Commit Graph

164 Commits

Author SHA1 Message Date
Regalis
095054182e Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Source/GUI/GUITextBlock.cs
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Items/Components/Machines/Radar.cs
	Subsurface/Source/Networking/GameClient.cs
2017-05-17 18:51:22 +03:00
Regalis
00bbd1d607 Sonar tweaking 2017-05-03 21:09:05 +03:00
Regalis
31f7eca717 Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Source/GUI/GUIButton.cs
	Subsurface/Source/GameSession/CrewManager.cs
	Subsurface/Source/GameSession/GameSession.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Screens/MainMenuScreen.cs
	Subsurface/Source/Screens/ServerListScreen.cs
2017-04-23 21:40:11 +03:00
Regalis
1fe6427c05 9-Sliced UI sprites & some new UI graphics 2017-04-07 22:22:07 +03:00
Regalis
43d29de45c Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Barotrauma.csproj
2017-04-03 18:36:22 +03:00
Regalis
2ca609855a Particle collision and project file fixes 2017-04-03 18:32:49 +03:00
Regalis
c58d7dfd73 Animated fire & smoke particles 2017-03-30 21:32:08 +03:00
Regalis
9ef069bf61 New head sprite 2017-03-27 01:54:48 +03:00
Regalis
5bdb57b98a Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/AICharacter.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Items/Components/Signal/Connection.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Physics/PhysicsBody.cs
2017-03-11 13:24:09 +02:00
Regalis
ede3f1c393 Removed old fonts 2017-03-09 20:09:34 +02:00
Regalis
be72a04d90 Switched to the pro version of Code Bold 2017-03-09 20:04:33 +02:00
Regalis
5450ff498a Progress on file transfers (class for receiving files, FileSender can transfer multiple files to the same recipient simultaneously) 2017-03-07 20:03:40 +02:00
juanjp600
d6c292a2cc SharpFont + ScalableFont implementation
https://github.com/Robmaister/SharpFont

TODO: replace Code Bold.otf with the full version, fix any bugs, build on Linux, possibly move ToolBox string wrapping and limiting logic to ScalableFont class for better results.
2017-03-07 13:44:42 -03:00
Regalis
cf859eee7c WIP file transfer logic 2017-03-06 20:31:24 +02:00
juanjp600
ba026a8f88 Added list of homoglyphs for name comparison
Unicode is now allowed in player names, but it can't be easily exploited anymore
2017-03-02 12:09:08 -03:00
Regalis
3fcaff0288 Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
2017-02-22 23:33:14 +02:00
Regalis
27e74490a0 New wire sprite and switched the body from circle to capsule, tweaked physicsbody position lerping logic (catches up with the server faster) 2017-02-22 22:02:33 +02:00
Regalis
7f7ac76484 Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/GUI/GUI.cs
	Subsurface/Source/GUI/LoadingScreen.cs
2017-02-13 22:04:28 +02:00
Regalis
52bf73722f ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
+ split character networking logic into a separate file, characters drop items at the position of their collider instead of hands
2017-02-09 23:09:42 +02:00
Regalis
4b8d1054b1 Changed lobby & chatMsg IDs to from uint to ushort, added a utility class that handles the wrap around of IDs 2017-02-05 22:55:19 +02:00
Regalis
b375422c4e "Undertow games" splashscreen 2017-02-05 18:41:49 +02:00
Regalis
89e881cb57 Readded voting (submarine, mode, end round & kick) 2017-02-04 18:30:40 +02:00
Regalis
0cd2d7a0b9 Readded traitors 2017-01-30 19:49:13 +02:00
Regalis
15b3dd31a8 Merge branch 'master' into new-netcode 2017-01-25 20:30:26 +02:00
Regalis
a2d6b4890e Updated to the latest version of NVorbis, fixed OggStream.Empty() failing to unqueue buffers when quitting due to a modified ALHelper.Check method that doesn't throw an exception on error 2016-12-31 14:49:43 +02:00
Regalis
1f07b18e5b Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Items/Components/DockingPort.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
2016-12-29 22:18:27 +02:00
Regalis
c01ac33e1d Option to configure damage sounds for structures with a specific tag, some new sounds 2016-12-21 00:07:25 +02:00
Regalis
ede1dd58a0 New enemy (concept & sounds by Omniary) 2016-12-17 15:17:09 +02:00
Regalis
b01b38da68 Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring 2016-12-15 21:42:15 +02:00
Regalis
adde3461ea Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/Items/Components/Door.cs
	Subsurface/Source/Items/Components/Power/PowerContainer.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/ChatMessage.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Networking/GameServerSettings.cs
	Subsurface/Source/Networking/NetworkMember.cs
2016-11-24 19:52:40 +02:00
Regalis
82aa43cda3 Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma 2016-11-21 16:31:54 +02:00
Regalis
50d706c67b - changed how PowerContainers determine how much power to provide to the grid, batteries can now match the load of the grid
- light-emitting alien structures that hold the artifacts instead of just having the artifacts lay on the floor (can also be used for turning artifacts into power sources if installed in a sub)
2016-11-21 16:28:30 +02:00
juanjp600
7a3bce3973 Hull volume helper in editor + Character name matches client name + Better-looking Watcher light source
Also '' is a thing of the past, use \" instead
2016-11-20 18:47:22 -03:00
Regalis
498c72c64a Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices) 2016-11-13 13:56:48 +02:00
Regalis
c314b37029 Some classes for syncing entity state changes. Similar to the NetworkEvents in the old netcode, but the logic is split into separate classes which prevent the server from reading updates for entities that aren't IClientSerializable.
todo: add NetEntityEventManagers to server & client, some logic to prevent sending events that don't need to be sent (e.g. duplicate event state updates)
2016-11-12 20:56:06 +02:00
juanjp600
fae2dc2536 Can compile again
Let's hope it's not too broken.
2016-11-05 18:55:11 -03:00
juanjp600
f0acf69065 Merge remote-tracking branch 'barotrauma/master' into new-netcode
# Conflicts:
#	Subsurface/Properties/AssemblyInfo.cs
#	Subsurface/Source/Characters/AI/EnemyAIController.cs
#	Subsurface/Source/Characters/AICharacter.cs
#	Subsurface/Source/Characters/Character.cs
#	Subsurface/Source/Items/Components/Signal/Connection.cs
#	Subsurface/Source/Items/Item.cs
#	Subsurface/Source/Map/Structure.cs
#	Subsurface/Source/Networking/GameClient.cs
#	Subsurface/Source/Networking/GameServer.cs
#	Subsurface/Source/Screens/NetLobbyScreen.cs
2016-11-05 18:18:20 -03:00
Regalis
799efd8474 - attempt to fix "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" exceptions (the game tries forcing focus to the window and running GameMain again, and if that doesn't help, disables hardware mode switching)
- messages can be added to debugconsole before it's initialized
2016-11-02 20:38:55 +02:00
Regalis
170e1a0da8 ItemRemover -> EntityRemover, clients reset spawner & remover when starting a new round 2016-10-12 20:46:47 +03:00
juanjp600
72033a581e Merge remote-tracking branch 'refs/remotes/barotrauma/master'
Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/GUI/GUI.cs
	Subsurface/Source/GameMain.cs
	Subsurface/Source/GameSettings.cs
	Subsurface/Source/Items/CharacterInventory.cs
	Subsurface/Source/Items/Components/ItemComponent.cs
	Subsurface/Source/Items/Components/Machines/Pump.cs
	Subsurface/Source/Items/Components/Machines/Radar.cs
	Subsurface/Source/Items/Components/Machines/Steering.cs
	Subsurface/Source/Items/Components/Power/PowerContainer.cs
	Subsurface/Source/Items/Inventory.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Items/ItemSpawner.cs
	Subsurface/Source/Map/Levels/WaterRenderer.cs
	Subsurface/Source/Map/LinkedSubmarine.cs
	Subsurface/Source/Map/Map/Map.cs
	Subsurface/Source/Map/Structure.cs
	Subsurface/Source/Map/Submarine.cs
	Subsurface/Source/Map/WayPoint.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Physics/PhysicsBody.cs
	Subsurface/Source/Screens/GameScreen.cs
2016-10-11 20:19:25 -03:00
Regalis
9540972db4 Added a near-indestructible ruin wall variant that has a higher chance of being used in rooms further away from the ruin entrance 2016-10-11 22:46:24 +03:00
juanjp600
a1d319d0df Merged branch new-netcode into new-netcode 2016-10-08 19:14:52 -03:00
Regalis
ffc6782025 Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain) 2016-10-04 19:54:17 +03:00
Regalis
050f7ffc83 Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain) 2016-10-04 19:21:05 +03:00
juanjp600
fc8eab688d Merged branch master into new-netcode 2016-09-27 19:45:14 -03:00
juanjp600
71ebbc00d9 Merged branch master into combat-mission 2016-09-27 19:42:35 -03:00
Regalis
2bdc7441fc Merge branch 'level-gen-overhaul' 2016-09-27 20:19:29 +03:00
juanjp600
344947c3c4 Search and destroy mission
Featuring ugly code
2016-09-26 22:09:06 -03:00
juanjp600
ff326bdc00 Fixed project file 2016-09-26 17:12:36 -03:00
juanjp600
0ef813f189 Merge remote-tracking branch 'refs/remotes/barotrauma/master'
Conflicts:
	Subsurface/Barotrauma.csproj
	Subsurface/Source/Screens/GameScreen.cs
2016-09-26 17:03:14 -03:00