewCommander in multiplayer, hide healthbar when dead
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2016-01-09 19:16:38 +02:00 |
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Regalis
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addd9dea5c
|
Fixed PlayUISound crashing the launcher, generatic ladder waypoints, AICharacter sync bugfix, chatbox resizing according to resolution
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2016-01-09 17:02:51 +02:00 |
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Regalis
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03f569b161
|
Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
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2016-01-07 23:25:42 +02:00 |
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Regalis
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48eabedb77
|
Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
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2016-01-06 20:17:41 +02:00 |
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Regalis
|
cb1513f5e6
|
Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
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2016-01-03 01:13:32 +02:00 |
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Regalis
|
8c032d8368
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Lighting bugfixes, setting camera position to character on shift start
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2015-12-26 22:35:28 +02:00 |
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Regalis11
|
c7e7b3909f
|
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
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2015-12-23 00:10:02 +02:00 |
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Regalis
|
af470eab2e
|
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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2015-12-17 18:26:40 +02:00 |
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Regalis11
|
c74caadc42
|
Player characters arent AICharacters in multiplayer, lighting optimization
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2015-12-13 18:02:43 +02:00 |
|
Regalis
|
04cfca0ede
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Multiplayer fixes
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2015-12-12 16:23:01 +02:00 |
|
Regalis
|
11857f894b
|
AI operating reactors & railguns, misc AI improvements
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2015-11-30 19:06:27 +02:00 |
|
Regalis
|
c456fa3c90
|
Human AI with pathfinding and room hazard avoidance
|
2015-11-23 01:22:38 +02:00 |
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Regalis
|
cddf4f1bde
|
Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
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2015-11-20 17:12:33 +02:00 |
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Regalis
|
9b08201972
|
Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
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2015-11-18 20:02:45 +02:00 |
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Regalis
|
ab7c39071c
|
Input syncing between clients, inventory sync bugfix, structure sync bugfix, settings button highlight bugfix, spectating bugfixes, in-game chatbox not visible when joining a server when the round is running
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2015-11-14 00:09:56 +02:00 |
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Regalis
|
24ed95cd68
|
Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll
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2015-11-13 00:52:42 +02:00 |
|
Regalis
|
4d949e3be1
|
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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2015-11-10 22:22:26 +02:00 |
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Regalis
|
cd48d12be6
|
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
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2015-11-08 22:20:29 +02:00 |
|
Regalis
|
5a21d64b3a
|
FillNetworkData uses NetBuffer instead of OutgoingMessage
|
2015-11-04 20:21:34 +02:00 |
|
Regalis
|
9f9f0205e7
|
Sending multiple networkevents in one packet, removed limb updates from ImportantEntityUpdate
|
2015-11-04 00:12:53 +02:00 |
|
Regalis
|
963f46e7d1
|
Improved character movement lag compensation
|
2015-11-03 18:15:12 +02:00 |
|
Regalis
|
e4a048a54a
|
Removing the obstruction element without flickering, better looking (& working) radar
|
2015-11-01 22:10:31 +02:00 |
|
Regalis
|
b0deba514e
|
ghkjghk
|
2015-10-31 15:16:49 +02:00 |
|
Regalis
|
bcc96cee97
|
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
|
2015-10-31 00:29:51 +02:00 |
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Regalis
|
dc4b502248
|
"Infinite walls", converting old InputTypes in saved subs to new ones
|
2015-10-29 00:59:00 +02:00 |
|
Regalis
|
948285f6ab
|
Control settings, more server settings, selecting character face
|
2015-10-28 19:07:17 +02:00 |
|
Regalis11
|
aeeae13b35
|
NetworkEvent optimization (more frequent use of WriteRangedSingle)
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2015-10-25 00:06:32 +03:00 |
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Regalis
|
3335f87f64
|
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
|
2015-10-24 17:00:58 +03:00 |
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Regalis
|
6736f1dd82
|
Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
|
2015-10-23 19:28:21 +03:00 |
|
Regalis
|
b3462b24b4
|
Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
|
2015-10-23 00:10:27 +03:00 |
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Regalis
|
51e68f0949
|
Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
|
2015-10-22 01:04:42 +03:00 |
|
Regalis
|
313d16d886
|
Changed entity ids from int to ushort, inventory sync bugfixes
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2015-10-21 18:58:36 +03:00 |
|
Regalis
|
0233579e37
|
ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server
|
2015-10-21 01:39:00 +03:00 |
|
Regalis
|
daf1e2bfd8
|
ReliableMessages for all reliable networkevents, netstats fix, own character is not networkplayer
|
2015-10-20 22:28:27 +03:00 |
|
Regalis
|
4cf3386aa5
|
ReliableMessage improvements & bugfixes
|
2015-10-20 20:45:47 +03:00 |
|
Regalis
|
5f07d4b0c9
|
"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails
|
2015-10-19 22:49:38 +03:00 |
|
Regalis
|
0e5e86e363
|
v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks
|
2015-10-18 22:44:30 +03:00 |
|
Regalis
|
aa3882a815
|
Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole
|
2015-10-17 21:24:00 +03:00 |
|
Regalis
|
3c1a66078c
|
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
|
2015-10-17 16:01:42 +03:00 |
|
Regalis
|
838022fcd5
|
Switch to Barotrauma & too many misc changes to remember
|
2015-10-16 18:11:58 +03:00 |
|
Regalis11
|
2bb5d41836
|
Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
|
2015-10-14 22:10:37 +03:00 |
|
Regalis
|
4120cabd6e
|
More descriptive error message if server ip/port is can't be resolved, updateinfobox automatic scroll
|
2015-10-08 22:55:33 +03:00 |
|
Regalis
|
709d4efde9
|
Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error
|
2015-10-08 21:48:04 +03:00 |
|
Regalis
|
db7128a475
|
Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
|
2015-10-06 21:18:36 +03:00 |
|
Regalis
|
f13a48ef52
|
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
|
2015-10-04 23:50:46 +03:00 |
|
Regalis
|
a285b00eb9
|
autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
|
2015-10-02 21:33:33 +03:00 |
|
Regalis
|
45178e745b
|
misc optimization & refactoring
|
2015-09-29 18:03:38 +03:00 |
|
Regalis
|
cc16bb3ad7
|
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
|
2015-09-28 19:48:31 +03:00 |
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