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LuaCsForBarotraumaEP
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cd48d12be6eb7b285049eed7a6f7f2764049f466
LuaCsForBarotraumaEP
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Networking
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Regalis
cd48d12be6
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
..
BanList.cs
Removing the obstruction element without flickering, better looking (& working) radar
2015-11-01 22:10:31 +02:00
GameClient.cs
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
GameServer.cs
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
GameServerSettings.cs
ghkjghk
2015-10-31 15:16:49 +02:00
NetConfig.cs
NetworkEvent optimization (more frequent use of WriteRangedSingle)
2015-10-25 00:06:32 +03:00
NetStats.cs
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
NetworkEvent.cs
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
NetworkMember.cs
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
ReliableSender.cs
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
2015-10-24 17:00:58 +03:00