Commit Graph

219 Commits

Author SHA1 Message Date
EvilFactory 29a2e07b1f Set TopLevelBinderFlags to IgnoreAccessibility for CsMods, so they are able to access non-public members by default 2023-04-28 14:45:45 -03:00
EvilFactory 5de8d0293f Registered MathUtils and XMLExtensions as extension types, moved GetType to a better place 2023-04-25 21:27:11 -03:00
EvilFactory 93a5065171 Added conversion for OnAttacked and OnDeath handlers and added new hook character.damageLimb 2023-04-25 10:20:24 -03:00
EvilFactory ee7ca80d88 Merge branch 'feature/lua-debugging' into develop 2023-04-12 11:40:16 -03:00
EvilFactory 675b4f349c Added LuaUserData.IsRegistered 2023-04-09 14:07:26 -03:00
EvilFactory df79d22e93 Return empty table if we try to get ClientList in singleplayer 2023-04-01 11:40:25 -03:00
EvilFactory 4303cf3111 Added support for MoonSharp's VsCodeDebugger 2023-03-27 15:20:14 -03:00
EvilFactory 9dc87c34f3 Fixed error "Attempt to perform operations with resources owned by different script" that would sometimes happen when reloading lua 2023-03-23 12:30:20 -03:00
EvilFactory 5fc25c2453 Added LuaUserData.MakePropertyAccessible 2023-03-22 14:09:10 -03:00
EvilFactory e5043e79ea Remove unnecessary casts and added registration for ImmutableArray 2023-03-20 16:42:17 -03:00
EvilFactory 6974c5338a Simplify how None is handled and fixed libs getting loaded too late 2023-03-17 20:24:54 -03:00
EvilFactory 05c325ac02 Fixed broken Option<T> conversion 2023-03-13 14:31:53 -03:00
EvilFactory 5a3f9ebc80 1.0 Merge fixes 2023-03-13 13:37:24 -03:00
EvilFactory 4e0f2e1a49 Added Timer.NextFrame 2023-03-04 14:23:16 -03:00
EvilFactory 27cde50c08 Register particles, added Game.Paused which is always false to server-side, and exposed ParticleManager 2023-02-28 16:57:17 -03:00
EvilFactory 5003d0beb7 Fixed GetComponentString not working with custom types and registered/added missing types 2023-02-13 17:06:48 -03:00
IDEKENTERPRISES aaffb54141 Added saving http response content as a byte array to a file. (#124) 2023-02-09 17:48:01 -03:00
EvilFactory 3e1c0ca9af Added ability to include custom headers when sending http requests and made use of the new HttpClient 2023-02-07 17:08:37 -03:00
EvilFactory ca9f232aaf Added Remove method for removing net messages 2023-01-31 19:16:38 -03:00
EvilFactory 0c00839458 Only send network debug when verbose logging is enabled and enabled compatibility for the net lobby screen 2023-01-31 14:47:27 -03:00
EvilFactory a8171bd4e4 Fixed compile errors 2023-01-31 13:26:59 -03:00
EvilFactory ba543aef2c Improved Networking
Network messages are now sent through a 2-byte Id to minimize overhead of using strings.
2023-01-29 13:21:19 -03:00
EvilFactory 8fcf0f7c8c Removed CsScriptRunner since its useless 2023-01-18 22:53:55 -03:00
EvilFactory 2073cdf5e5 Fixed timer crash once for all - yes it was a race condition 2023-01-17 14:17:43 -03:00
EvilFactory 17d125e6d5 Fixed RoundStarted returning incorrect values in sub editor 2023-01-17 13:16:30 -03:00
EvilFactory a8da4f9cd1 Removed unused variable and added exception in case timer is null 2023-01-16 17:52:31 -03:00
EvilFactory 070d2c11a7 Fixed incorrect logger compatibility 2023-01-13 21:15:56 -03:00
EvilFactory 3fe21dc782 Fixed incorrect handling of Lua hook return results 2023-01-08 17:21:52 -03:00
EvilFactory 94c68b9fe6 Added error overlay which is used to display errors in a more user friendly way, currently only used if the CSharp compilation fails 2023-01-06 19:58:15 -03:00
EvilFactory 9fcab5ff60 Added a ToString method for Lua primitive types and made the value public 2023-01-06 12:31:23 -03:00
EvilFactory 90a68edb4e Fixed unknown error logs being silently ignored and fixed timers causing crashes in some weird rare circumstances 2023-01-06 12:05:00 -03:00
EvilFactory e9092d5620 Accidentally put the log compatibility class inside the logger class 2023-01-05 01:09:43 -03:00
EvilFactory f252fce6ef Fixed steam items not being updated correctly 2023-01-03 17:13:07 -03:00
EvilFactory 6de4a1bd09 Expose logger to Lua 2022-12-29 15:58:51 -03:00
EvilFactory 82934cf9ed Added popups telling you to run CSharp when joining a server with CSharp mods enabled but without the Cs package 2022-12-29 15:58:51 -03:00
EvilFactory c665d3e9c7 Added settings that allow you to force turn on CSharp, treat forced mods as normal and allow for the workshop lua setup to be the preferred one 2022-12-29 15:58:51 -03:00
EvilFactory 8fdf2156dc Introduce the LuaCsLogger class and make everything use that instead 2022-12-29 15:58:51 -03:00
EvilFactory 2b871c8c48 Fix think hook getting called twice on the client 2022-12-15 09:12:03 -03:00
EvilFactory c739ea3952 Unstable fixes 2022-12-09 20:19:36 -03:00
EvilFactory 28225d880f Remove unused CsScriptFilter.cs 2022-12-07 22:50:59 -03:00
EvilFactory 505b6af2ee Fix LuaUserData.IsTargetType not behaving as originally due to it comparing types 2022-12-06 18:58:28 -03:00
EvilFactory 08f18e2e69 Rename members to use correct case 2022-11-26 22:16:40 -03:00
EvilFactory ee1a87be19 Fix Game.RoundStarted reporting incorrect values on Singleplayer 2022-11-21 17:38:44 -03:00
EvilFactory 2931ef00ea Added TypeOf 2022-11-14 14:31:38 -03:00
EvilFactory 3ba75e5c44 You can now specify the types in LuaUserData.MakeMethodAccessible and cleaned the code up a bit 2022-11-14 14:20:52 -03:00
EvilFactory 6bc6e39e46 Fix typo in ACsMod 2022-11-13 23:36:47 -03:00
EvilFactory 0853357300 Move think hook to a better place 2022-11-13 15:56:37 -03:00
EvilFactory f7b046e950 Day 327: Still haven't managed to fix rare NRE that happens with timers
Starting to run out of food.
2022-11-03 21:07:29 -03:00
MapleWheels d250c439d0 Support for Reflection Lookup of Mod Types (#117)
* Modified reflection utils to support lookup across multiple assemblies.
* Added registration of generated mod assembly to LuaCs Compiler.
2022-11-02 22:12:51 -03:00
EvilFactory 4164e36ec4 Fix Cs mods sometimes being added twice 2022-10-31 13:40:58 -03:00