(bfc857b70) Ignore the requirement for being able to interact with a character while following the player.
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@@ -175,7 +175,7 @@ namespace Barotrauma
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{
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if (character.CanInteractWith(item, out _, checkLinked: false)) { isCompleted = true; }
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}
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else if (Target is Character targetCharacter)
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else if (Target is Character targetCharacter && !FollowControlledCharacter)
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{
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if (character.CanInteractWith(targetCharacter, CloseEnough)) { isCompleted = true; }
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}
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