Evil Factory
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3d39a84850
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Lua messages/errors message colours!
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2022-02-24 16:06:27 -03:00 |
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Evil Factory
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21f314aed0
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Revert "limit how many errors can be sent per second (prevents message queue from overflowing and stopping all commands from working) and removed useless semicolons that i added for some reason here"
This reverts commit 62cda52342.
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2022-02-11 18:16:10 -03:00 |
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Evil Factory
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62cda52342
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limit how many errors can be sent per second (prevents message queue from overflowing and stopping all commands from working) and removed useless semicolons that i added for some reason here
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2022-02-10 12:59:32 -03:00 |
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Evil Factory
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c399da8038
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remove file move
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2021-12-30 18:29:32 -03:00 |
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Evil Factory
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036b42ca7e
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new performance improvement setting and client-side lua fixes
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2021-12-30 17:26:51 -03:00 |
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Evil Factory
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1f2eaf765f
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remove c# lua loading, because it's not needed anymore
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2021-12-08 19:30:08 -03:00 |
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Evil Factory
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cee62b3869
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whoops
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2021-12-07 17:53:02 -03:00 |
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Evil Factory
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d078b3e2fe
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update docs and register Upgrade
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2021-12-07 17:52:41 -03:00 |
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Evil Factory
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e4885bc525
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fix lua added commands breaking after reloadlua
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2021-11-30 15:39:38 -03:00 |
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Evil Factory
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573806b823
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added inventory docs
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2021-11-26 18:55:40 -03:00 |
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Evil Factory
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72eb15248b
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fix duplicate in docs
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2021-11-25 19:42:33 -03:00 |
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Evil Factory
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4436dd5226
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improved docs
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2021-11-24 21:25:10 -03:00 |
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Evil Factory
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f723e29277
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prettier error messages
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2021-11-12 13:50:25 -03:00 |
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zhurengong
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d1188a1ea5
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do a hook call inside callback param of HookMethod, and wrapped __params
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2021-11-11 22:13:35 +08:00 |
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Evil Factory
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6cda213441
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move LuaPlayer and CreateVector to a separate compatibility lua file
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2021-11-09 17:58:48 -03:00 |
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Evil Factory
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50427390f2
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calling lua function inside an async function causes lots of issues (probably caused by the fact that it runs on a separate thread?), solved by creating a queue of functions to be called on the main thread
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2021-11-08 14:29:07 -03:00 |
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zhurengong
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83d1c29917
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move the registration of generic types to the lua side in a simple way
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2021-11-09 00:16:48 +08:00 |
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Evil Factory
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72fff4ab73
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replace harmony with a custom one that includes __params, some fixes in the lua setup and hook method is now actually useful
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2021-11-05 20:40:50 -03:00 |
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Evil Factory
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a8a0c96d57
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move most of the registration code to Lua, include harmony, add useful perf methods to Time and a more useful(but still useless) error handling in the hook call
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2021-11-04 11:30:36 -03:00 |
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Evil Factory
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f4d6c686fe
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forgot to remove the member of the descriptor in case it already existed
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2021-10-31 12:32:16 -03:00 |
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Evil Factory
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77bd8c3720
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makes NetLobbyScreen.subs accessible by Lua and clean a bit the types
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2021-10-31 11:52:20 -03:00 |
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Evil Factory
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5712589ef3
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add new talents
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2021-10-28 18:55:18 -03:00 |
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Evil Factory
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3a7355ed21
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add many item and inventory related hooks
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2021-10-16 17:58:24 -03:00 |
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Evil Factory
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fad7d2d001
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dropdown thing
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2021-10-14 10:17:28 -03:00 |
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Evil Factory
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8ba8b7c0c6
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traitor hooks
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2021-10-11 12:36:22 -03:00 |
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Evil Factory
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65f956741f
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i should probably use reflection to automatically register all components
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2021-10-09 10:45:50 -03:00 |
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Evil Factory
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0000605186
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for some reason you can move files but not delete, so i might aswell send them directly into the trash bin 🚊
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2021-10-08 11:29:15 -03:00 |
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Evil Factory
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8500525722
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client side lua install command thing
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2021-10-08 10:44:24 -03:00 |
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Evil Factory
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58dbfdb13b
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hm?
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2021-10-07 11:47:51 -03:00 |
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Evil Factory
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578bba38a2
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changes to client-side commands and added some physics related things
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2021-10-07 11:46:57 -03:00 |
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Evil Factory
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33f74c4a73
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version text
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2021-10-06 15:13:43 -03:00 |
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Evil Factory
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1262c47e64
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even more GUI
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2021-10-04 11:46:13 -03:00 |
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Evil Factory
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fc811c67fb
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basic file sandboxing
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2021-10-03 19:27:27 -03:00 |
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Evil Factory
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446686e18c
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docs update and entity.spawner
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2021-10-03 12:13:45 -03:00 |
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Evil Factory
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a5233b4686
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more GUI stuff
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2021-10-01 19:13:25 -03:00 |
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Evil Factory
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31fcb5a1e2
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added more actions and moved lobby update to networking which makes more sense
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2021-10-01 12:54:06 -03:00 |
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Evil Factory
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6345166742
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you can now load submarines dynamically and load them into the lobby screen and added entity spawner
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2021-10-01 12:41:58 -03:00 |
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Evil Factory
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1da9b5870c
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docs update and registered few things
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2021-09-30 14:56:19 -03:00 |
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jimmyl
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0ad10245f9
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register relay and memory component
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2021-09-28 12:53:38 +02:00 |
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Evil Factory
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c99df6b820
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registered Job
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2021-09-26 21:25:55 -03:00 |
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Evil Factory
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17ecef8c67
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added a way to create console commands
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2021-09-25 20:33:17 -03:00 |
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Evil Factory
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a058d0a1bc
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some GUI
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2021-09-25 11:14:03 -03:00 |
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Evil Factory
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d81684cd19
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fixed reloadlua breaking __call metamethods, fixed singleplayer crash, added fun things to client-side lua :)
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2021-09-23 21:29:18 -03:00 |
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Evil Factory
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dac0734401
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finally Userdata() syntax, no more nasty CreateUserdata or Userdata.Create
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2021-09-22 19:34:08 -03:00 |
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Evil Factory
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784baf550f
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added client and server network communication
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2021-09-20 16:15:29 -03:00 |
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Evil Factory
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c5d365eaa7
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added Game.NetLobbyScreen
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2021-09-19 19:40:48 -03:00 |
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Evil Factory
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d6652fdaa9
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inputtype and key
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2021-09-19 16:04:26 -03:00 |
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Evil Factory
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75c0dd7425
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registered reactor component
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2021-09-18 11:57:26 -03:00 |
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Evil Factory
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f7d62efc29
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added ai character
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2021-09-17 19:44:56 -03:00 |
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Evil Factory
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1496313fd8
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added Game.GameSession
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2021-09-16 20:06:27 -03:00 |
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