Joonas Rikkonen
9e2966e9cb
- Fixed creature disable list only taking config files in the Content/Characters folder into account (making it impossible to disable spawning of custom monsters outside the folder)
...
- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
2018-02-25 15:03:29 +02:00
Joonas Rikkonen
b4582b6188
Fixed launcher throwing a null reference exception because of a reference to GameMain in PlayerInput
2018-02-21 23:43:40 +02:00
Joonas Rikkonen
af9980090b
Fixed debug console pausing multiplayer games, fixed missing ruinclaw sprite
2018-02-06 16:08:19 +02:00
Joonas Rikkonen
80ce2ae6ae
Fixed the game running for one more frame after the debugconsole is opened, and staying paused for one extra frame after closing it. Caused the mouselook distance to lerp back from zero after toggling the console.
2018-01-29 10:27:43 +02:00
Joonas Rikkonen
e55c54b161
Removed some unused methods
2018-01-25 09:38:04 +02:00
Joonas Rikkonen
30e624e572
Window mode can be changed mid-game, fixed "apply" button not becoming active in the settings menu when changing the window mode
2018-01-24 16:07:26 +02:00
Joonas Rikkonen
f5dbbf0735
Submarine preview window with a preview image & some extra information of the subs
2018-01-17 17:01:44 +02:00
Joonas Rikkonen
6a3a4efba6
Option to display lighting in sub editor
2018-01-09 12:27:42 +02:00
Juan Pablo Arce
904052390c
Fixed LOS effect on Windows, fixed SharpDX reference, rebuilt damageshader_opengl
2017-12-31 17:45:05 -03:00
Joonas Rikkonen
454e0def3b
Particle additions:
...
- Support for subemitters (= particles can emit particles).
- Option to set a different velocity change value for particles in water (can be used to simulate buouancy).
- Fixed drag vector & timer not being reset when initializing a particle.
2017-12-29 20:58:29 +02:00
juanjp600
c203ece2cb
FPS counter can be enabled separately from DebugDraw
2017-12-15 11:28:46 -03:00
Joonas Rikkonen
765587efd7
Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
2017-11-18 15:13:03 +02:00
Joonas Rikkonen
acfee80755
WIP particle editor, added tooltips to ParticlePrefab properties
2017-11-17 01:30:33 +02:00
juanjp600
dd2c7661e3
Reverted back to Reach profile, changed damageshader shader model to match other shaders
2017-10-16 22:53:35 -03:00
juanjp600
3a67418985
Minor optimizations + Potential bugfixes
2017-10-11 22:52:13 -03:00
Joonas Rikkonen
7186a8010a
Fixed item pickup sounds playing during loading
2017-08-24 19:52:04 +03:00
Joonas Rikkonen
2d1c00546f
Reimplemented switching to repair & monster music types (now handled by SoundPlayer)
2017-08-23 14:42:24 +03:00
Joonas Rikkonen
1bc2523269
Added some GPU info to the crash reports, all available debug console messages are included in the reports (not just the 15 latest ones), restart attempts caused by SharpDXExceptions are logged
2017-07-31 20:49:01 +03:00
Joonas Rikkonen
bf7677154b
Disabled debug logging of the loading coroutine when verbose logging isn't enabled
2017-07-23 20:11:55 +03:00
Joonas Rikkonen
4d2e7c33b1
Decal system (TODO: add decals for explosions and fire), moved some of the client-specific Hull update logic to the client project
2017-07-06 21:38:32 +03:00
Joonas Rikkonen
64ad5e5003
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
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- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00