Juan Pablo Arce
3df2c20ee1
Merge pull request #81 from Crystalwarrior/ragdollbutton
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Adds ragdoll button. Because why not.
2017-12-06 13:02:35 -03:00
Alex Noir
ee8c4dfb3a
Adds ragdoll button. Because why not.
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Also adds admin ragdoll command to force people into ragdoll mode.
The networking/syncing wasn't yet tested for this but hopefully everything should work.
Updates config.xml to add default keybinds for radio chat and ragdoll
2017-12-05 20:50:24 +03:00
Joonas Rikkonen
90986751c3
Merge branch 'antagonists'
2017-12-05 19:05:39 +02:00
Joonas Rikkonen
6e78e945a7
Minor code style nitpicking :)
2017-12-05 19:05:21 +02:00
juanjp600
e69e316f6b
Added the option to disable karma
2017-12-04 20:52:25 -03:00
Alex Noir
38815c3b69
Added code words to traitorlist console command
2017-12-05 00:30:21 +03:00
Alex Noir
eb82ed6092
Merge commit 'a19579088ffa87bb873bf6baf6cdc9a1ef60dbb1' into antagonists
2017-12-04 20:02:59 +03:00
Alex Noir
63f8760b86
Added traitor code words
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Fixed host never being traitor
2017-12-03 19:39:31 +03:00
Joonas Rikkonen
8735dffd04
Added console command for killing characters
2017-12-03 15:36:20 +02:00
juanjp600
84ba36aa78
Added timestep accumulator to dedicated server, improved autorestart commands, added client permission commands
2017-12-01 14:25:10 -03:00
Joonas Rikkonen
e4664b3d27
The character spawning debug command doesn't require the config file of the character to be in the default character folder (as long as the character is included in the selected content package).
2017-11-29 19:16:31 +02:00
Joonas Rikkonen
1c09f757a2
Renaming fields in the Client class for consistency
2017-11-23 20:43:22 +02:00
Joonas Rikkonen
5f4bf48449
Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account.
2017-11-14 21:40:43 +02:00
Joonas Rikkonen
e26600d088
Added MP campaign setup to the dedicated server & some console commands for managing the campaign
2017-09-17 20:03:18 +03:00
Joonas Rikkonen
a75fd12020
Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
2017-08-28 20:19:21 +03:00
Joonas Rikkonen
6faf658ae0
Fixed SetClientCharacter & Revive
2017-07-26 17:19:35 +03:00
Joonas Rikkonen
aaea8bc709
Dedicated servers can use autorestart
2017-07-24 21:21:00 +03:00
Joonas Rikkonen
d694c7efdc
Fixed teleport command not working on other characters than the controlled one
2017-07-18 19:41:18 +03:00
Joonas Rikkonen
9be44dc479
DebugConsole fix
2017-07-18 18:36:30 +03:00
Joonas Rikkonen
935b1ff837
Console fixes, logging launched turret projectile and the items contained inside it
2017-07-11 19:29:41 +03:00
Joonas Rikkonen
6ad5dd6c1e
DebugConsole refactoring : available console commands are stored in a list of "Command" objects which contain the name, help text and the action that's invoked when the command is entered. Commands can also now be autocompleted in the client project by pressing tab (TODO: implement in the server project). + Now it should be easier to implement giving clients the permission to use specific console commands.
2017-07-10 21:10:54 +03:00
Joonas Rikkonen
d4b58e16b9
Fire & explosion decals
2017-07-08 18:30:07 +03:00
Joonas Rikkonen
64ad5e5003
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Joonas Rikkonen
9b054ebd50
Added an artifact that attracts creatures, item max health can be changed & items can be made indestructible
2017-07-04 22:10:30 +03:00
Joonas Rikkonen
60a826f0cd
Separate help commands for server and client
2017-07-03 20:55:22 +03:00
Joonas Rikkonen
8aa6ba71b6
Another attempt to fix the "Destination array was not long enough" errors in AddToGUIUpdateList:
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The errors seem to be caused by adding messages to the debug console from another thread, which may happen if an OpenAL error occurs during sound streaming. Now the debug console queues the messages and creates the necessary UI elements in the main thread, which should(?) make it thread-safe. (TODO: figure out what's causing the OpenAL errors)
2017-07-03 19:08:52 +03:00
Joonas Rikkonen
df0bdb64d6
- Ban durations (TODO: add a way to set and view the durations through the menus).
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- Separated ban & kick methods.
- Fixed compilation errors in DebugConsole when building the server.
2017-07-02 18:58:07 +03:00
Joonas Rikkonen
da71b6bf9c
Option to supply a reason for banning/kicking, logic for handling question prompts in the debug console
2017-07-02 15:25:55 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
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- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00