Joonas Rikkonen
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cb519b455d
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(e7e775e7b) Fixed non-translated "Toggle Battery Output" display text in Orca, increased the size of the docking labels in Bunyip to create more space for translated texts
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2019-05-18 17:25:11 +03:00 |
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Joonas Rikkonen
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75b88e0c18
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(33abbb810) Fixed: Interfaces that were too small on 4k by removing the use of maxsize & adding scale related multipliers to absolute values
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2019-05-18 17:24:54 +03:00 |
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Joonas Rikkonen
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1e0d7daa56
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(bfc857b70) Ignore the requirement for being able to interact with a character while following the player.
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2019-05-18 17:22:41 +03:00 |
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Joonas Rikkonen
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f077a92f5e
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(965abc29d) If the target sub is not the same as the current sub, need to take the difference into account in sim positions.
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2019-05-18 17:17:36 +03:00 |
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Joonas Rikkonen
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b97ecddf03
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(da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
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2019-05-16 06:57:32 +03:00 |
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Joonas Rikkonen
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a8b1da225b
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(487a00f40) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:36:01 +03:00 |
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Joonas Rikkonen
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420a673653
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(725b0f956) nerfed mudraptor swim speeds to offset the mess they make if they do catch up with the player
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2019-05-16 06:35:44 +03:00 |
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Joonas Rikkonen
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2145a50b1a
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(d33badbc4) Fixed crashing if AIObjectiveGoTo targets an entity that's part of a submarine but not inside a hull
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2019-05-16 06:35:28 +03:00 |
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Joonas Rikkonen
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80c563e7b0
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(86280d29b) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
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2019-05-16 06:31:49 +03:00 |
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Joonas Rikkonen
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fc22eb5088
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(fc5e081d3) Fixed: Hull names not saving properly in submarineditor
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2019-05-16 06:31:32 +03:00 |
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Joonas Rikkonen
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bf57a48c7e
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(ebf4529cc) Use a uniform way to check if the bot has reached it's target. Should fix issues where bot is stuck when trying to get or operate an item in some cases.
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2019-05-16 06:25:31 +03:00 |
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Joonas Rikkonen
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cb83984e80
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(4ca668169) Fixed: Conflict
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2019-05-16 05:58:48 +03:00 |
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Joonas Rikkonen
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0a67590572
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(21a808335) Added: 4k fixes
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2019-05-16 05:58:32 +03:00 |
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Joonas Rikkonen
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884360216f
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(de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 05:50:56 +03:00 |
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Joonas Rikkonen
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fd7dfebd3a
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(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
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2019-05-16 05:50:39 +03:00 |
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Joonas Rikkonen
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068089ae5c
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(d622ac851) Fix double updates of current orders.
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2019-05-16 05:47:36 +03:00 |
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Joonas Rikkonen
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c09df5c602
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(567dd3eb2) Wait for the splash videos to finish before continuing with loading if the loading coroutine cannot be run in a separate thread. Not an ideal solution, but better than the unbearably choppy videos. TODO: figure out a way to run the loading screen and the loading coroutine in separate threads on Mac & Linux
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2019-05-16 05:47:18 +03:00 |
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Joonas Rikkonen
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bb6bffe88a
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(b597640aa) Implemented the new splash videos (each can be skipped separately), language selection on first startup works now
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2019-05-16 05:47:02 +03:00 |
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Joonas Rikkonen
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436c5d4d73
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(373a0d300) Daedalic splash video, split FF & UTF videos
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2019-05-16 05:46:46 +03:00 |
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Joonas Rikkonen
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306cb77167
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(6facb21fe) Reminder to self: save before committing
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2019-05-16 05:46:29 +03:00 |
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Joonas Rikkonen
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ce1aa39a4b
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(b1241e3dd) GUIMessageBoxes use relative sizes
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2019-05-16 05:46:12 +03:00 |
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Joonas Rikkonen
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04997cd2f3
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(fc1a963c7) Double the path wait time when targeting entities.
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2019-05-16 05:45:19 +03:00 |
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Joonas Rikkonen
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f8090d470e
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(5670a7c58) Don't get stuck if cannot use the button.
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2019-05-16 05:44:48 +03:00 |
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Joonas Rikkonen
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96b2d953d2
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(bad03a33d) Don't translate language names to the current display language in the settings menu (should be translated to the target language instead)
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2019-05-16 05:44:31 +03:00 |
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Joonas Rikkonen
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7ae2b2f387
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(2ffcd0a06) Retry writing files in SaveUtil.DecompressFile up to 4 times (in case the file is being used by another process), fixed DecompressFiletoStream "retrying" 4 times even if the first try succeeds
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2019-05-16 05:44:15 +03:00 |
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Joonas Rikkonen
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ec7e45e021
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(914b4d519) Set Reactor window max size to be slightly larger, fixed ItemInventory text wrapping to work better on different resolutions
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2019-05-16 05:43:59 +03:00 |
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Joonas Rikkonen
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5ec107bf83
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(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
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2019-05-16 05:43:40 +03:00 |
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Joonas Rikkonen
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de2246fe57
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(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
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2019-05-16 05:42:51 +03:00 |
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Joonas Rikkonen
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828150e0ae
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(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
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2019-05-16 05:42:34 +03:00 |
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Joonas Rikkonen
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1d5de494cd
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(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
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2019-05-16 05:41:25 +03:00 |
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Joonas Rikkonen
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79d01822d2
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(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
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2019-05-16 05:41:09 +03:00 |
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Joonas Rikkonen
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ddd84a4f9e
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(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
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2019-05-16 05:40:00 +03:00 |
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Joonas Rikkonen
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704e0731c9
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(a73e09604) Fixed inventory locking up when rewiring items with a Controller component (e.g. periscopes). Don't open the health interface by clicking on the healthbar when using a controller.
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2019-05-16 05:39:42 +03:00 |
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Joonas Rikkonen
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3575c8df52
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(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
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2019-05-16 05:39:25 +03:00 |
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Joonas Rikkonen
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4695e6f92b
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(89fea1963) Refactoring and fixing: - Remove relatively expensive HasAccessToPath calls. - Fix finding diving gear subobjective of goto main objective not checking if we need the gear. - Move the abandon checks from CanBeCompleted property under Act method and use the inherited property. Fixes incorrect results when the goto objective is not the active objective. - Improve the support for concurrent sub objectives.
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2019-05-16 05:38:02 +03:00 |
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Joonas Rikkonen
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96eb27140e
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(ab2157c70) Remove KeepDivingGear property, because it can cause issues when the objective tree is deep. Checking the property is possible via recursion, but it seems that the checks can miss a frame. Instead, let's just make it simple and remove the diving suit only when idling.
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2019-05-16 05:37:46 +03:00 |
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Joonas Rikkonen
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c060c90cba
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(e3f599b5d) Go to objective checks the path access only once per second. Add notes.
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2019-05-16 05:37:29 +03:00 |
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Joonas Rikkonen
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6f9690eeaf
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(326dbd217) Don't take the diving suit off while trying to get a diving suit as a part of the goto objective. Fixes bots occasionally standing next to the diving suit cabinet apparently holding the suit in hands but not putting it on or moving anywhere.
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2019-05-16 05:37:14 +03:00 |
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Joonas Rikkonen
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e367f900b8
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(2a4bd39c2) Merge branch 'dev' into human-ai
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2019-05-16 05:33:13 +03:00 |
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Joonas Rikkonen
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a3db11876b
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(d34fb2097) Major refactoring: - Replace custom logic regarding subobjectives with generic logic. - Ensure that all the objectives follow the same logic, reduce duplicate code where possible.
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2019-05-16 05:32:56 +03:00 |
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Joonas Rikkonen
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268389a128
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(c5e44ed94) Take access into account before accepting a path. Fixes bots trying to reach places where they have no access to (#1351).
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2019-05-16 05:26:09 +03:00 |
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Joonas Rikkonen
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88de435487
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(cf495e03c) Check the visibility to the target when engaging (the distance is not enough, if there's something blocking the line of sight).
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2019-05-16 05:20:45 +03:00 |
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Joonas Rikkonen
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2ae54a01a5
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(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
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2019-05-16 05:14:20 +03:00 |
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Joonas Rikkonen
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759e4aee0d
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(96ccafd88) Fix the goto objective not always completing because of too high NearEnough value.
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2019-05-16 05:11:17 +03:00 |
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Joonas Rikkonen
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d0795791e7
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(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
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2019-05-16 05:04:53 +03:00 |
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Joonas Rikkonen
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47ee14227e
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(551008fc1) Abandon FixLeakObjective when the goto subobjective cannot be completed. Reset AIObjectiveLoops when the objective is activated or added. Don't clear ignored targets periodically by default. Calculate AIObjectiveGoTo CloseEnough when the objective is created. Don't use arm length in CloseEnough, because it's not used in range checks. Partial fixes to #1343.
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2019-04-08 12:01:54 +03:00 |
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Joonas Rikkonen
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63eb4d64e5
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f8b0295...0671290
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2019-03-18 23:30:58 +02:00 |
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Joonas Rikkonen
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23687fbf2f
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aeafa16...4d3cf73
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2019-03-18 22:57:05 +02:00 |
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Joonas Rikkonen
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3301bed442
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409d4d9...aeafa16 (merge human-ai)
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2019-03-18 22:52:17 +02:00 |
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Joonas Rikkonen
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044fd3344b
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2f107db...5202af9
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2019-03-18 21:42:26 +02:00 |
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