Commit Graph

121 Commits

Author SHA1 Message Date
Evil Factory 09971905e1 whoops 2022-07-10 19:22:57 -03:00
Evil Factory 32fb3c3317 attempt in fixing mysterious timer crash again 2022-07-10 14:06:48 -03:00
Evil Factory 8153e4af0c print out to the console if the content package Lua folder is being used or not 2022-07-08 19:44:23 -03:00
Evil Factory 1af1fe45ca potential fix for the RunConfig.xml being used by another process 2022-07-07 10:36:38 -03:00
Evil Factory e73cd0f398 fix crash if a cs mod errors in the dispose method 2022-07-07 09:52:29 -03:00
Evil Factory bf0ea54cdd fixed cs mods not being loaded when downloading directly from server 2022-07-05 19:16:01 -03:00
Evil Factory e5d4a38fd7 minor refactor to CsScriptLoader plus fixed source category regex not working as expected with some paths 2022-07-05 17:47:52 -03:00
Evil Factory aaa27229cf fix error not being handled if name is null 2022-07-03 12:41:15 -03:00
Evil Factory 57032eeb11 whoops 2022-07-03 10:39:42 -03:00
Evil Factory 316f1a5007 improve error handling in Hook 2022-07-03 10:19:41 -03:00
Evil Factory a6f7a4aff8 fix error handling in patches 2022-07-01 14:14:44 -03:00
Evil Factory 4a706c504a debug check for weird timer crash 2022-06-29 20:22:33 -03:00
Evil Factory 3418132b90 fix compile error 2022-06-29 17:08:33 -03:00
Evil Factory 20dabf502a cleanup 2022-06-29 16:48:34 -03:00
Evil Factory 4ad3b2cba0 Decursefication of patches 2022-06-29 16:13:51 -03:00
Evil Factory 47e0351403 fix some of the formatting and remove usage of CsScriptFilter as it's pretty much useless 2022-06-29 12:12:47 -03:00
Evil Factory a154558f0b fix HttpGet method 2022-06-22 20:38:49 -03:00
Evil Factory 64c81146fb added PerformanceCounter 2022-06-19 11:50:51 -03:00
Evil Factory 78716f4695 allow use of any http method 2022-06-19 10:58:01 -03:00
Evil Factory a2f8d0019f fix threading issues with initialization 2022-06-17 14:29:10 -03:00
Evil Factory 916fd7522e add Game.ForceVoice and Game.ForceLocalVoice
guess what i am going to use this for
2022-06-16 20:34:31 -03:00
Evil Factory 1136342b60 added Game.ActiveChatMode 2022-06-16 13:15:48 -03:00
Evil Factory efd1243754 Minor refactor for LuaUserData.lua 2022-06-14 13:09:52 -03:00
Evil Factory 9041f5ef0d forgot to include a file in the last commit (ed1fbdbe5) 2022-06-09 16:03:36 -03:00
Evil Factory ed1fbdbe5e Potential fix for threading issues and added CSActive var 2022-06-09 16:02:18 -03:00
Evil Factory 59d4ec8ad7 Game.LoadGame, Game.SaveGame and Game.LoadCampaign 2022-06-05 14:25:40 -03:00
Evil Factory 4ddbe69ee5 Merge pull request #92 from Cintique/LuaUserData-CreateUserDataOfType
Add `LuaUserData.CreateUserDataOfType`.
2022-06-02 12:47:49 -03:00
Cintique c39bf9f800 Allow wrapping unregistered types.
`LuaUserData.CreateUserDataFromType` will instantiate a default `StandardUserDataDescriptor` to allow wrapping unregistered types. Whoops!
2022-06-02 21:34:34 +10:00
Evil Factory 88b19b2220 renamed http methods (with compatibility) and added a way to start http listeners 2022-06-01 14:23:06 -03:00
Cintique 62c0dc0580 Better doc 2022-06-01 19:46:40 +10:00
Cintique ebcbcae46d Typo 2022-05-31 14:59:17 +10:00
Cintique fb6c335f0f Add LuaUserData.CreateUserDataOfType.
Converts a Lua value to a desired CLR type and wraps it in a userdata to avoid automatic conversions.
Example: a Lua script needs to pass a List`1 to a CLR method expecting System.Object, MoonSharp gets
in the way by converting the List`1 to a MoonSharp.Interpreter.Table and breaking everything.
Wrapping the value in a userdata preserves the original type during conversions.
2022-05-31 14:54:09 +10:00
Evil Factory 6ddfc985d3 fix AddCommand arguments being wrong and fixed getValidArgs not doing anything 2022-05-28 15:06:22 -03:00
Oiltanker 6c22eea887 path regex fix for unix systems 2022-05-26 13:23:46 +03:00
Evil Factory 7951754203 fix some hooks not getting triggered in singleplayer 2022-05-25 13:18:52 -03:00
Evil Factory 05e9978671 Sounds and LightManager 2022-05-22 13:29:55 -03:00
Evil Factory 7ee81aca24 fix formatting 2022-05-21 12:48:35 -03:00
Evil Factory c9e13ad412 more io methods 2022-05-19 16:45:01 -03:00
Evil Factory 4078fe024b ExecutionNumber variable that counts how many times lua has been executed 2022-05-19 16:45:00 -03:00
Evil Factory ca0da04ad0 better LuaUserData error handling and add Steam.GetWorkshopCollection 2022-05-19 14:26:21 -03:00
Evil Factory 6ee6b5cd15 improve custom converters 2022-05-18 19:09:28 -03:00
Evil Factory 88dedcf9c1 fix DownloadWorkshopItemAsync 2022-05-17 20:37:51 -03:00
Evil Factory 74bf5d12ca added Steam.DownloadWorkshopItem and Steam.GetWorkshopItem 2022-05-17 19:15:44 -03:00
Evil Factory fd6b833c98 misc doc fixes 2022-05-16 13:53:39 -03:00
Oiltanker 1ce8cb8cac cs RunConfig fix 2022-05-15 16:07:12 +03:00
Oiltanker f2ca5fa57d declared & forced runs of cs mods 2022-05-14 01:44:01 +03:00
Evil Factory e7510cad76 fix Game.RoundStarted and improve error handling 2022-05-07 15:36:47 -03:00
Evil Factory 0d560a688c also remove GC Collect from script runner 2022-05-07 14:28:42 -03:00
Evil Factory 11220bcff2 why are we manually collecting GC in cs 2022-05-07 14:20:16 -03:00
Evil Factory 64f0e2f137 Fixes for PR #80 2022-05-06 13:10:50 -03:00