283 lines
9.5 KiB
C#
283 lines
9.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class CrewManager
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{
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public List<Character> characters;
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public List<CharacterInfo> characterInfos;
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private int money;
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private GUIFrame guiFrame;
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private GUIListBox listBox;
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private bool crewFrameOpen;
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private GUIButton crewButton;
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protected GUIFrame crewFrame;
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private CrewCommander commander;
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public int Money
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{
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get { return money; }
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set { money = (int)Math.Max(value, 0.0f); }
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}
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public CrewManager()
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{
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characters = new List<Character>();
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characterInfos = new List<CharacterInfo>();
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guiFrame = new GUIFrame(new Rectangle(0, 50, 150, 450), Color.Transparent);
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listBox = new GUIListBox(new Rectangle(0, 30, 150, 0), Color.Transparent, null, guiFrame);
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listBox.ScrollBarEnabled = false;
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listBox.OnSelected = SelectCharacter;
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crewButton = new GUIButton(new Rectangle(0, 00, 100, 20), "Crew", GUI.Style, guiFrame);
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crewButton.OnClicked = ToggleCrewFrame;
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commander = new CrewCommander(this);
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money = 10000;
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}
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public CrewManager(XElement element)
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: this()
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{
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money = ToolBox.GetAttributeInt(element, "money", 0);
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower()!="character") continue;
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characterInfos.Add(new CharacterInfo(subElement));
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}
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}
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public bool SelectCharacter(GUIComponent component, object selection)
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{
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//listBox.Select(selection);
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Character character = selection as Character;
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if (character == null) return false;
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if (characters.Contains(character))
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{
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Character.Controlled = character;
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return true;
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}
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return false;
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}
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public void AddCharacter(Character character)
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{
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characters.Add(character);
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if (!characterInfos.Contains(character.Info))
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{
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characterInfos.Add(character.Info);
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}
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if (character is AICharacter)
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{
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commander.UpdateCharacters();
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}
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character.Info.CreateCharacterFrame(listBox, character.Info.Name.Replace(' ', '\n'), character);
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//GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, listBox);
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//frame.UserData = character;
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//frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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//frame.HoverColor = Color.LightGray * 0.5f;
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//frame.SelectedColor = Color.Gold * 0.5f;
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//string name = character.Info.Name.Replace(' ', '\n');
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//GUITextBlock textBlock = new GUITextBlock(
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// new Rectangle(40, 0, 0, 25),
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// name,
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// Color.Transparent, Color.White,
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// Alignment.Left, Alignment.Left,
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// null, frame, false);
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//textBlock.Font = GUI.SmallFont;
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//textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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//new GUIImage(new Rectangle(-10, -5, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
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}
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public void Update(float deltaTime)
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{
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guiFrame.Update(deltaTime);
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if (PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.C))
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{
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commander.ToggleGUIFrame();
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}
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if (commander.Frame != null) commander.Frame.Update(deltaTime);
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if (crewFrameOpen) crewFrame.Update(deltaTime);
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}
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public void KillCharacter(Character killedCharacter)
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{
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GUIComponent characterBlock = listBox.GetChild(killedCharacter) as GUIComponent;
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if (characterBlock != null) characterBlock.Color = Color.DarkRed * 0.5f;
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if (killedCharacter is AICharacter)
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{
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commander.UpdateCharacters();
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}
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//if (characters.Find(c => !c.IsDead)==null)
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//{
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// Game1.GameSession.EndShift(null, null);
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//}
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}
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public void CreateCrewFrame(List<Character> crew)
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{
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int width = 600, height = 400;
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crewFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
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crewFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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GUIListBox crewList = new GUIListBox(new Rectangle(0, 0, 280, 300), Color.White * 0.7f, GUI.Style, crewFrame);
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crewList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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crewList.OnSelected = SelectCrewCharacter;
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foreach (Character character in crew)
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{
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, crewList);
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frame.UserData = character;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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frame.Color = (GameMain.NetworkMember != null && GameMain.NetworkMember.Character == character) ? Color.Gold * 0.2f : Color.Transparent;
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frame.HoverColor = Color.LightGray * 0.5f;
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frame.SelectedColor = Color.Gold * 0.5f;
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(40, 0, 0, 25),
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character.Info.Name + " (" + character.Info.Job.Name + ")",
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Color.Transparent, Color.White,
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Alignment.Left, Alignment.Left,
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null, frame);
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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new GUIImage(new Rectangle(-10, 0, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
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}
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var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, crewFrame);
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closeButton.OnClicked = ToggleCrewFrame;
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}
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protected virtual bool SelectCrewCharacter(GUIComponent component, object obj)
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{
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Character character = obj as Character;
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if (character == null) return false;
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GUIComponent existingFrame = crewFrame.FindChild("selectedcharacter");
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if (existingFrame != null) crewFrame.RemoveChild(existingFrame);
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var previewPlayer = new GUIFrame(
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new Rectangle(0, 0, 230, 300),
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new Color(0.0f, 0.0f, 0.0f, 0.8f), Alignment.TopRight, GUI.Style, crewFrame);
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previewPlayer.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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previewPlayer.UserData = "selectedcharacter";
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character.Info.CreateInfoFrame(previewPlayer);
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if (GameMain.NetworkMember != null) GameMain.NetworkMember.SelectCrewCharacter(component, obj);
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return true;
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}
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private bool ToggleCrewFrame(GUIButton button, object obj)
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{
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if (crewFrame == null) CreateCrewFrame(characters);
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crewFrameOpen = !crewFrameOpen;
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return true;
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}
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public void StartShift()
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{
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listBox.ClearChildren();
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characters.Clear();
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WayPoint[] waypoints = WayPoint.SelectCrewSpawnPoints(characterInfos);
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for (int i = 0; i < waypoints.Length; i++)
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{
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//WayPoint randomWayPoint = WayPoint.GetRandom(SpawnType.Human);
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//Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition;
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Character character = Character.Create(characterInfos[i], waypoints[i].WorldPosition);
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Character.Controlled = character;
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if (!character.Info.StartItemsGiven)
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{
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character.GiveJobItems(waypoints[i]);
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character.Info.StartItemsGiven = true;
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}
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AddCharacter(character);
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}
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if (characters.Any()) listBox.Select(0);// SelectCharacter(null, characters[0]);
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}
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public void EndShift()
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{
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foreach (Character c in characters)
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{
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if (!c.IsDead)
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{
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c.Info.UpdateCharacterItems();
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continue;
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}
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CharacterInfo deadInfo = characterInfos.Find(x => c.Info == x);
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if (deadInfo != null) characterInfos.Remove(deadInfo);
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}
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characters.Clear();
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listBox.ClearChildren();
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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if (commander.IsOpen)
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{
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commander.Draw(spriteBatch);
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}
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else
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{
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guiFrame.Draw(spriteBatch);
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if (crewFrameOpen) crewFrame.Draw(spriteBatch);
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}
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}
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public void Save(XElement parentElement)
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{
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XElement element = new XElement("crew");
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element.Add(new XAttribute("money", money));
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foreach (CharacterInfo ci in characterInfos)
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{
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ci.Save(element);
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}
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parentElement.Add(element);
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}
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}
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}
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