Commit Graph

79 Commits

Author SHA1 Message Date
EvilFactory 5de8d0293f Registered MathUtils and XMLExtensions as extension types, moved GetType to a better place 2023-04-25 21:27:11 -03:00
EvilFactory 93a5065171 Added conversion for OnAttacked and OnDeath handlers and added new hook character.damageLimb 2023-04-25 10:20:24 -03:00
EvilFactory 675b4f349c Added LuaUserData.IsRegistered 2023-04-09 14:07:26 -03:00
EvilFactory df79d22e93 Return empty table if we try to get ClientList in singleplayer 2023-04-01 11:40:25 -03:00
EvilFactory 9dc87c34f3 Fixed error "Attempt to perform operations with resources owned by different script" that would sometimes happen when reloading lua 2023-03-23 12:30:20 -03:00
EvilFactory 5fc25c2453 Added LuaUserData.MakePropertyAccessible 2023-03-22 14:09:10 -03:00
EvilFactory e5043e79ea Remove unnecessary casts and added registration for ImmutableArray 2023-03-20 16:42:17 -03:00
EvilFactory 6974c5338a Simplify how None is handled and fixed libs getting loaded too late 2023-03-17 20:24:54 -03:00
EvilFactory 05c325ac02 Fixed broken Option<T> conversion 2023-03-13 14:31:53 -03:00
EvilFactory 5a3f9ebc80 1.0 Merge fixes 2023-03-13 13:37:24 -03:00
EvilFactory 27cde50c08 Register particles, added Game.Paused which is always false to server-side, and exposed ParticleManager 2023-02-28 16:57:17 -03:00
EvilFactory 5003d0beb7 Fixed GetComponentString not working with custom types and registered/added missing types 2023-02-13 17:06:48 -03:00
EvilFactory a8171bd4e4 Fixed compile errors 2023-01-31 13:26:59 -03:00
EvilFactory 8fcf0f7c8c Removed CsScriptRunner since its useless 2023-01-18 22:53:55 -03:00
EvilFactory 17d125e6d5 Fixed RoundStarted returning incorrect values in sub editor 2023-01-17 13:16:30 -03:00
EvilFactory 9fcab5ff60 Added a ToString method for Lua primitive types and made the value public 2023-01-06 12:31:23 -03:00
EvilFactory c739ea3952 Unstable fixes 2022-12-09 20:19:36 -03:00
EvilFactory 505b6af2ee Fix LuaUserData.IsTargetType not behaving as originally due to it comparing types 2022-12-06 18:58:28 -03:00
EvilFactory 08f18e2e69 Rename members to use correct case 2022-11-26 22:16:40 -03:00
EvilFactory ee1a87be19 Fix Game.RoundStarted reporting incorrect values on Singleplayer 2022-11-21 17:38:44 -03:00
EvilFactory 2931ef00ea Added TypeOf 2022-11-14 14:31:38 -03:00
EvilFactory 3ba75e5c44 You can now specify the types in LuaUserData.MakeMethodAccessible and cleaned the code up a bit 2022-11-14 14:20:52 -03:00
EvilFactory b77dde156b Get docs in line and added networking manual 2022-10-29 19:44:23 -03:00
EvilFactory 09979cb4c9 Fix client-side commands working when they shouldn't 2022-10-28 15:14:43 -03:00
EvilFactory 5e29d1d8ba Fix mixed spaces and tabs 2022-10-28 12:29:35 -03:00
EvilFactory 8158213471 Added AccountId, Endpoint and TimeSpan for later 2022-10-25 12:50:17 -03:00
EvilFactory 18ee41c610 Remove unnecessary null checks and added missing return statement 2022-10-07 11:30:59 -03:00
EvilFactory 1eed13fcd0 added support for None<T> and Some<T> and added some missing types from last update 2022-10-05 20:55:15 -03:00
EvilFactory 729110484f texture loader and option support 2022-10-05 12:17:40 -03:00
EvilFactory 6c38a555bb Re-add ForceVoice and ForceLocalVoice as compatibility 2022-09-29 16:20:47 -03:00
EvilFactory faad59f20d fix projects and compile errors 2022-09-29 14:08:59 -03:00
peelz cd8316ea4c Fix NRE in LuaUserData.GetType 2022-09-17 00:11:09 -04:00
peelz 13d0510d37 Make lua converters private 2022-08-20 11:32:18 -04:00
peelz d547c97c80 Fix Hook.Add compatibility with C# mods 2022-08-20 11:32:18 -04:00
EvilFactory 9fb25252a6 added custom converters for GUICustomComponent's delegates 2022-08-20 12:03:05 -03:00
peelz 860449aaed Fix NRE in GUI lua converters 2022-08-17 19:49:08 -04:00
EvilFactory 53b92e3a44 added RespawnManager to Game 2022-08-14 10:54:50 -03:00
EvilFactory 582d6a5c26 fix inverted check for SaveGame 2022-08-11 19:14:14 -03:00
EvilFactory 53c586b22f add save folder to whitelist 2022-08-11 12:59:20 -03:00
EvilFactory 4bccc33c4f added Game.ServerSettings for clients and Game.Client/Game.Server 2022-08-10 16:52:54 -03:00
peelz 4f17a88781 Fix incorrect LuaXXX type converter used in overload disambiguation 2022-08-10 05:36:17 -04:00
peelz 4a6e13a0dc Refactor LuaDocs generator 2022-08-10 05:36:16 -04:00
peelz 2f5add1999 Don't conflate fields with tables 2022-08-10 05:36:16 -04:00
peelz 1bb7843811 Move docs to luacs-docs/{lua,cs,landing-page}
luacs-docs/cs also has a proper http server for testing locally
2022-08-10 05:36:16 -04:00
peelz d9dc84425d Make LuaCsSetup easier to integrate into unit tests 2022-08-09 17:50:00 -04:00
peelz d98daf008e Add lua types for C# primitives 2022-08-09 17:50:00 -04:00
peelz 08836088fb Refactor hooking API
This completely changes how method patching works under the hood. Unlike
the previous API (`Hook.HookMethod`), the new API (`Hook.Patch`)
generates a Harmony patch method at runtime, using IL generation.

This fixes methods with ByRef (out/ref) parameters getting silently corrupted
due to the ByRef semantics being lost when passed through the `object[] __args`
parameter.

This new API also makes it possible to:
  - modify parameters (including ByRef params)
  - change the return value to `null` (old API would use `return nil`
    for Harmony control flow)
  - prevent execution of the original method (and other harmony
    patches), independently of modifying the return value
2022-08-09 17:50:00 -04:00
peelz 768abd5ce1 Remove LuaResult 2022-08-09 17:50:00 -04:00
peelz 7ce7e6e763 Support resolving methods with ref/out parameters 2022-08-09 17:50:00 -04:00
EvilFactory 069567c681 LuaCs is now initialized after sub editor screen is first selected, added Game.IsSubEditor, Game.SubEditorScreen and registered editor screens 2022-07-27 20:01:20 -03:00