Reverted back to Reach profile, changed damageshader shader model to match other shaders

This commit is contained in:
juanjp600
2017-10-16 22:53:35 -03:00
parent 3a67418985
commit dd2c7661e3
6 changed files with 4 additions and 4 deletions
@@ -146,8 +146,8 @@ namespace Barotrauma
{
GraphicsWidth = Config.GraphicsWidth;
GraphicsHeight = Config.GraphicsHeight;
GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.HiDef;
GraphicsDeviceManager.PreferredBackBufferFormat = SurfaceFormat.Bgra32;
GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.Reach;
GraphicsDeviceManager.PreferredBackBufferFormat = SurfaceFormat.Color;
GraphicsDeviceManager.PreferMultiSampling = false;
GraphicsDeviceManager.SynchronizeWithVerticalRetrace = Config.VSyncEnabled;
@@ -5,7 +5,7 @@
/intermediateDir:obj/$(Platform)
/platform:Windows
/config:
/profile:HiDef
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
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@@ -33,6 +33,6 @@ technique StencilShader
{
pass Pass1
{
PixelShader = compile ps_4_0_level_9_3 main();
PixelShader = compile ps_4_0_level_9_1 main();
}
}
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