Commit Graph

370 Commits

Author SHA1 Message Date
Joonas Rikkonen 0f4c7c302f (41e8be463) Revert "Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors?" (Now using two separate doors instead) 2019-04-10 13:23:31 +03:00
Joonas Rikkonen 5a7abc430c (5d7e5eb93) Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors? 2019-04-10 13:21:45 +03:00
Joonas Rikkonen 25453018fc (3f015888d) Implement manual doors that can be opened simply by clicking on them. Add a test sub (not added in the project -> have to manually place in the local bin folder to test it). 2019-04-10 13:21:25 +03:00
Joonas Rikkonen 71128c27e6 (7764eef2d) CustomInterfaces can apply status effects when a button is pressed or depending on the state of a tickbox (OnUse when the tickbox is checked, OnSecondaryUse otherwise). 2019-04-08 23:11:56 +03:00
Joonas Rikkonen 71d546ff7f (f36b3a111) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-08 19:17:50 +03:00
Joonas Rikkonen 9a829206af (2c264b075) Improve readability (no functional changes). 2019-04-08 19:17:06 +03:00
Joonas Rikkonen e19bf22112 (9c93ed664) Fixed fabricators and deconstructors deteriorating when they're powered (not just when fabricating/deconstructing) something 2019-04-08 19:16:23 +03:00
Joonas Rikkonen d8b194d249 (91c5faef2) Item deterioration fixes 2019-04-08 19:15:41 +03:00
Joonas Rikkonen 4902de606b (5d9bdaea4) Deterioration values (timer, deterioration rate, whether the timer is currently running, item condition) are visible in debugdraw, fixed items that should only deteriorate for X seconds after being used deteriorating continuously 2019-04-08 15:59:53 +03:00
Joonas Rikkonen eaf8b1275d (f0be0bba0) Fixed inability to repair items when they'er not deteriorating (was caused by 9a14162) 2019-04-08 15:59:19 +03:00
Joonas Rikkonen be96afc5dd (4ddf8b0b2) Fixed power not working correctly in some grids with chained relays and junction boxes. Closes #1385 2019-04-07 21:44:02 +03:00
Joonas Rikkonen be76bd53e9 (9a14162c6) Disabled spontaneous deterioration on items that are not being used. TODO: adjust all deterioration rates and delays 2019-04-07 21:43:35 +03:00
Joonas Rikkonen d15a88c619 (3e8bdbb0a) v0.8.9.9 + merge fix 2019-04-06 17:54:39 +03:00
Joonas Rikkonen 14d0daf16d (ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-06 17:49:31 +03:00
Joonas Rikkonen 45c1ed499a (e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used 2019-04-06 17:49:18 +03:00
Joonas Rikkonen 25768d8845 (4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate). 2019-04-05 16:20:11 +03:00
Joonas Rikkonen 161f725778 (2b36813ef) Added Back button to submarine editor 2019-04-05 16:19:07 +03:00
Joonas Rikkonen 8f42801c7a (2d473d38a) Add RequireAimToUse checks for being logical and for future. Shouldn't have any functional implications in the current version, but we could have RepairTools or Weapons that don't require aiming. 2019-04-05 16:18:52 +03:00
Joonas Rikkonen 07c40f317f (52c7231e3) Reparse item messages when key bindings are changed 2019-04-05 16:15:27 +03:00
Joonas Rikkonen 6ac3ecd2b2 (86a1bac17) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-04 11:43:25 +03:00
Joonas Rikkonen 3b35ba056d (1a47431ff) Instead of displaying the red flash, automatically put the currently equipped item in the inventory (no matter if it's one or two handed) when picking up items that require two hands. If the item cannot be put into the inventory, the flash should be displayed (no auto dropping). 2019-04-04 11:12:32 +03:00
Joonas Rikkonen 709d9e44ab (541e3ffbe) Check that the mask is equipped in the head before trying to unequip. 2019-04-04 11:12:18 +03:00
Joonas Rikkonen 7126a60b7a (558e47075) -Reduced condition loss per use for plastiseal (-100 to -25), reduced the effect a bit (TODO: add more plastiseal to subs) -Reduced condition loss per use for antibiotic glue (-100 -> -50) -Implemented crafting recipes for antidotes -Made spacing more uniform in medical xml 2019-04-04 11:12:05 +03:00
Joonas Rikkonen 4e45876a6c (502e453a9) Instead of placing the weapon to a slot 3, find the allowed hand slots. 2019-04-04 11:11:51 +03:00
Joonas Rikkonen a7899b4b08 (869f6c46e) Restore text changes that were lost due to a merge: Display the binded key alongside the required tool. 2019-04-04 11:11:38 +03:00
Joonas Rikkonen 7c4f8fcb88 (153cbd717) Fix reset button not refreshing the settings frame. Fix a text tag. 2019-04-04 11:11:24 +03:00
Joonas Rikkonen 87592720df (4c3f5c691) Changed default radio keybind to R and creature attack keybind to 3rd mouse button. Radio key is used much more frequently than the attack key, so it makes sense for it to be closer to WASD (+ R for radio is more intuitive). 2019-04-04 11:11:09 +03:00
Joonas Rikkonen 81239418f3 (218b21ab0) Set keybind textboxes to be equal height 2019-04-04 11:10:56 +03:00
Joonas Rikkonen 16c558a859 (7c1aa6679) Reset settings frame when controls are reset, added a button for resetting to default controls & tooltips for the control reset buttons, split keybind textboxes into two columns 2019-04-04 11:10:43 +03:00
Joonas Rikkonen cc122f2bbf (b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test 2019-04-04 11:10:29 +03:00
Joonas Rikkonen b08a31a68f (33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it. 2019-04-04 11:10:14 +03:00
Joonas Rikkonen 371bcb11c1 (7a980e4e6) Increased the range of docking port sounds and added a subtle camera shake when locking the ports to make it more noticeable when a sub docks. 2019-04-04 11:09:58 +03:00
Joonas Rikkonen 41da4e24a9 (cd41ee958) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-04 11:09:45 +03:00
Joonas Rikkonen 1966bcb4ab (c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes). 2019-04-04 11:09:32 +03:00
Joonas Rikkonen 66fa81bd3d (23a7169b0) Updated item assemblies to get the items in sync with the current prefabs (see #1363) 2019-04-04 11:09:17 +03:00
Joonas Rikkonen dce643e116 (a135020e9) Fixed item assembly names and descriptions not being fetched from the text xml 2019-04-04 11:09:03 +03:00
Joonas Rikkonen a3425a0432 (bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row 2019-04-04 11:08:49 +03:00
Joonas Rikkonen 7eb03ea6b3 (874c38a79) Show keybindings for use or shoot in the tooltips. 2019-04-04 11:08:33 +03:00
Joonas Rikkonen d4752bb6a0 (9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time. 2019-04-04 11:08:18 +03:00
Joonas Rikkonen 7491b06a5d (bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults. 2019-04-04 11:08:02 +03:00
Joonas Rikkonen 79ea41e6c9 (4f4395b00) Reduced the size of the disallowed item interface area around the chatbox 2019-04-04 11:07:45 +03:00
Joonas Rikkonen 860e5204ab (cad2b1306) Fix the camera issue on turrets. 2019-04-04 11:07:29 +03:00
Joonas Rikkonen 2d52a8ddf4 (883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering. 2019-04-04 11:07:14 +03:00
Joonas Rikkonen 3f05035c18 (c4338b107) Disable aiming when interacting with an item other than ladders. 2019-04-04 11:06:44 +03:00
Joonas Rikkonen 0cd81c6a99 (cdc68f306) Don't select items when aiming. 2019-04-04 11:06:28 +03:00
Joonas Rikkonen 5f05322fdb (fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server. 2019-04-04 11:06:12 +03:00
Joonas Rikkonen 2290645bc9 (caa04a08a) Added a search bar to fabricators, made the interface larger and item previews smaller to fit more items in the view, take chatbox into account when preventing item interface overlap. Closes #1305
+ merge fix
2019-04-03 16:31:17 +03:00
Joonas Rikkonen 0fb6896f1c (b56c60044) Updated: Submarine descriptions 2019-04-03 16:29:34 +03:00
Joonas Rikkonen f3d1888c71 (fb4821343) Added descriptions for Dugong, Remora, Venture 2019-04-03 16:29:20 +03:00
Joonas Rikkonen 4e525633bf (575357b4b) Made settings and quit buttons larger 2019-04-03 16:29:06 +03:00