ItemRemover -> EntityRemover, clients reset spawner & remover when starting a new round
This commit is contained in:
@@ -134,7 +134,8 @@
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<Compile Include="Source\Items\Components\ItemLabel.cs" />
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<Compile Include="Source\Items\Components\StatusHUD.cs" />
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<Compile Include="Source\Items\FixRequirement.cs" />
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<Compile Include="Source\Items\ItemSpawner.cs" />
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<Compile Include="Source\Networking\EntityRemover.cs" />
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<Compile Include="Source\Networking\EntitySpawner.cs" />
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<Compile Include="Source\Map\EntityGrid.cs" />
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<Compile Include="Source\Map\FireSource.cs" />
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<Compile Include="Source\Map\Levels\CaveGenerator.cs" />
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@@ -337,12 +337,12 @@ namespace Barotrauma
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if (spawnPos != null)
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{
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Item.Spawner.QueueItem(itemPrefab, (Vector2)spawnPos, false);
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Item.Spawner.QueueItem(itemPrefab, (Vector2)spawnPos);
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}
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else if (spawnInventory != null)
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{
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Item.Spawner.QueueItem(itemPrefab, (Inventory)spawnInventory, false);
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Item.Spawner.QueueItem(itemPrefab, (Inventory)spawnInventory);
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}
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break;
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@@ -72,11 +72,14 @@ namespace Barotrauma
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Submarine.MainSub = submarine;
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GameMain.GameSession = this;
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CrewManager = new CrewManager();
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TaskManager = new TaskManager(this);
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Entity.Spawner.Clear();
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Entity.Remover.Clear();
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this.saveFile = saveFile;
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//guiRoot = new GUIFrame(new Rectangle(0,0,GameMain.GraphicsWidth,GameMain.GraphicsWidth), Color.Transparent);
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@@ -31,9 +31,6 @@ namespace Barotrauma
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public static List<Item> ItemList = new List<Item>();
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private ItemPrefab prefab;
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public static ItemRemover Remover = new ItemRemover();
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public static bool ShowLinks = true;
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private List<string> tags;
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@@ -12,6 +12,7 @@ namespace Barotrauma
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private static Dictionary<ushort, Entity> dictionary = new Dictionary<ushort, Entity>();
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public static EntitySpawner Spawner = new EntitySpawner();
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public static EntityRemover Remover = new EntityRemover();
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private ushort id;
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@@ -270,7 +270,7 @@ namespace Barotrauma
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}
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Entity.Spawner.Update();
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Item.Remover.Update();
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Entity.Remover.Update();
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}
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public virtual void Update(Camera cam, float deltaTime) { }
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@@ -37,7 +37,7 @@ namespace Barotrauma.Networking
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public UInt32 lastRecvChatMsgID = 0; //last msg this client knows about
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public UInt32 lastRecvEntitySpawnID = 0;
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public UInt32 lastRecvItemRemoveID = 0;
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public UInt32 lastRecvEntityRemoveID = 0;
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public List<string> ChatMessages = new List<string>();
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@@ -64,7 +64,7 @@ namespace Barotrauma.Networking
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lastRecvChatMsgID = ChatMessage.LastID;
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lastRecvEntitySpawnID = 0;
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lastRecvItemRemoveID = 0;
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lastRecvEntityRemoveID = 0;
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}
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public int KickVoteCount
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89
Subsurface/Source/Networking/EntityRemover.cs
Normal file
89
Subsurface/Source/Networking/EntityRemover.cs
Normal file
@@ -0,0 +1,89 @@
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using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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class EntityRemover : IServerSerializable
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{
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public UInt32 NetStateID
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{
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get;
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private set;
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}
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private readonly Queue<Entity> removeQueue;
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public List<Entity> removedEntities = new List<Entity>();
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public EntityRemover()
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{
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removeQueue = new Queue<Entity>();
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}
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public void QueueItem(Item item)
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{
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if (GameMain.Client != null) return;
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removeQueue.Enqueue(item);
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}
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public void Update()
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{
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if (GameMain.Client != null) return;
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while (removeQueue.Count > 0)
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{
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var entity = removeQueue.Dequeue();
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removedEntities.Add(entity);
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entity.Remove();
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NetStateID = (UInt32)removedEntities.Count;
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}
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}
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public void ServerWrite(Lidgren.Network.NetOutgoingMessage message, Client client)
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{
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if (GameMain.Server == null) return;
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List<Entity> entities = removedEntities.Skip((int)client.lastRecvEntityRemoveID).ToList();
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message.Write((UInt32)removedEntities.Count);
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message.Write((UInt16)entities.Count);
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foreach (Entity entity in entities)
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{
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message.Write(entity.ID);
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}
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}
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public void ClientRead(Lidgren.Network.NetIncomingMessage message)
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{
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if (GameMain.Server != null) return;
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UInt32 ID = message.ReadUInt32();
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var entityCount = message.ReadUInt16();
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for (int i = 0; i < entityCount; i++)
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{
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ushort entityId = message.ReadUInt16();
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var entity = Entity.FindEntityByID(entityId);
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if (entity == null || ID - entityCount + i < NetStateID) continue; //already removed
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entity.Remove();
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}
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NetStateID = Math.Max(ID, NetStateID);
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}
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public void Clear()
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{
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NetStateID = 0;
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removeQueue.Clear();
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removedEntities.Clear();
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}
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}
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}
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@@ -1,8 +1,8 @@
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using Microsoft.Xna.Framework;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Networking;
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using System;
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namespace Barotrauma
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{
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@@ -75,45 +75,40 @@ namespace Barotrauma
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spawnQueue = new Queue<IEntitySpawnInfo>();
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}
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public void QueueItem(ItemPrefab itemPrefab, Vector2 worldPosition, bool isNetworkMessage = false)
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public void QueueItem(ItemPrefab itemPrefab, Vector2 worldPosition)
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{
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//clients aren't allowed to spawn new items unless the server says so
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if (!isNetworkMessage && GameMain.Client != null) return;
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if (GameMain.Client != null) return;
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spawnQueue.Enqueue(new ItemSpawnInfo(itemPrefab, worldPosition));
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}
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public void QueueItem(ItemPrefab itemPrefab, Vector2 position, Submarine sub, bool isNetworkMessage = false)
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public void QueueItem(ItemPrefab itemPrefab, Vector2 position, Submarine sub)
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{
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//clients aren't allowed to spawn new items unless the server says so
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if (!isNetworkMessage && GameMain.Client != null) return;
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if (GameMain.Client != null) return;
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spawnQueue.Enqueue(new ItemSpawnInfo(itemPrefab, position, sub));
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}
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public void QueueItem(ItemPrefab itemPrefab, Inventory inventory, bool isNetworkMessage = false)
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public void QueueItem(ItemPrefab itemPrefab, Inventory inventory)
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{
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//clients aren't allowed to spawn new items unless the server says so
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if (!isNetworkMessage && GameMain.Client != null) return;
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if (GameMain.Client != null) return;
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spawnQueue.Enqueue(new ItemSpawnInfo(itemPrefab, inventory));
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}
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public void Update()
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{
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if (GameMain.Client != null) return;
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if (!spawnQueue.Any()) return;
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//List<Inventory> inventories = new List<Inventory>();
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while (spawnQueue.Count>0)
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{
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var entitySpawnInfo = spawnQueue.Dequeue();
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var spawnedEntity = entitySpawnInfo.Spawn();
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if (spawnedEntity!= null) AddToSpawnedList(spawnedEntity);
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if (spawnedEntity != null) AddToSpawnedList(spawnedEntity);
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}
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//if (GameMain.Server != null) GameMain.Server.SendItemSpawnMessage(items);
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}
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public void AddToSpawnedList(Entity entity)
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@@ -134,7 +129,7 @@ namespace Barotrauma
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message.Write((UInt32)spawnedEntities.Count);
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message.Write((byte)entities.Count);
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message.Write((UInt16)entities.Count);
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for (int i = 0; i < entities.Count; i++)
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{
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if (entities[i] is Item)
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@@ -156,7 +151,7 @@ namespace Barotrauma
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UInt32 ID = message.ReadUInt32();
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var entityCount = message.ReadByte();
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var entityCount = message.ReadUInt16();
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for (int i = 0; i < entityCount; i++)
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{
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switch (message.ReadByte())
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@@ -186,84 +181,4 @@ namespace Barotrauma
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spawnedEntities.Clear();
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}
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}
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//todo: turn into a generic EntityRemover class + sync
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class ItemRemover : IServerSerializable
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{
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public UInt32 NetStateID
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{
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get;
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private set;
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}
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private readonly Queue<Item> removeQueue;
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public List<Item> removedItems = new List<Item>();
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public ItemRemover()
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{
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removeQueue = new Queue<Item>();
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}
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public void QueueItem(Item item, bool isNetworkMessage = false)
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{
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if (!isNetworkMessage && GameMain.Client != null)
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{
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//clients aren't allowed to remove items unless the server says so
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return;
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}
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removeQueue.Enqueue(item);
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}
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public void Update()
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{
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if (!removeQueue.Any()) return;
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List<Item> items = new List<Item>();
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while (removeQueue.Count > 0)
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{
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var item = removeQueue.Dequeue();
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removedItems.Add(item);
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item.Remove();
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items.Add(item);
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}
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//if (GameMain.Server != null) GameMain.Server.SendItemRemoveMessage(items);
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}
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public void ServerWrite(Lidgren.Network.NetOutgoingMessage message, Client client)
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{
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//message.Write((byte)items.Count);
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//foreach (Item item in items)
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//{
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// message.Write(item.ID);
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//}
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}
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public void ClientRead(Lidgren.Network.NetIncomingMessage message)
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{
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var itemCount = message.ReadByte();
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for (int i = 0; i<itemCount; i++)
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{
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ushort itemId = message.ReadUInt16();
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var item = MapEntity.FindEntityByID(itemId) as Item;
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if (item == null) continue;
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item.Remove();
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}
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}
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public void Clear()
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{
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NetStateID = 0;
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removeQueue.Clear();
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removedItems.Clear();
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}
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}
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}
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@@ -559,6 +559,9 @@ namespace Barotrauma.Networking
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{
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if (Character != null) Character.Remove();
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Entity.Spawner.Clear();
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Entity.Remover.Clear();
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endVoteTickBox.Selected = false;
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int seed = inc.ReadInt32();
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@@ -715,6 +718,14 @@ namespace Barotrauma.Networking
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break;
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case ServerNetObject.ENTITY_SPAWN:
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Item.Spawner.ClientRead(inc);
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inc.ReadPadBits();
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break;
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case ServerNetObject.ENTITY_REMOVE:
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Item.Remover.ClientRead(inc);
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inc.ReadPadBits();
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break;
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default:
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DebugConsole.ThrowError("Error while reading update from server (unknown object header \""+objHeader+"\"!)");
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break;
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}
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}
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@@ -750,7 +761,9 @@ namespace Barotrauma.Networking
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outmsg.Write((byte)ClientNetObject.SYNC_IDS);
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outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
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outmsg.Write(ChatMessage.LastID);
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outmsg.Write(Item.Spawner.NetStateID);
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outmsg.Write(Entity.Spawner.NetStateID);
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outmsg.Write(Entity.Remover.NetStateID);
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ChatMessage removeMsg;
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while ((removeMsg = chatMsgQueue.Find(cMsg => cMsg.NetStateID <= lastSentChatMsgID)) != null)
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{
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@@ -599,10 +599,11 @@ namespace Barotrauma.Networking
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case ClientNetObject.SYNC_IDS:
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//TODO: might want to use a clever class for this
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c.lastRecvGeneralUpdate = Math.Max(c.lastRecvGeneralUpdate, inc.ReadUInt32());
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c.lastRecvChatMsgID = Math.Max(c.lastRecvChatMsgID, inc.ReadUInt32());
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c.lastRecvEntitySpawnID = Math.Max(c.lastRecvEntitySpawnID, inc.ReadUInt32());
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c.lastRecvGeneralUpdate = Math.Max(c.lastRecvGeneralUpdate, inc.ReadUInt32());
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c.lastRecvChatMsgID = Math.Max(c.lastRecvChatMsgID, inc.ReadUInt32());
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c.lastRecvEntitySpawnID = Math.Max(c.lastRecvEntitySpawnID, inc.ReadUInt32());
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c.lastRecvEntityRemoveID = Math.Max(c.lastRecvEntityRemoveID, inc.ReadUInt32());
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break;
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case ClientNetObject.CHAT_MESSAGE:
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ChatMessage.ServerRead(inc, c);
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@@ -663,6 +664,14 @@ namespace Barotrauma.Networking
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outmsg.WritePadBits();
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}
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if (Item.Remover.NetStateID > c.lastRecvEntityRemoveID)
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{
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outmsg.Write((byte)ServerNetObject.ENTITY_REMOVE);
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Item.Remover.ServerWrite(outmsg, c);
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outmsg.WritePadBits();
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}
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outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
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server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
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}
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@@ -47,7 +47,8 @@ namespace Barotrauma.Networking
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CHARACTER_POSITION,
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ITEM_STATE,
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ENTITY_SPAWN
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ENTITY_SPAWN,
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ENTITY_REMOVE
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}
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enum VoteType
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Reference in New Issue
Block a user