This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
1
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
c74caadc42c7588eb3bfdda24fbf07dc4ee74ec4
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Networking
History
Regalis11
c74caadc42
Player characters arent AICharacters in multiplayer, lighting optimization
2015-12-13 18:02:43 +02:00
..
BanList.cs
Removing the obstruction element without flickering, better looking (& working) radar
2015-11-01 22:10:31 +02:00
GameClient.cs
Multiplayer fixes
2015-12-12 16:23:01 +02:00
GameServer.cs
Player characters arent AICharacters in multiplayer, lighting optimization
2015-12-13 18:02:43 +02:00
GameServerSettings.cs
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
NetConfig.cs
Input syncing between clients, inventory sync bugfix, structure sync bugfix, settings button highlight bugfix, spectating bugfixes, in-game chatbox not visible when joining a server when the round is running
2015-11-14 00:09:56 +02:00
NetStats.cs
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
NetworkEvent.cs
Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
2015-11-20 17:12:33 +02:00
NetworkMember.cs
Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
2015-11-20 17:12:33 +02:00
ReliableSender.cs
Input syncing between clients, inventory sync bugfix, structure sync bugfix, settings button highlight bugfix, spectating bugfixes, in-game chatbox not visible when joining a server when the round is running
2015-11-14 00:09:56 +02:00