9-Sliced UI sprites & some new UI graphics
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@@ -1040,6 +1040,9 @@
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<Content Include="Content\UI\uiIcons.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\UI\UI_Atlas.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\utg_4.mp4">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@@ -9,7 +9,7 @@
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<ErrorReportUrlHistory />
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<FallbackCulture>en-US</FallbackCulture>
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<VerifyUploadedFiles>false</VerifyUploadedFiles>
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<ProjectView>ShowAllFiles</ProjectView>
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<ProjectView>ProjectFiles</ProjectView>
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</PropertyGroup>
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<PropertyGroup>
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<ReferencePath>
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BIN
Subsurface/Content/UI/UI_Atlas.png
Normal file
BIN
Subsurface/Content/UI/UI_Atlas.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 126 KiB |
@@ -11,7 +11,7 @@
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outlinecolor="0.5, 0.57, 0.6, 1.0">
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<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
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<Sprite texture="Content/UI/UI_Atlas.png" size="0.0, 0.0" sourcerect ="13, 6, 420, 647" slice="208,88,238,585"/>
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</GUIFrame>
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<GUIButton
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@@ -22,8 +22,7 @@
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hovercolor="0.88, 0.25, 0.15, 1.0"
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selectedcolor="1.0, 0.0, 0.0, 1.0">
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<Sprite texture="Content/UI/uiButton.png" size="1.0, 1.0" tile="false" maintainaspectratio="false" sourcerect ="0.0, 0.0, 0.0, 71.0"/>
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<Sprite texture="Content/UI/UI_Atlas.png" sourcerect ="13, 667, 220, 59" slice="27,673,226,718"/>
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</GUIButton>
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<GUITextBlock
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@@ -18,6 +18,18 @@ namespace Barotrauma
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private set;
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}
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public bool Slice
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{
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get;
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set;
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}
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public Rectangle[] Slices
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{
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get;
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set;
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}
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public bool MaintainAspectRatio
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{
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get;
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@@ -80,7 +92,40 @@ namespace Barotrauma
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bool maintainAspect = ToolBox.GetAttributeBool(subElement, "maintainaspectratio",false);
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bool tile = ToolBox.GetAttributeBool(subElement, "tile", true);
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Sprites.Add(new UISprite(sprite, tile, maintainAspect));
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UISprite newSprite = new UISprite(sprite, tile, maintainAspect);
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Vector4 sliceVec = ToolBox.GetAttributeVector4(subElement, "slice", Vector4.Zero);
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if (sliceVec != Vector4.Zero)
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{
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Rectangle slice = new Rectangle((int)sliceVec.X, (int)sliceVec.Y, (int)(sliceVec.Z - sliceVec.X), (int)(sliceVec.W - sliceVec.Y));
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newSprite.Slice = true;
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newSprite.Slices = new Rectangle[9];
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//top-left
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newSprite.Slices[0] = new Rectangle(newSprite.Sprite.SourceRect.Location, slice.Location - newSprite.Sprite.SourceRect.Location);
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//top-mid
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newSprite.Slices[1] = new Rectangle(slice.Location.X, newSprite.Slices[0].Y, slice.Width, newSprite.Slices[0].Height);
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//top-right
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newSprite.Slices[2] = new Rectangle(slice.Right, newSprite.Slices[0].Y, newSprite.Sprite.SourceRect.Right - slice.Right, newSprite.Slices[0].Height);
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//mid-left
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newSprite.Slices[3] = new Rectangle(newSprite.Slices[0].X, slice.Y, newSprite.Slices[0].Width, slice.Height);
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//center
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newSprite.Slices[4] = slice;
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//mid-right
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newSprite.Slices[5] = new Rectangle(newSprite.Slices[2].X, slice.Y, newSprite.Slices[2].Width, slice.Height);
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//bottom-left
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newSprite.Slices[6] = new Rectangle(newSprite.Slices[0].X, slice.Bottom, newSprite.Slices[0].Width, newSprite.Sprite.SourceRect.Bottom - slice.Bottom);
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//bottom-mid
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newSprite.Slices[7] = new Rectangle(newSprite.Slices[1].X, slice.Bottom, newSprite.Slices[1].Width, newSprite.Sprite.SourceRect.Bottom - slice.Bottom);
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//bottom-right
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newSprite.Slices[8] = new Rectangle(newSprite.Slices[2].X, slice.Bottom, newSprite.Slices[2].Width, newSprite.Sprite.SourceRect.Bottom - slice.Bottom);
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}
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Sprites.Add(newSprite);
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break;
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}
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}
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@@ -298,7 +298,36 @@ namespace Barotrauma
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{
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foreach (UISprite uiSprite in sprites)
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{
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if (uiSprite.Tile)
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if (uiSprite.Slice)
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{
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Vector2 pos = new Vector2(rect.X, rect.Y);
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int centerWidth = rect.Width - uiSprite.Slices[0].Width - uiSprite.Slices[2].Width;
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int centerHeight = rect.Height - uiSprite.Slices[0].Height - uiSprite.Slices[8].Height;
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for (int x = 0; x<3; x++)
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{
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int width = x == 1 ? centerWidth : uiSprite.Slices[x].Width;
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for (int y = 0; y<3; y++)
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{
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int height = y == 1 ? centerHeight : uiSprite.Slices[x + y * 3].Height;
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//GUI.DrawString(spriteBatch, pos, x + ", " + y, Color.White);
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uiSprite.Sprite.DrawTiled(
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spriteBatch,
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pos,
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new Vector2(width, height),
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Vector2.Zero,
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uiSprite.Slices[x + y * 3],
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currColor * (currColor.A / 255.0f));
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pos.Y += height;
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}
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pos.X += width;
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pos.Y = rect.Y;
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}
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}
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else if (uiSprite.Tile)
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{
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Vector2 startPos = new Vector2(rect.X, rect.Y);
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Vector2 size = new Vector2(Math.Min(uiSprite.Sprite.SourceRect.Width, rect.Width), Math.Min(uiSprite.Sprite.SourceRect.Height, rect.Height));
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@@ -300,6 +300,11 @@ namespace Barotrauma
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}
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public void DrawTiled(SpriteBatch spriteBatch, Vector2 pos, Vector2 targetSize, Vector2 startOffset, Color color)
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{
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DrawTiled(spriteBatch, pos, targetSize, startOffset, sourceRect, color);
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}
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public void DrawTiled(SpriteBatch spriteBatch, Vector2 pos, Vector2 targetSize, Vector2 startOffset, Rectangle sourceRect, Color color)
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{
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//pos.X = (int)pos.X;
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//pos.Y = (int)pos.Y;
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