Regalis
|
5c95c53118
|
(3dc4135ce) v0.9.5.1
|
2019-11-21 18:22:25 +01:00 |
|
Joonas Rikkonen
|
0f63da27b2
|
(bf212a41f) v0.9.2.0 pre-release test version
|
2019-07-27 21:06:07 +03:00 |
|
Joonas Rikkonen
|
81dd2f3202
|
(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
|
2019-06-04 16:02:25 +03:00 |
|
Joonas Rikkonen
|
edccfe223d
|
(9a7d83a40) Fullscreen bug workarounds
|
2019-06-04 16:00:38 +03:00 |
|
Joonas Rikkonen
|
f797235bfd
|
(38d8117f7) Added: More routing of TextManager.Get().Replace -> TextManager.GetWithVariable(s), missing workshop-related localization tags to englishvanilla
|
2019-06-04 15:38:12 +03:00 |
|
Joonas Rikkonen
|
04f69dbe63
|
(b3c71807f) Updated to the latest version of GameAnalytics
|
2019-06-04 15:33:38 +03:00 |
|
Joonas Rikkonen
|
a3e67dd40a
|
(7163b300e) Added: Way for capitalizing / lowercasing replaced variables depending on the position in the sentence & some implementations
|
2019-06-04 15:32:59 +03:00 |
|
Joonas Rikkonen
|
7c67b1f164
|
(57c46943d) Quick fix watchman graphics (not quite right yet, but better). Re-enable the variant 2.
|
2019-05-20 21:00:11 +03:00 |
|
Joonas Rikkonen
|
b71adc7589
|
(2e0e45e1f) Updated: Localization
|
2019-05-20 20:46:21 +03:00 |
|
Joonas Rikkonen
|
b8da5670c1
|
(220a59c65) Fixed nullref exception in AIObjectiveRescure.Act if the character has no FindSafety objective
|
2019-05-20 20:32:35 +03:00 |
|
Joonas Rikkonen
|
97b095bd10
|
(0e668e083) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev (squashed together 20290af96..0e668e083 because the merge script shit itself due to the merges in between)
|
2019-05-20 20:25:12 +03:00 |
|
Joonas Rikkonen
|
120dc39a9e
|
(36d2ff935) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
|
2019-05-20 20:18:17 +03:00 |
|
Joonas Rikkonen
|
1340780205
|
(18af6c22d) Fixed: On/Off switches not being highlighted in mechanic tutorial
|
2019-05-20 20:17:59 +03:00 |
|
Joonas Rikkonen
|
3cf514db97
|
(29fc2e4d4) Fixed AIObjectiveRescue throwing a nullref exception if the target is not the character itself, added null checks
|
2019-05-20 20:17:25 +03:00 |
|
Joonas Rikkonen
|
ada4e17dfe
|
(e5eeacbd0) Cleanup.
|
2019-05-18 17:43:56 +03:00 |
|
Joonas Rikkonen
|
f38aa90847
|
(546717195) Use the AIObjectiveFightIntruders.IsValidTarget for deciding whether or not the button should flash.
|
2019-05-16 06:55:43 +03:00 |
|
Joonas Rikkonen
|
106c61ca9a
|
(4d3ec7d3b) Fixed: Missing {0} variable from russian localization
|
2019-05-16 06:55:08 +03:00 |
|
Joonas Rikkonen
|
81fe275299
|
(c3a729b34) Fix ai reporting only working if there's someone with the appropriate objective. Use the target's hull instead of using the reporter's hull. Take bleeding into account when filtering rescue targets.
|
2019-05-16 06:54:49 +03:00 |
|
Joonas Rikkonen
|
0ba5793b46
|
(3628de633) Use the visible hulls instead of the current hull in multiple cases.
|
2019-05-16 06:50:59 +03:00 |
|
Joonas Rikkonen
|
9c964b7843
|
(7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order.
|
2019-05-16 06:14:25 +03:00 |
|
Joonas Rikkonen
|
cb83984e80
|
(4ca668169) Fixed: Conflict
|
2019-05-16 05:58:48 +03:00 |
|
Joonas Rikkonen
|
0a67590572
|
(21a808335) Added: 4k fixes
|
2019-05-16 05:58:32 +03:00 |
|
Joonas Rikkonen
|
884360216f
|
(de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-16 05:50:56 +03:00 |
|
Joonas Rikkonen
|
fd7dfebd3a
|
(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
|
2019-05-16 05:50:39 +03:00 |
|
Joonas Rikkonen
|
c28106812d
|
(29f9396dc) Fix the devotion clamps.
|
2019-05-16 05:49:15 +03:00 |
|
Joonas Rikkonen
|
351e7bbd71
|
(6401d5d4b) The medic should now drag only unconcious targets into safety before applying treatment. Increase the VitalityThreshold and reduce the distance factor. Add a couple new dialogs.
|
2019-05-16 05:48:59 +03:00 |
|
Joonas Rikkonen
|
068089ae5c
|
(d622ac851) Fix double updates of current orders.
|
2019-05-16 05:47:36 +03:00 |
|
Joonas Rikkonen
|
ce1aa39a4b
|
(b1241e3dd) GUIMessageBoxes use relative sizes
|
2019-05-16 05:46:12 +03:00 |
|
Joonas Rikkonen
|
f8090d470e
|
(5670a7c58) Don't get stuck if cannot use the button.
|
2019-05-16 05:44:48 +03:00 |
|
Joonas Rikkonen
|
5ec107bf83
|
(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
|
2019-05-16 05:43:40 +03:00 |
|
Joonas Rikkonen
|
de2246fe57
|
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
|
2019-05-16 05:42:51 +03:00 |
|
Joonas Rikkonen
|
828150e0ae
|
(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
|
2019-05-16 05:42:34 +03:00 |
|
Joonas Rikkonen
|
a7a4a56635
|
(4fa774716) Fix rescue not working. Still not extensively tested.
|
2019-05-16 05:41:57 +03:00 |
|
Joonas Rikkonen
|
1d5de494cd
|
(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
|
2019-05-16 05:41:25 +03:00 |
|
Joonas Rikkonen
|
79d01822d2
|
(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
|
2019-05-16 05:41:09 +03:00 |
|
Joonas Rikkonen
|
42a023e811
|
(43c3787ae) Refactor AIObjectiveRescue and remove ShouldInterruptSubObjective property. Not yet tested.
|
2019-05-16 05:40:35 +03:00 |
|
Joonas Rikkonen
|
ddd84a4f9e
|
(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
|
2019-05-16 05:40:00 +03:00 |
|
Joonas Rikkonen
|
3575c8df52
|
(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
|
2019-05-16 05:39:25 +03:00 |
|
Joonas Rikkonen
|
96eb27140e
|
(ab2157c70) Remove KeepDivingGear property, because it can cause issues when the objective tree is deep. Checking the property is possible via recursion, but it seems that the checks can miss a frame. Instead, let's just make it simple and remove the diving suit only when idling.
|
2019-05-16 05:37:46 +03:00 |
|
Joonas Rikkonen
|
a3db11876b
|
(d34fb2097) Major refactoring: - Replace custom logic regarding subobjectives with generic logic. - Ensure that all the objectives follow the same logic, reduce duplicate code where possible.
|
2019-05-16 05:32:56 +03:00 |
|
Joonas Rikkonen
|
2ae54a01a5
|
(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
|
2019-05-16 05:14:20 +03:00 |
|
Joonas Rikkonen
|
ff5a819ad3
|
(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.
|
2019-05-16 05:05:53 +03:00 |
|
Joonas Rikkonen
|
d0795791e7
|
(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
|
2019-05-16 05:04:53 +03:00 |
|
Joonas Rikkonen
|
039d07f693
|
(a2943d8b7) Merge branch 'dev' into human-ai
|
2019-05-16 05:04:10 +03:00 |
|
Joonas Rikkonen
|
60f52375e6
|
(7788ec72a) Test issuing orders automatically.
|
2019-05-16 05:03:49 +03:00 |
|
Joonas Rikkonen
|
6262b3ea54
|
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-16 17:12:09 +03:00 |
|
Joonas Rikkonen
|
bd07acf26d
|
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
|
2019-04-16 17:11:49 +03:00 |
|
Joonas Rikkonen
|
66de47f041
|
(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
|
2019-04-15 12:06:58 +03:00 |
|
Joonas Rikkonen
|
3301bed442
|
409d4d9...aeafa16 (merge human-ai)
|
2019-03-18 22:52:17 +02:00 |
|
Joonas Rikkonen
|
044fd3344b
|
2f107db...5202af9
|
2019-03-18 21:42:26 +02:00 |
|