- attempt to fix "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" exceptions (the game tries forcing focus to the window and running GameMain again, and if that doesn't help, disables hardware mode switching)

- messages can be added to debugconsole before it's initialized
This commit is contained in:
Regalis
2016-11-02 20:38:55 +02:00
parent 8011aecb31
commit 799efd8474
4 changed files with 115 additions and 32 deletions

View File

@@ -321,6 +321,10 @@
<Reference Include="RestSharp">
<HintPath>..\packages\RestSharp.105.1.0\lib\net4\RestSharp.dll</HintPath>
</Reference>
<Reference Include="SharpDX, Version=2.6.3.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />

View File

@@ -64,6 +64,15 @@ namespace Barotrauma
textBox = new GUITextBox(new Rectangle(0,0,0,20), Color.Black, Color.White, Alignment.BottomLeft, Alignment.Left, GUI.Style, frame);
textBox.Color = Color.Black * 0.7f;
//messages already added before initialization -> add them to the listbox
List<ColoredText> unInitializedMessages = new List<ColoredText>(Messages);
Messages.Clear();
foreach (ColoredText msg in unInitializedMessages)
{
NewMessage(msg.Text, msg.Color);
}
NewMessage("Press F3 to open/close the debug console", Color.Cyan);
NewMessage("Enter \"help\" for a list of available console commands", Color.Cyan);
@@ -752,6 +761,14 @@ namespace Barotrauma
Messages.Add(new ColoredText(msg, color));
if (Messages.Count > MaxMessages)
{
Messages.RemoveRange(0, Messages.Count - MaxMessages);
}
//listbox not created yet, don't attempt to add
if (listBox == null) return;
try
{
var textBlock = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width, 0), msg, GUI.Style, Alignment.TopLeft, Alignment.Left, null, true, GUI.SmallFont);
@@ -765,14 +782,7 @@ namespace Barotrauma
{
return;
}
if (Messages.Count > MaxMessages)
{
Messages.RemoveRange(0, Messages.Count - MaxMessages);
}
//messages.Add(new ColoredText(msg, color));
selectedIndex = listBox.children.Count;
}

View File

@@ -103,7 +103,7 @@ namespace Barotrauma
{
get { return NetworkMember as GameClient; }
}
public GameMain()
{
Graphics = new GraphicsDeviceManager(this);
@@ -119,21 +119,11 @@ namespace Barotrauma
Config.WasGameUpdated = false;
Config.Save("config.xml");
}
graphicsWidth = Config.GraphicsWidth;
graphicsHeight = Config.GraphicsHeight;
Graphics.SynchronizeWithVerticalRetrace = Config.VSyncEnabled;
Graphics.HardwareModeSwitch = Config.WindowMode != WindowMode.BorderlessWindowed;
ApplyGraphicsSettings();
Graphics.IsFullScreen = Config.WindowMode == WindowMode.Fullscreen || Config.WindowMode == WindowMode.BorderlessWindowed;
Graphics.PreferredBackBufferWidth = graphicsWidth;
Graphics.PreferredBackBufferHeight = graphicsHeight;
Content.RootDirectory = "Content";
//graphics.SynchronizeWithVerticalRetrace = false;
//graphics.ApplyChanges();
FrameCounter = new FrameCounter();
//IsMouseVisible = true;
@@ -150,6 +140,20 @@ namespace Barotrauma
FarseerPhysics.Settings.VelocityIterations = 1;
FarseerPhysics.Settings.PositionIterations = 1;
}
public void ApplyGraphicsSettings()
{
graphicsWidth = Config.GraphicsWidth;
graphicsHeight = Config.GraphicsHeight;
Graphics.SynchronizeWithVerticalRetrace = Config.VSyncEnabled;
Graphics.HardwareModeSwitch = Config.WindowMode != WindowMode.BorderlessWindowed;
Graphics.IsFullScreen = Config.WindowMode == WindowMode.Fullscreen || Config.WindowMode == WindowMode.BorderlessWindowed;
Graphics.PreferredBackBufferWidth = graphicsWidth;
Graphics.PreferredBackBufferHeight = graphicsHeight;
Graphics.ApplyChanges();
}

View File

@@ -8,6 +8,7 @@ using System.Text;
#if WINDOWS
using System.Management;
using System.Windows.Forms;
using Microsoft.Xna.Framework.Graphics;
#endif
#endregion
@@ -20,6 +21,8 @@ namespace Barotrauma
/// </summary>
public static class Program
{
private static int restartAttempts;
/// <summary>
/// The main entry point for the application.
/// </summary>
@@ -27,22 +30,84 @@ namespace Barotrauma
static void Main()
{
using (var game = new GameMain())
{
#if !DEBUG
try
{
#if DEBUG
game.Run();
#else
bool attemptRestart = false;
do
{
#endif
game.Run();
#if !DEBUG
}
catch (Exception e)
{
CrashDump(game, "crashreport.txt", e);
}
try
{
game.Run();
attemptRestart = false;
}
catch (Exception e)
{
if (restartAttempts < 5 && CheckException(game, e))
{
attemptRestart = true;
restartAttempts++;
}
else
{
CrashDump(game, "crashreport.txt", e);
}
}
} while (attemptRestart);
#endif
}
}
private static bool CheckException(GameMain game, Exception e)
{
if (e is SharpDX.SharpDXException)
{
switch ((uint)((SharpDX.SharpDXException)e).ResultCode.Code)
{
case 0x887A0022: //DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
switch (restartAttempts)
{
case 0:
//just wait and try again
System.Threading.Thread.Sleep(100);
return true;
case 1:
//force focus to this window
var myForm = (System.Windows.Forms.Form)System.Windows.Forms.Form.FromHandle(game.Window.Handle);
myForm.Focus();
return true;
case 2:
//try disabling hardware mode switch
if (GameMain.Config.WindowMode == WindowMode.Fullscreen)
{
DebugConsole.NewMessage("Failed to set fullscreen mode, switching configuration to borderless windowed", Microsoft.Xna.Framework.Color.Red);
GameMain.Config.WindowMode = WindowMode.BorderlessWindowed;
GameMain.Config.Save("config.xml");
}
return false;
default:
return false;
}
case 0x80070057: //E_INVALIDARG/Invalid Arguments
DebugConsole.NewMessage("Invalid graphics settings, attempting to fix", Microsoft.Xna.Framework.Color.Red);
GameMain.Config.GraphicsWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
GameMain.Config.GraphicsHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
game.ApplyGraphicsSettings();
return true;
default:
return false;
}
}
return false;
}
public static void CrashMessageBox(string message)
{
#if WINDOWS
@@ -63,7 +128,7 @@ namespace Barotrauma
sb.AppendLine("If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.");
sb.AppendLine("\n");
sb.AppendLine("Game version " + GameMain.Version);
sb.AppendLine("Graphics mode: " + GameMain.Config.WindowMode + "x" + GameMain.Config.GraphicsHeight + " (" + GameMain.Config.WindowMode.ToString() + ")");
sb.AppendLine("Graphics mode: " + GameMain.Config.GraphicsWidth + "x" + GameMain.Config.GraphicsHeight + " (" + GameMain.Config.WindowMode.ToString() + ")");
sb.AppendLine("Selected content package: " + GameMain.SelectedPackage.Name);
sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")"));