Fixed debug console pausing multiplayer games, fixed missing ruinclaw sprite
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@@ -406,7 +406,7 @@ namespace Barotrauma
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GUIComponent.UpdateMouseOn();
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DebugConsole.Update(this, (float)Timing.Step);
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paused = paused || DebugConsole.IsOpen;
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paused = paused || (DebugConsole.IsOpen && (NetworkMember == null || !NetworkMember.GameStarted));
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if (!paused)
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{
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@@ -250,7 +250,7 @@
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<RuinClaw category="Alien"
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width="126" height="270">
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<sprite texture="Content/Map/ruins2.png" sourcerect="512,517,126,270" depth ="0.97"/>
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<sprite texture="Content/Map/ruins.png" sourcerect="512,517,126,270" depth ="0.97"/>
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</RuinClaw>
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</prefabs>
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