Joonas Rikkonen
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61f5ccc71d
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(c93eaea48) Merge branch 'human-ai' into dev
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2019-05-16 06:14:43 +03:00 |
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Joonas Rikkonen
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9c964b7843
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(7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order.
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2019-05-16 06:14:25 +03:00 |
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Joonas Rikkonen
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5f524ddd3f
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(457e4ebe5) Fixed: Submarine navigation labels being translated when loading a sub in editor
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2019-05-16 06:13:49 +03:00 |
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Joonas Rikkonen
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ce7b9c4f52
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(94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much.
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2019-05-16 06:13:15 +03:00 |
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Joonas Rikkonen
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4b9fbe596c
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(8ba0db51b) Load connection displaynames from the prefab xml if not present in a sub or itemassembly xml, use display names in the connection panel interface
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2019-05-16 06:04:24 +03:00 |
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Joonas Rikkonen
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c73fe6e132
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(277003233) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:04:08 +03:00 |
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Joonas Rikkonen
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f259748910
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(aebb26541) Added localizable connection names to all items (TODO: display in the connection panel interface, load from prefab if the value is not present in a sub or ItemAssembly file)
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2019-05-16 06:03:51 +03:00 |
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Joonas Rikkonen
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a469dad251
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(4b8a3151a) Replaced: Untranslated editor line 'FilterMapEntities' with the translated 'serverlog.filter'
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2019-05-16 06:03:17 +03:00 |
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Joonas Rikkonen
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79e38a0fa0
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(345ac3e2d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 05:59:40 +03:00 |
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Joonas Rikkonen
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018f20e0f0
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(5c867d67d) Added a couple of missing lines to EnglishVanilla
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2019-05-16 05:59:21 +03:00 |
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Joonas Rikkonen
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cb83984e80
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(4ca668169) Fixed: Conflict
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2019-05-16 05:58:48 +03:00 |
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Joonas Rikkonen
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0a67590572
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(21a808335) Added: 4k fixes
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2019-05-16 05:58:32 +03:00 |
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Joonas Rikkonen
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68ced76e1b
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(cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai
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2019-05-16 05:45:37 +03:00 |
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Joonas Rikkonen
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f8090d470e
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(5670a7c58) Don't get stuck if cannot use the button.
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2019-05-16 05:44:48 +03:00 |
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Joonas Rikkonen
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5ec107bf83
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(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
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2019-05-16 05:43:40 +03:00 |
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Joonas Rikkonen
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de2246fe57
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(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
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2019-05-16 05:42:51 +03:00 |
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Joonas Rikkonen
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828150e0ae
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(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
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2019-05-16 05:42:34 +03:00 |
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Joonas Rikkonen
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1d5de494cd
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(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
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2019-05-16 05:41:25 +03:00 |
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Joonas Rikkonen
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79d01822d2
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(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
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2019-05-16 05:41:09 +03:00 |
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Joonas Rikkonen
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ddd84a4f9e
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(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
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2019-05-16 05:40:00 +03:00 |
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Joonas Rikkonen
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3575c8df52
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(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
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2019-05-16 05:39:25 +03:00 |
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Joonas Rikkonen
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7614642d93
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(e7b2add9d) Merge branch 'human-ai' of https://github.com/Regalis11/Barotrauma-development into human-ai
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2019-05-16 05:30:39 +03:00 |
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Joonas Rikkonen
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54a0164f89
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(98501b696) Reduce the max accepted distance for repair tool ai operate.
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2019-05-16 05:30:23 +03:00 |
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Joonas Rikkonen
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3bce90251a
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(133a5b1da) Merge branch 'dev' into human-ai
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2019-05-16 05:27:51 +03:00 |
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Joonas Rikkonen
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8621d9927e
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(a21f15055) Merge branch 'dev' into human-ai
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2019-05-16 05:27:17 +03:00 |
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Joonas Rikkonen
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f46990d539
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(d74fee449) Revert "Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons."
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2019-05-16 05:25:20 +03:00 |
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Joonas Rikkonen
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e4f41789b0
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(143d158cb) Merge branch 'dev' into human-ai
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2019-05-16 05:25:02 +03:00 |
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Joonas Rikkonen
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88de435487
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(cf495e03c) Check the visibility to the target when engaging (the distance is not enough, if there's something blocking the line of sight).
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2019-05-16 05:20:45 +03:00 |
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Joonas Rikkonen
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3d7a113d75
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(048b753e6) Merge branch 'dev' into human-ai
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2019-05-16 05:20:29 +03:00 |
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Joonas Rikkonen
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bec7aadfa9
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(af16ecdfa) Merge branch 'dev' into human-ai
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2019-05-16 05:14:00 +03:00 |
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Joonas Rikkonen
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454dda56c7
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(1762f02b3) Merge branch 'dev' into human-ai
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2019-05-16 05:08:22 +03:00 |
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Joonas Rikkonen
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039d07f693
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(a2943d8b7) Merge branch 'dev' into human-ai
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2019-05-16 05:04:10 +03:00 |
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Joonas Rikkonen
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60f52375e6
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(7788ec72a) Test issuing orders automatically.
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2019-05-16 05:03:49 +03:00 |
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Joonas Rikkonen
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427526aba2
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(d4a475f03) Added text wrapping to pump GUI texts
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2019-05-07 18:05:16 +03:00 |
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Joonas Rikkonen
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1e1c772d8a
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(3fb6030aa) Fixed CustomInterface labels not being translated
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2019-05-07 16:25:32 +03:00 |
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Joonas Rikkonen
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5af8170ac6
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(372c6e60a) More automatic text scaling + merge fix
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2019-05-06 14:15:40 +03:00 |
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Joonas Rikkonen
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65d627d57c
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(2c9775b8e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-06 11:22:36 +03:00 |
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Joonas Rikkonen
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b797d112b7
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(db4f4a55b) HasRequiredItems method is used for different purposes. Thus we shouldn't return true if the door is damaged but not broken, because it would cause issues for example in steering. Similarly I don't think we should use the canBePicked here, because it could be possible that the door should be interactable but not pickable.
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2019-05-06 11:22:20 +03:00 |
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Joonas Rikkonen
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e4adc47dad
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(1036993d3) Adjusted motion detector in autodoors
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2019-05-06 11:22:02 +03:00 |
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Joonas Rikkonen
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30620ed059
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(61cc49902) Don't create ai for the dummy character. Creates issues.
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2019-05-06 11:21:45 +03:00 |
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Joonas Rikkonen
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ad2b6159c0
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(64db8799d) Removed editable DynamicDockingIndicator property
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2019-05-03 13:57:58 +03:00 |
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Joonas Rikkonen
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2c3d33e3d5
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(245fdaa7e) Fixed invisible reactor on/off lever
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2019-05-03 13:55:06 +03:00 |
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Joonas Rikkonen
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bd659383b4
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(1aa050263) Cherry pick from human-ai: Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons.
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2019-05-03 13:48:48 +03:00 |
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Joonas Rikkonen
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3701f0e957
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(7e3aa6097) Merge remote-tracking branch 'origin/docking-interface' into dev
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2019-05-03 13:48:31 +03:00 |
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Joonas Rikkonen
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35f4657ea1
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(d85d68721) Fixed character's feet getting stuck to platforms when climbing ladders while holding A/D
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2019-05-03 13:44:04 +03:00 |
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Joonas Rikkonen
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fb21005258
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(6f4bea467) Updated doors
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2019-05-03 13:43:47 +03:00 |
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Joonas Rikkonen
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aef95740d3
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(768877381) Test: change the docking indicator to a pulsating crosshair when ready to dock (more noticeable than just changing the color of the centerline)
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2019-05-03 13:43:26 +03:00 |
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Joonas Rikkonen
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7d7950e70b
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(c3c244ef4) Nicer looking docking interface buttons (actual arrows instead of U, D, <, >)
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2019-05-03 13:43:09 +03:00 |
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Joonas Rikkonen
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bc5f571903
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(29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine)
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2019-05-03 13:42:36 +03:00 |
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Joonas Rikkonen
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1d7faa8d1d
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(b778c4641) Docking button works now in the docking interface, change button text depending on whether we're docking/undocking, some placeholder UI graphics for the nav terminal
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2019-05-03 13:42:19 +03:00 |
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