Commit Graph

52 Commits

Author SHA1 Message Date
Evil Factory
3d39a84850 Lua messages/errors message colours! 2022-02-24 16:06:27 -03:00
Evil Factory
21f314aed0 Revert "limit how many errors can be sent per second (prevents message queue from overflowing and stopping all commands from working) and removed useless semicolons that i added for some reason here"
This reverts commit 62cda52342.
2022-02-11 18:16:10 -03:00
Evil Factory
62cda52342 limit how many errors can be sent per second (prevents message queue from overflowing and stopping all commands from working) and removed useless semicolons that i added for some reason here 2022-02-10 12:59:32 -03:00
Evil Factory
c399da8038 remove file move 2021-12-30 18:29:32 -03:00
Evil Factory
036b42ca7e new performance improvement setting and client-side lua fixes 2021-12-30 17:26:51 -03:00
Evil Factory
1f2eaf765f remove c# lua loading, because it's not needed anymore 2021-12-08 19:30:08 -03:00
Evil Factory
cee62b3869 whoops 2021-12-07 17:53:02 -03:00
Evil Factory
d078b3e2fe update docs and register Upgrade 2021-12-07 17:52:41 -03:00
Evil Factory
e4885bc525 fix lua added commands breaking after reloadlua 2021-11-30 15:39:38 -03:00
Evil Factory
573806b823 added inventory docs 2021-11-26 18:55:40 -03:00
Evil Factory
72eb15248b fix duplicate in docs 2021-11-25 19:42:33 -03:00
Evil Factory
4436dd5226 improved docs 2021-11-24 21:25:10 -03:00
Evil Factory
f723e29277 prettier error messages 2021-11-12 13:50:25 -03:00
zhurengong
d1188a1ea5 do a hook call inside callback param of HookMethod, and wrapped __params 2021-11-11 22:13:35 +08:00
Evil Factory
6cda213441 move LuaPlayer and CreateVector to a separate compatibility lua file 2021-11-09 17:58:48 -03:00
Evil Factory
50427390f2 calling lua function inside an async function causes lots of issues (probably caused by the fact that it runs on a separate thread?), solved by creating a queue of functions to be called on the main thread 2021-11-08 14:29:07 -03:00
zhurengong
83d1c29917 move the registration of generic types to the lua side in a simple way 2021-11-09 00:16:48 +08:00
Evil Factory
72fff4ab73 replace harmony with a custom one that includes __params, some fixes in the lua setup and hook method is now actually useful 2021-11-05 20:40:50 -03:00
Evil Factory
a8a0c96d57 move most of the registration code to Lua, include harmony, add useful perf methods to Time and a more useful(but still useless) error handling in the hook call 2021-11-04 11:30:36 -03:00
Evil Factory
f4d6c686fe forgot to remove the member of the descriptor in case it already existed 2021-10-31 12:32:16 -03:00
Evil Factory
77bd8c3720 makes NetLobbyScreen.subs accessible by Lua and clean a bit the types 2021-10-31 11:52:20 -03:00
Evil Factory
5712589ef3 add new talents 2021-10-28 18:55:18 -03:00
Evil Factory
3a7355ed21 add many item and inventory related hooks 2021-10-16 17:58:24 -03:00
Evil Factory
fad7d2d001 dropdown thing 2021-10-14 10:17:28 -03:00
Evil Factory
8ba8b7c0c6 traitor hooks 2021-10-11 12:36:22 -03:00
Evil Factory
65f956741f i should probably use reflection to automatically register all components 2021-10-09 10:45:50 -03:00
Evil Factory
0000605186 for some reason you can move files but not delete, so i might aswell send them directly into the trash bin 🚊 2021-10-08 11:29:15 -03:00
Evil Factory
8500525722 client side lua install command thing 2021-10-08 10:44:24 -03:00
Evil Factory
58dbfdb13b hm? 2021-10-07 11:47:51 -03:00
Evil Factory
578bba38a2 changes to client-side commands and added some physics related things 2021-10-07 11:46:57 -03:00
Evil Factory
33f74c4a73 version text 2021-10-06 15:13:43 -03:00
Evil Factory
1262c47e64 even more GUI 2021-10-04 11:46:13 -03:00
Evil Factory
fc811c67fb basic file sandboxing 2021-10-03 19:27:27 -03:00
Evil Factory
446686e18c docs update and entity.spawner 2021-10-03 12:13:45 -03:00
Evil Factory
a5233b4686 more GUI stuff 2021-10-01 19:13:25 -03:00
Evil Factory
31fcb5a1e2 added more actions and moved lobby update to networking which makes more sense 2021-10-01 12:54:06 -03:00
Evil Factory
6345166742 you can now load submarines dynamically and load them into the lobby screen and added entity spawner 2021-10-01 12:41:58 -03:00
Evil Factory
1da9b5870c docs update and registered few things 2021-09-30 14:56:19 -03:00
jimmyl
0ad10245f9 register relay and memory component 2021-09-28 12:53:38 +02:00
Evil Factory
c99df6b820 registered Job 2021-09-26 21:25:55 -03:00
Evil Factory
17ecef8c67 added a way to create console commands 2021-09-25 20:33:17 -03:00
Evil Factory
a058d0a1bc some GUI 2021-09-25 11:14:03 -03:00
Evil Factory
d81684cd19 fixed reloadlua breaking __call metamethods, fixed singleplayer crash, added fun things to client-side lua :) 2021-09-23 21:29:18 -03:00
Evil Factory
dac0734401 finally Userdata() syntax, no more nasty CreateUserdata or Userdata.Create 2021-09-22 19:34:08 -03:00
Evil Factory
784baf550f added client and server network communication 2021-09-20 16:15:29 -03:00
Evil Factory
c5d365eaa7 added Game.NetLobbyScreen 2021-09-19 19:40:48 -03:00
Evil Factory
d6652fdaa9 inputtype and key 2021-09-19 16:04:26 -03:00
Evil Factory
75c0dd7425 registered reactor component 2021-09-18 11:57:26 -03:00
Evil Factory
f7d62efc29 added ai character 2021-09-17 19:44:56 -03:00
Evil Factory
1496313fd8 added Game.GameSession 2021-09-16 20:06:27 -03:00