Commit Graph

105 Commits

Author SHA1 Message Date
Evil Factory a154558f0b fix HttpGet method 2022-06-22 20:38:49 -03:00
Evil Factory 64c81146fb added PerformanceCounter 2022-06-19 11:50:51 -03:00
Evil Factory 78716f4695 allow use of any http method 2022-06-19 10:58:01 -03:00
Evil Factory a2f8d0019f fix threading issues with initialization 2022-06-17 14:29:10 -03:00
Evil Factory 916fd7522e add Game.ForceVoice and Game.ForceLocalVoice
guess what i am going to use this for
2022-06-16 20:34:31 -03:00
Evil Factory 1136342b60 added Game.ActiveChatMode 2022-06-16 13:15:48 -03:00
Evil Factory efd1243754 Minor refactor for LuaUserData.lua 2022-06-14 13:09:52 -03:00
Evil Factory 9041f5ef0d forgot to include a file in the last commit (ed1fbdbe5) 2022-06-09 16:03:36 -03:00
Evil Factory ed1fbdbe5e Potential fix for threading issues and added CSActive var 2022-06-09 16:02:18 -03:00
Evil Factory 59d4ec8ad7 Game.LoadGame, Game.SaveGame and Game.LoadCampaign 2022-06-05 14:25:40 -03:00
Evil Factory 4ddbe69ee5 Merge pull request #92 from Cintique/LuaUserData-CreateUserDataOfType
Add `LuaUserData.CreateUserDataOfType`.
2022-06-02 12:47:49 -03:00
Cintique c39bf9f800 Allow wrapping unregistered types.
`LuaUserData.CreateUserDataFromType` will instantiate a default `StandardUserDataDescriptor` to allow wrapping unregistered types. Whoops!
2022-06-02 21:34:34 +10:00
Evil Factory 88b19b2220 renamed http methods (with compatibility) and added a way to start http listeners 2022-06-01 14:23:06 -03:00
Cintique 62c0dc0580 Better doc 2022-06-01 19:46:40 +10:00
Cintique ebcbcae46d Typo 2022-05-31 14:59:17 +10:00
Cintique fb6c335f0f Add LuaUserData.CreateUserDataOfType.
Converts a Lua value to a desired CLR type and wraps it in a userdata to avoid automatic conversions.
Example: a Lua script needs to pass a List`1 to a CLR method expecting System.Object, MoonSharp gets
in the way by converting the List`1 to a MoonSharp.Interpreter.Table and breaking everything.
Wrapping the value in a userdata preserves the original type during conversions.
2022-05-31 14:54:09 +10:00
Evil Factory 6ddfc985d3 fix AddCommand arguments being wrong and fixed getValidArgs not doing anything 2022-05-28 15:06:22 -03:00
Oiltanker 6c22eea887 path regex fix for unix systems 2022-05-26 13:23:46 +03:00
Evil Factory 7951754203 fix some hooks not getting triggered in singleplayer 2022-05-25 13:18:52 -03:00
Evil Factory 05e9978671 Sounds and LightManager 2022-05-22 13:29:55 -03:00
Evil Factory 7ee81aca24 fix formatting 2022-05-21 12:48:35 -03:00
Evil Factory c9e13ad412 more io methods 2022-05-19 16:45:01 -03:00
Evil Factory 4078fe024b ExecutionNumber variable that counts how many times lua has been executed 2022-05-19 16:45:00 -03:00
Evil Factory ca0da04ad0 better LuaUserData error handling and add Steam.GetWorkshopCollection 2022-05-19 14:26:21 -03:00
Evil Factory 6ee6b5cd15 improve custom converters 2022-05-18 19:09:28 -03:00
Evil Factory 88dedcf9c1 fix DownloadWorkshopItemAsync 2022-05-17 20:37:51 -03:00
Evil Factory 74bf5d12ca added Steam.DownloadWorkshopItem and Steam.GetWorkshopItem 2022-05-17 19:15:44 -03:00
Evil Factory fd6b833c98 misc doc fixes 2022-05-16 13:53:39 -03:00
Oiltanker 1ce8cb8cac cs RunConfig fix 2022-05-15 16:07:12 +03:00
Oiltanker f2ca5fa57d declared & forced runs of cs mods 2022-05-14 01:44:01 +03:00
Evil Factory e7510cad76 fix Game.RoundStarted and improve error handling 2022-05-07 15:36:47 -03:00
Evil Factory 0d560a688c also remove GC Collect from script runner 2022-05-07 14:28:42 -03:00
Evil Factory 11220bcff2 why are we manually collecting GC in cs 2022-05-07 14:20:16 -03:00
Evil Factory 64f0e2f137 Fixes for PR #80 2022-05-06 13:10:50 -03:00
Cintique 1484c75595 Fix indents 2022-05-06 19:21:12 +10:00
Cintique 726399a87d Fix formatting 2022-05-06 19:20:20 +10:00
Cintique 5aef20aae2 Move LuaCsTimer to its own file. 2022-05-06 15:46:22 +10:00
Cintique d244869377 Fix blocking issue in LuaCsTimer
Logic for scheduling actions in `LuaCsHook` (see `Enqueue()` and `Update()`) caused tasks with long delays to block the execution of tasks with shorter delays.
Moved logic for `Timer.Wait()` from `LuaCsHook` to `LuaCsTimer` and corrected the blocking issue.
2022-05-06 15:43:17 +10:00
Evil Factory c8ec13fb56 added powered update interval 2022-05-05 13:18:50 -03:00
Jacobin 87550af37d lua.LoadFile -> lua.LoadString 2022-05-05 10:23:17 +10:00
Evil Factory bbea195e7d fix formatting in lua require and better error handling with dofile,loadfile,etc 2022-05-04 08:50:17 -03:00
Evil Factory 95a9c618e6 fix naming 2022-05-04 08:45:05 -03:00
Jacobin 43f172a190 Remove exception handling on Require
This was just eating exceptions; exceptions should instead propagate to a more appropriate handler (`pcall` should now work).
2022-05-04 11:37:44 +10:00
Evil Factory 9b9bfa7440 whoops 2022-05-02 19:33:42 -03:00
Evil Factory 79daf2ed32 better error handling 2022-05-02 16:36:55 -03:00
Evil Factory 4b024d525f update docs 2022-05-02 15:51:03 -03:00
Oiltanker fb079bf443 fix for non-local mods folder regex and mod assembly type not found 2022-05-02 15:23:57 +03:00
Evil Factory 3f221c0d23 fix nullable errors 2022-04-29 17:58:56 -03:00
Evil Factory af47136bbd use cs package from backup packages 2022-04-29 14:00:53 -03:00
Evil Factory 72b2492f0d fix patch hooks not working correctly with void return types 2022-04-29 12:10:20 -03:00