Commit Graph

789 Commits

Author SHA1 Message Date
Blue 4c3dcfb84f Full paths to sound files 2018-05-27 19:38:34 +02:00
Blue 17e3095961 Full path to sound file 2018-05-27 19:37:28 +02:00
Blue fd92c78807 Full paths to sound files + extra comment 2018-05-27 19:34:07 +02:00
Blue c004879581 Full paths to sound files 2018-05-27 19:29:42 +02:00
Joonas Rikkonen 144122b5e1 Merge pull request #421 from BlueTheKing/patch-2
Locky typo fixed
2018-05-24 10:40:24 +03:00
Blue a0b3fe7b46 Locky typo fixed
"loxky" to "locky"
2018-05-23 21:25:55 +02:00
Tazial 88003a35c7 Changed log names to be sortable by file name 2018-05-22 18:25:12 -04:00
Joonas Rikkonen 76e8b078c3 Added missing railgun sprite & fixed indentation in the new item configs 2018-05-21 20:59:11 +03:00
Joonas Rikkonen 914e11d878 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2018-05-21 20:31:01 +03:00
Joonas Rikkonen b9b3c96f99 Fixed Timing.TotalTime not being updated in the dedicated server. Caused clients never timing out, AIObjectiveFixLeaks not working at all, reactor usage not being logged and possibly other issues. 2018-05-21 20:30:51 +03:00
Joonas Rikkonen 384453b05c Fixed compiler errors caused by mission refactoring in the server project 2018-05-21 20:27:23 +03:00
Joonas Rikkonen bb31fd1e73 Moved some client-specific limb code to the client project, dripping water particles when characters get out from water 2018-05-21 19:17:34 +03:00
Joonas Rikkonen 2805ca78c4 Merge pull request #412 from ClasticM/patch-2
Railgun Shell Rack
2018-05-21 11:48:03 +03:00
ClasticM a71c10a2bc Railgun Shell Rack
Adds a rack capable of holding 3 Railgun shells,
so players / sub makers won't have to store shells on the floor anymore. Also helps the crew keep track of how many Railgun shells they sub have. 

Because the racks take up space, it also would help with balancing subs for PvP and so on.

texture located in "content/items/weapons/railgunetc2.png", which it shares with the new loaders and rear facing controller.
https://imgur.com/muAIF9P

This feature has been requested a lot lol, so I hope this will make a lot of people really happy
2018-05-18 20:13:12 -05:00
ClasticM 9da4deaed5 Rear Railgun Controller/Additional Railgun Loaders
Tested code for new Railgun items
 
* "Rear Railgun Controller" - Rearward facing Railgun controller

* "Railgun Single Loader" - Vertical loader with 1 shell capacity
* "Forward Railgun Loader" - Forward facing loader with 1 shell capacity
* "Rear Railgun Loader" - Rearward facing loader with 1 shell capacity

Gives sub makers more variety and different ways to arm subs. Can also be used to make a challenging balance with the weapons that requires more teamwork to operate. Also useful for simulating torpedo's tubes

Sprite example:
https://imgur.com/muAIF9P

All items tested and implemented.
2018-05-18 19:58:09 -05:00
Joonas Rikkonen 95fc1cc025 Mission initialization fixes 2018-05-18 12:23:31 +03:00
Joonas Rikkonen f931d81aed Mission refactoring (mission prefabs) and option to select which types of missions can be selected when mission type is set to random (TODO: a way to set the allowed types from the UI). 2018-05-17 23:45:29 +03:00
Joonas Rikkonen 244acd3ec5 Fixed character getting spawned at a random spawnpoint in any sub if no spawpoint that fits the character's job is found, making it possible for them to spawn inside the respawn shuttle. Closes #408 2018-05-17 19:56:36 +03:00
Blue fed959e8eb Docking port and hatch changed
Docking port needs electrical skill to get fixed.
Both construction skill requirement changed to 50
2018-05-10 13:12:54 +02:00
Joonas Rikkonen 5ea88a0929 Fixed explosives not detonating inside railgun shells. Closes #400 2018-05-08 10:31:28 +03:00
Joonas Rikkonen 421e77cc3e Fixed itemcomponents being loaded incorrectly if an item has multiple components of the same type. 2018-05-07 11:15:49 +03:00
Joonas Rikkonen 7dd4dca2ed Fixed crashing when a round starts if the sub has been saved while a fabricator was running. Closes #398 2018-05-07 11:15:12 +03:00
Blue 890c0dc1d9 Deconstructing certain items now gives materials
Some tools and the body armor wouldn't give any materials
2018-05-05 23:08:01 +02:00
Juan Pablo Arce d0c1d170f3 Increased searchlight camera offset to 515
Requested by Clastic, the person who submitted the item
2018-05-04 19:47:49 -03:00
Joonas Rikkonen 323c9ceabb v0.8.1.2 2018-04-25 21:35:03 +03:00
Joonas Rikkonen 7c9c3195bf Need to copypaste more carefully (e15fa11) 2018-04-25 20:58:11 +03:00
Joonas Rikkonen e15fa11d6e Fixed meds not being usable with a medical syringe. Closes #388 2018-04-25 16:39:12 +03:00
Joonas Rikkonen ed22ca360f Fixed AND/OR or components staying inactive until they receive their first signal. Closes #387 2018-04-25 14:43:44 +03:00
Joonas Rikkonen 8190358d2b v0.8.1.1 2018-04-24 22:21:16 +03:00
Joonas Rikkonen 87bfa89f80 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2018-04-24 22:19:33 +03:00
Joonas Rikkonen fdcd34fc12 v0.8.1.0 2018-04-24 22:19:21 +03:00
Joonas Rikkonen 88eabef8af Made characterusable default to false (as it did before 91d6c7b) 2018-04-24 20:58:42 +03:00
Joonas Rikkonen 8cf26e2d7f Fixed null reference exception if a statuseffect removes an item when a round is not running. Closes #385 2018-04-24 18:02:53 +03:00
Joonas Rikkonen 91d6c7b91f Fixed explosives being directly usable by characters, causing them to explode when left clicking while holding them due to 9dd9425c. See #385 2018-04-24 18:00:36 +03:00
Joonas Rikkonen 1f460c401e Readded oxygenite shard as containable to diving suit (accidentally removed in f2842c2) 2018-04-23 16:08:44 +03:00
Joonas Rikkonen 1d98df11a3 PropertyConditionals match if any of the targets match, junction boxes only take damage underwater when therey're powered up (because trying to fix all boxes in a flooded sub before they break again is pain in the ass) 2018-04-23 15:25:46 +03:00
Joonas Rikkonen f2842c265c Removed the need for batteries in diving suits, now the light stays on as long as the suit is worn by a living character. 2018-04-23 15:24:55 +03:00
Joonas Rikkonen eff5976461 PropertyConditional fixes:
- Fixed Equals/NotEquals not working at all because they checked for float values when the property is not a float and vice versa.
- Bool comparisons work now.
- Removed unnecessary property.GetValue calls, no need to get the value twice in the same method.
2018-04-23 15:19:40 +03:00
Joonas Rikkonen 6e666939a0 Wearables apply OnWearing StatusEffects in all the components of an item, not just the Wearable component. 2018-04-23 15:17:25 +03:00
Joonas Rikkonen c71315f4da Fixed StatusEffects of child ItemComponents not being added to an item's StatusEffect lists 2018-04-23 15:16:51 +03:00
Joonas Rikkonen ceaba2f5ca Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round. Closes #278 2018-04-23 13:55:08 +03:00
Joonas Rikkonen e61dc5ae5f Option to log debug console output to a file. Closes #318 2018-04-20 20:11:01 +03:00
Joonas Rikkonen 177f31d538 Some more logging to help diagnose #278, a potential workaround to remove items/characters that Entity.RemoveAll failed to remove for some reason. 2018-04-20 16:50:10 +03:00
Joonas Rikkonen 395ca3c5c2 Removed debug code from PhysicsBody.ApplyLinearImpulse 2018-04-18 17:27:06 +03:00
Joonas Rikkonen c6f3d0c1b8 Attempt to fix characters occasionally getting launched out of the sub at lightspeed when the sub crashes into something (even if the impact doesn't appear to be that hard): impacts don't increase the velocity of the characters above 20 units/s. 2018-04-18 17:24:10 +03:00
Joonas Rikkonen eed7b72b4e Fixed player-controlled creatures being able to do damage to themselves and RepairTools causing damage to the user regardless of the user's skills. 2018-04-18 15:04:18 +03:00
Joonas Rikkonen edf5bacc89 Fixed EndRound music looping forever. Closes #334 2018-04-18 11:02:58 +03:00
Joonas Rikkonen 9a8f13140e Cherry-picked [ab78991]: Rendering tiled sprites with scaling works correctly now (I think?), added option to edit the offset of structure textures 2018-04-17 14:06:40 +03:00
Joonas Rikkonen 607acb6e8a Fixed wall sections being rendered incorrectly if texture scale is changed, fixed gaps between tiles due to the width/height of the tile being rounded down as a result of texture scaling 2018-04-10 22:28:14 +03:00
itchyOwl 22e2c8d8c2 Fix the gap and submarine position indicator icon position. 2018-04-09 18:11:27 +03:00