Commit Graph

153 Commits

Author SHA1 Message Date
Joonas Rikkonen fb21005258 (6f4bea467) Updated doors 2019-05-03 13:43:47 +03:00
Joonas Rikkonen aef95740d3 (768877381) Test: change the docking indicator to a pulsating crosshair when ready to dock (more noticeable than just changing the color of the centerline) 2019-05-03 13:43:26 +03:00
Joonas Rikkonen 7d7950e70b (c3c244ef4) Nicer looking docking interface buttons (actual arrows instead of U, D, <, >) 2019-05-03 13:43:09 +03:00
Joonas Rikkonen 9b9735e2e7 (6aff06511) Fixed GUIComponent.SpriteEffects not having an effect on GUIImages 2019-05-03 13:42:53 +03:00
Joonas Rikkonen bc5f571903 (29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine) 2019-05-03 13:42:36 +03:00
Joonas Rikkonen 1d7faa8d1d (b778c4641) Docking button works now in the docking interface, change button text depending on whether we're docking/undocking, some placeholder UI graphics for the nav terminal 2019-05-03 13:42:19 +03:00
Joonas Rikkonen 2f60af4365 (0947e0f05) Item.GetConnectedComponentsRecursive can traverse through relays and logic components 2019-05-03 13:42:00 +03:00
Joonas Rikkonen 32a8b97ad4 (01452b66f) Fixed "maintain position" indicators & inputs being relative to the center of the screen, not the center of the sub. Flash the docking button when ready to dock. 2019-05-03 13:41:42 +03:00
Joonas Rikkonen fbb7daed00 (0c3442136) Merge branch 'dev' into docking-interface 2019-05-03 13:41:23 +03:00
Joonas Rikkonen 45ba589d96 (12412e6fd) Determine the steering vector relative to the center of the sub, not the center of the display when clicking on the display 2019-05-03 13:41:06 +03:00
Joonas Rikkonen 5d4a3f18c6 (021a3d977) Draw the steering indicator at the center of the sub, not at the center of the display. Change the color of the docking indicators when ready to dock 2019-05-03 13:40:49 +03:00
Joonas Rikkonen a2c2f72357 (2edf7845f) Progress on docking interface (nudge controls), focus sonar on the center of the submarine instead of the nav terminal 2019-05-03 13:40:31 +03:00
Joonas Rikkonen 2199a0f97f (276dcf6d2) Docking indicator changes color when the docking port is within the sector 2019-05-03 13:40:12 +03:00
Joonas Rikkonen b551ae7999 (c1468d39d) Overhauled docking interface (WIP) 2019-05-03 13:39:54 +03:00
Joonas Rikkonen 7eb0972d16 (df7ca4c53) updated doors + merge fix 2019-04-29 23:03:58 +03:00
Joonas Rikkonen 6c4bf4ea44 (d8eff8346) Fix a null reference exception. 2019-04-29 21:10:35 +03:00
Joonas Rikkonen 250368078f (5c32d30a9) Adjust and fix the steering behavior: Only the characters in the idle state and outside the sub are considered active members of the group. 2019-04-29 21:09:18 +03:00
Joonas Rikkonen af50bb9e0e (39e7f6d22) Fix a bunch of issues relating to steering through gaps. Especially when latched on to the sub. 2019-04-29 21:08:48 +03:00
Joonas Rikkonen 2554e17189 (621326f05) Don't flee when taking damage if part of a swarm. 2019-04-29 21:08:32 +03:00
Joonas Rikkonen c5452048d7 (d88b2f1f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-29 21:08:16 +03:00
Joonas Rikkonen b3b1d1851d (eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds 2019-04-29 21:08:00 +03:00
Joonas Rikkonen 1f3c6349ab (961d41b31) Ragdoll syncing improvements: - Don't ignore platforms when correcting a ragdoll's position using Ragdoll.SetPosition. Otherwise forcing the character above a platform may cause it to drop down again if the feet don't end up above the platform. - Correct ragdoll position to server position immediately if the error is very large. - Force collider to stay upright after fixed rotation is enabled. 2019-04-29 21:07:44 +03:00
Joonas Rikkonen fedde72056 (35fabe831) Fixed different EntitySpawner error messages having the same identifier (preventing successive errors from being reported to GameAnalytics after one has been reported) 2019-04-29 21:07:28 +03:00
Joonas Rikkonen 8f94ee1eed (a0156ed0f) Fixed characters running more slowly when their torso is in a different hull than the feet (for example in Humpback's bilge). Happened because the surfaceY value (water level) in empty hulls is at the bottom of the hull, and in this case the character was partially below the bottom, which got interpreted as being waist-deep in water. 2019-04-29 21:07:13 +03:00
Joonas Rikkonen 2be015f6f6 (34e0d61d6) New versions of autodoors, using oscillators 2019-04-29 21:06:58 +03:00
Joonas Rikkonen b97f64fdb1 (085c471a3) Added libMonoPosixHelper.so 2019-04-29 21:06:42 +03:00
Joonas Rikkonen 788c51143b (55f425031) Tutorial outpost visual pass 2019-04-29 21:06:26 +03:00
Joonas Rikkonen 4023fab047 (48ce3248e) Improve wall targeting and fix releasing the target when latched on to a wall. 2019-04-29 21:06:11 +03:00
Joonas Rikkonen da3e325ffc (58b5b8b6a) Fixed nullref exception when trying to spawn items with the "spawnitem" command when a round is not running 2019-04-18 12:33:25 +03:00
Joonas Rikkonen aed2c71806 (24c49c72a) Added swarm behavior to crawlers. Any group of monsters spawned by a single MonsterEvent will now act as a swarm if they have SwarmBehavior defined in their xml 2019-04-18 12:02:35 +03:00
Joonas Rikkonen 0c42ad1572 (22ec3a281) Add a boolean that controls whether or not the enemy attacks outposts and the characters inside it. 2019-04-16 17:12:43 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen a57b7184fb (f6c34b377) Fix crawlers not reacting to any targets if properly latched on walls. 2019-04-11 18:26:42 +03:00
Joonas Rikkonen 21cc6001d4 (fc63971e1) Implement disabling the enemy ai. Fix enablecrewai command. 2019-04-11 18:25:29 +03:00
Joonas Rikkonen 55eecc49d8 (842e6af33) Human AI needs AITargets too (not much, but they are still useful). Therefor add Type property to AITargets, so that certain targets can be treated human only and others enemy only. Implement target filtering in the Enemy AI Controller. 2019-04-08 11:58:50 +03:00
Joonas Rikkonen 7007804063 (1c5ab9230) Enemies don't attack outposts or targets inside it anymore. 2019-04-05 16:11:44 +03:00
Joonas Rikkonen e84203781e (e1b4346f3) Fix enemies not being able to get into the sub via vertical hatches. Removed the velocity manipulation, because it only caused issues. 2019-04-05 16:11:30 +03:00
Joonas Rikkonen cc122f2bbf (b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test 2019-04-04 11:10:29 +03:00
Joonas Rikkonen b08a31a68f (33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it. 2019-04-04 11:10:14 +03:00
Joonas Rikkonen 41da4e24a9 (cd41ee958) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-04 11:09:45 +03:00
Joonas Rikkonen 1966bcb4ab (c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes). 2019-04-04 11:09:32 +03:00
Joonas Rikkonen a3425a0432 (bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row 2019-04-04 11:08:49 +03:00
Joonas Rikkonen 7eb03ea6b3 (874c38a79) Show keybindings for use or shoot in the tooltips. 2019-04-04 11:08:33 +03:00
Joonas Rikkonen d4752bb6a0 (9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time. 2019-04-04 11:08:18 +03:00
Joonas Rikkonen 7491b06a5d (bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults. 2019-04-04 11:08:02 +03:00
Joonas Rikkonen 79ea41e6c9 (4f4395b00) Reduced the size of the disallowed item interface area around the chatbox 2019-04-04 11:07:45 +03:00
Joonas Rikkonen 5f05322fdb (fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server. 2019-04-04 11:06:12 +03:00
Joonas Rikkonen 6b38ba8434 (7749cbf6a) Server sends the current facing direction of a character to clients instead of the TargetDirection. Fixes monsters flipping around constantly client-side. + Don't allow clients to make characters flip in EnemyAIController (controlled by the server) 2019-04-03 16:28:10 +03:00
Joonas Rikkonen 0ecfc426ff (45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-03 16:22:12 +03:00