Support for Reflection Lookup of Mod Types (#117)

* Modified reflection utils to support lookup across multiple assemblies.
* Added registration of generated mod assembly to LuaCs Compiler.
This commit is contained in:
MapleWheels
2022-11-02 21:12:51 -04:00
committed by GitHub
parent 4164e36ec4
commit d250c439d0
2 changed files with 84 additions and 10 deletions

View File

@@ -87,7 +87,6 @@ namespace Barotrauma
foreach (var cp in ContentPackageManager.AllPackages.Concat(ContentPackageManager.EnabledPackages.All))
{
if (packagesAdded.Contains(cp)) { continue; }
var path = $"{Path.GetFullPath(Path.GetDirectoryName(cp.Path)).Replace('\\', '/')}/";
if (ShouldRun(cp, path))
{
@@ -102,7 +101,6 @@ namespace Barotrauma
{
paths.Add(cp.Name, path);
}
packagesAdded.Add(cp);
}
}
@@ -169,14 +167,14 @@ namespace Barotrauma
return syntaxTrees;
}
public List<Type> Compile()
public List<Type> Compile()
{
IEnumerable<SyntaxTree> syntaxTrees = ParseSources();
var options = new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary)
.WithMetadataImportOptions(MetadataImportOptions.All)
.WithOptimizationLevel(OptimizationLevel.Release)
.WithAllowUnsafe(false);
.WithAllowUnsafe(true);
var compilation = CSharpCompilation.Create(CsScriptAssembly, syntaxTrees, defaultReferences, options);
using (var mem = new MemoryStream())
@@ -188,7 +186,9 @@ namespace Barotrauma
string errStr = "CS MODS NOT LOADED | Compilation errors:";
foreach (Diagnostic diagnostic in failures)
{
errStr += $"\n{diagnostic}";
}
LuaCsSetup.PrintCsError(errStr);
}
else
@@ -200,7 +200,16 @@ namespace Barotrauma
if (Assembly != null)
{
return Assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(ACsMod))).ToList();
RegisterAssemblyWithNativeGame(Assembly);
try
{
return Assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(ACsMod))).ToList();
}
catch (ReflectionTypeLoadException re)
{
LuaCsSetup.PrintCsError($"Unable to load CsMod Types. {re.Message}");
throw re;
}
}
else
{
@@ -208,6 +217,23 @@ namespace Barotrauma
}
}
/// <summary>
/// This function should be used whenever a new assembly is created. Wrapper to allow more complicated setup later if need be.
/// </summary>
private static void RegisterAssemblyWithNativeGame(Assembly assembly)
{
Barotrauma.ReflectionUtils.AddNonAbstractAssemblyTypes(assembly);
}
/// <summary>
/// This function should be used whenever a new assembly is about to be destroyed/unloaded. Wrapper to allow more complicated setup later if need be.
/// </summary>
/// <param name="assembly">Assembly to remove</param>
private static void UnregisterAssemblyFromNativeGame(Assembly assembly)
{
Barotrauma.ReflectionUtils.RemoveAssemblyFromCache(assembly);
}
private static string[] DirSearch(string sDir)
{
if (!Directory.Exists(sDir))
@@ -220,7 +246,11 @@ namespace Barotrauma
public void Clear()
{
Assembly = null;
if (Assembly != null)
{
UnregisterAssemblyFromNativeGame(Assembly);
Assembly = null;
}
}
}
}

View File

@@ -12,17 +12,61 @@ namespace Barotrauma
private static readonly Dictionary<Assembly, ImmutableArray<Type>> cachedNonAbstractTypes
= new Dictionary<Assembly, ImmutableArray<Type>>();
public static IEnumerable<Type> GetDerivedNonAbstract<T>()
{
Assembly assembly = typeof(T).Assembly;
if (!cachedNonAbstractTypes.ContainsKey(assembly))
{
cachedNonAbstractTypes[assembly] = assembly.GetTypes()
.Where(t => !t.IsAbstract).ToImmutableArray();
AddNonAbstractAssemblyTypes(assembly);
}
return cachedNonAbstractTypes[assembly].Where(t => t.IsSubclassOf(typeof(T)));
#warning TODO: Add safety checks in case an assembly is unloaded without being removed from the cache.
List<Type> types = new List<Type>();
foreach (var typearr in cachedNonAbstractTypes)
{
types = types.Concat(typearr.Value.Where(t => t.IsSubclassOf(typeof(T)))).ToList();
}
return types;
}
/// <summary>
/// Adds an assembly's Non-Abstract Types to the cache for Barotrauma's Type lookup.
/// </summary>
/// <param name="assembly">Assembly to be added</param>
/// <param name="overwrite">Whether or not to overwrite an entry if the assembly already exists within it.</param>
public static void AddNonAbstractAssemblyTypes(Assembly assembly, bool overwrite = false)
{
if (cachedNonAbstractTypes.ContainsKey(assembly))
{
if (!overwrite)
{
DebugConsole.LogError(
$"ReflectionUtils::AddNonAbstractAssemblyTypes() | The assembly [{assembly.GetName()}] already exists in the cache.");
return;
}
cachedNonAbstractTypes.Remove(assembly);
}
try
{
if (!cachedNonAbstractTypes.TryAdd(assembly, assembly.GetTypes().Where(t => !t.IsAbstract).ToImmutableArray()))
DebugConsole.LogError($"ReflectionUtils::AddNonAbstractAssemblyTypes() | Unable to add types from Assembly to cache.");
}
catch (ReflectionTypeLoadException e)
{
DebugConsole.LogError($"ReflectionUtils::AddNonAbstractAssemblyTypes() | RTFException: Unable to load Assembly Types from {assembly.GetName()}.");
}
}
/// <summary>
/// Removes an assembly from the cache for Barotrauma's Type lookup.
/// </summary>
/// <param name="assembly">Assembly to remove.</param>
public static void RemoveAssemblyFromCache(Assembly assembly) => cachedNonAbstractTypes.Remove(assembly);
public static Option<TBase> ParseDerived<TBase, TInput>(TInput input) where TInput : notnull
{
static Option<TBase> none() => Option<TBase>.None();
@@ -60,4 +104,4 @@ namespace Barotrauma
return derivedTypes.Select(parseOfType).FirstOrDefault(t => t.IsSome()) ?? none();
}
}
}
}