Regalis
df7daa5925
Fixed incorrectly positioned character info boxes in the info menu
2017-04-24 19:08:25 +03:00
Regalis
645df3fde6
Crew command menu and the info menu can't be open at the same time, UI layout tweaking again
2017-04-23 21:06:30 +03:00
Regalis
499284dc91
UI layout tweaks
2017-04-20 17:39:32 +03:00
Regalis
dc6ed7daf1
Separate component style for item UIs + option to select the style in the item config files, removed a bunch of hard-coded UI element color changes
2017-04-10 18:11:33 +03:00
Regalis
3844dd9dac
GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
2017-04-08 16:46:53 +03:00
juanjp600
d2c17274fe
GUI elements now respect render order + some minor distance comparison optimization
2016-11-15 22:26:36 -03:00
Regalis
5cc605bc01
Dust particles are drawn in the same batch as the background sprites (-> far-away particles are rendered behind the sprites), limiting character name length in the crew info menu, the "submarine not found in your folder" -tooltip is updated after downloading a sub file
2016-10-29 15:38:40 +03:00
Regalis
0ea9600198
Team-specific combat mission descriptions + deepest lore
2016-10-06 19:55:26 +03:00
Regalis
fb28fc8cda
- separate listboxes for both teams in the crew menu
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- fixed host getting team ID 0
- fixed clients not spawning if their ID is 0 (= if playing a non-combat mission before IDs have been assigned)
- fixed host's character taking part in the job assignment of both teams
2016-10-05 20:15:39 +03:00
juanjp600
f6b82eb095
Some progress on flipping subs
...
Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
2016-09-29 22:20:15 -03:00
Regalis
b81417ad16
Characters can be left behind in levels and they will stay there until the player returns, other subs visible in sonar
2016-07-20 17:13:34 +03:00
Regalis
dc7956274c
- camera follows the closest sub
...
- WIP "respawn shuttle"
- submarine size affects its mass
- electricity fixes
2016-06-18 14:46:40 +03:00
Regalis
d3ab7946a8
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
...
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
Regalis
2136641609
Stun syncing bugfix, fixed dead/unconscious characters being unselectable in the info menu, pockets for doctors, fixed tutorial (map generation algorithm changes had made the level unplayable)
2016-04-25 19:16:01 +03:00
Regalis
14ef736176
"Suicide button" is also usable in single player, unconscious characters can't be selected in sp, fixed resizing textblocks with wrapped text
2016-04-23 17:26:56 +03:00
Regalis
31a04c7bc1
Cargo missions, a menu that shows the mission description mid-round
2016-04-16 15:36:01 +03:00
Regalis
619390ab72
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
Regalis
058a269ecb
More easily readable netstats (B/kB/MB instead of just B), scrollable netstats client list, possible to wear multiple items in same limb, handcuffs
2016-02-20 13:00:05 +02:00
Regalis
4f54e04c8c
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
Regalis
4e46c44d51
Show item IDs in inventory tooltips if debugdraw is enabled, itemspawner sync bugfix, characters can be revived (atm only through the debug console)
2016-02-09 20:00:53 +02:00
Regalis
89405d786b
- new tool sprites
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- when clicking the order icon next to a character, the character is selected in the command menu
2016-01-25 00:50:56 +02:00
Regalis
278371638e
- Fixed structure-gap links not being saved
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- Saving gap orientation
- Waypoint generation works with small hulls and even if SubBody doesn't exist
- Fixed charactermode when a editing mid-round
- Fixed powercontainer charge progressbar position
2016-01-24 21:28:27 +02:00
Regalis
97b3d8451c
- Larger icon for gap/ladder waypoints
...
- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
2016-01-20 23:31:37 +02:00
Regalis
6c57c1270c
- CrewCommander key can be changed
...
- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
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2016-01-20 00:26:45 +02:00
Regalis
81547c2c9c
Camera twitching fixes (again), using character name for ingame chatmessages instead of NetworkMember name, disabled CrewCommander in multiplayer, hide healthbar when dead
2016-01-09 19:16:38 +02:00
Regalis
03f569b161
Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
2016-01-07 23:25:42 +02:00
Regalis
48eabedb77
Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
2016-01-06 20:17:41 +02:00
Regalis11
c74caadc42
Player characters arent AICharacters in multiplayer, lighting optimization
2015-12-13 18:02:43 +02:00
Regalis
17e8a2171f
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
Regalis
11857f894b
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
Regalis
c9cc94f701
Crew commands
2015-11-26 23:04:02 +02:00
Regalis
4b5126675c
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00
Regalis
c456fa3c90
Human AI with pathfinding and room hazard avoidance
2015-11-23 01:22:38 +02:00
Regalis
4d949e3be1
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Regalis
838022fcd5
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Regalis
f6966f06c3
WIP CrashReporter, misc refactoring
2015-09-19 15:14:47 +03:00
Regalis
29a6260d0f
Non-WinForms launcher with auto updater
2015-09-11 22:13:44 +03:00
Regalis
85b0cda4ca
v0.1
2015-07-31 21:05:55 +03:00