Commit Graph

558 Commits

Author SHA1 Message Date
juanjp600
795efd82ab Added missing auth response header 2016-08-31 19:44:29 -03:00
juanjp600
a4a6046013 Fix banned packets being read 2016-08-31 18:49:51 -03:00
juanjp600
f5bd5fe0d3 Extra ban check for data packet type 2016-08-31 18:48:45 -03:00
juanjp600
f3b826a371 Added new function calls in server ReadMessage loop 2016-08-31 18:47:16 -03:00
juanjp600
b9a246ca68 New login process + a little bit of cleanup
No reliability required :) Will get to the client soon
2016-08-31 18:26:17 -03:00
juanjp600
d561805010 More netcode cleanup
how much more is there :/
2016-08-30 21:35:05 -03:00
juanjp600
33dc22da05 Merge remote-tracking branch 'refs/remotes/origin/new-netcode'
Conflicts:
	Subsurface/Source/Networking/GameClient.cs
2016-08-30 21:34:11 -03:00
juanjp600
55a2db7c70 Removed more networking code 2016-08-30 21:33:10 -03:00
juanjp600
2b110588b8 Removed more networking code 2016-08-30 21:30:31 -03:00
juanjp600
7bdcc51bae Made game compilable
Networking functionality is fully disabled now.

I think it's time to start rewriting everything. OH BOY
2016-08-30 21:13:36 -03:00
juanjp600
0a0f8e19b4 Merged branch new-netcode into new-netcode 2016-08-30 20:37:12 -03:00
juanjp600
1b418a0fda Re-enabling coroutines
Changed my mind about this
2016-08-30 20:36:44 -03:00
juanjp600
807c265652 Re-enabling coroutines
Changed my mind about this
2016-08-30 20:29:34 -03:00
juanjp600
9416eb64d7 Completely destroyed game
Looks like a lot more than just netcode is getting rewritten. Removing coroutines because there are better ways of handling asynchronous tasks, removing filestream because that's to be reimplemented later
2016-08-30 19:59:14 -03:00
juanjp600
37ffd64490 Disabled networkevent
Changing the way each item handles its own network updating
2016-08-30 19:28:32 -03:00
juanjp600
6e83ef7626 Merge remote-tracking branch 'refs/remotes/origin/master'
Conflicts:
	Subsurface/Barotrauma.csproj
	Subsurface/Source/Characters/AI/EnemyAIController.cs
	Subsurface/Source/Characters/AICharacter.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/Items/Components/DockingPort.cs
	Subsurface/Source/Items/Components/Door.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Physics/PhysicsBody.cs
2016-08-30 18:04:49 -03:00
Sebastian Broberg
8142cc734e Small rewrite of the Coroutine logic to stop it from going out of bounds and crashing. 2016-08-30 22:51:40 +02:00
juanjp600
9c116fc268 Merged branch master into master 2016-08-30 17:36:11 -03:00
juanjp600
52270e3a35 Hacked clients can't send chat messages from other characters anymore
Also added sendername as userdata in chat messages, for now it's not used for anything but we'll probably find something where this is useful
2016-08-30 17:35:58 -03:00
Regalis
2e2043bf7f Chat messages are added to the server log even if the host's character is out of range, message senders are shown in the server log, fixed multi-line log entries overlapping 2016-08-30 19:06:15 +03:00
Regalis
7ed95c430b Option to choose which character to control with the console command when there are multiple characters with the same name 2016-08-30 19:04:06 +03:00
Joonas Rikkonen
a6d33b7ed4 Merged in Headswe/barotrauma/topwindow_change (pull request #2)
Modified top window
2016-08-30 16:50:54 +03:00
juanjp600
af220dbc2a Removed Fill/ReadNetworkData
These functions needed to be replaced because they rely heavily on reliability.

Instead, new functions called (Write/Read)Data(Server/Client) will be added. 

Separating client and server code into completely separate functions will help ensure that proper security checks are performed.
2016-08-29 20:02:46 -03:00
juanjp600
6bb6f63dd7 Hacked clients can't change their character name
Also made spam filter's aggressiveness consistent
2016-08-29 19:45:21 -03:00
juanjp600
4c23145025 Merged branch master into master 2016-08-29 19:02:51 -03:00
juanjp600
df0b064899 Hacked client can't join full server anymore
Not sure how they can get around lidgren's checking, but this should do the trick
2016-08-29 19:02:37 -03:00
Regalis
119d4f4600 v0.5.1.1 2016-08-30 00:58:38 +03:00
Sebastian Broberg
1d9c6da392 Modified top window
https://images-ext-1.discordapp.net/eyJ1cmwiOiJodHRwOi8vaS5pbWd1ci5jb20vVWtkeldmSy5wbmcifQ.xZ-njnk5KQ4aug-WzcIzOp5Wxf0.png
2016-08-29 23:55:33 +02:00
juanjp600
83f8ad0555 Clientside fix for empty password
Thanks for finding this Reg
2016-08-29 18:40:27 -03:00
juanjp600
bf686ae997 A few more security checks 2016-08-29 18:38:06 -03:00
juanjp600
8a3b901fa2 Merged branch master into master 2016-08-29 17:55:46 -03:00
Regalis
a0a5e2df33 v0.5.0.1 + re-enabled the black wall damage indicators, client permissions disabled 2016-08-29 23:43:08 +03:00
juanjp600
b3f0f71d43 Fixed password storage when it isn't set
Disabled hashing on an empty string
2016-08-29 17:42:37 -03:00
Regalis
ca5ad3ece4 Added some husk chems to the subs, attack key is included in the default config, fixed character and wiring modes crashing the game 2016-08-29 21:23:35 +03:00
Regalis
1dad116981 Adding a textblock with whitespace as the text doesn't blow up GUIListBoxes anymore, missing key bindings don't crash the game 2016-08-29 20:51:00 +03:00
Regalis
5de48a030e Changes to the layout of the "manage players" menu 2016-08-29 18:28:31 +03:00
Regalis
9955856c0c Tweaked the item interaction distance checks a bit:
- using worldposition instead of simposition (an item outside the airlock can be close enough to pick up even if it's far away in physics sim coordinates)
- checking if the player is inside the interact trigger of the item
- better way of checking if the item is a ladder
2016-08-29 18:26:24 +03:00
Regalis
0b2a5d5771 Wall sections are updated after resizing a structure 2016-08-29 17:25:17 +03:00
juanjp600
e284ff5f38 Heavier password encryption
I don't think this fixes actual bugs but the encryption seemed kinda weak.
2016-08-29 07:13:19 -03:00
juanjp600
8f675e625b Host can ban lobby players from ingame
New menu looks really ugly but it works
2016-08-28 22:16:49 -03:00
juanjp600
d27cafffa9 Fixed access to items without PickDistance
The ladder check is a horrible hack, but if you're horribly desynced then trying to interact with one will just kill you :)
2016-08-28 20:26:36 -03:00
juanjp600
86704c7d83 Stricter item interaction check 2016-08-28 20:00:46 -03:00
juanjp600
73fc0cf724 More security checks
This actually looks pretty bad, not gonna lie.
2016-08-28 19:54:31 -03:00
Sebastian Broberg
b51afdd0cb Merge branch 'master' of bitbucket.org:Regalis11/barotrauma into master_home 2016-08-28 23:42:57 +02:00
Sebastian Broberg
a708c4f915 Fix for broken repeating textures. 2016-08-28 23:42:41 +02:00
juanjp600
6e67c86fb6 Item interaction distance checks
Another anti-hack measure, hopefully this stops them from wrecking the sub instantly
2016-08-28 18:35:38 -03:00
Sebastian Broberg
6c03b2ed3e Merge branch 'master' into master_home 2016-08-28 22:01:19 +02:00
Sebastian Broberg
99b568b287 Flooding tweak 2016-08-28 21:54:11 +02:00
juanjp600
30f550df03 Ingame players can't receive messages from lobby players anymore 2016-08-28 16:46:51 -03:00
juanjp600
d909a8d9b6 Filter out Unicode and non-printable ASCII
+ return when authentication fails because of null client
2016-08-28 16:01:23 -03:00