Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
This commit is contained in:
@@ -1488,7 +1488,6 @@
|
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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||||
<None Include="packages.config" />
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||||
<None Include="Submarines\Aegir Mark II.sub" />
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||||
<None Include="Submarines\Nehalennia.sub" />
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||||
<None Include="Submarines\TutorialSub.sub" />
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||||
<None Include="Submarines\Vellamo.sub" />
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||||
|
||||
@@ -14,7 +14,7 @@
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||||
<limb id = "1" radius="50" height="120" flip="true">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="395,0,117,239" depth="0.025" origin="0.5,0.5"/>
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<lightsource range="200.0" color="0.8,0.8,1.0,1.0">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="391,282,121,230" depth="0.025" origin="0.5,0.5"/>
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<lighttexture texture="Content/Characters/Watcher/watcher.png" sourcerect="391,282,121,230" depth="0.025" origin="0.5,0.5"/>
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</lightsource>
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</limb>
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@@ -343,7 +343,7 @@ namespace Barotrauma
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if (collider[0] == null)
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{
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DebugConsole.ThrowError("No collider configured for ''"+character.Name+"''!");
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DebugConsole.ThrowError("No collider configured for \""+character.Name+"\"!");
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collider[0] = new PhysicsBody(0.0f, 0.0f, 0.5f, 5.0f);
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collider[0].BodyType = BodyType.Dynamic;
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collider[0].CollisionCategories = Physics.CollisionCharacter;
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@@ -624,7 +624,7 @@ namespace Barotrauma
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public virtual void Flip()
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{
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dir = (dir == Direction.Left) ? Direction.Right : Direction.Left;
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for (int i = 0; i < limbJoints.Length; i++)
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{
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float lowerLimit = -limbJoints[i].UpperLimit;
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@@ -648,6 +648,11 @@ namespace Barotrauma
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|
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Limbs[i].Dir = Dir;
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if (Limbs[i].LightSource != null)
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{
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Limbs[i].LightSource.SpriteEffect = (dir == Direction.Left) ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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}
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if (Limbs[i].pullJoint == null) continue;
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Limbs[i].pullJoint.LocalAnchorA =
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@@ -913,6 +918,10 @@ namespace Barotrauma
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}
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}
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if (limb.LightSource != null)
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{
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limb.LightSource.Rotation = limb.Rotation;
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}
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limb.Update(deltaTime);
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}
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@@ -6,6 +6,7 @@ using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Barotrauma.Networking;
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using Barotrauma.Items.Components;
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using System.Text;
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namespace Barotrauma
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{
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@@ -123,7 +124,6 @@ namespace Barotrauma
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if (PlayerInput.KeyDown(Keys.Enter) && textBox.Text != "")
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{
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NewMessage(textBox.Text, Color.White);
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ExecuteCommand(textBox.Text, game);
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textBox.Text = "";
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@@ -165,6 +165,7 @@ namespace Barotrauma
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case "netstats":
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case "help":
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case "dumpids":
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case "admin":
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return true;
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default:
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return false;
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@@ -175,7 +176,11 @@ namespace Barotrauma
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{
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if (string.IsNullOrWhiteSpace(command)) return;
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string[] commands = command.Split(' ');
|
||||
|
||||
|
||||
if (!commands[0].ToLowerInvariant().Equals("admin"))
|
||||
{
|
||||
NewMessage(textBox.Text, Color.White);
|
||||
}
|
||||
|
||||
#if !DEBUG
|
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if (GameMain.Client != null && !IsCommandPermitted(commands[0].ToLowerInvariant(), GameMain.Client))
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@@ -370,6 +375,19 @@ namespace Barotrauma
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case "enablecrewai":
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||||
HumanAIController.DisableCrewAI = false;
|
||||
break;
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case "admin":
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if (commands.Length < 2) break;
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|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
GameMain.Server.AdminAuthPass = commands[1];
|
||||
|
||||
}
|
||||
else if (GameMain.Client != null)
|
||||
{
|
||||
GameMain.Client.RequestAdminAuth(commands[1]);
|
||||
}
|
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break;
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case "kick":
|
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if (GameMain.NetworkMember == null || commands.Length < 2) break;
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GameMain.NetworkMember.KickPlayer(string.Join(" ", commands.Skip(1)), false);
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|
||||
@@ -119,7 +119,7 @@ namespace Barotrauma.Items.Components
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if (value == drawable) return;
|
||||
if (!(this is IDrawableComponent))
|
||||
{
|
||||
DebugConsole.ThrowError("Couldn't make ''"+this+"'' drawable (the component doesn't implement the IDrawableComponent interface)");
|
||||
DebugConsole.ThrowError("Couldn't make \""+this+"\" drawable (the component doesn't implement the IDrawableComponent interface)");
|
||||
return;
|
||||
}
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|
||||
|
||||
@@ -18,6 +18,8 @@ namespace Barotrauma.Lights
|
||||
|
||||
private float range;
|
||||
|
||||
public SpriteEffects SpriteEffect = SpriteEffects.None;
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|
||||
private Texture2D texture;
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public Sprite LightSprite;
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@@ -312,13 +314,14 @@ namespace Barotrauma.Lights
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overrideLightTexture.Draw(spriteBatch,
|
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drawPos, color * (color.A / 255.0f),
|
||||
overrideLightTexture.Origin, -Rotation,
|
||||
new Vector2(overrideLightTexture.size.X / overrideLightTexture.SourceRect.Width, overrideLightTexture.size.Y / overrideLightTexture.SourceRect.Height));
|
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new Vector2(overrideLightTexture.size.X / overrideLightTexture.SourceRect.Width, overrideLightTexture.size.Y / overrideLightTexture.SourceRect.Height),
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SpriteEffect);
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||||
}
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}
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||||
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if (LightSprite != null)
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{
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LightSprite.Draw(spriteBatch, drawPos, Color, LightSprite.Origin);
|
||||
LightSprite.Draw(spriteBatch, drawPos, Color, LightSprite.Origin, -Rotation, 1, SpriteEffect);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,9 +116,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
public void WriteNetworkMessage(NetOutgoingMessage msg)
|
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{
|
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msg.WriteRangedInteger(0, Enum.GetValues(typeof(ChatMessageType)).Length, (byte)Type);
|
||||
if (GameMain.Server != null)
|
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{
|
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msg.WriteRangedInteger(0, Enum.GetValues(typeof(ChatMessageType)).Length, (byte)Type);
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
msg.Write(Sender == null ? (ushort)0 : Sender.ID);
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||||
msg.Write(SenderName);
|
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}
|
||||
@@ -128,30 +128,30 @@ namespace Barotrauma.Networking
|
||||
|
||||
public static ChatMessage ReadNetworkMessage(NetBuffer msg)
|
||||
{
|
||||
ChatMessageType type = (ChatMessageType)msg.ReadRangedInteger(0, Enum.GetValues(typeof(ChatMessageType)).Length);
|
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string senderName="";
|
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Character character = null;
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if (GameMain.Server == null)
|
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{
|
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ChatMessageType type = (ChatMessageType)msg.ReadRangedInteger(0, Enum.GetValues(typeof(ChatMessageType)).Length);
|
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string senderName="";
|
||||
Character character = null;
|
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if (GameMain.Server == null)
|
||||
{
|
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ushort senderId = msg.ReadUInt16();
|
||||
character = Entity.FindEntityByID(senderId) as Character;
|
||||
senderName = msg.ReadString();
|
||||
}
|
||||
else
|
||||
{
|
||||
NetIncomingMessage inc = msg as NetIncomingMessage;
|
||||
if (inc == null) return null;
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Client sender = GameMain.Server.ConnectedClients.Find(x => x.Connection == inc.SenderConnection);
|
||||
if (sender == null) return null;
|
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character = sender.Character;
|
||||
if (character != null)
|
||||
{
|
||||
senderName = character.Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
senderName = sender.name;
|
||||
}
|
||||
else
|
||||
{
|
||||
NetIncomingMessage inc = msg as NetIncomingMessage;
|
||||
if (inc == null) return null;
|
||||
Client sender = GameMain.Server.ConnectedClients.Find(x => x.Connection == inc.SenderConnection);
|
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if (sender == null) return null;
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character = sender.Character;
|
||||
if (character != null)
|
||||
{
|
||||
senderName = character.Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
senderName = sender.name;
|
||||
}
|
||||
}
|
||||
string text = msg.ReadString();
|
||||
|
||||
|
||||
@@ -52,13 +52,13 @@ namespace Barotrauma.Networking
|
||||
|
||||
public float deleteDisconnectedTimer;
|
||||
|
||||
public ClientPermissions Permissions;
|
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public ClientPermissions Permissions = ClientPermissions.None;
|
||||
|
||||
public int KickVoteCount
|
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{
|
||||
get { return kickVoters.Count; }
|
||||
}
|
||||
|
||||
|
||||
public Client(NetPeer server, string name, byte ID)
|
||||
: this(name, ID)
|
||||
{
|
||||
@@ -90,6 +90,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public static string SanitizeName(string name)
|
||||
{
|
||||
name = name.Trim();
|
||||
if (name.Length > 20)
|
||||
{
|
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name = name.Substring(0, 20);
|
||||
@@ -128,7 +129,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public bool HasPermission(ClientPermissions permission)
|
||||
{
|
||||
return false; //Permissions.HasFlag(permission);
|
||||
return this.Permissions.HasFlag(permission);
|
||||
}
|
||||
|
||||
public T GetVote<T>(VoteType voteType)
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace Barotrauma.Networking
|
||||
private GUIButton endRoundButton;
|
||||
private GUITickBox endVoteTickBox;
|
||||
|
||||
private ClientPermissions permissions;
|
||||
private ClientPermissions permissions = ClientPermissions.None;
|
||||
|
||||
private bool connected;
|
||||
|
||||
@@ -839,7 +839,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public bool HasPermission(ClientPermissions permission)
|
||||
{
|
||||
return false;// permissions.HasFlag(permission);
|
||||
return permissions.HasFlag(permission);
|
||||
}
|
||||
|
||||
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
|
||||
@@ -1026,6 +1026,15 @@ namespace Barotrauma.Networking
|
||||
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
||||
}
|
||||
|
||||
public void RequestAdminAuth(string pass)
|
||||
{
|
||||
NetOutgoingMessage msg = client.CreateMessage();
|
||||
msg.Write((byte)PacketTypes.RequestAdminAuth);
|
||||
msg.Write(Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(pass))));
|
||||
|
||||
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
||||
}
|
||||
|
||||
public override void KickPlayer(string kickedName, bool ban, bool range = false)
|
||||
{
|
||||
if (!permissions.HasFlag(ClientPermissions.Kick) && !ban) return;
|
||||
@@ -1036,7 +1045,7 @@ namespace Barotrauma.Networking
|
||||
msg.Write(ban);
|
||||
msg.Write(kickedName);
|
||||
|
||||
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
||||
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
||||
}
|
||||
|
||||
public bool VoteForKick(GUIButton button, object userdata)
|
||||
@@ -1117,7 +1126,7 @@ namespace Barotrauma.Networking
|
||||
NetOutgoingMessage msg = client.CreateMessage();
|
||||
msg.Write((byte)PacketTypes.CharacterInfo);
|
||||
|
||||
msg.Write(characterInfo.Name);
|
||||
//msg.Write(characterInfo.Name);
|
||||
msg.Write(characterInfo.Gender == Gender.Male);
|
||||
msg.Write((byte)characterInfo.HeadSpriteId);
|
||||
|
||||
|
||||
@@ -55,6 +55,8 @@ namespace Barotrauma.Networking
|
||||
name = name.Replace(":", "");
|
||||
name = name.Replace(";", "");
|
||||
|
||||
AdminAuthPass = "";
|
||||
|
||||
this.name = name;
|
||||
this.password = "";
|
||||
if (password.Length>0)
|
||||
@@ -551,6 +553,32 @@ namespace Barotrauma.Networking
|
||||
EndGame();
|
||||
}
|
||||
break;
|
||||
case (byte)PacketTypes.RequestAdminAuth:
|
||||
string pass = inc.ReadString();
|
||||
if (adminAuthPass.Length == 0)
|
||||
{
|
||||
Log(sender.name + " tried to become admin!", Color.Red);
|
||||
return;
|
||||
}
|
||||
if (adminAuthPass==pass)
|
||||
{
|
||||
if (sender.Permissions == ClientPermissions.None)
|
||||
{
|
||||
Log(sender.name + " is now an admin.", Color.Yellow);
|
||||
sender.SetPermissions(ClientPermissions.Kick | ClientPermissions.Ban | ClientPermissions.EndRound);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log(sender.name + " is no longer an admin.", Color.Yellow);
|
||||
sender.SetPermissions(ClientPermissions.None);
|
||||
}
|
||||
UpdateClientPermissions(sender);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log(sender.name + " has failed admin authentication!", Color.Red);
|
||||
}
|
||||
break;
|
||||
case (byte)PacketTypes.KickPlayer:
|
||||
bool ban = inc.ReadBoolean();
|
||||
string kickedName = inc.ReadString();
|
||||
@@ -561,7 +589,6 @@ namespace Barotrauma.Networking
|
||||
if (ban && !sender.HasPermission(ClientPermissions.Ban))
|
||||
{
|
||||
Log(sender.name + " attempted to ban " + kickedClient.name + " (insufficient permissions)", Color.Red);
|
||||
|
||||
}
|
||||
else if (!sender.HasPermission(ClientPermissions.Kick))
|
||||
{
|
||||
@@ -1719,24 +1746,25 @@ namespace Barotrauma.Networking
|
||||
Gender gender = Gender.Male;
|
||||
int headSpriteId = 0;
|
||||
|
||||
name = sender.name;
|
||||
try
|
||||
{
|
||||
name = message.ReadString();
|
||||
//name = message.ReadString();
|
||||
gender = message.ReadBoolean() ? Gender.Male : Gender.Female;
|
||||
headSpriteId = message.ReadByte();
|
||||
}
|
||||
catch
|
||||
{
|
||||
name = "";
|
||||
//name = "";
|
||||
gender = Gender.Male;
|
||||
headSpriteId = 0;
|
||||
}
|
||||
|
||||
if (sender.characterInfo != null)
|
||||
/*if (sender.characterInfo != null)
|
||||
{
|
||||
//clients can't change their character's name once it's been set
|
||||
name = sender.characterInfo.Name;
|
||||
}
|
||||
}*/
|
||||
|
||||
List<JobPrefab> jobPreferences = new List<JobPrefab>();
|
||||
int count = message.ReadByte();
|
||||
|
||||
@@ -143,14 +143,14 @@ namespace Barotrauma.Networking
|
||||
inc.SenderConnection.Disconnect("The name \"" + name + "\" is already in use. Please choose another name.");
|
||||
DebugConsole.NewMessage(name + " couldn't join the server (name already in use)", Color.Red);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
if (!whitelist.IsWhiteListed(name, inc.SenderConnection.RemoteEndPoint.Address.ToString()))
|
||||
{
|
||||
if (!whitelist.IsWhiteListed(name, inc.SenderConnection.RemoteEndPoint.Address.ToString()))
|
||||
{
|
||||
inc.SenderConnection.Disconnect("You're not in this server's whitelist.");
|
||||
DebugConsole.NewMessage(name + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (not in whitelist)", Color.Red);
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
//existing user re-joining
|
||||
@@ -198,6 +198,10 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
newClient.SetPermissions(savedPermissions.Permissions);
|
||||
}
|
||||
else
|
||||
{
|
||||
newClient.SetPermissions(ClientPermissions.None);
|
||||
}
|
||||
|
||||
connectedClients.Add(newClient);
|
||||
|
||||
|
||||
@@ -63,6 +63,20 @@ namespace Barotrauma.Networking
|
||||
|
||||
private string password;
|
||||
|
||||
private string adminAuthPass = "";
|
||||
public string AdminAuthPass
|
||||
{
|
||||
set
|
||||
{
|
||||
DebugConsole.NewMessage("Admin auth pass changed!",Color.Yellow);
|
||||
adminAuthPass = "";
|
||||
if (value.Length > 0)
|
||||
{
|
||||
adminAuthPass = Encoding.UTF8.GetString(Lidgren.Network.NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(value)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GUIFrame settingsFrame;
|
||||
private GUIFrame[] settingsTabs;
|
||||
private int settingsTabIndex;
|
||||
|
||||
@@ -19,6 +19,8 @@ namespace Barotrauma.Networking
|
||||
|
||||
KickPlayer,
|
||||
|
||||
RequestAdminAuth,
|
||||
|
||||
Permissions,
|
||||
|
||||
RequestNetLobbyUpdate,
|
||||
|
||||
@@ -63,6 +63,41 @@ namespace Barotrauma
|
||||
return "Structures: " + (MapEntity.mapEntityList.Count - Item.ItemList.Count);
|
||||
}
|
||||
|
||||
private string GetTotalHullVolume()
|
||||
{
|
||||
float totalVol = 0.0f;
|
||||
Hull.hullList.ForEach(h => { totalVol += h.FullVolume; });
|
||||
return "Total Hull Volume:\n" + totalVol;
|
||||
}
|
||||
|
||||
private string GetSelectedHullVolume()
|
||||
{
|
||||
float buoyancyVol = 0.0f;
|
||||
float selectedVol = 0.0f;
|
||||
float neutralPercentage = 0.07f;
|
||||
Hull.hullList.ForEach(h => {
|
||||
buoyancyVol += h.FullVolume;
|
||||
if (h.IsSelected)
|
||||
{
|
||||
selectedVol += h.FullVolume;
|
||||
}
|
||||
});
|
||||
buoyancyVol *= neutralPercentage;
|
||||
string retVal = "Selected Hull Volume:\n" + selectedVol;
|
||||
if (selectedVol>0.0f && buoyancyVol>0.0f)
|
||||
{
|
||||
if (buoyancyVol / selectedVol < 1.0f)
|
||||
{
|
||||
retVal += " (optimal NeutralBallastLevel is " + (buoyancyVol / selectedVol) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
retVal += " (insufficient volume for buoyancy control)";
|
||||
}
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
private string GetPhysicsBodyCount()
|
||||
{
|
||||
return "Physics bodies: " + GameMain.World.BodyList.Count;
|
||||
@@ -89,6 +124,15 @@ namespace Barotrauma
|
||||
topPanel = new GUIFrame(new Rectangle(0, 0, 0, 31), GUI.Style);
|
||||
topPanel.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
|
||||
GUIFrame hullVolumeFrame = new GUIFrame(new Rectangle(145, 26, 400, 100), GUI.Style, topPanel);
|
||||
hullVolumeFrame.Padding = new Vector4(3.0f, 3.0f, 3.0f, 3.0f);
|
||||
|
||||
GUITextBlock totalHullVolume = new GUITextBlock(new Rectangle(0, 0, 0, 20), "", GUI.Style, hullVolumeFrame);
|
||||
totalHullVolume.TextGetter = GetTotalHullVolume;
|
||||
|
||||
GUITextBlock selectedHullVolume = new GUITextBlock(new Rectangle(0, 50, 0, 20), "", GUI.Style, hullVolumeFrame);
|
||||
selectedHullVolume.TextGetter = GetSelectedHullVolume;
|
||||
|
||||
var button = new GUIButton(new Rectangle(0, 0, 70, 20), "Open...", GUI.Style, topPanel);
|
||||
button.OnClicked = CreateLoadScreen;
|
||||
|
||||
|
||||
@@ -314,7 +314,7 @@ namespace Barotrauma
|
||||
{
|
||||
return musicClips.Where(x => x != null && x.type == OverrideMusicType).ToList();
|
||||
}
|
||||
else if (Character.Controlled != null && Level.Loaded != null && Level.Loaded.Ruins.Any(r => r.Area.Contains(Character.Controlled.WorldPosition)))
|
||||
else if (Character.Controlled != null && Level.Loaded != null && Level.Loaded.Ruins!=null && Level.Loaded.Ruins.Any(r => r.Area.Contains(Character.Controlled.WorldPosition)))
|
||||
{
|
||||
return musicClips.Where(x => x != null && x.type == "ruins").ToList();
|
||||
}
|
||||
|
||||
@@ -320,7 +320,7 @@ namespace Barotrauma
|
||||
if (components.Length!=3)
|
||||
{
|
||||
if (!errorMessages) return vector;
|
||||
DebugConsole.ThrowError("Failed to parse the string ''"+stringVector3+"'' to Vector3");
|
||||
DebugConsole.ThrowError("Failed to parse the string \""+stringVector3+"\" to Vector3");
|
||||
return vector;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user