Full paths to sound files + extra comment
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@@ -10,7 +10,7 @@
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<Sprite texture ="tools.png" sourcerect="0,17,41,17" depth="0.55"/>
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<!-- the item takes 10 seconds to break down in a deconstructor and turns into a polycarbonate bar and a steel bar -->
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<!-- the item takes 10 seconds to break down in a deconstructor and turns into a polycarbonate bar, steel bar and aluminium -->
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<Deconstruct time="10">
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<Item name="Polycarbonate Bar"/>
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<Item name="Steel Bar"/>
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@@ -35,7 +35,7 @@
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<ParticleEmitterHitItem particle="weldsmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100"/>
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<ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100"/>
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<sound file="weldingTool.ogg" type="OnUse" range="500.0" loop="true"/>
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<sound file="Content/Items/Tools/weldingTool.ogg" type="OnUse" range="500.0" loop="true"/>
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<!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
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<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-1.0"/>
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@@ -48,7 +48,7 @@
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<!-- construction skill 20 required to use the item -->
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<RequiredSkill name="Construction" level="20"/>
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<!-- if the skill requirement isn't met the welding fuel will be used 3 times as fast -->
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-3.0"/>
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<LightComponent LightColor="1.0,0.9,0.7,1.0" Flicker="0.5">
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@@ -96,7 +96,7 @@
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<ParticleEmitterHitItem particle="plasmasmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100"/>
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<ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100"/>
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<sound file="plasmaCutter.ogg" type="OnUse" range="500.0" loop="true"/>
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<sound file="Content/Items/Tools/plasmaCutter.ogg" type="OnUse" range="500.0" loop="true"/>
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<Fixable name="structure"/>
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@@ -161,7 +161,7 @@
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<RepairTool extinquishamount="60.0" range="500" barrelpos="21,25">
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<ParticleEmitter particle="extinguisher" velocitymin="500.0" velocitymax="650.0" particlespersecond="50"/>
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<StatusEffect type="OnUse" target="This" Condition="-2.0"/>
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<sound file="extinguisher.ogg" type="OnUse" range="500.0" loop="true"/>
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<sound file="Content/Items/Tools/extinguisher.ogg" type="OnUse" range="500.0" loop="true"/>
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</RepairTool>
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<Propulsion force="-20" usablein="water" particles="bubbles"/>
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@@ -327,8 +327,8 @@
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<StatusEffect type="OnBroken" target="This" IsOn="false"/>
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<sound file="flare.ogg" type="OnActive" range="800.0" loop="true"/>
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<sound file="Content/Items/Tools/flare.ogg" type="OnActive" range="800.0" loop="true"/>
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</LightComponent>
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</Item>
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</Items>
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</Items>
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